Daniel Balmert's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Projectile Kill Multiple Players | This is a common problem. Do a search for Armor Piercing Projectiles. Here's a resource I found: ... read more | 05/28/2010 (10:14 am) |
| is sprites position relative to itself always dead center? | Rotation is called from the middle point. If you're setting a position, you can always + or - wha... read more | 05/27/2010 (2:09 pm) |
| continue jumping as long as jump key is held | bah.. lemme think about that...... read more | 05/27/2010 (11:23 am) |
| continue jumping as long as jump key is held | Are you talking infinitely jump up or able to cut a jump short whilst in the air?... read more | 05/26/2010 (5:27 pm) |
| Game design: How do we prevent them from killing eachothers? | Also, the concept of the modern video game is one in which you play against people you don't know. T... read more | 05/25/2010 (5:24 pm) |
| Sub Layering | Another solution is to clone the lower object and delete the older one so that the new one is at the... read more | 05/25/2010 (4:37 pm) |
| Behavior to script?! | You could always put all your objects from a layer in a simSet and iterate through the simSet to per... read more | 05/25/2010 (4:32 pm) |
| can the torque engine control two objects at same time?? | In the strictest sense, the engine is setup to allow only 1 control object in the scene. If you're t... read more | 05/25/2010 (4:22 pm) |
| How does upgrading work? | Keep in mind that the Platformer Kit doesn't work with the newest version yet.... read more | 05/25/2010 (4:17 pm) |
| [PAID] Wanted - 3 Simple Flash Animations | Email Sent ... read more | 05/24/2010 (2:53 pm) |
| Game design: How do we prevent them from killing eachothers? | People are anonymous and will act like dicks over the internet. Also, people play games at a met... read more | 05/24/2010 (12:57 pm) |
| Game design: How do we prevent them from killing eachothers? | Well, why do you want players to not kill things if you give them a gun? Many games before have e... read more | 05/24/2010 (12:36 pm) |
| Cant Find Audio Data | Oh I wasn't aware of the resources folder. That makes a lot of sense.... read more | 05/23/2010 (5:07 pm) |
| Biped vs Custom Rigging | Torque's Bone system consists of skin weighting, and that's about it. Each vertex has X% influence f... read more | 05/21/2010 (2:41 pm) |
| moveTo Function | SPC is the reserved character for adding a space in a string. If I wanted to say "Hello Worl... read more | 05/21/2010 (2:12 pm) |
| adding a behavior to a new sprite. | Assuming that it's actually being executed and "found", then yes.... read more | 05/21/2010 (1:42 pm) |
| adding a behavior to a new sprite. | Here's some quick programming info: Object::onCondition (for example) can be thought as a "c... read more | 05/21/2010 (12:18 pm) |
| Easiest method for creating animated 2D resources | I have not used Spriteworks, but I've humbled myself when trying to juggle 600 pngs for a 3d animate... read more | 05/21/2010 (11:29 am) |
| adding a behavior to a new sprite. | I think "_behavior0" only works when inside the datablock of the object. try %this.enemy._... read more | 05/21/2010 (1:19 am) |
| Tracking Rotations Higher Than 360 | Yes, but in my game, you can hold the "flip" button to continue flipping or let go to stop... read more | 05/21/2010 (1:10 am) |
| [Weapon Scripts] and [Jump Physics] | Erm... I'm playing around with some values and I discovered a wierd problem: I changed my rotatio... read more | 05/20/2010 (8:02 pm) |
| Idea for a simple RPGish sandbox game | Unfortunately, if you cannot offer more than just ideas to a team, you're unlikely to get far on you... read more | 05/20/2010 (3:14 pm) |
| Rotation and transform | Any time you're doing trigonometry, radians end up being smaller and easier to deal with (sin, cos).... read more | 05/20/2010 (2:37 pm) |
| [Weapon Scripts] and [Jump Physics] | Awesome! Thanks a lot Phillip. I have a question regarding the MuzzleVector: What's an easy way t... read more | 05/20/2010 (12:54 pm) |
| [Weapon Scripts] and [Jump Physics] | Hey Phillip (or anyone really): My game idea seems very simple but I'm running into a wall when i... read more | 05/19/2010 (10:58 am) |
| [Weapon Scripts] and [Jump Physics] | Oh Awesome! Reminds me of the jump functionality in Smash Brothers. Not useful for my project, bu... read more | 05/18/2010 (5:58 pm) |
| Floating/following character | It would depend on how comfortable you are with writing your own flocking/crowd simulations since th... read more | 05/18/2010 (3:43 pm) |
| [Weapon Scripts] and [Jump Physics] | GRAAAAAAAAAAAAAAAAAAAAAAAH Found the answer to Question 1: in (WeaponData.cs) t2dSceneObjectDatab... read more | 05/18/2010 (11:38 am) |
| noob question: Timer? | Here's a recursive way to handle a countdown: schedule(1000,"myFunction",5); //5 se... read more | 05/18/2010 (11:07 am) |
| 3rd person default and still act like a FPS | Use the 3rd person default camera. This simply backs the FPS camera out and still controls like an f... read more | 05/14/2010 (12:08 pm) |
| GUIButtons in a grid [relatively solved] | Why not just write a nested for() loop to generate the grid for you? You could press left/right to m... read more | 05/13/2010 (2:51 pm) |
| T3D dated? | You barely get any art assets with the engine - it's not a game maker, it's a framework of code to p... read more | 05/12/2010 (10:30 am) |
| Reuse most of the level? | Well, you can always save and re-use the tile layers you create in your base level. Then just place ... read more | 05/12/2010 (9:56 am) |
| Breaking the FPS game stereotype, can we make peoples love us again? | Well, FPSs borrow too heavily from each other, while still keeping the same barriers for entry. E... read more | 05/11/2010 (12:12 pm) |
| Can I make a Game? | Vangkou - Pick an easily supported genre (FPS, racing, RTS) and build a simple game idea around ... read more | 05/11/2010 (11:38 am) |
| Do you think I should go through with this game project? | Well, for marketing, it depends on how much effort you want to put in. Word of mouth and "letti... read more | 05/11/2010 (10:19 am) |
| Trying to Create a 3D Side Scroller | I would direct you here: [url=http://www.torquepowered.com/community/forums/viewthread/105203/1#comm... read more | 05/11/2010 (9:02 am) |
| Do you think I should go through with this game project? | Robert - I would say if you're a novice programmer, you need simplified game rules for your game... read more | 05/11/2010 (8:49 am) |
| heat seeker or lack there of | I used %myTarget so you wouldn't be confused. I'm passing %myTarget into the function, then I'm ... read more | 05/10/2010 (1:15 pm) |
| heat seeker or lack there of | Schedules pass arguments differently than regular functions, so doing: %this.schedule(100,shoot,%... read more | 05/10/2010 (12:22 pm) |
| heat seeker or lack there of | Logically, you'd want to attain a target position before the delay: onBehaviorAdd() { %myTarget... read more | 05/10/2010 (12:00 pm) |
| Camera modes and control objects | Yes, it will have some sort of upgrade scheme, whether it's a direct discount or adjusted, I dunno. ... read more | 05/07/2010 (1:33 pm) |
| Camera modes and control objects | 3daak would be really awesome if it weren't soooo damn expensive. I think the mod they did is probab... read more | 05/07/2010 (10:29 am) |
| What do you use to drawings? | [Finally got back to this] Yes, I use Photoshop for all types of drawing, even sprite work. As I ... read more | 05/06/2010 (4:37 pm) |
| Camera modes and control objects | J - We've looked into this before(http://www.torquepowered.com/community/forums/viewthread/106995... read more | 05/06/2010 (3:07 pm) |
| Which engine for melee based game | The problem is that your need to re-write the code for mounting weapons. Currently, if memory serves... read more | 05/06/2010 (1:25 pm) |
| If the players refuse to immerse themselve in a game, is it the game's fault? | There are a few things to consider - 1)With no reward for role-playing, people don't see a reason... read more | 04/29/2010 (3:46 pm) |
| Being evil is boring | Well, in the case of Gone Baby Gone, I'm sure the film maker went through great lengths to craft bot... read more | 04/28/2010 (11:55 am) |
| Maya sprite particles | you could always export a .png sequence for 2d or billboards. As for animated particles, it'd be ... read more | 04/26/2010 (4:03 pm) |
| Setting the camera POV position. | In the shape editor, simply grab the Eye and/or Cam node(s) (under "Nodes") move them up, ... read more | 04/19/2010 (2:34 pm) |