Game Development Community

Ivan Mandzhukov's Forum Posts

Thread Post Date Posted
[Beta 2] getPosition() returns weird results. [Bug] There is no sence for using 'this' in this case,because there is always an existing 'this' pointer f... read more 06/03/2009 (6:21 am)
How to play animations properly Read again post 5 in "Controlling Animations" thread. in pickActionAnimation() : [code... read more 06/03/2009 (4:54 am)
How to play animations properly OK,here is a little animation tutorial: [url]http://www.garagegames.com/community/forums/viewthread... read more 06/03/2009 (2:41 am)
T3D Easing/Tweening system If we have a curve(path) .. for example y=x^2 and if we want to interpolate the position of the play... read more 06/02/2009 (1:34 pm)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... [code] sin = clamp(sin, 1, 1); [/code] means sin=1; A better decision is to disable the cl... read more 06/02/2009 (12:07 pm)
How to play animations properly Wnen the player is standing,there is also an animation that works("root"). You should bew... read more 06/02/2009 (10:28 am)
How to play animations properly Using Playthread you don't have a transition over the player. That's why it gets stuck when finishe... read more 06/02/2009 (8:31 am)
StaticShape shadows - Universal? TSStatic objects are SceneObject derived and they don't have a datablock interface. Your shadow opt... read more 06/01/2009 (10:30 am)
StaticShape shadows - Universal? staticShape.cpp [code] StaticShapeData::StaticShapeData() { ..... shadowEnable = true; ... read more 06/01/2009 (9:57 am)
StaticShape shadows - Universal? You can use your conditions directly into the StaticShapeData constructor. And compile. Then each ... read more 06/01/2009 (9:47 am)
About the new camera system... I don't use move information for the camera. I did the camera rotation automatic so i can not just ... read more 06/01/2009 (9:27 am)
About the new camera system... Yes,i am hitting a few roadblocks. The camera transform advances very fast in relation to the sta... read more 06/01/2009 (8:59 am)
Mouse smoothness you can slow down the yaw directly in default.bin.cs find: [code] function getMouseAdjustAmount... read more 05/31/2009 (1:44 pm)
Poly Types and Animations in TGEA... It is dependent on how you create the shape. If you use standart polygonal tools like modifying sim... read more 05/31/2009 (11:15 am)
Poly Types and Animations in TGEA... You can use nurbs,nurms,surface tools. But be sure you should convert them to editable mesh/poly be... read more 05/31/2009 (3:03 am)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... The same way as the waterDepth is calculated in the caustics one. Anyway each PostEffect has isEnab... read more 05/30/2009 (1:02 pm)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... movie: [url]http://rapidshare.com/files/239723738/turbolence.avi.html[/url]... read more 05/30/2009 (11:49 am)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... Manoel's code works flawlessly! By the way the turbolence shader worked too. Backbuffer Edging f... read more 05/30/2009 (11:12 am)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... Yes. I found a way to clean the edges and will share when finished. I don't want to share unfinish... read more 05/30/2009 (6:09 am)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... I did the turbolence PP shader and is working just fine. But in the end texcoord positions i fell t... read more 05/30/2009 (3:36 am)
Another Dynamic Shadow Question - Player Shadow on StaticShape not working OK,you are right. I used 1.7.1 and i am sure it is a staticshape,because i made a datablock for it.... read more 05/30/2009 (1:41 am)
Another Dynamic Shadow Question - Player Shadow on StaticShape not working I created a simple staticshape and the player casted its shadow over it. So the shadow worked and i... read more 05/30/2009 (1:07 am)
Another Dynamic Shadow Question - Player Shadow on StaticShape not working [code] shadowSelfShadow ="1"; shadowDTSShadow ="1"; [/code] It should b... read more 05/29/2009 (11:29 pm)
Underwater Effects, such as Caustics, Distorted/Wavy Screen, Rays, etc... The wavy effect is not diffucult to do using a fullscreen shader. We only need to pass the screen c... read more 05/29/2009 (12:03 pm)
how do I increase player pitch and yaw? Try 1,57. 1 radian = 180/3,14 degrees In Euler transform: (+/-)N degs = (+/-) N + M_2PI_F * R... read more 05/29/2009 (2:31 am)
What does amArmAnimation do? Playlore,you are right. But you miss one thing - when using a lot of sequences on various threads, ... read more 05/28/2009 (1:12 pm)
T3D Should have.. Splitting the screen is a good option when you create the level part by part.Since there is a way to... read more 05/28/2009 (12:52 pm)
fullscreenFX port help The light rays and HDR are very very expensive effects compared to a minimal VS and a simple diffuse... read more 05/28/2009 (11:32 am)
fullscreenFX port help The shaders look well. Since your shaders used the alpha,the best idea i can give you is to check y... read more 05/28/2009 (11:13 am)
Shader Documentation You mean *.fx files ? No,you need to port them. But that's not difficult at all. I am not sure ... read more 05/28/2009 (10:25 am)
attempting to do a directed double jump You get always double jump,because your $playerjumped is 'true' all the time (on some reason). And ... read more 05/28/2009 (3:02 am)
attempting to do a directed double jump [code] function DoNormalJump( %val ) { if ( %val ) { // button pressed } else... read more 05/28/2009 (12:38 am)
How do people get 125 FPS with Advanced Lighting in Beta2? Bloodknight, it is not a good idea to call somebody "asshat" and then wait the community ... read more 05/27/2009 (5:30 am)
Audio not working at all - 1.8.1 - "Preload failed" Nicolai, you should start a new thread on the projectile problem with a video,that describes the vi... read more 05/27/2009 (5:16 am)
Shader Documentation Joshua, reflection/refraction .. etc. ways of ray tracing can be done in many ways,not only in the ... read more 05/27/2009 (2:27 am)
What does amArmAnimation do? There is added an extra thread,that controls a body part. That control is an additional control,do ... read more 05/27/2009 (2:01 am)
How do people get 125 FPS with Advanced Lighting in Beta2? You should read a lot about the opcode terrains.... read more 05/25/2009 (11:04 am)
How do people get 125 FPS with Advanced Lighting in Beta2? Thomas,the terrain is the thing that is crucial for performance. If you delete it and create your o... read more 05/25/2009 (9:36 am)
Nominate A Resource! I agree with Konrad. There are resources,that have extended control over the animation playback and... read more 05/23/2009 (9:47 am)
mount observer camera to another client's avatar You are not rotating it,because you need to set the control object. Mounting the camera to another ... read more 05/23/2009 (4:59 am)
Tips for improving performance 1. Use Mip levels with textures (DDS for example),that is good for your texel render. 2. Use LOD le... read more 05/23/2009 (4:36 am)
Nominate A Resource! Luis,the platform's code is a combined work of 3 or 4 resources all in one.Thus porting it needs a l... read more 05/22/2009 (10:10 am)
extending animations [url]http://www.garagegames.com/community/forums/viewthread/73223[/url]... read more 05/16/2009 (4:45 am)
Two Animation Problems The second problem is: You have a few missing sequences (fall,land ..). That usually can cause the... read more 05/09/2009 (11:26 am)
Multiple UV's Max - Collada - Torque yeah I've been wondering about this too. I haven't done any tries on this yet , but i wish to see so... read more 05/08/2009 (12:52 pm)
Moving Platforms in TGEA 1.8.1 What is fixed: 1. Fixed childing 2. Corrected Render Transform. What is wrong: 1. Object s... read more 05/05/2009 (3:24 am)
Performance Question: What FPS Should I be Seeing? oh yes :) Basic Lighting did the job. Now I'm getting the same performance. Thank you ,Tom.... read more 05/02/2009 (11:13 am)
Performance Question: What FPS Should I be Seeing? Tom Spilman, I just want to tell you about this: in T3D imagine an empty scene with only my player... read more 05/02/2009 (10:43 am)
Moving Platforms in TGEA 1.8.1 Yesterday i had no time to test enough the code. problem 1 is the little one - childing do not work... read more 05/02/2009 (8:06 am)
Moving Platforms in TGEA 1.8.1 That warning can be caused by the error messaging system. I used an unsafe cast from array to strin... read more 05/01/2009 (9:47 am)