Game Development Community

Ivan Mandzhukov's Forum Posts

Thread Post Date Posted
material bugs my apologies about the glow. After I deleted the prefs it started working. So the only issues about... read more 08/16/2009 (4:46 am)
$backbuff A copy of the screenbuffer - useful for refraction effects You are right, you can render the backbuff,but you can not use the render target because of the ren... read more 08/15/2009 (2:25 pm)
$backbuff A copy of the screenbuffer - useful for refraction effects The post effect actually use a custom material with a setup-ed VS. I believe it is the same,there i... read more 08/15/2009 (2:13 pm)
$backbuff A copy of the screenbuffer - useful for refraction effects Actually the turbolence effect that i did in this thread : [url]http://www.garagegames.com/communit... read more 08/15/2009 (2:06 pm)
Custom Material Process I don't know if passing the position can hurt the pixel shader,but the shader do not supports the po... read more 08/11/2009 (12:55 pm)
Custom Material Process hmmm ok, i think you don't need the position (in Conn) in the pixel shader. in the shader data y... read more 08/11/2009 (12:35 pm)
Custom Material Process Joshua, each shader (pixel or vertex) needs an input and output semantics. [url]http://msdn.micr... read more 08/11/2009 (12:09 pm)
beta 5 compile problems I re-installed beta5 i now it compiled with no problems. I did not find what caused the errors....... read more 08/11/2009 (12:06 pm)
beta 5 compile problems Yes ,i understand this. It does not compile because of errors.... read more 08/11/2009 (6:38 am)
Custom Material Process You have forgotten part of the semantics in both pixel and vertex shaders.... read more 08/11/2009 (6:08 am)
".dump" crashes the game You should move to debug build to solve it.... read more 08/07/2009 (1:22 pm)
Walking PlayThread does not support a transition,so using it for the player/aiplayer is not desirable. ... read more 08/06/2009 (8:36 am)
PlayThread / SetActionThread strangeness Have you tried setActionThread with forceset=true ? Also use wait=true. If it does not play,it is ... read more 08/05/2009 (12:20 pm)
Simple Polysoup collision question If you are using 'usePolysoup',the LOS collision is not used. prepCollision() uses one of them,not ... read more 08/04/2009 (1:16 pm)
Torque 3D compatible with these old Matrox cards? Any ideas? T3D runs only in basic lightning with SM2.... read more 08/04/2009 (11:31 am)
Torque 3D compatible with these old Matrox cards? Any ideas? I believe it will not run,because T3D can not run on DX8 cards. What so say for DX6 with backwards ... read more 08/04/2009 (6:05 am)
Shadows and Polysoup... A designer's rant polysoup receives the player shadow... read more 08/04/2009 (12:12 am)
Bug Beta 1-5 Incorrect render of projectiles after transform I remember this. I believe it is not a bug,it is the way how projectile works.... read more 08/02/2009 (3:56 am)
Rotate player around X or Y axis replace [code]Parent::setRenderTransform(mat);[/code] with [code]setRenderTransform(mat);[/code... read more 08/02/2009 (12:21 am)
Rotate player around X or Y axis Manoel, rotating the box convex is very simple: just use convex.getboundingBox() with the rotated ... read more 07/30/2009 (12:21 pm)
Rotate player around X or Y axis The Bounding Box is axis aligned,because it uses an OrthoBoxConvex. You should use a BoxConvex. ... read more 07/30/2009 (12:08 pm)
How do I make a Player or AIPlayer still move even if it hits something? You can switch the collision with certain objects. I think you can use in Torquescript setCollision... read more 07/30/2009 (8:28 am)
How to play animations properly It is an old thread. Jay, setActionThread will work fine in all cases when the animations are inte... read more 07/30/2009 (8:13 am)
Rotate player around X or Y axis The error is that you use the parent setrendertransform. Just create your own render transform and ... read more 07/29/2009 (11:56 am)
Pivot points on models It sounds the same as attaching a mount point to a specified vertex in your modelling application an... read more 07/29/2009 (6:08 am)
3ds Max Exporting Frustration Matt, please, refer to the artist's documentation , ... read more 07/27/2009 (6:34 am)
3ds Max Exporting Frustration Matt, let me assure you that bringing level from your modeling application to T3D is very easy proce... read more 07/26/2009 (12:16 pm)
Torque 3D and Physics Kevin, it is wrong to compare 3D Gamestudio with T3D. T3D can be compared with C4 or Vision 3D,but... read more 07/26/2009 (12:04 pm)
Need MAX2DIF Dev guy, you would better listen to Logan if you want to get your structure/level into T3D, but if ... read more 07/26/2009 (7:49 am)
3ds Max Exporting Frustration Matt, if the only thing you are trying to export is just a level , why don't you use the collada ex... read more 07/26/2009 (7:43 am)
What is the best learning process for making a character? For modeling, texturing and rigging you could practise and do some tutorials. There are many of the... read more 07/26/2009 (7:37 am)
Setting Up Controls A Moving Box. As an example you can take a look at the player conform resource. It uses the same idea for smooth ... read more 07/24/2009 (12:04 pm)
Setting Up Controls A Moving Box. No,i am talking about a simple linear interpolation between two positions.... read more 07/24/2009 (11:59 am)
Setting Up Controls A Moving Box. The point3F class already has an interpolation interface. [code] Point3F player_pos = getPositio... read more 07/24/2009 (11:56 am)
Setting Up Controls A Moving Box. Setting the position in TorqueScript will skip the interpolation of the position (and rotation). An... read more 07/24/2009 (11:48 am)
Projectile spawning trouble Steve, you've got a beer. I actually up the PacketSize today,but the problem was PacketRateToClient... read more 07/23/2009 (12:56 pm)
[Beta 4]Billboards show up as "no material" no, you misunderstood me. I just wanted to say that any object (no matter if it is just a plane or c... read more 07/23/2009 (12:15 pm)
[Beta 4]Billboards show up as "no material" and remember. Putting "BB::" in front of the mesh names makes it a billboard. So first exp... read more 07/22/2009 (8:20 am)
[Beta 4]Billboards show up as "no material" That's strange,because i have no problems with billboards in T3D. You definitely miss something.... read more 07/21/2009 (6:40 am)
[Beta 4]Billboards show up as "no material" Mike , have you checked out if the so setup folder with model, textures and material.cs works in oth... read more 07/21/2009 (12:50 am)
gideon's normal map Manoel, you can use the pipe of 'DirectX Texture tool' (in DirectX SDK utilities) to handle the alp... read more 07/14/2009 (11:37 am)
Flat shading You mean to create an additional vertices (detach the surface), without sharing them between faces ... read more 07/12/2009 (12:36 pm)
Flat shading Yes,that was the idea. I take each face normal and compute the diffuse light of each face. But i... read more 07/12/2009 (11:56 am)
need help with a custom material WOW! The cube environment mapping is exposed to the material system !!! James, i did'n know that. ... read more 07/09/2009 (11:23 pm)
need help with a custom material [code] singleton CubemapData( DefaultSkyCubemap ) { cubeFace[0] = "./art/skies/cubemap/sk... read more 07/09/2009 (2:03 pm)
need help with a custom material if you can not handle with it,i can write the shader tomorrow the cubic reflection is something eas... read more 07/09/2009 (1:05 pm)
need help with a custom material you need to correct the hlsl files look into the VS entry what is expected to pass. you need a tex... read more 07/09/2009 (12:50 pm)
need help with a custom material what about : texture[0] = "$cubemap"; .. and delete the rest. then look up into the... read more 07/09/2009 (12:15 pm)
Failed to find d3dx8dll.dll error I've tested T3D on an old P4 + Ati R360(sm2.0),DirectX 9 installed and it works only in basic lightn... read more 07/09/2009 (4:28 am)
Failed to find d3dx8dll.dll error you can find it into the dll collection: [url]http://www.dll-files.com[/url] DirectX 8.0 : SM 1.... read more 07/09/2009 (4:12 am)