Game Development Community

Daniel Balmert's Forum Posts

Thread Post Date Posted
Weapon Ammo Anyone? Again, I'm just trying to find out how to grant ammo to a player. There's no "ammopi... read more 07/09/2011 (3:21 pm)
DuckSlide animation. You can change the GroundDecel based on what animation state you're in. Actually, now that I thin... read more 07/07/2011 (5:38 pm)
DuckSlide animation. The field "GroundDecel" is actually designed for this. I usually keep my Ground Decel to 2... read more 07/06/2011 (5:33 pm)
Problems with bounce() That's what I tried. The bounce angle is inaccurate when I'm holding left/right. I understand how... read more 07/06/2011 (4:53 pm)
Problems with bounce() I actually ended up doing something similar - I increased the max speed/acceleration. However, I'm j... read more 07/05/2011 (7:59 pm)
Recent Notable Games That's a decent place to start, MP, but those are from 2008 :( It'd be cool to see a more updated... read more 04/06/2011 (4:42 pm)
Level editor, TorqueScript, licensing and details on cross-platform compatibility 1) It's secret sauce information. I don't know the answer, and unfortunately it's a bridge you'll pr... read more 07/15/2010 (5:23 pm)
What do indie developers need/want today? Good Contractors Solid Tools and Addons Ways to gather and work with people remotely Robust Docum... read more 07/13/2010 (1:01 pm)
From artist to scripter - need direction!!!! (Updated) Make.... 2d games? iPhone is as big as ever, Flash is still going strong, and andriod is a whole new... read more 07/07/2010 (9:48 am)
Next Code drop ? using current is getting counter productive. Can you be more specific? I'm not trying to be antagonizing, but what "promised" tool are ... read more 07/01/2010 (1:34 pm)
Localization and scripting. How to insert a global variables in a dynamic field? Of course, but it'd be better to do it in source, regardless. For example, you have a creature th... read more 07/01/2010 (1:08 pm)
Next Code drop ? using current is getting counter productive. But why do you need to wait for features? You spend 8 years building a game. Is the forest editor CR... read more 07/01/2010 (12:52 pm)
Localization and scripting. How to insert a global variables in a dynamic field? It's used to execute script(s) when you don't have them created and stored already in an external fi... read more 07/01/2010 (12:37 pm)
Localization and scripting. How to insert a global variables in a dynamic field? Augh, I got the usage wrong again. try this: %myvar="%textfield.setText(" @ %selectedOb... read more 07/01/2010 (11:39 am)
Next Code drop ? using current is getting counter productive. Like others have said, you can't just sit on your hands waiting for a fix. Suppose you get your next... read more 07/01/2010 (11:26 am)
Beginner Tutorial? Find the exporter for your version of 3ds Max. Then follow the instructions that come with it. A lot... read more 07/01/2010 (11:08 am)
Localization and scripting. How to insert a global variables in a dynamic field? What you want to do is use the eval() function. eval() takes in any expression and prints out the st... read more 07/01/2010 (10:53 am)
How to detect when an animation has ended? Just do a %this.Owner.dump(); (or just a dump of the actor object from anywhere.) it will give... read more 06/26/2010 (10:35 pm)
Calling onMouseDown() by overlapping sprites? Try this resource: http://www.torquepowered.com/community/forums/viewthread/77324 It might be wha... read more 06/25/2010 (10:35 am)
rotateTo callback fails Um, you should probably use that schedule, but give it 20-30 milliseconds to execute. A schedule ... read more 06/25/2010 (10:00 am)
creating specific collision responses There's also the layman's version of this problem: DONT turn off collision. It's complicated and ... read more 06/25/2010 (9:47 am)
Problems implementing "gravity" using ConstantForceY... Well, for a ball, you'd want to make sure the collision poly is set to "CIRCLE". Second, t... read more 06/24/2010 (2:50 pm)
Browser embedding questions You might be better off using a javascript library and making a game with that instead. Any "... read more 06/21/2010 (9:49 am)
Animation merging with custom states Post your execute code too. I think that having both an execute and enter is messing things up. C... read more 06/17/2010 (1:16 pm)
Animation merging with custom states Did you make sure to turn off the transition animation for that animation? Perhaps it's looking for ... read more 06/17/2010 (10:31 am)
Animation seems to be stuck You could always edit the editor's source code to save out to a different file, but that might not b... read more 06/16/2010 (10:31 am)
TGB PSK PRO concerns... Haha! It doesn't mean it's legal. They got shut down for reasons unrelated to the IP licensing. They... read more 06/15/2010 (1:07 pm)
continue jumping as long as jump key is held I finally came back to this thread. You need to create an arbitrary boolean for "falling."... read more 06/15/2010 (12:52 pm)
TGB PSK PRO concerns... It's not legal to release it for free. Think of it this way: If I can pay $60 for the next GoW or... read more 06/15/2010 (12:14 pm)
TGB PSK PRO concerns... I took a class on copyright law as it applies to artists: the kicker is that it's okay to put up you... read more 06/15/2010 (11:52 am)
TGB PSK PRO concerns... Well, since it's a personal project, It might be hard to find people to collaborate with. If you don... read more 06/15/2010 (11:28 am)
TGB PSK PRO concerns... Your idea is completely possible. Easy, even, for an intermediate scripter. I've already commented o... read more 06/15/2010 (10:57 am)
TGB PSK PRO concerns... @Adewale PSK Pro will get you the most control over your project if you have TGB Pro. I'm in the ... read more 06/15/2010 (10:16 am)
TGB PSK PRO concerns... I have yet to purchase the pro version, so I haven't had to deal with compiling myself.... read more 06/11/2010 (11:50 am)
TGB PSK PRO concerns... It is not officially supported for tgb 1.7.5. Phillip said he was working on a build for it sometime... read more 06/11/2010 (9:57 am)
Help<Need to make a rage bar> You'll need to provide a LOT more info. For one thing, "rage bar" means different thing... read more 06/10/2010 (12:26 pm)
Good Font? I happen to be a graphic designer for my day job, so I can provide a lot (perhaps too much) input on... read more 06/09/2010 (11:49 am)
Please critique my battle system equation Well, your system is weird, admittedly. The range of -3 to 3 is arbitrary, but you need to consid... read more 06/08/2010 (5:32 pm)
Torque 3D good for large scale NPC battles? Well, it's a tricky question. How complex will the models be (triangle count)? How aggressive wil... read more 06/07/2010 (3:15 pm)
bindObj() vs. bindCmd() Rob, don't worry about behaviors calling functions that don't exist. For example: bind the functi... read more 06/07/2010 (1:04 pm)
bindObj() vs. bindCmd() The second option will work I think. You seem confused on the usage of getWord(). EDIT - to expl... read more 06/07/2010 (12:57 pm)
bindObj() vs. bindCmd() bindObj(): Binds a function to a key press bindCmd(): Binds a function to a key press and key relea... read more 06/07/2010 (9:47 am)
Variable controls Have a look at Saving and Loading files. These will be linked to functions that will either write to... read more 06/07/2010 (9:43 am)
Will TGE 1.5 Ever See a Patch/Update? Understand this: Graphics are the varnish on an otherwise beautiful blade. The engine itself is prov... read more 06/04/2010 (9:46 am)
Where do i start? code code read code code will result in forging bad habits and having a lot of trouble breaking them... read more 06/02/2010 (1:12 pm)
This makes no sense. Echo not returning. Your code is getting complex at this point. We need to see the entire behavior, or at least more con... read more 06/02/2010 (10:34 am)
Editing the PSK assets. well, like I said, you'll have to do some research on PickRect(), adding animation states to an acto... read more 06/01/2010 (3:08 pm)
Editing the PSK assets. Were you creating spawn behaviors for the enemies or were you straight up placing the enemies? Yo... read more 06/01/2010 (2:38 pm)
major question Why not just set those attributes in the datablock? Datablocks are preloaded and shouldn't allow you... read more 06/01/2010 (11:01 am)
major question Another thing that just popped up as I read your problem: Make sure you're turning off the physic... read more 06/01/2010 (10:51 am)