Ivan Mandzhukov's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| [Beta 2] getPosition() returns weird results. [Bug] | There is no sence for using 'this' in this case,because there is always an existing 'this' pointer f... read more | 06/03/2009 (6:21 am) |
| How to play animations properly | Read again post 5 in "Controlling Animations" thread. in pickActionAnimation() : [code... read more | 06/03/2009 (4:54 am) |
| How to play animations properly | OK,here is a little animation tutorial: [url]http://www.garagegames.com/community/forums/viewthread... read more | 06/03/2009 (2:41 am) |
| T3D Easing/Tweening system | If we have a curve(path) .. for example y=x^2 and if we want to interpolate the position of the play... read more | 06/02/2009 (1:34 pm) |
| Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... | [code] sin = clamp(sin, 1, 1); [/code] means sin=1; A better decision is to disable the cl... read more | 06/02/2009 (12:07 pm) |
| How to play animations properly | Wnen the player is standing,there is also an animation that works("root"). You should bew... read more | 06/02/2009 (10:28 am) |
| How to play animations properly | Using Playthread you don't have a transition over the player. That's why it gets stuck when finishe... read more | 06/02/2009 (8:31 am) |
| StaticShape shadows - Universal? | TSStatic objects are SceneObject derived and they don't have a datablock interface. Your shadow opt... read more | 06/01/2009 (10:30 am) |
| StaticShape shadows - Universal? | staticShape.cpp [code] StaticShapeData::StaticShapeData() { ..... shadowEnable = true; ... read more | 06/01/2009 (9:57 am) |
| StaticShape shadows - Universal? | You can use your conditions directly into the StaticShapeData constructor. And compile. Then each ... read more | 06/01/2009 (9:47 am) |
| About the new camera system... | I don't use move information for the camera. I did the camera rotation automatic so i can not just ... read more | 06/01/2009 (9:27 am) |
| About the new camera system... | Yes,i am hitting a few roadblocks. The camera transform advances very fast in relation to the sta... read more | 06/01/2009 (8:59 am) |
| Mouse smoothness | you can slow down the yaw directly in default.bin.cs find: [code] function getMouseAdjustAmount... read more | 05/31/2009 (1:44 pm) |
| Poly Types and Animations in TGEA... | It is dependent on how you create the shape. If you use standart polygonal tools like modifying sim... read more | 05/31/2009 (11:15 am) |
| Poly Types and Animations in TGEA... | You can use nurbs,nurms,surface tools. But be sure you should convert them to editable mesh/poly be... read more | 05/31/2009 (3:03 am) |
| Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... | The same way as the waterDepth is calculated in the caustics one. Anyway each PostEffect has isEnab... read more | 05/30/2009 (1:02 pm) |
| Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... | movie: [url]http://rapidshare.com/files/239723738/turbolence.avi.html[/url]... read more | 05/30/2009 (11:49 am) |
| Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... | Manoel's code works flawlessly! By the way the turbolence shader worked too. Backbuffer Edging f... read more | 05/30/2009 (11:12 am) |
| Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... | Yes. I found a way to clean the edges and will share when finished. I don't want to share unfinish... read more | 05/30/2009 (6:09 am) |
| Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... | I did the turbolence PP shader and is working just fine. But in the end texcoord positions i fell t... read more | 05/30/2009 (3:36 am) |
| Another Dynamic Shadow Question - Player Shadow on StaticShape not working | OK,you are right. I used 1.7.1 and i am sure it is a staticshape,because i made a datablock for it.... read more | 05/30/2009 (1:41 am) |
| Another Dynamic Shadow Question - Player Shadow on StaticShape not working | I created a simple staticshape and the player casted its shadow over it. So the shadow worked and i... read more | 05/30/2009 (1:07 am) |
| Another Dynamic Shadow Question - Player Shadow on StaticShape not working | [code] shadowSelfShadow ="1"; shadowDTSShadow ="1"; [/code] It should b... read more | 05/29/2009 (11:29 pm) |
| Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... | The wavy effect is not diffucult to do using a fullscreen shader. We only need to pass the screen c... read more | 05/29/2009 (12:03 pm) |
| how do I increase player pitch and yaw? | Try 1,57. 1 radian = 180/3,14 degrees In Euler transform: (+/-)N degs = (+/-) N + M_2PI_F * R... read more | 05/29/2009 (2:31 am) |
| What does amArmAnimation do? | Playlore,you are right. But you miss one thing - when using a lot of sequences on various threads, ... read more | 05/28/2009 (1:12 pm) |
| T3D Should have.. | Splitting the screen is a good option when you create the level part by part.Since there is a way to... read more | 05/28/2009 (12:52 pm) |
| fullscreenFX port help | The light rays and HDR are very very expensive effects compared to a minimal VS and a simple diffuse... read more | 05/28/2009 (11:32 am) |
| fullscreenFX port help | The shaders look well. Since your shaders used the alpha,the best idea i can give you is to check y... read more | 05/28/2009 (11:13 am) |
| Shader Documentation | You mean *.fx files ? No,you need to port them. But that's not difficult at all. I am not sure ... read more | 05/28/2009 (10:25 am) |
| attempting to do a directed double jump | You get always double jump,because your $playerjumped is 'true' all the time (on some reason). And ... read more | 05/28/2009 (3:02 am) |
| attempting to do a directed double jump | [code] function DoNormalJump( %val ) { if ( %val ) { // button pressed } else... read more | 05/28/2009 (12:38 am) |
| How do people get 125 FPS with Advanced Lighting in Beta2? | Bloodknight, it is not a good idea to call somebody "asshat" and then wait the community ... read more | 05/27/2009 (5:30 am) |
| Audio not working at all - 1.8.1 - "Preload failed" | Nicolai, you should start a new thread on the projectile problem with a video,that describes the vi... read more | 05/27/2009 (5:16 am) |
| Shader Documentation | Joshua, reflection/refraction .. etc. ways of ray tracing can be done in many ways,not only in the ... read more | 05/27/2009 (2:27 am) |
| What does amArmAnimation do? | There is added an extra thread,that controls a body part. That control is an additional control,do ... read more | 05/27/2009 (2:01 am) |
| How do people get 125 FPS with Advanced Lighting in Beta2? | You should read a lot about the opcode terrains.... read more | 05/25/2009 (11:04 am) |
| How do people get 125 FPS with Advanced Lighting in Beta2? | Thomas,the terrain is the thing that is crucial for performance. If you delete it and create your o... read more | 05/25/2009 (9:36 am) |
| Nominate A Resource! | I agree with Konrad. There are resources,that have extended control over the animation playback and... read more | 05/23/2009 (9:47 am) |
| mount observer camera to another client's avatar | You are not rotating it,because you need to set the control object. Mounting the camera to another ... read more | 05/23/2009 (4:59 am) |
| Tips for improving performance | 1. Use Mip levels with textures (DDS for example),that is good for your texel render. 2. Use LOD le... read more | 05/23/2009 (4:36 am) |
| Nominate A Resource! | Luis,the platform's code is a combined work of 3 or 4 resources all in one.Thus porting it needs a l... read more | 05/22/2009 (10:10 am) |
| extending animations | [url]http://www.garagegames.com/community/forums/viewthread/73223[/url]... read more | 05/16/2009 (4:45 am) |
| Two Animation Problems | The second problem is: You have a few missing sequences (fall,land ..). That usually can cause the... read more | 05/09/2009 (11:26 am) |
| Multiple UV's Max - Collada - Torque | yeah I've been wondering about this too. I haven't done any tries on this yet , but i wish to see so... read more | 05/08/2009 (12:52 pm) |
| Moving Platforms in TGEA 1.8.1 | What is fixed: 1. Fixed childing 2. Corrected Render Transform. What is wrong: 1. Object s... read more | 05/05/2009 (3:24 am) |
| Performance Question: What FPS Should I be Seeing? | oh yes :) Basic Lighting did the job. Now I'm getting the same performance. Thank you ,Tom.... read more | 05/02/2009 (11:13 am) |
| Performance Question: What FPS Should I be Seeing? | Tom Spilman, I just want to tell you about this: in T3D imagine an empty scene with only my player... read more | 05/02/2009 (10:43 am) |
| Moving Platforms in TGEA 1.8.1 | Yesterday i had no time to test enough the code. problem 1 is the little one - childing do not work... read more | 05/02/2009 (8:06 am) |
| Moving Platforms in TGEA 1.8.1 | That warning can be caused by the error messaging system. I used an unsafe cast from array to strin... read more | 05/01/2009 (9:47 am) |