Ivan Mandzhukov's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| material bugs | my apologies about the glow. After I deleted the prefs it started working. So the only issues about... read more | 08/16/2009 (4:46 am) |
| $backbuff A copy of the screenbuffer - useful for refraction effects | You are right, you can render the backbuff,but you can not use the render target because of the ren... read more | 08/15/2009 (2:25 pm) |
| $backbuff A copy of the screenbuffer - useful for refraction effects | The post effect actually use a custom material with a setup-ed VS. I believe it is the same,there i... read more | 08/15/2009 (2:13 pm) |
| $backbuff A copy of the screenbuffer - useful for refraction effects | Actually the turbolence effect that i did in this thread : [url]http://www.garagegames.com/communit... read more | 08/15/2009 (2:06 pm) |
| Custom Material Process | I don't know if passing the position can hurt the pixel shader,but the shader do not supports the po... read more | 08/11/2009 (12:55 pm) |
| Custom Material Process | hmmm ok, i think you don't need the position (in Conn) in the pixel shader. in the shader data y... read more | 08/11/2009 (12:35 pm) |
| Custom Material Process | Joshua, each shader (pixel or vertex) needs an input and output semantics. [url]http://msdn.micr... read more | 08/11/2009 (12:09 pm) |
| beta 5 compile problems | I re-installed beta5 i now it compiled with no problems. I did not find what caused the errors....... read more | 08/11/2009 (12:06 pm) |
| beta 5 compile problems | Yes ,i understand this. It does not compile because of errors.... read more | 08/11/2009 (6:38 am) |
| Custom Material Process | You have forgotten part of the semantics in both pixel and vertex shaders.... read more | 08/11/2009 (6:08 am) |
| ".dump" crashes the game | You should move to debug build to solve it.... read more | 08/07/2009 (1:22 pm) |
| Walking | PlayThread does not support a transition,so using it for the player/aiplayer is not desirable. ... read more | 08/06/2009 (8:36 am) |
| PlayThread / SetActionThread strangeness | Have you tried setActionThread with forceset=true ? Also use wait=true. If it does not play,it is ... read more | 08/05/2009 (12:20 pm) |
| Simple Polysoup collision question | If you are using 'usePolysoup',the LOS collision is not used. prepCollision() uses one of them,not ... read more | 08/04/2009 (1:16 pm) |
| Torque 3D compatible with these old Matrox cards? Any ideas? | T3D runs only in basic lightning with SM2.... read more | 08/04/2009 (11:31 am) |
| Torque 3D compatible with these old Matrox cards? Any ideas? | I believe it will not run,because T3D can not run on DX8 cards. What so say for DX6 with backwards ... read more | 08/04/2009 (6:05 am) |
| Shadows and Polysoup... A designer's rant | polysoup receives the player shadow... read more | 08/04/2009 (12:12 am) |
| Bug Beta 1-5 Incorrect render of projectiles after transform | I remember this. I believe it is not a bug,it is the way how projectile works.... read more | 08/02/2009 (3:56 am) |
| Rotate player around X or Y axis | replace [code]Parent::setRenderTransform(mat);[/code] with [code]setRenderTransform(mat);[/code... read more | 08/02/2009 (12:21 am) |
| Rotate player around X or Y axis | Manoel, rotating the box convex is very simple: just use convex.getboundingBox() with the rotated ... read more | 07/30/2009 (12:21 pm) |
| Rotate player around X or Y axis | The Bounding Box is axis aligned,because it uses an OrthoBoxConvex. You should use a BoxConvex. ... read more | 07/30/2009 (12:08 pm) |
| How do I make a Player or AIPlayer still move even if it hits something? | You can switch the collision with certain objects. I think you can use in Torquescript setCollision... read more | 07/30/2009 (8:28 am) |
| How to play animations properly | It is an old thread. Jay, setActionThread will work fine in all cases when the animations are inte... read more | 07/30/2009 (8:13 am) |
| Rotate player around X or Y axis | The error is that you use the parent setrendertransform. Just create your own render transform and ... read more | 07/29/2009 (11:56 am) |
| Pivot points on models | It sounds the same as attaching a mount point to a specified vertex in your modelling application an... read more | 07/29/2009 (6:08 am) |
| 3ds Max Exporting Frustration | Matt, please, refer to the artist's documentation , ... read more | 07/27/2009 (6:34 am) |
| 3ds Max Exporting Frustration | Matt, let me assure you that bringing level from your modeling application to T3D is very easy proce... read more | 07/26/2009 (12:16 pm) |
| Torque 3D and Physics | Kevin, it is wrong to compare 3D Gamestudio with T3D. T3D can be compared with C4 or Vision 3D,but... read more | 07/26/2009 (12:04 pm) |
| Need MAX2DIF | Dev guy, you would better listen to Logan if you want to get your structure/level into T3D, but if ... read more | 07/26/2009 (7:49 am) |
| 3ds Max Exporting Frustration | Matt, if the only thing you are trying to export is just a level , why don't you use the collada ex... read more | 07/26/2009 (7:43 am) |
| What is the best learning process for making a character? | For modeling, texturing and rigging you could practise and do some tutorials. There are many of the... read more | 07/26/2009 (7:37 am) |
| Setting Up Controls A Moving Box. | As an example you can take a look at the player conform resource. It uses the same idea for smooth ... read more | 07/24/2009 (12:04 pm) |
| Setting Up Controls A Moving Box. | No,i am talking about a simple linear interpolation between two positions.... read more | 07/24/2009 (11:59 am) |
| Setting Up Controls A Moving Box. | The point3F class already has an interpolation interface. [code] Point3F player_pos = getPositio... read more | 07/24/2009 (11:56 am) |
| Setting Up Controls A Moving Box. | Setting the position in TorqueScript will skip the interpolation of the position (and rotation). An... read more | 07/24/2009 (11:48 am) |
| Projectile spawning trouble | Steve, you've got a beer. I actually up the PacketSize today,but the problem was PacketRateToClient... read more | 07/23/2009 (12:56 pm) |
| [Beta 4]Billboards show up as "no material" | no, you misunderstood me. I just wanted to say that any object (no matter if it is just a plane or c... read more | 07/23/2009 (12:15 pm) |
| [Beta 4]Billboards show up as "no material" | and remember. Putting "BB::" in front of the mesh names makes it a billboard. So first exp... read more | 07/22/2009 (8:20 am) |
| [Beta 4]Billboards show up as "no material" | That's strange,because i have no problems with billboards in T3D. You definitely miss something.... read more | 07/21/2009 (6:40 am) |
| [Beta 4]Billboards show up as "no material" | Mike , have you checked out if the so setup folder with model, textures and material.cs works in oth... read more | 07/21/2009 (12:50 am) |
| gideon's normal map | Manoel, you can use the pipe of 'DirectX Texture tool' (in DirectX SDK utilities) to handle the alp... read more | 07/14/2009 (11:37 am) |
| Flat shading | You mean to create an additional vertices (detach the surface), without sharing them between faces ... read more | 07/12/2009 (12:36 pm) |
| Flat shading | Yes,that was the idea. I take each face normal and compute the diffuse light of each face. But i... read more | 07/12/2009 (11:56 am) |
| need help with a custom material | WOW! The cube environment mapping is exposed to the material system !!! James, i did'n know that. ... read more | 07/09/2009 (11:23 pm) |
| need help with a custom material | [code] singleton CubemapData( DefaultSkyCubemap ) { cubeFace[0] = "./art/skies/cubemap/sk... read more | 07/09/2009 (2:03 pm) |
| need help with a custom material | if you can not handle with it,i can write the shader tomorrow the cubic reflection is something eas... read more | 07/09/2009 (1:05 pm) |
| need help with a custom material | you need to correct the hlsl files look into the VS entry what is expected to pass. you need a tex... read more | 07/09/2009 (12:50 pm) |
| need help with a custom material | what about : texture[0] = "$cubemap"; .. and delete the rest. then look up into the... read more | 07/09/2009 (12:15 pm) |
| Failed to find d3dx8dll.dll error | I've tested T3D on an old P4 + Ati R360(sm2.0),DirectX 9 installed and it works only in basic lightn... read more | 07/09/2009 (4:28 am) |
| Failed to find d3dx8dll.dll error | you can find it into the dll collection: [url]http://www.dll-files.com[/url] DirectX 8.0 : SM 1.... read more | 07/09/2009 (4:12 am) |