Game Development Community

Stephen Howe's Forum Posts

Thread Post Date Posted
Texture sizes and VRAM Nice! Is TGB able to do/would it help to make textures the way ET:Quake Wars does (at least how i... read more 10/16/2007 (6:52 pm)
TGB 1.5.1 just installed. Maxes CPU FYI, when I had my AMD 64 3000, I had this all the time. I'd need to open another instance & lower ... read more 10/14/2007 (8:06 pm)
Space Race Take a look at "Zelda: Phantom Hourglass" for DS. It lets you buy & customize your basic boat so it... read more 10/08/2007 (10:48 am)
Texture sizes and VRAM Every new card comes with AT LEAST 128. Most have 256, 512 still isn't common... yet. i don't kn... read more 10/08/2007 (10:46 am)
What if someone has made something close to your idea? Do what I do: watch it over & over. Then it's never over with! :D... read more 09/25/2007 (6:42 pm)
What if someone has made something close to your idea? I came up with the idea for a story all on my own about a lone girl fighting for survival against a ... read more 09/24/2007 (6:50 pm)
Researching Software Copy Protection Many companies now have software "call home" when loaded. But from a user point of view, unless it'... read more 09/23/2007 (2:43 pm)
What if someone has made something close to your idea? Unless they ripped you off odds are it's not an issue. plus many people come up with similar idea... read more 09/22/2007 (7:06 am)
Here's How Pro Game Designers Get IDEAS So that's why we have "shoot monster in corridor!" # 2,345. Thanks! :D... read more 09/20/2007 (6:47 pm)
How to keep the files out of the users reach? Yeah, people will get it anyway. but besides the watermark, in gimp (assuming p-shop too) you c... read more 09/17/2007 (7:19 pm)
How to keep the files out of the users reach? It's impossible to keep files out of users reach. The beta of Quake Wars included encrypted .zip fi... read more 09/14/2007 (8:34 pm)
What you want in Documentation? I've noticed that the "layer management" section of the editor has no doc's in the included document... read more 09/10/2007 (9:09 pm)
What you want in Documentation? All google searches on all websites i find 100% worthless. They turn up so much junk. but the ... read more 09/08/2007 (7:17 pm)
What you want in Documentation? More examples with script functions. I've found that with an example of how something works (not ju... read more 09/08/2007 (3:59 pm)
Is there any place to buy particle effects for TGB? Can't, you would need to manually type things in. At least I don't know of any importer/converter.... read more 08/31/2007 (3:02 pm)
Is there any place to buy particle effects for TGB? That's a great program. I got it for free from a magazine a while back.... read more 08/31/2007 (7:11 am)
How big of a texture do I need for a huge 2D terrain? I think (think think think) worms uses something like voxels? I've played worms 2d & 3d & I'm prett... read more 08/28/2007 (11:17 pm)
What's going on with TGB SP2 is the newer ones you should have. plus png's work better (from what i've read: it's all I us... read more 08/26/2007 (10:12 am)
Space trading/combat games like "Free Trader Sounds like you're talking about "Battlecruiser/Universal Combat" or "Freespace." the Freespace 2 s... read more 08/19/2007 (11:16 pm)
1.5 1.6 1.7 - Camera Jitter If i go full screen with v-synce on it stutters. it looks a lot like the bug I saw in Doom 3 init... read more 08/17/2007 (11:15 am)
1.5 1.6 1.7 - Camera Jitter That's (the file you put for download) not stuttering for me at all. nothing. I'm using AMD 64... read more 08/16/2007 (7:58 pm)
1.5 1.6 1.7 - Camera Jitter I was messing with some things... i made a mount force of "2" & there was no stutter at all. How mu... read more 08/15/2007 (10:53 pm)
Great idea, now what? Do what he said. :) I'm working on a 2d shooter right now but my art/programming skills aren't tha... read more 08/13/2007 (9:08 am)
Task manager memory use reports... Could be. i know in my video app (vegas) when you leave focus it defaults unloads all the media use... read more 08/13/2007 (9:03 am)
Showing collision polygons in level editor I've been doing it in 1.5.1... read more 08/11/2007 (6:28 pm)
On reach one millions of points... Ya know... in doom 1/2, when you got 100 kills it reset back to 00. Could do that here (make 1mil h... read more 08/10/2007 (10:54 pm)
Post-Processing effects? For some FX couldn't you render out a video/image sequence & overlay that with a blend mode? Like t... read more 08/10/2007 (3:06 pm)
Gg logo / torque powered question Link/wording in "about" section (i assume if you have one). A note: I bought RIP Tripple Pack & M... read more 08/10/2007 (1:35 pm)
Post-Processing effects? I would think if you had TGB Pro you could implement [url=http://www.opengl.org/documentation/glsl/]... read more 08/10/2007 (11:25 am)
Uhhhh i have a game plan but.... Got the periods, yeah! :) ok.. now that I can read it (seriously, w/o the periods it was kept go... read more 08/10/2007 (11:22 am)
Uhhhh i have a game plan but.... Use "periods". it's really hard to read right now.... read more 08/09/2007 (7:21 pm)
Computer specs and TGB Adventure Kit I'm betting the system req's are high because you can load all the content at once & that eats up a ... read more 08/08/2007 (10:18 pm)
Working in progress.... New id one, Rage. Racing + FPS. not sure how it's going to turn out. a stalker-esque game in th... read more 08/06/2007 (12:18 pm)
1.5 1.6 1.7 - Camera Jitter It does this in 1.5.1 with me when I use the mounting camera behavior. Does it do it in code? Don'... read more 08/06/2007 (7:38 am)
Mecha game If you have a chuck-e-cheeze near you they may have a mini-mech simulator. mine does. someone is... read more 08/06/2007 (7:34 am)
Need help with adventure style screen Ho-ho, that's perfect! :D No wonder I couldn't figure it out: there's no "layer management" info i... read more 08/04/2007 (2:56 pm)
Mecha game [quote]with today's computers and graphics, it's not unfeasible to do stuff like blow bits from an e... read more 08/03/2007 (11:14 pm)
1.5.1 LOD (?) system broken I've seen this in doom 3 based games when using paths/nurbes too. Strange. No clue how to fix exce... read more 08/02/2007 (10:14 pm)
Differences between products before buy TGB is 2d only. TGE is 3d but (obiviously) you can do things in 2d too. As above, try the demo's... read more 08/01/2007 (11:22 am)
Post your Behavior Requests here When you click it plays a certain sound. change the "shoot" to accept mouse inputs (have to use m... read more 07/31/2007 (10:23 am)
Game size I actuatly got the idea not from Half Life but from Doom 3/Quake 4/Prey. The demo's only had .dds t... read more 07/28/2007 (7:49 am)
Safe Craker This is hard. Very hard. :) I spent an hour & couldn't even get the little thing in the "safe." ... read more 07/28/2007 (7:41 am)
Game size You could always include low-res textures & (if you can) have a free hi-res texture pack. Similar t... read more 07/27/2007 (6:20 pm)
Game size If you're worried if people want to download a game at that size do a small demo/shareware version. ... read more 07/27/2007 (3:57 pm)
1.5 starting TGB bug Hehe... nope. I got the driver, the WMD driver (in the seperate downloads section) & ATI Tray Tools... read more 07/25/2007 (7:48 am)
1.5 starting TGB bug I updated to the latest ATI drivers & DX 9. Still need to mess with the thread priority to get TGB ... read more 07/25/2007 (6:52 am)
1.5 starting TGB bug Still in 1.5.1 too. Also, I just did a FRESH install of XP a few days ago because something (i th... read more 07/24/2007 (10:30 pm)
1.1.3 Mac - Quit doesn't prompt for Save Wasn't that a feature added in 1.5?... read more 07/23/2007 (5:26 pm)
1.5 starting TGB bug Were you guys able to reproduce this at all?... read more 07/21/2007 (3:58 pm)
Game size Normally depends on the # of colors used. but you could just have a game that needs a lot of art. ... read more 07/21/2007 (12:29 pm)