Stephen Howe's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Texture sizes and VRAM | Nice! Is TGB able to do/would it help to make textures the way ET:Quake Wars does (at least how i... read more | 10/16/2007 (6:52 pm) |
| TGB 1.5.1 just installed. Maxes CPU | FYI, when I had my AMD 64 3000, I had this all the time. I'd need to open another instance & lower ... read more | 10/14/2007 (8:06 pm) |
| Space Race | Take a look at "Zelda: Phantom Hourglass" for DS. It lets you buy & customize your basic boat so it... read more | 10/08/2007 (10:48 am) |
| Texture sizes and VRAM | Every new card comes with AT LEAST 128. Most have 256, 512 still isn't common... yet. i don't kn... read more | 10/08/2007 (10:46 am) |
| What if someone has made something close to your idea? | Do what I do: watch it over & over. Then it's never over with! :D... read more | 09/25/2007 (6:42 pm) |
| What if someone has made something close to your idea? | I came up with the idea for a story all on my own about a lone girl fighting for survival against a ... read more | 09/24/2007 (6:50 pm) |
| Researching Software Copy Protection | Many companies now have software "call home" when loaded. But from a user point of view, unless it'... read more | 09/23/2007 (2:43 pm) |
| What if someone has made something close to your idea? | Unless they ripped you off odds are it's not an issue. plus many people come up with similar idea... read more | 09/22/2007 (7:06 am) |
| Here's How Pro Game Designers Get IDEAS | So that's why we have "shoot monster in corridor!" # 2,345. Thanks! :D... read more | 09/20/2007 (6:47 pm) |
| How to keep the files out of the users reach? | Yeah, people will get it anyway. but besides the watermark, in gimp (assuming p-shop too) you c... read more | 09/17/2007 (7:19 pm) |
| How to keep the files out of the users reach? | It's impossible to keep files out of users reach. The beta of Quake Wars included encrypted .zip fi... read more | 09/14/2007 (8:34 pm) |
| What you want in Documentation? | I've noticed that the "layer management" section of the editor has no doc's in the included document... read more | 09/10/2007 (9:09 pm) |
| What you want in Documentation? | All google searches on all websites i find 100% worthless. They turn up so much junk. but the ... read more | 09/08/2007 (7:17 pm) |
| What you want in Documentation? | More examples with script functions. I've found that with an example of how something works (not ju... read more | 09/08/2007 (3:59 pm) |
| Is there any place to buy particle effects for TGB? | Can't, you would need to manually type things in. At least I don't know of any importer/converter.... read more | 08/31/2007 (3:02 pm) |
| Is there any place to buy particle effects for TGB? | That's a great program. I got it for free from a magazine a while back.... read more | 08/31/2007 (7:11 am) |
| How big of a texture do I need for a huge 2D terrain? | I think (think think think) worms uses something like voxels? I've played worms 2d & 3d & I'm prett... read more | 08/28/2007 (11:17 pm) |
| What's going on with TGB | SP2 is the newer ones you should have. plus png's work better (from what i've read: it's all I us... read more | 08/26/2007 (10:12 am) |
| Space trading/combat games like "Free Trader | Sounds like you're talking about "Battlecruiser/Universal Combat" or "Freespace." the Freespace 2 s... read more | 08/19/2007 (11:16 pm) |
| 1.5 1.6 1.7 - Camera Jitter | If i go full screen with v-synce on it stutters. it looks a lot like the bug I saw in Doom 3 init... read more | 08/17/2007 (11:15 am) |
| 1.5 1.6 1.7 - Camera Jitter | That's (the file you put for download) not stuttering for me at all. nothing. I'm using AMD 64... read more | 08/16/2007 (7:58 pm) |
| 1.5 1.6 1.7 - Camera Jitter | I was messing with some things... i made a mount force of "2" & there was no stutter at all. How mu... read more | 08/15/2007 (10:53 pm) |
| Great idea, now what? | Do what he said. :) I'm working on a 2d shooter right now but my art/programming skills aren't tha... read more | 08/13/2007 (9:08 am) |
| Task manager memory use reports... | Could be. i know in my video app (vegas) when you leave focus it defaults unloads all the media use... read more | 08/13/2007 (9:03 am) |
| Showing collision polygons in level editor | I've been doing it in 1.5.1... read more | 08/11/2007 (6:28 pm) |
| On reach one millions of points... | Ya know... in doom 1/2, when you got 100 kills it reset back to 00. Could do that here (make 1mil h... read more | 08/10/2007 (10:54 pm) |
| Post-Processing effects? | For some FX couldn't you render out a video/image sequence & overlay that with a blend mode? Like t... read more | 08/10/2007 (3:06 pm) |
| Gg logo / torque powered question | Link/wording in "about" section (i assume if you have one). A note: I bought RIP Tripple Pack & M... read more | 08/10/2007 (1:35 pm) |
| Post-Processing effects? | I would think if you had TGB Pro you could implement [url=http://www.opengl.org/documentation/glsl/]... read more | 08/10/2007 (11:25 am) |
| Uhhhh i have a game plan but.... | Got the periods, yeah! :) ok.. now that I can read it (seriously, w/o the periods it was kept go... read more | 08/10/2007 (11:22 am) |
| Uhhhh i have a game plan but.... | Use "periods". it's really hard to read right now.... read more | 08/09/2007 (7:21 pm) |
| Computer specs and TGB Adventure Kit | I'm betting the system req's are high because you can load all the content at once & that eats up a ... read more | 08/08/2007 (10:18 pm) |
| Working in progress.... | New id one, Rage. Racing + FPS. not sure how it's going to turn out. a stalker-esque game in th... read more | 08/06/2007 (12:18 pm) |
| 1.5 1.6 1.7 - Camera Jitter | It does this in 1.5.1 with me when I use the mounting camera behavior. Does it do it in code? Don'... read more | 08/06/2007 (7:38 am) |
| Mecha game | If you have a chuck-e-cheeze near you they may have a mini-mech simulator. mine does. someone is... read more | 08/06/2007 (7:34 am) |
| Need help with adventure style screen | Ho-ho, that's perfect! :D No wonder I couldn't figure it out: there's no "layer management" info i... read more | 08/04/2007 (2:56 pm) |
| Mecha game | [quote]with today's computers and graphics, it's not unfeasible to do stuff like blow bits from an e... read more | 08/03/2007 (11:14 pm) |
| 1.5.1 LOD (?) system broken | I've seen this in doom 3 based games when using paths/nurbes too. Strange. No clue how to fix exce... read more | 08/02/2007 (10:14 pm) |
| Differences between products before buy | TGB is 2d only. TGE is 3d but (obiviously) you can do things in 2d too. As above, try the demo's... read more | 08/01/2007 (11:22 am) |
| Post your Behavior Requests here | When you click it plays a certain sound. change the "shoot" to accept mouse inputs (have to use m... read more | 07/31/2007 (10:23 am) |
| Game size | I actuatly got the idea not from Half Life but from Doom 3/Quake 4/Prey. The demo's only had .dds t... read more | 07/28/2007 (7:49 am) |
| Safe Craker | This is hard. Very hard. :) I spent an hour & couldn't even get the little thing in the "safe." ... read more | 07/28/2007 (7:41 am) |
| Game size | You could always include low-res textures & (if you can) have a free hi-res texture pack. Similar t... read more | 07/27/2007 (6:20 pm) |
| Game size | If you're worried if people want to download a game at that size do a small demo/shareware version. ... read more | 07/27/2007 (3:57 pm) |
| 1.5 starting TGB bug | Hehe... nope. I got the driver, the WMD driver (in the seperate downloads section) & ATI Tray Tools... read more | 07/25/2007 (7:48 am) |
| 1.5 starting TGB bug | I updated to the latest ATI drivers & DX 9. Still need to mess with the thread priority to get TGB ... read more | 07/25/2007 (6:52 am) |
| 1.5 starting TGB bug | Still in 1.5.1 too. Also, I just did a FRESH install of XP a few days ago because something (i th... read more | 07/24/2007 (10:30 pm) |
| 1.1.3 Mac - Quit doesn't prompt for Save | Wasn't that a feature added in 1.5?... read more | 07/23/2007 (5:26 pm) |
| 1.5 starting TGB bug | Were you guys able to reproduce this at all?... read more | 07/21/2007 (3:58 pm) |
| Game size | Normally depends on the # of colors used. but you could just have a game that needs a lot of art. ... read more | 07/21/2007 (12:29 pm) |