Daniel Balmert's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Weapon Ammo | Anyone? Again, I'm just trying to find out how to grant ammo to a player. There's no "ammopi... read more | 07/09/2011 (3:21 pm) |
| DuckSlide animation. | You can change the GroundDecel based on what animation state you're in. Actually, now that I thin... read more | 07/07/2011 (5:38 pm) |
| DuckSlide animation. | The field "GroundDecel" is actually designed for this. I usually keep my Ground Decel to 2... read more | 07/06/2011 (5:33 pm) |
| Problems with bounce() | That's what I tried. The bounce angle is inaccurate when I'm holding left/right. I understand how... read more | 07/06/2011 (4:53 pm) |
| Problems with bounce() | I actually ended up doing something similar - I increased the max speed/acceleration. However, I'm j... read more | 07/05/2011 (7:59 pm) |
| Recent Notable Games | That's a decent place to start, MP, but those are from 2008 :( It'd be cool to see a more updated... read more | 04/06/2011 (4:42 pm) |
| Level editor, TorqueScript, licensing and details on cross-platform compatibility | 1) It's secret sauce information. I don't know the answer, and unfortunately it's a bridge you'll pr... read more | 07/15/2010 (5:23 pm) |
| What do indie developers need/want today? | Good Contractors Solid Tools and Addons Ways to gather and work with people remotely Robust Docum... read more | 07/13/2010 (1:01 pm) |
| From artist to scripter - need direction!!!! (Updated) | Make.... 2d games? iPhone is as big as ever, Flash is still going strong, and andriod is a whole new... read more | 07/07/2010 (9:48 am) |
| Next Code drop ? using current is getting counter productive. | Can you be more specific? I'm not trying to be antagonizing, but what "promised" tool are ... read more | 07/01/2010 (1:34 pm) |
| Localization and scripting. How to insert a global variables in a dynamic field? | Of course, but it'd be better to do it in source, regardless. For example, you have a creature th... read more | 07/01/2010 (1:08 pm) |
| Next Code drop ? using current is getting counter productive. | But why do you need to wait for features? You spend 8 years building a game. Is the forest editor CR... read more | 07/01/2010 (12:52 pm) |
| Localization and scripting. How to insert a global variables in a dynamic field? | It's used to execute script(s) when you don't have them created and stored already in an external fi... read more | 07/01/2010 (12:37 pm) |
| Localization and scripting. How to insert a global variables in a dynamic field? | Augh, I got the usage wrong again. try this: %myvar="%textfield.setText(" @ %selectedOb... read more | 07/01/2010 (11:39 am) |
| Next Code drop ? using current is getting counter productive. | Like others have said, you can't just sit on your hands waiting for a fix. Suppose you get your next... read more | 07/01/2010 (11:26 am) |
| Beginner Tutorial? | Find the exporter for your version of 3ds Max. Then follow the instructions that come with it. A lot... read more | 07/01/2010 (11:08 am) |
| Localization and scripting. How to insert a global variables in a dynamic field? | What you want to do is use the eval() function. eval() takes in any expression and prints out the st... read more | 07/01/2010 (10:53 am) |
| How to detect when an animation has ended? | Just do a %this.Owner.dump(); (or just a dump of the actor object from anywhere.) it will give... read more | 06/26/2010 (10:35 pm) |
| Calling onMouseDown() by overlapping sprites? | Try this resource: http://www.torquepowered.com/community/forums/viewthread/77324 It might be wha... read more | 06/25/2010 (10:35 am) |
| rotateTo callback fails | Um, you should probably use that schedule, but give it 20-30 milliseconds to execute. A schedule ... read more | 06/25/2010 (10:00 am) |
| creating specific collision responses | There's also the layman's version of this problem: DONT turn off collision. It's complicated and ... read more | 06/25/2010 (9:47 am) |
| Problems implementing "gravity" using ConstantForceY... | Well, for a ball, you'd want to make sure the collision poly is set to "CIRCLE". Second, t... read more | 06/24/2010 (2:50 pm) |
| Browser embedding questions | You might be better off using a javascript library and making a game with that instead. Any "... read more | 06/21/2010 (9:49 am) |
| Animation merging with custom states | Post your execute code too. I think that having both an execute and enter is messing things up. C... read more | 06/17/2010 (1:16 pm) |
| Animation merging with custom states | Did you make sure to turn off the transition animation for that animation? Perhaps it's looking for ... read more | 06/17/2010 (10:31 am) |
| Animation seems to be stuck | You could always edit the editor's source code to save out to a different file, but that might not b... read more | 06/16/2010 (10:31 am) |
| TGB PSK PRO concerns... | Haha! It doesn't mean it's legal. They got shut down for reasons unrelated to the IP licensing. They... read more | 06/15/2010 (1:07 pm) |
| continue jumping as long as jump key is held | I finally came back to this thread. You need to create an arbitrary boolean for "falling."... read more | 06/15/2010 (12:52 pm) |
| TGB PSK PRO concerns... | It's not legal to release it for free. Think of it this way: If I can pay $60 for the next GoW or... read more | 06/15/2010 (12:14 pm) |
| TGB PSK PRO concerns... | I took a class on copyright law as it applies to artists: the kicker is that it's okay to put up you... read more | 06/15/2010 (11:52 am) |
| TGB PSK PRO concerns... | Well, since it's a personal project, It might be hard to find people to collaborate with. If you don... read more | 06/15/2010 (11:28 am) |
| TGB PSK PRO concerns... | Your idea is completely possible. Easy, even, for an intermediate scripter. I've already commented o... read more | 06/15/2010 (10:57 am) |
| TGB PSK PRO concerns... | @Adewale PSK Pro will get you the most control over your project if you have TGB Pro. I'm in the ... read more | 06/15/2010 (10:16 am) |
| TGB PSK PRO concerns... | I have yet to purchase the pro version, so I haven't had to deal with compiling myself.... read more | 06/11/2010 (11:50 am) |
| TGB PSK PRO concerns... | It is not officially supported for tgb 1.7.5. Phillip said he was working on a build for it sometime... read more | 06/11/2010 (9:57 am) |
| Help<Need to make a rage bar> | You'll need to provide a LOT more info. For one thing, "rage bar" means different thing... read more | 06/10/2010 (12:26 pm) |
| Good Font? | I happen to be a graphic designer for my day job, so I can provide a lot (perhaps too much) input on... read more | 06/09/2010 (11:49 am) |
| Please critique my battle system equation | Well, your system is weird, admittedly. The range of -3 to 3 is arbitrary, but you need to consid... read more | 06/08/2010 (5:32 pm) |
| Torque 3D good for large scale NPC battles? | Well, it's a tricky question. How complex will the models be (triangle count)? How aggressive wil... read more | 06/07/2010 (3:15 pm) |
| bindObj() vs. bindCmd() | Rob, don't worry about behaviors calling functions that don't exist. For example: bind the functi... read more | 06/07/2010 (1:04 pm) |
| bindObj() vs. bindCmd() | The second option will work I think. You seem confused on the usage of getWord(). EDIT - to expl... read more | 06/07/2010 (12:57 pm) |
| bindObj() vs. bindCmd() | bindObj(): Binds a function to a key press bindCmd(): Binds a function to a key press and key relea... read more | 06/07/2010 (9:47 am) |
| Variable controls | Have a look at Saving and Loading files. These will be linked to functions that will either write to... read more | 06/07/2010 (9:43 am) |
| Will TGE 1.5 Ever See a Patch/Update? | Understand this: Graphics are the varnish on an otherwise beautiful blade. The engine itself is prov... read more | 06/04/2010 (9:46 am) |
| Where do i start? | code code read code code will result in forging bad habits and having a lot of trouble breaking them... read more | 06/02/2010 (1:12 pm) |
| This makes no sense. Echo not returning. | Your code is getting complex at this point. We need to see the entire behavior, or at least more con... read more | 06/02/2010 (10:34 am) |
| Editing the PSK assets. | well, like I said, you'll have to do some research on PickRect(), adding animation states to an acto... read more | 06/01/2010 (3:08 pm) |
| Editing the PSK assets. | Were you creating spawn behaviors for the enemies or were you straight up placing the enemies? Yo... read more | 06/01/2010 (2:38 pm) |
| major question | Why not just set those attributes in the datablock? Datablocks are preloaded and shouldn't allow you... read more | 06/01/2010 (11:01 am) |
| major question | Another thing that just popped up as I read your problem: Make sure you're turning off the physic... read more | 06/01/2010 (10:51 am) |