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Ivan Mandzhukov's Forum Posts

Thread Post Date Posted
Crash when using scale animations I just wanted to tell that I started remaking all my art assets with the DTS exporter. Collada with ... read more 11/09/2009 (1:24 pm)
Run Animation the run animation is handled with setactionthread() in pickactionanimation() in relation to player's... read more 11/09/2009 (6:04 am)
Crash when using scale animations hi, Chris, I tried this fix out but it didn't fix the crash issue. I agree this has nothing to... read more 11/09/2009 (5:49 am)
Bug 1.0.1+ BETA 2 Mounted ParticleEmitterNode issue - LOGGED @elvince use the [code] tag... read more 11/08/2009 (2:57 pm)
Crash when using scale animations I have just found the problem. I made some tests and realized that the problem is complex and very s... read more 11/08/2009 (2:50 pm)
TSShapeConstructor not working for .cached.DTS @J.C.Smith Thanks for the answer. Actually i solved this earlier today: baseShape = "art... read more 11/08/2009 (2:04 pm)
Crouch does not affect collision? If it does not work,then it's a bug. Actually i tested this fragment a few days ago and it works. ... read more 11/07/2009 (1:37 pm)
Crouch does not affect collision? It should work. At the bottom of updateMove() is called setPose() If we check ahead,we'll see: ... read more 11/07/2009 (1:19 pm)
Crouch does not affect collision? When crouching your box will be set again. Use crouchBoxSize in your player's datablock. ... read more 11/07/2009 (9:39 am)
How to zone a non-cube area. I'll be very happy if we have occluders in the new release. It will be far more useful instead of z... read more 11/06/2009 (2:57 pm)
[Bug 1.0.1] setCloaked not working + Basic Lighting shadow issue with faded object - fix included I think it is due to BasicSceneObjectLightingPlugin. It is searching for mShadow->shouldRender( ... read more 11/05/2009 (3:32 pm)
[Bug 1.0.1] setCloaked not working + Basic Lighting shadow issue with faded object - fix included [RESOLVED] It was a very simple bug into the shadow projector. [code] bool ProjectedShadow::s... read more 11/05/2009 (12:04 pm)
[Bug 1.0.1] setCloaked not working + Basic Lighting shadow issue with faded object - fix included Anyone ? This decal should not be rendered.... read more 11/04/2009 (4:38 pm)
[BUG 1.0] Gui Editor gui selection .... read more 11/04/2009 (7:02 am)
Ghost update packets: guaranteed delivery or not? Ghost updates should be guaranteed. If a packet is dropped (on some reason),it will be resend again... read more 11/03/2009 (2:39 pm)
[Bug 1.0.1] setCloaked not working + Basic Lighting shadow issue with faded object - fix included If you want to fade something, take care that you have translucency enabled in your material. You c... read more 11/03/2009 (7:24 am)
Anyone else use Deled? I guess you are right. I've been using 3ds max for 10 years and cannot imagine moving to another mod... read more 11/03/2009 (5:18 am)
[Bug 1.0.1] setCloaked not working + Basic Lighting shadow issue with faded object - fix included Steve, it is the same. setCloaked() stops the rendering from shapeBase::_prepRenderImage() setAl... read more 11/02/2009 (4:30 pm)
Anyone else use Deled? Deled is not bad at all but navigation is very difficult. The only purpose of this application would... read more 11/02/2009 (4:17 pm)
[Bug 1.0.1] setCloaked not working + Basic Lighting shadow issue with faded object - fix included shapeBase.cpp , (line 2446) At the end of _prepRenderImage(),locate this: [code] if ( mShapeI... read more 11/02/2009 (4:12 pm)
bilboard export COLLADA problem Thanks for the fast response,Chris!... read more 11/02/2009 (12:45 pm)
ContainerRayCast : ItemObjectType dts requirement to be selectable When you spawn your items,put them into a trigger or place only a collision (without a render mesh).... read more 11/01/2009 (12:11 pm)
ContainerRayCast : ItemObjectType dts requirement to be selectable I don't think it is a bug. The item collision is a lot different compared to player. Right now if ... read more 10/31/2009 (6:39 pm)
ContainerRayCast : ItemObjectType dts requirement to be selectable Providing a collision box for the item is wrong. It already has a collision box, runtime created (f... read more 10/31/2009 (5:09 pm)
ContainerRayCast : ItemObjectType dts requirement to be selectable Item's collision is based on dynamic AABB collision (like the player). So ray casting should work,u... read more 10/31/2009 (4:28 pm)
bilboard export COLLADA problem By the way I read in the documentation about the supported COLLADA animations. I found there in the ... read more 10/31/2009 (8:33 am)
bilboard export COLLADA problem yes, that definitely did the job! :) Thank you very much, Chris!... read more 10/31/2009 (6:25 am)
Billboards and Collada exports? So how did you setup the billboards? Did you export them via COLLADA?... read more 10/30/2009 (12:29 pm)
Billboards and Collada exports? Russell, thanks for that information , but even doing that I couldn't manage to get the bilboard wo... read more 10/29/2009 (4:28 pm)
Billboards and Collada exports? I am having problems with COLLADA bilboards too. I add a prefix "BB::" to my shape and exp... read more 10/29/2009 (1:46 pm)
Windows7 crash of death Steve, try some benchmarks,for example test the memory (Memtest),test the gpu.... read more 10/28/2009 (4:01 pm)
Clearing a deleteNotify setting the pointer to NULL does not delete the pointer, it means *ptr is 0 pointer itself can sti... read more 10/28/2009 (1:02 pm)
About Motion Blur in T3D 1.0.1 I am fairly sure that motion blur can be easily achieved within a postFX shader.... read more 10/28/2009 (11:21 am)
[T3D BUG]Wrong decal geometry [EDIT:RESOLVED] I found the error in the transformation. I will not write the solution,because t... read more 10/28/2009 (11:11 am)
AIPlayer and collision with DTS shapes Check the datablocks of Player/AIPlayer for differences. Your AI sinks due to a small box and can n... read more 10/27/2009 (2:42 am)
Death animation crash In fact I am always in Basic Lighting. Yes, the projectiles have particle emitters. They are simple... read more 10/26/2009 (5:47 pm)
Death animation crash thanks for your answer Steve, actually the crash happens due to other things. I managed to kill the... read more 10/26/2009 (4:34 pm)
Death animation crash guys i run into this problem earlier today. In fact I have all needed nodes like "ski0" an... read more 10/26/2009 (1:37 pm)
Irregular shadow split (point light) These days i played a lot with the shadows, i have to say shadow stuff is really bugged. Getting 2-... read more 10/26/2009 (5:51 am)
T3D Player Animations It is possible TSShapeConstructor's sequence list is messed up. Some of the animation names are har... read more 10/25/2009 (9:11 am)
[T3D BUG]Wrong decal geometry It is solver for the steps,it aligns the feet with the ground. Some sort of IK solver. This bug ... read more 10/24/2009 (4:06 pm)
[T3D BUG]Wrong decal geometry Anyone ? DecalManager clips well. I think there is something wrong with mWorldToLight transform. ... read more 10/24/2009 (2:33 pm)
Screen goes black, Vid card fan runs beyond hyper speed, + @eb do you see visual artefacts ? flickering random pixels are due to overheating the video memory... read more 10/24/2009 (2:19 pm)
Zoning an outdoor area. It can be solved using portals. Look at this thread here: [url]http://www.garagegames.com/communit... read more 10/23/2009 (5:21 pm)
Scripting - Interrupt/Stop/Cancel a Function with Another Function? Well,the code becomes: [code] F32 temp = (Con::getBoolVariable("$Zoomon",0)==true) ? 0.5... read more 10/22/2009 (4:18 pm)
Glow bug Glow is not the only thing that breaks. Changing resolution multiple times (runtime) is confusing t... read more 10/22/2009 (7:01 am)
[T3D 1.0 bug]Wrong decal geometry (Basic Lightning) Anyone ? Shadow doesn't take in account render transform operations. Sometimes it can dissapear ... read more 10/21/2009 (2:43 pm)
Animated particle bitmaps! There is nothing special here. The link above describes how to make the ParticleData to use a piece... read more 10/21/2009 (9:53 am)
[RESOLVED] BL Shadow render fix I tested this on 3 PCs and i didn't get any slowdowns so far. buildRenderedPolyList pulls a ready c... read more 10/20/2009 (12:17 pm)
Animated particle bitmaps! In fact the effect that the above link supplies is not the one I want to achieve. The effect that th... read more 10/20/2009 (11:02 am)