Stephen Howe's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| 1.5 starting TGB bug | Now it's making 0 sense.... It still hangs on D3D or OGL, BUT.... if I set it's priority level to... read more | 07/16/2007 (8:49 pm) |
| Is it possible to break into the indie market? | I've noticed indie companies that start with people already working/knowing each other really pan ou... read more | 07/16/2007 (8:40 pm) |
| TGB for Wii? (seriously) | Talked to someone who's making something for wiiWare. You can't get a wii SDK unless you have a phy... read more | 07/16/2007 (8:34 pm) |
| Is there any place to buy particle effects for TGB? | Never thought of selling particle FX packs for TGB... is that allowed under the EULA?... read more | 07/16/2007 (9:27 am) |
| 1.5 starting TGB bug | Doesn't seem to help. I changed [code] $pref::Video::displayDevice = "OpenGL"; $pref::Video::pref... read more | 07/16/2007 (8:07 am) |
| TGB 1.5 Gone Gold | [quote]Additionally, there is already an update that addresses some critical issues with the 1.5 rel... read more | 07/15/2007 (7:02 pm) |
| 1.5 Save button for particle systems | Same with me. didn't happen in the beta. The beta also said "do you want to save particles? yes/no... read more | 07/13/2007 (8:39 pm) |
| Size X Scale' Larger than 100 - How? | I'd say the ability to manually type in a # instead of always using the graph would be the most help... read more | 07/12/2007 (8:13 pm) |
| Size X Scale' Larger than 100 - How? | I just messed with it today more. It re-sets to the defaults every time you enter the graph window.... read more | 07/10/2007 (10:03 pm) |
| Size X Scale' Larger than 100 - How? | I know this is an old thread but if you type in a higher # for the max (I did 500), the graph scales... read more | 07/09/2007 (6:51 pm) |
| 3 possible characters for a Mystery Game | The bag lady doesn't look "lady" enough. make her face a little more diamond-ish shape may help.... read more | 10/01/2006 (10:08 am) |
| Why can't I change levels? | Check the reference material with the game. There's a referenced pdf file that give every command i... read more | 09/18/2006 (8:29 am) |
| Remove Object Collision Poly? | I did that, but likethe first post said when i'd be all done & unselect the object, it would reappea... read more | 09/13/2006 (6:22 pm) |
| Remove Object Collision Poly? | *slaps head* Thanks! :)... read more | 09/11/2006 (6:16 pm) |
| Is the TGB Installer Necessary? | You can delete the menu's in the win2k start menu. can you in XP (i'm assuming you have XP). c... read more | 09/10/2006 (7:49 pm) |
| Poser 5 for Free | Those will be hard for me. I'm on sattelite 'net & have a 400mb limit within 4 hours. :)... read more | 09/09/2006 (12:03 pm) |
| Poser 5 for Free | I just got my copy so it's not a scam. Very nice. Haven't used poser since highschool. :)... read more | 09/09/2006 (7:13 am) |
| Fish Tutorial Problem.. | Because it's under the "create" section.... read more | 09/07/2006 (6:35 pm) |
| Poser 5 for Free | Someone did get it: http://www.sonymediasoftware.com/forums/ShowMessage.asp?MessageID=479191 it ... read more | 09/04/2006 (8:55 am) |
| Holding interest | Wondering what's going to happen next.... read more | 09/03/2006 (4:49 pm) |
| Jumping with a Z Axis | Like zelda 3 on SNES? You wouldn't really jump on z-axis but you'd shift layers. So if you are nor... read more | 09/03/2006 (5:40 am) |
| SetForwardMovementOnly | They don't HAVE to start racing toawrds the top. Rotate your car right on level start. Then you ca... read more | 09/02/2006 (9:08 am) |
| Experimental Animation Technique | Very nice! :) Love the vector graphics. I ran your origional through Vegas. Here's two variati... read more | 09/01/2006 (9:04 pm) |
| Poser 5 for Free | Fudge... i'm getting that stupid "we're busy" message too. >:(... read more | 09/01/2006 (8:19 pm) |
| Experimental Animation Technique | That's cool. I'm pretty sure that how Rare did the Donkey Kong Country series of games. :) depe... read more | 09/01/2006 (11:46 am) |
| Sound engine | I don't know of any engine that lets you change the pitch of sounds. EAX might do it but I've never... read more | 08/30/2006 (8:36 am) |
| What is gaming, what makes a game good? | ~1.3mb. I just e-mailed it to ya @ your e-mail in your profile. It came from my at planetquake dot... read more | 08/29/2006 (10:38 am) |
| TGB Pro 111 no longer starting | Ou have intel graphics? Have you updated/changed your drivers (windows update?) and/or DX?... read more | 08/28/2006 (10:52 pm) |
| Replacing "Torque Game Engine"? | Where's "init.cs"? I did a search of the TGB folder & it didn't show up.... read more | 08/28/2006 (10:46 pm) |
| Free Software Downloads | Http://www.reaper.fm/index.php free multi-track audio editing program. At least until version 1.... read more | 08/28/2006 (10:41 pm) |
| What is gaming, what makes a game good? | Like said above, gaming is playing games. Be it baseball, hide & seak, Quake, Mario, etc. What m... read more | 08/28/2006 (10:38 pm) |
| Using Torque for Board Game | [quote]though, don't take my word for it.[/quote] ahh... the wise words of Levar Burton on Readin... read more | 08/27/2006 (6:09 pm) |
| SetCurrentCameraPosition problem | No problem. i'v found typeing in the commands in the search bar above REAL handy. it searches the ... read more | 08/27/2006 (9:15 am) |
| Using Torque for Board Game | I can't comment on TGE but people have made board style games from the Quake 1/2 engines, so i imagi... read more | 08/26/2006 (8:52 pm) |
| Is there a known video bug in TGB? | What drivers are you using? If you're using the omega drivers there's a overclocking menu that lets... read more | 08/26/2006 (8:47 pm) |
| SetCurrentCameraPosition problem | It needs to be: sceneWindow2D.setCurrentCameraPosition(240, 0, 180, 240); that should fit it f... read more | 08/26/2006 (8:44 pm) |
| Forum Search would be handy | Very nice tip on the arror part. it doesn't let you search through specific forums though, just the... read more | 08/26/2006 (8:43 pm) |
| Patrolling enemy | You could probley use rotateTo to get get what you wanted. I'm not 100% sure, but that might change... read more | 08/25/2006 (6:33 am) |
| Have a display problem. please help | What's the size of the images & what's the res of the image/game? I have a 19" & don't see lines un... read more | 08/25/2006 (6:26 am) |
| User error or 1.1.1 tutorial bug? | Do you have the correct var's named & assigned in the level editor to your ship?... read more | 08/23/2006 (8:14 pm) |
| Is it lack of RAM or the graphics card???? | What's the card? I have an ati 9600 & tgb works great.... read more | 08/23/2006 (8:11 pm) |
| User error or 1.1.1 tutorial bug? | He's looking at the tut's on tdn. i think those are just slightly outdated is all. comparing it ... read more | 08/23/2006 (11:14 am) |
| User error or 1.1.1 tutorial bug? | That's a typo i belive but not what you said. That was in the 1.1.0 tutorial too I belive (that cam... read more | 08/23/2006 (7:03 am) |
| Official logos? | Http://www.garagegames.com/company/logo/ under the menu above: company - logo kits at least th... read more | 08/22/2006 (7:51 pm) |
| Remove Object Collision Poly? | I want to check for collision but the object's i have are just blocks. I did a test & found the def... read more | 08/21/2006 (8:11 pm) |
| 1.1.1 new project & level show up blank? | Strange. I started a new levle & that show up fine. Did nothing different. But I always have ... read more | 08/15/2006 (6:32 am) |
| XBox 360 and you | As cool as this sounds, I'd prefer a one time liscence offer (like TGE or TGB) then a yearly fee for... read more | 08/15/2006 (6:31 am) |
| Shellcore | Nice little game! Just like that old (atari?) tank game. :) add mech's & you've got rudmentary ba... read more | 08/14/2006 (8:23 pm) |
| Full screen please | 1600x1200 res option would be nice. I ran my monitor in that res & it was annoying to have so much ... read more | 08/10/2006 (5:49 am) |
| Cordinates Using X & Y Position | I see two ways, both could be kind of a pain. 1) go to EDIT- PREFENCES & show the origin. This p... read more | 07/31/2006 (8:24 pm) |