Daniel Balmert's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Scaling player models during export Milkshape to dts | Well, I'm not a milkshape user, but it sounds like it has to do with center or "pivot" poi... read more | 04/19/2010 (2:20 pm) |
| Scaling player models during export Milkshape to dts | Is there an issue with just scaling the player in the editor? I mean, in T3D, simply change the scal... read more | 04/19/2010 (12:15 pm) |
| Best way to apply an ambient occlusion texture | http://www.torquepowered.com/community/forums/viewthread/106963 and if you don't have access to i... read more | 04/15/2010 (1:50 pm) |
| 2D Melee | There's a function called pickRect() where you can test a rectangle (given 4 coordinates) and it ret... read more | 04/12/2010 (2:05 pm) |
| What do you use to drawings? | Photoshop is standard, as well as Gimp (for the low end option). In terms of raw potential, you can'... read more | 04/12/2010 (1:58 pm) |
| Why so many games pretend to be an MMOFPS? | I really feel like people need to put their money where their mouth is. Either the mantra is "G... read more | 04/12/2010 (9:54 am) |
| Why so many games pretend to be an MMOFPS? | You're right in that the art department usually takes a lot of budget. The problem is that imitat... read more | 04/11/2010 (11:20 pm) |
| Game interface, are we REALLY in 2010? | Well, a lot of work goes into the interface, and it's hard to achieve the effects you're suggesting.... read more | 04/09/2010 (2:50 pm) |
| Enough with character building! | This is a problem many writers face too, and here's what it comes down to: Explicit characterizat... read more | 04/09/2010 (2:17 pm) |
| Being evil is boring | "Most gamers are old enough, it isn't the game designer's pedagogic duty to teach us the vertue... read more | 04/09/2010 (1:50 pm) |
| Starting an online fighting game. What should I know about torque? | Those are mostly questions you can find by reading about the product(T2D, T3D). You'll also need to ... read more | 02/19/2010 (6:51 pm) |
| animations seem to glitch? | Check and make sure your cell spacing is DEAD on accurate. Being off by 1 pixel can cause each subse... read more | 02/13/2010 (5:19 am) |
| Several AI and Object Oriented Related Questions | Tourque script can't create completely new classes, I don't think. What it CAN do is create derived ... read more | 02/12/2010 (5:48 pm) |
| Seamless texture(Terrain) | It's a question of average viewing distance. When creating a texture, game artists must first rec... read more | 02/12/2010 (5:34 pm) |
| Seperating Client from Server | From the Official TGE Documentation: "An instance of Torque can be set up as a dedicated ser... read more | 02/12/2010 (2:27 pm) |
| setting up multiple conditions on a single if statement | || is the "Or" statement. If either side of the statement evaluates to true, then the whol... read more | 02/11/2010 (5:08 pm) |
| Detached camera or player object? | You can cast rays from the "cam" node in your player (or if it's in free mode, from the ca... read more | 02/10/2010 (5:18 pm) |
| setting up a scene in Torque 3D | Well, in a general sense, it's better to compartmentalize assets: don't design an entire city in max... read more | 02/09/2010 (4:28 pm) |
| Normal Maps with dif | Take a look and make sure the Emissive is unchecked. EDIT: What version of Torque is this? I'm as... read more | 02/08/2010 (8:31 pm) |
| Is 3d is easier? | Also, if you want to specifically get into GAME DESIGN, get into some slightly heavier math. Get int... read more | 02/07/2010 (9:34 pm) |
| Is 3d is easier? | The best thing you can do is learn a little bit of programming. I'm primarily a 3d artist, but knowi... read more | 02/07/2010 (2:10 am) |
| Is 3d is easier? | In terms of the engines, however, 3D has a lot more built in stuff to assist. For example, making a ... read more | 02/05/2010 (3:53 pm) |
| dts converter troubles | The link given there has (at its latest) the 2k8 There's always Collada, but that's not ideal for... read more | 02/05/2010 (3:33 pm) |
| dts converter troubles | Where did you pick up the Maya 2009 version of the exporter? I can't find it anywhere. In the case o... read more | 02/05/2010 (1:31 pm) |
| fading images together | 5 frames of glow transition is too few. Most games run 24-30 fps, so we're talking 1/5 - 1/6 of a se... read more | 02/04/2010 (4:30 pm) |
| multiple animations in one dsq file | Well... I don't fathom HOW it worked, but if it works, that's all that matters. How are you calling ... read more | 02/03/2010 (5:06 pm) |
| multiple animations in one dsq file | You need separate DSQs for each sequence. A source file (.3ds, .Mb whatever your art application sav... read more | 02/02/2010 (5:33 pm) |
| Data Block Help? | Tell us what happens when things fail. Are you familiar with tracing code and debugging in genera... read more | 02/02/2010 (12:31 am) |
| The technical side of Katamari Damacy | Once you reach certain benchmarks, your katamari would become simplified (internally) and the camera... read more | 02/01/2010 (6:29 pm) |
| What's the difference? | They are licensing issues, as well as a language issue. Technically, T3D can make games for Xbox,... read more | 01/29/2010 (8:55 pm) |
| easier way to make animations. | http://sysimage.250free.com/ A freeware product called "GlueIt" will stitch the images ... read more | 01/29/2010 (5:50 pm) |
| Weapons applying Damage | Try %obj.getDatablock().maxDamage instead of %obj.maxDamage also, try to bracket your statement ... read more | 01/29/2010 (2:09 am) |
| Once again, I need help with GUIBuilder | In your new project, are you making sure to exec() your gui file? ... read more | 01/28/2010 (8:30 pm) |
| Weapons applying Damage | getDamageLevel() tells you how much damage the armor on the player has sustained. You need to subtra... read more | 01/28/2010 (2:05 pm) |
| Map cutting | You can always load different missions for the different map types, but that would have no smooth tr... read more | 01/26/2010 (6:04 pm) |
| Torque 3D? | http://www.torquepowered.com/documentation/torque-3d Has all the current tutorials available. ... read more | 01/26/2010 (6:00 pm) |
| what the best software for makiing 2d game art? | My girlfriend owns Animate Pro (Animate Pro is their product, Toon Boom is the company.) First, i... read more | 01/26/2010 (5:47 pm) |
| Increasing AI enemy abilities | No one knows. They will be giving more info closer to the time of launch. Start here and read up ... read more | 01/25/2010 (6:44 pm) |
| Let's Talk Triggers! | Take a look at Gideon.cs (game->art->shapes->actors->gideon->gideon.cs) Here's a s... read more | 01/25/2010 (6:31 pm) |
| Let's Talk Triggers! | As Manoel stated, there is a script called setActionThread() that will begin playing animation on yo... read more | 01/25/2010 (1:48 pm) |
| Let's Talk Triggers! | Just tell us what you want to do and please be less vague. "Manipulate that model" means a... read more | 01/25/2010 (2:46 am) |
| FPS Question... | Grab updated drivers? Without more info, I don't think we can speculate better answers.... read more | 01/24/2010 (10:06 pm) |
| Increasing AI enemy abilities | I own TGB, and the use of datablocks is very veiled for that engine. It currently doesn't have a cli... read more | 01/24/2010 (3:30 pm) |
| Let's Talk Triggers! | It's true the animations aren't exposed to script. I forgot about that, but my concept remains the s... read more | 01/24/2010 (3:23 pm) |
| Let's Talk Triggers! | "How does all this differ from the trigger object that can be placed into a level and have ente... read more | 01/22/2010 (8:48 pm) |
| Increasing AI enemy abilities | They're "old school", but they're essential for quick networking. Any sort of static da... read more | 01/22/2010 (8:31 pm) |
| Correct size for a texture | Worry about building your assets, and optimize them later. Only if you already have experience wi... read more | 01/22/2010 (7:34 pm) |
| Let's Talk Triggers! | Triggers for shapes are on/off states that perform specific things. These are client side and open t... read more | 01/22/2010 (7:17 pm) |
| Rendering Point | The editor contains all DSO's and no CS's though. It's all protected, Henry.... read more | 01/20/2010 (1:28 pm) |
| Rendering Point | Ah, thanks. Even if there IS a clipping distance, he will run into the problems I described. Bett... read more | 01/18/2010 (8:12 pm) |