Game Development Community

Daniel Balmert's Forum Posts

Thread Post Date Posted
Scaling player models during export Milkshape to dts Well, I'm not a milkshape user, but it sounds like it has to do with center or "pivot" poi... read more 04/19/2010 (2:20 pm)
Scaling player models during export Milkshape to dts Is there an issue with just scaling the player in the editor? I mean, in T3D, simply change the scal... read more 04/19/2010 (12:15 pm)
Best way to apply an ambient occlusion texture http://www.torquepowered.com/community/forums/viewthread/106963 and if you don't have access to i... read more 04/15/2010 (1:50 pm)
2D Melee There's a function called pickRect() where you can test a rectangle (given 4 coordinates) and it ret... read more 04/12/2010 (2:05 pm)
What do you use to drawings? Photoshop is standard, as well as Gimp (for the low end option). In terms of raw potential, you can'... read more 04/12/2010 (1:58 pm)
Why so many games pretend to be an MMOFPS? I really feel like people need to put their money where their mouth is. Either the mantra is "G... read more 04/12/2010 (9:54 am)
Why so many games pretend to be an MMOFPS? You're right in that the art department usually takes a lot of budget. The problem is that imitat... read more 04/11/2010 (11:20 pm)
Game interface, are we REALLY in 2010? Well, a lot of work goes into the interface, and it's hard to achieve the effects you're suggesting.... read more 04/09/2010 (2:50 pm)
Enough with character building! This is a problem many writers face too, and here's what it comes down to: Explicit characterizat... read more 04/09/2010 (2:17 pm)
Being evil is boring "Most gamers are old enough, it isn't the game designer's pedagogic duty to teach us the vertue... read more 04/09/2010 (1:50 pm)
Starting an online fighting game. What should I know about torque? Those are mostly questions you can find by reading about the product(T2D, T3D). You'll also need to ... read more 02/19/2010 (6:51 pm)
animations seem to glitch? Check and make sure your cell spacing is DEAD on accurate. Being off by 1 pixel can cause each subse... read more 02/13/2010 (5:19 am)
Several AI and Object Oriented Related Questions Tourque script can't create completely new classes, I don't think. What it CAN do is create derived ... read more 02/12/2010 (5:48 pm)
Seamless texture(Terrain) It's a question of average viewing distance. When creating a texture, game artists must first rec... read more 02/12/2010 (5:34 pm)
Seperating Client from Server From the Official TGE Documentation: "An instance of Torque can be set up as a dedicated ser... read more 02/12/2010 (2:27 pm)
setting up multiple conditions on a single if statement || is the "Or" statement. If either side of the statement evaluates to true, then the whol... read more 02/11/2010 (5:08 pm)
Detached camera or player object? You can cast rays from the "cam" node in your player (or if it's in free mode, from the ca... read more 02/10/2010 (5:18 pm)
setting up a scene in Torque 3D Well, in a general sense, it's better to compartmentalize assets: don't design an entire city in max... read more 02/09/2010 (4:28 pm)
Normal Maps with dif Take a look and make sure the Emissive is unchecked. EDIT: What version of Torque is this? I'm as... read more 02/08/2010 (8:31 pm)
Is 3d is easier? Also, if you want to specifically get into GAME DESIGN, get into some slightly heavier math. Get int... read more 02/07/2010 (9:34 pm)
Is 3d is easier? The best thing you can do is learn a little bit of programming. I'm primarily a 3d artist, but knowi... read more 02/07/2010 (2:10 am)
Is 3d is easier? In terms of the engines, however, 3D has a lot more built in stuff to assist. For example, making a ... read more 02/05/2010 (3:53 pm)
dts converter troubles The link given there has (at its latest) the 2k8 There's always Collada, but that's not ideal for... read more 02/05/2010 (3:33 pm)
dts converter troubles Where did you pick up the Maya 2009 version of the exporter? I can't find it anywhere. In the case o... read more 02/05/2010 (1:31 pm)
fading images together 5 frames of glow transition is too few. Most games run 24-30 fps, so we're talking 1/5 - 1/6 of a se... read more 02/04/2010 (4:30 pm)
multiple animations in one dsq file Well... I don't fathom HOW it worked, but if it works, that's all that matters. How are you calling ... read more 02/03/2010 (5:06 pm)
multiple animations in one dsq file You need separate DSQs for each sequence. A source file (.3ds, .Mb whatever your art application sav... read more 02/02/2010 (5:33 pm)
Data Block Help? Tell us what happens when things fail. Are you familiar with tracing code and debugging in genera... read more 02/02/2010 (12:31 am)
The technical side of Katamari Damacy Once you reach certain benchmarks, your katamari would become simplified (internally) and the camera... read more 02/01/2010 (6:29 pm)
What's the difference? They are licensing issues, as well as a language issue. Technically, T3D can make games for Xbox,... read more 01/29/2010 (8:55 pm)
easier way to make animations. http://sysimage.250free.com/ A freeware product called "GlueIt" will stitch the images ... read more 01/29/2010 (5:50 pm)
Weapons applying Damage Try %obj.getDatablock().maxDamage instead of %obj.maxDamage also, try to bracket your statement ... read more 01/29/2010 (2:09 am)
Once again, I need help with GUIBuilder In your new project, are you making sure to exec() your gui file? ... read more 01/28/2010 (8:30 pm)
Weapons applying Damage getDamageLevel() tells you how much damage the armor on the player has sustained. You need to subtra... read more 01/28/2010 (2:05 pm)
Map cutting You can always load different missions for the different map types, but that would have no smooth tr... read more 01/26/2010 (6:04 pm)
Torque 3D? http://www.torquepowered.com/documentation/torque-3d Has all the current tutorials available. ... read more 01/26/2010 (6:00 pm)
what the best software for makiing 2d game art? My girlfriend owns Animate Pro (Animate Pro is their product, Toon Boom is the company.) First, i... read more 01/26/2010 (5:47 pm)
Increasing AI enemy abilities No one knows. They will be giving more info closer to the time of launch. Start here and read up ... read more 01/25/2010 (6:44 pm)
Let's Talk Triggers! Take a look at Gideon.cs (game->art->shapes->actors->gideon->gideon.cs) Here's a s... read more 01/25/2010 (6:31 pm)
Let's Talk Triggers! As Manoel stated, there is a script called setActionThread() that will begin playing animation on yo... read more 01/25/2010 (1:48 pm)
Let's Talk Triggers! Just tell us what you want to do and please be less vague. "Manipulate that model" means a... read more 01/25/2010 (2:46 am)
FPS Question... Grab updated drivers? Without more info, I don't think we can speculate better answers.... read more 01/24/2010 (10:06 pm)
Increasing AI enemy abilities I own TGB, and the use of datablocks is very veiled for that engine. It currently doesn't have a cli... read more 01/24/2010 (3:30 pm)
Let's Talk Triggers! It's true the animations aren't exposed to script. I forgot about that, but my concept remains the s... read more 01/24/2010 (3:23 pm)
Let's Talk Triggers! "How does all this differ from the trigger object that can be placed into a level and have ente... read more 01/22/2010 (8:48 pm)
Increasing AI enemy abilities They're "old school", but they're essential for quick networking. Any sort of static da... read more 01/22/2010 (8:31 pm)
Correct size for a texture Worry about building your assets, and optimize them later. Only if you already have experience wi... read more 01/22/2010 (7:34 pm)
Let's Talk Triggers! Triggers for shapes are on/off states that perform specific things. These are client side and open t... read more 01/22/2010 (7:17 pm)
Rendering Point The editor contains all DSO's and no CS's though. It's all protected, Henry.... read more 01/20/2010 (1:28 pm)
Rendering Point Ah, thanks. Even if there IS a clipping distance, he will run into the problems I described. Bett... read more 01/18/2010 (8:12 pm)