Game Development Community

Ivan Mandzhukov's Forum Posts

Thread Post Date Posted
help with pointer chash your 'wheel' is a memory adress,it is not an integer is that you want ? [code] pos = ((0 == whe... read more 07/08/2009 (1:52 pm)
Schedule - Use of the ref object [url]http://www.garagegames.com/community/resources/view/15133[/url]... read more 07/07/2009 (2:15 pm)
Can I create a DataBlock within a Function? The idea of the datablocks is that they are used do store a static information. They are not design... read more 07/04/2009 (12:48 am)
Need Help - Compile Error Applying Resource [code]Con::executef(mDataBlock, 2, "onMountDeleted", scriptThis()); [/code] replace wi... read more 07/03/2009 (9:54 am)
transparent objects can't glow Thanks for pointing that Matt. =) Anyway i tried to fix that and had no luck. What is the reason w... read more 07/02/2009 (5:40 am)
TSShapeConstructor Proper Use? 0 = 'root' 1 = 'run'... read more 07/01/2009 (2:05 pm)
Anyone merging in changes seeing any peformace hits from B2 to B3? Hey guys I appreciate your work at all, but I would like to please you not to move classical feature... read more 06/30/2009 (12:05 pm)
Anyone merging in changes seeing any peformace hits from B2 to B3? You mean we may not be able to achieve fog and glow effects in basic lighting? I think basic lightin... read more 06/30/2009 (11:36 am)
Collision polysoup, found 2 and fixed bugs Stephen, try to adjust your polys,that you have inner patch angles 0-120 degs. It is possible the ... read more 06/30/2009 (2:51 am)
footprints and footpuffs in beta 3?? help deepscratch, look for them in track view. If you decide to use a different way for footprints,you... read more 06/28/2009 (2:06 pm)
sequence question It is achieved using additional threads. You're not a Torque owner and i am not sure if i can discu... read more 06/28/2009 (8:28 am)
sequence question Yes,it is possible.... read more 06/28/2009 (8:14 am)
Skycube chaos It is possible that your images are not set up correctly. I always use an image editor like Photosh... read more 06/28/2009 (12:07 am)
Skycube chaos yahoo could not send my message,so: [url]http://rapidshare.com/files/249290901/document.pdf[/url]... read more 06/27/2009 (9:57 am)
Skycube chaos It is the MSDN cubemap scheme. If you can't find it i will send it to you. It is a good idea to ha... read more 06/27/2009 (9:06 am)
Simple Animation I've seen setThreadDir() to be very strange when it is combined with resources,which one control the... read more 06/24/2009 (2:05 pm)
Torque 3D beta 2 does not run You need DirectX March 2009 redist... read more 06/23/2009 (10:23 am)
Collision polysoup, found 2 and fixed bugs Good catch. That's been forgotten from TGEA porting. Anyway .. when setting an identity scale 00... read more 06/23/2009 (9:57 am)
wite to text file- TGEA It works. You have an error in your scripts. Also check: [url]http://tdn.garagegames.com/wiki/T... read more 06/22/2009 (2:23 am)
executef - Not working when using "namespace"? You can use executef with 'this' in your namespace. If you create a pointer to the namespace and pa... read more 06/21/2009 (12:14 pm)
wite to text file- TGEA FileObject ?... read more 06/21/2009 (12:08 pm)
Floors Collision detection is a very long theme. Some of the objects use their own mesh (Polysoup). Other... read more 06/19/2009 (12:22 pm)
GFXFence... what exactly is it? From MS docs: "The DirectX graphics kernel subsystem calls the display miniport driver's fun... read more 06/19/2009 (12:52 am)
How do I correct the weapons firing problems that T3D seems to have. 2. SourceIdTimeoutTicks (231ms) is the delay of projectile. It is used to prevent collision with th... read more 06/18/2009 (1:47 am)
Raycast question Then you can exclude the convex from the working list. convex.cpp updateWorkingList()... read more 06/17/2009 (8:17 am)
Collada collision detection Yes,it works. The polysoup also works with pentagons, hexagons...... It works with everything i've... read more 06/16/2009 (11:24 am)
Raycast question What kind of collision ? Static or dynamic ? Untill now only the poly-soup is acting against its... read more 06/15/2009 (12:16 pm)
TGE in dll And what is the point ? The only difference is the dll needs an entry. At compile time only the ch... read more 06/13/2009 (11:40 am)
Strongly Recommanded Modification to GG about GhostInfo.updateMask It is very fast to transmit/receive a 32 bit number instead of 32 objects. You can combine a few ma... read more 06/13/2009 (3:41 am)
What does amArmAnimation do? Actually you're right. [code] const char *lookName = StringTable->insert("look")... read more 06/12/2009 (7:00 am)
What does amArmAnimation do? Send mArmAnimation.thread to the console. If it is 0(NULL),try this at the beginning of setArmThrea... read more 06/12/2009 (1:30 am)
- It depends on the reason if you need a separate control object. If not - the base T3D camera is you... read more 06/11/2009 (12:06 pm)
Beta Documentation Feedback Documentation ?!? The best documentation is to open the code. :)... read more 06/11/2009 (11:15 am)
Synchronizing multiple StaticShape animations? shapeBase.cpp replace with: [code] F32 ShapeBase::getUpdatePriority(CameraScopeQuery *camInfo, U3... read more 06/11/2009 (3:20 am)
Synchronizing multiple StaticShape animations? It is the scoping. You need high priority. staticShape.h [code]F32 getUpdatePriority(CameraSc... read more 06/11/2009 (2:12 am)
Terrain-Foot Contact for Character Animations in T3D If we wish to create four-legged characters, we can use just a vehicle. However the collision is th... read more 06/09/2009 (1:09 pm)
Terrain-Foot Contact for Character Animations in T3D The presentation is very edifying. There is no easy solution for this feature. We need two additio... read more 06/09/2009 (12:42 pm)
Some questions... getClassName() ? [url]http://www.garagegames.com/community/forums/viewthread/69964[/url]... read more 06/09/2009 (12:51 am)
Strange Polycount Issue, Showtools VS Torque What about the textures ? Each texture correspond to a vertex buffer. If you use multi sub object ... read more 06/09/2009 (12:41 am)
How to add project specific source code? Instead of pointing additional include,just copy your files in T3D dir and add them into the project... read more 06/08/2009 (4:05 am)
How does Torque know which footstep sounds to play? Use getTriggerState(N) , where N is the trigger counter. And use SFX->playOnce() to play the sou... read more 06/08/2009 (12:27 am)
How does Torque know which footstep sounds to play? Nicolai, i can't understand why do you suffer with this simple functionality. You can set the trig... read more 06/07/2009 (11:11 am)
Player Yaw & Pitch explicit You are out of sync,because you have wrong advancing. You advance according to time,which is wrong.... read more 06/07/2009 (3:39 am)
Player BoundingBox Settings The floating player on sloped surfaces is actually caused by the the axis aligned OrthoBoxConvex. I... read more 06/06/2009 (11:23 am)
Jerky camera rotation You got the answer already. As Ben said, using setTransform in script side skips the interpolation.... read more 06/06/2009 (4:59 am)
shaders possible on GUI textures? PostFX can shade a certain area (as Manoel said). We need to get the gui coords and setup them. Th... read more 06/05/2009 (1:20 pm)
Custom Shape Mod Resource: is the theory sound ? Actually the transform can handle a "hidden" scale. Each transform take care on 3 unit ve... read more 06/05/2009 (11:35 am)
How To Set Player Footstep In 3D Max Nicolai, i've set the triggers once and they worked just fine. I am using max R7.... read more 06/04/2009 (12:45 pm)
[Beta 2 Bug] Reflections section in Material Editor is not working Tobias, a few days ago i shared a shader, an example of environment cubic reflection. Search for a... read more 06/03/2009 (1:40 pm)
How to play animations properly If you don't want to create a condition or register an animation,you also can do it manually: [co... read more 06/03/2009 (6:29 am)