Game Development Community

Daniel Balmert's Forum Posts

Thread Post Date Posted
Projectile Kill Multiple Players This is a common problem. Do a search for Armor Piercing Projectiles. Here's a resource I found: ... read more 05/28/2010 (10:14 am)
is sprites position relative to itself always dead center? Rotation is called from the middle point. If you're setting a position, you can always + or - wha... read more 05/27/2010 (2:09 pm)
continue jumping as long as jump key is held bah.. lemme think about that...... read more 05/27/2010 (11:23 am)
continue jumping as long as jump key is held Are you talking infinitely jump up or able to cut a jump short whilst in the air?... read more 05/26/2010 (5:27 pm)
Game design: How do we prevent them from killing eachothers? Also, the concept of the modern video game is one in which you play against people you don't know. T... read more 05/25/2010 (5:24 pm)
Sub Layering Another solution is to clone the lower object and delete the older one so that the new one is at the... read more 05/25/2010 (4:37 pm)
Behavior to script?! You could always put all your objects from a layer in a simSet and iterate through the simSet to per... read more 05/25/2010 (4:32 pm)
can the torque engine control two objects at same time?? In the strictest sense, the engine is setup to allow only 1 control object in the scene. If you're t... read more 05/25/2010 (4:22 pm)
How does upgrading work? Keep in mind that the Platformer Kit doesn't work with the newest version yet.... read more 05/25/2010 (4:17 pm)
[PAID] Wanted - 3 Simple Flash Animations Email Sent ... read more 05/24/2010 (2:53 pm)
Game design: How do we prevent them from killing eachothers? People are anonymous and will act like dicks over the internet. Also, people play games at a met... read more 05/24/2010 (12:57 pm)
Game design: How do we prevent them from killing eachothers? Well, why do you want players to not kill things if you give them a gun? Many games before have e... read more 05/24/2010 (12:36 pm)
Cant Find Audio Data Oh I wasn't aware of the resources folder. That makes a lot of sense.... read more 05/23/2010 (5:07 pm)
Biped vs Custom Rigging Torque's Bone system consists of skin weighting, and that's about it. Each vertex has X% influence f... read more 05/21/2010 (2:41 pm)
moveTo Function SPC is the reserved character for adding a space in a string. If I wanted to say "Hello Worl... read more 05/21/2010 (2:12 pm)
adding a behavior to a new sprite. Assuming that it's actually being executed and "found", then yes.... read more 05/21/2010 (1:42 pm)
adding a behavior to a new sprite. Here's some quick programming info: Object::onCondition (for example) can be thought as a "c... read more 05/21/2010 (12:18 pm)
Easiest method for creating animated 2D resources I have not used Spriteworks, but I've humbled myself when trying to juggle 600 pngs for a 3d animate... read more 05/21/2010 (11:29 am)
adding a behavior to a new sprite. I think "_behavior0" only works when inside the datablock of the object. try %this.enemy._... read more 05/21/2010 (1:19 am)
Tracking Rotations Higher Than 360 Yes, but in my game, you can hold the "flip" button to continue flipping or let go to stop... read more 05/21/2010 (1:10 am)
[Weapon Scripts] and [Jump Physics] Erm... I'm playing around with some values and I discovered a wierd problem: I changed my rotatio... read more 05/20/2010 (8:02 pm)
Idea for a simple RPGish sandbox game Unfortunately, if you cannot offer more than just ideas to a team, you're unlikely to get far on you... read more 05/20/2010 (3:14 pm)
Rotation and transform Any time you're doing trigonometry, radians end up being smaller and easier to deal with (sin, cos).... read more 05/20/2010 (2:37 pm)
[Weapon Scripts] and [Jump Physics] Awesome! Thanks a lot Phillip. I have a question regarding the MuzzleVector: What's an easy way t... read more 05/20/2010 (12:54 pm)
[Weapon Scripts] and [Jump Physics] Hey Phillip (or anyone really): My game idea seems very simple but I'm running into a wall when i... read more 05/19/2010 (10:58 am)
[Weapon Scripts] and [Jump Physics] Oh Awesome! Reminds me of the jump functionality in Smash Brothers. Not useful for my project, bu... read more 05/18/2010 (5:58 pm)
Floating/following character It would depend on how comfortable you are with writing your own flocking/crowd simulations since th... read more 05/18/2010 (3:43 pm)
[Weapon Scripts] and [Jump Physics] GRAAAAAAAAAAAAAAAAAAAAAAAH Found the answer to Question 1: in (WeaponData.cs) t2dSceneObjectDatab... read more 05/18/2010 (11:38 am)
noob question: Timer? Here's a recursive way to handle a countdown: schedule(1000,"myFunction",5); //5 se... read more 05/18/2010 (11:07 am)
3rd person default and still act like a FPS Use the 3rd person default camera. This simply backs the FPS camera out and still controls like an f... read more 05/14/2010 (12:08 pm)
GUIButtons in a grid [relatively solved] Why not just write a nested for() loop to generate the grid for you? You could press left/right to m... read more 05/13/2010 (2:51 pm)
T3D dated? You barely get any art assets with the engine - it's not a game maker, it's a framework of code to p... read more 05/12/2010 (10:30 am)
Reuse most of the level? Well, you can always save and re-use the tile layers you create in your base level. Then just place ... read more 05/12/2010 (9:56 am)
Breaking the FPS game stereotype, can we make peoples love us again? Well, FPSs borrow too heavily from each other, while still keeping the same barriers for entry. E... read more 05/11/2010 (12:12 pm)
Can I make a Game? Vangkou - Pick an easily supported genre (FPS, racing, RTS) and build a simple game idea around ... read more 05/11/2010 (11:38 am)
Do you think I should go through with this game project? Well, for marketing, it depends on how much effort you want to put in. Word of mouth and "letti... read more 05/11/2010 (10:19 am)
Trying to Create a 3D Side Scroller I would direct you here: [url=http://www.torquepowered.com/community/forums/viewthread/105203/1#comm... read more 05/11/2010 (9:02 am)
Do you think I should go through with this game project? Robert - I would say if you're a novice programmer, you need simplified game rules for your game... read more 05/11/2010 (8:49 am)
heat seeker or lack there of I used %myTarget so you wouldn't be confused. I'm passing %myTarget into the function, then I'm ... read more 05/10/2010 (1:15 pm)
heat seeker or lack there of Schedules pass arguments differently than regular functions, so doing: %this.schedule(100,shoot,%... read more 05/10/2010 (12:22 pm)
heat seeker or lack there of Logically, you'd want to attain a target position before the delay: onBehaviorAdd() { %myTarget... read more 05/10/2010 (12:00 pm)
Camera modes and control objects Yes, it will have some sort of upgrade scheme, whether it's a direct discount or adjusted, I dunno. ... read more 05/07/2010 (1:33 pm)
Camera modes and control objects 3daak would be really awesome if it weren't soooo damn expensive. I think the mod they did is probab... read more 05/07/2010 (10:29 am)
What do you use to drawings? [Finally got back to this] Yes, I use Photoshop for all types of drawing, even sprite work. As I ... read more 05/06/2010 (4:37 pm)
Camera modes and control objects J - We've looked into this before(http://www.torquepowered.com/community/forums/viewthread/106995... read more 05/06/2010 (3:07 pm)
Which engine for melee based game The problem is that your need to re-write the code for mounting weapons. Currently, if memory serves... read more 05/06/2010 (1:25 pm)
If the players refuse to immerse themselve in a game, is it the game's fault? There are a few things to consider - 1)With no reward for role-playing, people don't see a reason... read more 04/29/2010 (3:46 pm)
Being evil is boring Well, in the case of Gone Baby Gone, I'm sure the film maker went through great lengths to craft bot... read more 04/28/2010 (11:55 am)
Maya sprite particles you could always export a .png sequence for 2d or billboards. As for animated particles, it'd be ... read more 04/26/2010 (4:03 pm)
Setting the camera POV position. In the shape editor, simply grab the Eye and/or Cam node(s) (under "Nodes") move them up, ... read more 04/19/2010 (2:34 pm)