Game Development Community

Ivan Mandzhukov's Forum Posts

Thread Post Date Posted
Find bones! How do you create the object ? From world editor or in script ?... read more 11/30/2009 (11:21 am)
RESOLVED [ancient issue] stateRecoil is always last recoil anim listed The only place where the sequence is set is onNewDataBlock(). It sets the last sequence - HeavyReco... read more 11/28/2009 (5:46 pm)
RESOLVED [ancient issue] stateRecoil is always last recoil anim listed The reason for this is really simple : [code] // Recoil thread. The server player does not pl... read more 11/28/2009 (3:38 am)
Find bones! mat is your new transform to set. If you want to set only a position (100,100,100) for example..:... read more 11/27/2009 (8:10 am)
Find bones! you can change the position using this: [code]if(bool(mDataBlock->mShape)) setTransform(mat)[/co... read more 11/27/2009 (7:57 am)
Find bones! I used a simple class (StaticShape),i placed this code there. I create the shape from the editor. ... read more 11/27/2009 (7:48 am)
Find bones! This code: [code] const char* dtsFilename = "door.dts"; Resource<TSShape> shape... read more 11/27/2009 (7:33 am)
Find bones! This is really strange,but there is something wrong here. I create a shape with animated node "... read more 11/27/2009 (7:15 am)
Update Server Transform Entirely client side solution will render them normally,but will not update the collision informatio... read more 11/26/2009 (4:00 am)
Update Server Transform This is what i was trying to prevent. In theory the client is out of sync with the server by defaul... read more 11/25/2009 (5:53 pm)
[Bug 1.0.1] multiple projectile near to player Crash It is the same decal rendering problem from here: [url]http://www.garagegames.com/community/forums/... read more 11/25/2009 (4:08 am)
Creating a new rigid shape I suggest to edit the files and change 'shapeFile' on a hand.... read more 11/25/2009 (3:58 am)
Find bones! I also think that in tsShapeInstance, the bones are represented like nodes in object space. So you ... read more 11/24/2009 (2:40 pm)
Find bones! I have not tested this,but it looks like the bone transforms are stored in a vector called "sBo... read more 11/24/2009 (11:43 am)
forest editor and the new bullet implementation I just saw the Bullet files, Bullet in T3D - this is really great! This is like a christmas box :)... read more 11/23/2009 (5:16 am)
values in ProcessTick not consistent @Rapid fire Did you solve this ? I found a similar problem in the scripts: I create e new bla... read more 11/21/2009 (1:48 pm)
values in ProcessTick not consistent oooops,it could be the AI now try this in the player's processtick: [code]Con::printf("clas... read more 11/20/2009 (5:57 pm)
values in ProcessTick not consistent You should check your scripts where you spawn the player. spawn.cs , game.cs , ... Of course y... read more 11/20/2009 (5:37 pm)
values in ProcessTick not consistent Go to player's processtick and use printf to print the id. [code]Con::printf("id %d",ge... read more 11/20/2009 (5:07 pm)
Material bug in Advanced Lightning same bug in 1.1 alpha... read more 11/20/2009 (12:10 pm)
Torque 3D 1.0.1 Bug: TSShapeConstructor sequence load bug & fix - RESOLVED It works now,thanks! The forum sometimes behaves wrong,i've seen not only dissapearing chars,but wh... read more 11/19/2009 (1:04 pm)
Torque 3D 1.0.1 Bug: TSShapeConstructor sequence load bug & fix - RESOLVED Ok,now T3D crashed at start with this fix. strrchr gets the last ' ', strchr gets the first ' '. S... read more 11/19/2009 (12:54 pm)
Torque 3D 1.0.1 Bug: TSShapeConstructor sequence load bug & fix - RESOLVED thanks Konrad.... read more 11/19/2009 (12:19 pm)
Path Shape for TGEA 1.8.2 Having some problems... Ok,found it. in the header file we should use a lower value for NodeWindow: [code]NodeWindow = 2... read more 11/19/2009 (12:11 pm)
Path Shape for TGEA 1.8.2 Having some problems... hi everyone, today i reproduced the bug. It turned out to be a stock bug in Torque at all. I used... read more 11/19/2009 (10:58 am)
Recomended poly count for T3D Poly count is not the most important thing. If you use null lods(1 vertex),occluders,zones,visible ... read more 11/18/2009 (4:44 pm)
Path Shape for TGEA 1.8.2 Having some problems... I have never tested this code with so many markers. I saw your script,you are a creating the marker... read more 11/18/2009 (10:35 am)
Path Shape for TGEA 1.8.2 Having some problems... hmmm,may be it's a scoping issue. Sergio,try to insert that method (just for a test): [code] F3... read more 11/17/2009 (3:38 pm)
Path Shape for TGEA 1.8.2 Having some problems... hi Sergio, actually i was the person that did the pathshape port for TGEA. I think you are losing ... read more 11/17/2009 (2:43 pm)
Hard crash in GFXD3D9VertexBuffer - LOGGED This is number 1 issue to everyone. May be the others haven't started assembling a game yet and that... read more 11/17/2009 (1:13 pm)
Billboard, LOD and Collada hey , guys, it would be better if you provide some screenshots to see what is happening. Also don't ... read more 11/15/2009 (12:37 pm)
What is the use of dustEmitter in Player cpp? OK,no problem here. I saw the dust emitter intregrated into the vehicles,the same implementation wi... read more 11/14/2009 (10:49 am)
What is the use of dustEmitter in Player cpp? @deepscratch [url]http://www.garagegames.com/community/forums/viewthread/102261[/url] Are you su... read more 11/14/2009 (8:50 am)
What is the use of dustEmitter in Player cpp? dustEmiter is not used to emit anything,it is left unimplemented. If you need its functionality,jus... read more 11/14/2009 (8:06 am)
land animation not working - LOGGED ok,i fixed landing. Firstly go to the method _handleCollision() Put all in comment except for ... read more 11/14/2009 (7:51 am)
Hard crash in GFXD3D9VertexBuffer - LOGGED This bug can be reproduces very easily in any of the example scenes in the T3D stock version. Just p... read more 11/14/2009 (4:38 am)
Hard crash in GFXD3D9VertexBuffer - LOGGED yes, this bug is present in T3D 1.0.1 too.... read more 11/13/2009 (3:05 pm)
Hard crash in GFXD3D9VertexBuffer - LOGGED Thanks, Joshua, removing the shadow was a really good suggestion and now i have no rendering probl... read more 11/13/2009 (2:01 pm)
Hard crash in GFXD3D9VertexBuffer - LOGGED I have found that this crash happens only in Basic Lighting. In Advanced lighting there is no proble... read more 11/13/2009 (1:08 pm)
Hard crash in GFXD3D9VertexBuffer - LOGGED One more thing to point out: The problem is when we have many items close each other and the play... read more 11/13/2009 (8:55 am)
Bug 1.0.1+ BETA 2 Mounted ParticleEmitterNode issue - LOGGED You should register this object in advancetime(). It is good to take a look at the TGEA documentati... read more 11/12/2009 (4:16 am)
Bug 1.0.1+ BETA 2 Mounted ParticleEmitterNode issue - LOGGED Registering the object in Torquescript is automatically. In c++ you should use your_emiter_pointer-... read more 11/11/2009 (3:29 pm)
Bug 1.0.1+ BETA 2 Mounted ParticleEmitterNode issue - LOGGED @elvince ProcessTick is wrong to be used,because it is called on both client and server,thus we wil... read more 11/11/2009 (11:49 am)
Crash when using scale animations Chris,you're the man! Collada animations now play without issues.... read more 11/11/2009 (4:06 am)
Bug 1.0.1+ BETA 2 Mounted ParticleEmitterNode issue - LOGGED Jessel i right, particle emiters are never intended to be networked. To create a movable emiters,it... read more 11/10/2009 (3:08 pm)
Crash when using scale animations Chris, i can not reproduse the bug with another shape.It just works. I can not understand why the ... read more 11/10/2009 (1:46 pm)
Best Place for SetArmThread If used a global variable for the player (for example $thePlayer),then: [code]$thePlayer.setarmthre... read more 11/10/2009 (7:17 am)
[RESOLVED] Minor Issue - Corpse No Fade Out @Steve I think this is the same problem: [url]http://www.garagegames.com/community/forums/viewthre... read more 11/10/2009 (2:35 am)
Crash when using scale animations I cannot share my player DTS for testing. I hope you understand that. I can't tell where the proble... read more 11/09/2009 (1:57 pm)
Crash when using scale animations In fact I spend this morning making a DTS file that would reproduce the bug because I don't want to ... read more 11/09/2009 (1:52 pm)