Kuju Manila's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| IFL issues | Rule number 1: dont rename your textures with space i.e. flame flame.png it wont work (as of my expe... read more | 02/05/2007 (2:58 am) |
| Skin Morph Modifier - 3ds Max 8 | Or try using skin modifiers built in morphs. best guess is it should work coz its part of the skin m... read more | 02/05/2007 (2:51 am) |
| Does torque support CAT rigging? | Try this. make sure you have a bounds on your scene and sequence helper object with begin/end key. y... read more | 02/05/2007 (2:50 am) |
| Does Torque support advaced animation technics ? | Hello guys.. i manage to use reaction manager in all animation i exported. no problems here. btw... read more | 02/05/2007 (2:45 am) |
| Max9 compiled exporter. | Follow up.. restarting max 9 fixes the problem...... read more | 02/04/2007 (9:06 pm) |
| Max9 compiled exporter. | Hi... been testing your compiled 3ds max9 exporter this monring. although it export .dts with animat... read more | 02/04/2007 (7:51 pm) |
| Package problems | Hmm well non-namespaced functions really is a problem. Oh well, I just cleaned up my code structure ... read more | 01/15/2007 (2:56 am) |
| Package problems | I need help on my problem. I am currently packaging common game.cs functions like onServerCreated... read more | 01/08/2007 (2:47 am) |
| Just bought the SDK and... well... SDK it aint... | Ben G., I know this is old, and I just accidentally found this post in the search. But, I must sa... read more | 12/27/2006 (8:22 pm) |
| Scripted Object Rotation - Problems on 240-360 degrees | I see, so the engine do have some hocus pocus happening. At least, I now know I ain't doing wrong in... read more | 12/17/2006 (3:54 am) |
| Scripted Object Rotation - Problems on 240-360 degrees | I appreciate the resource. But I am more concerned of what I am doing wrong. So, I won't hit this wa... read more | 12/16/2006 (9:03 pm) |
| Scripted Object Rotation - Problems on 240-360 degrees | You can test this by using the AnimateRotate function of PlayerExample datablock. Example Usage: P... read more | 12/16/2006 (8:02 am) |
| Collisions | You move your objects using physics via setVelocity() or applyImpulse() console methods. The former ... read more | 12/05/2006 (7:03 am) |
| About shadows and DTS files | I am having a similar problem though, it happens when I scale small DTS objects to bigger ones via T... read more | 12/05/2006 (6:30 am) |
| Recommended Torque compatible Linux distros? | Yep it's also good to know what GG Employees and Associates use. I for one tried 3 other distros and... read more | 12/05/2006 (6:27 am) |
| In need of a sound explanation to Torque Sound Scripting. | Well anyone?... read more | 11/26/2006 (3:47 pm) |
| Triggers and Shapes | Shouldn't rinfo.object be [b]collision->object[/b] instead? :)... read more | 11/02/2006 (9:21 pm) |
| TORQUE 1.5 compilation OK on Ubuntu 6.10 and 7 after some fixes | @NUTS! move the namespace { ... } codeblock AFTER the class definition.... read more | 10/29/2006 (5:53 pm) |
| Torque Game Engine 1.5 Linux | Well, that's good to hear. I mean compared to my current 1.4.2 I know and have a gut feeling there a... read more | 10/29/2006 (5:30 pm) |
| Clkarification on Torque 1.5 and CVS | Well, If GG wants to, they can alternatively provide installable patches of files that changed inste... read more | 10/26/2006 (10:29 pm) |
| Problem on converting Object Selection code to pure C | [b]I FINALLY FIXED IT![/b] Boy, was I looking at the wrong places!!! The use of returnBuffer i... read more | 10/23/2006 (10:32 am) |
| Problem on converting Object Selection code to pure C | [quote] first, try hardcoding all the parameters to the ray cast to make sure that it's getting the... read more | 10/23/2006 (10:23 am) |
| Problem on converting Object Selection code to pure C | Berserk: getForwardVector? No, I havent. What for? That's ok. Thank you for continued interest on t... read more | 10/21/2006 (8:24 pm) |
| Problem on converting Object Selection code to pure C | Berserk, that issue is already resolved. It does go into the console function correctly. It displays... read more | 10/21/2006 (2:44 am) |
| Problem on converting Object Selection code to pure C | [b]Convert Dave Myer's commands.cs serverCmdSelectObject code -> My C++[/b] [code]ConsoleFunction(s... read more | 10/21/2006 (12:01 am) |
| Report of TGE sources being posted in a public forum | Just saw it. Well, what can you expect from a site that posts codes on how to create keygens, keylog... read more | 10/20/2006 (9:57 pm) |
| How to call commandToServer in C | Ok, my bad. The first one actually works. [code] ConsoleMethod( ArcadeTSCtrl, onMouseDown, void,... read more | 10/20/2006 (9:50 pm) |
| How to call commandToServer in C | Hi I'm back! I'd have to follow J hplus W's suggestion on using dSprintf to conform on how the ot... read more | 10/20/2006 (12:04 am) |
| TGE 1.5 and Lighting Kit | My friend asks me if he needs to buy 1.4 before getting 1.5? He's interested in getting Torque.... read more | 10/19/2006 (6:33 am) |
| GPGT Chapter 8 - Issues and Questions | On 8.14.2 Trigger Scripting... your syntax with Trigger Callbacks conflict with Torque's syntax f... read more | 10/19/2006 (1:16 am) |
| How to call commandToServer in C | I'm still having issues with this, I was careful already on what needs to be tagged, what needs to b... read more | 10/19/2006 (1:00 am) |
| Cant create a new Trigger in World Editor Creator | Haha! Like Noah, I realized where I was wrong. Ok, so to those who's gonna have the same problem.... read more | 10/18/2006 (11:04 pm) |
| Mouse Cursor | If you're currently set as FPS game, you might as well call mouseUnlock(); so the mouse wouldn't be ... read more | 10/18/2006 (8:30 pm) |
| Cant create a new Trigger in World Editor Creator | I have the same problem. When I use the "demo" as $defaultGame, creating triggers on the mission ed... read more | 10/18/2006 (6:17 pm) |
| How to call commandToServer in C | I tried all of your suggestions with some small code syntax fixes but it seems on run-time, it just ... read more | 10/17/2006 (10:48 pm) |
| OpenAL -- where to get it? | Just to note on SuSE 10.1 users... both the OpenAL and OpenAL devel drivers from openal.org should b... read more | 10/16/2006 (7:08 pm) |
| Need help fixing this Font problem. | Oh yeah, I forgot to mention... here is my ldd torqueDemo.bin [code] linux-gate.so.1 => (0xffffe0... read more | 10/12/2006 (4:33 pm) |
| Search Engine Issues | Here's a workaround: Search what you want. If the desired result will lead to www.indiegamesco... read more | 10/11/2006 (8:07 pm) |
| Search Engine Issues | Please fix the search... all my results only lead to 404 pages of indiegamescon 2006 website! Lots o... read more | 10/10/2006 (11:20 pm) |
| TGE 1.4RC2 - Segmentation faults on enabling the console in-game | Sigh, I did SuSE updates on almost everything from xorg, tcl, tk, etc. and still it crashes on debug... read more | 10/01/2006 (8:30 pm) |
| TGE 1.4RC2 - Segmentation faults on enabling the console in-game | Philippe C, Thanks for all the help anyway. But can I ask one more favor, can you check out the v... read more | 09/30/2006 (3:24 am) |
| TGE 1.4RC2 - Segmentation faults on enabling the console in-game | For everybody's reference, here's my ldd: # ldd torqueDemo_DEBUG.bin linux-gate.so.1 => ... read more | 09/30/2006 (12:40 am) |
| TGE 1.4RC2 - Segmentation faults on enabling the console in-game | [b]@Philippe C:[/b] so, both RELEASE and DEBUG works perfectly for you? Sweet! Now I can just blame... read more | 09/30/2006 (12:01 am) |
| TGE 1.4RC2 - Segmentation faults on enabling the console in-game | [b]Update:[/b] I re-examined the debugger again. It seems the crash is forced that is caused by a... read more | 09/29/2006 (11:17 pm) |
| TGE 1.4RC2 - Segmentation faults on enabling the console in-game | Update: I overwritten my 1.4 RC2 over my original 1.4 SDK. From that, I recompiled and rerun the de... read more | 09/28/2006 (11:40 pm) |
| TGE 1.4RC2 - Segmentation faults on enabling the console in-game | Philippe C, thanks for lending a hand. That's my console log that was generated when I reproduced th... read more | 09/28/2006 (10:45 pm) |
| TGE 1.4RC2 - Segmentation faults on enabling the console in-game | [quote] *** Sending mission load to client: demo/data/missions/features.mis Mapping string: Server... read more | 09/28/2006 (10:44 pm) |
| TGE 1.4RC2 - Segmentation faults on enabling the console in-game | [quote] Could not locate texture: demo/client/ui/button Could not locate texture: demo/client/ui/b... read more | 09/28/2006 (10:43 pm) |
| TGE 1.4RC2 - Segmentation faults on enabling the console in-game | [quote] Loading compiled script demo/client/ui/platform/platform_TSE.gui. Compiling demo/client/ui... read more | 09/28/2006 (10:42 pm) |
| TGE 1.4RC2 - Segmentation faults on enabling the console in-game | [quote] --------- Initializing MOD: Torque Demo Client --------- Compiling demo/client/ui/customPr... read more | 09/28/2006 (10:41 pm) |