Elliott Kelley's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Variable Scale Selectron? | Haha. I guess I just searched the wrong keywords. Interestingly, I too am intending to use it on f... read more | 07/13/2009 (8:45 am) |
| Mount problems in ShowTool | Yeah, i had the same problem in the beginning. I just couldn't figure out why my mount nodes weren'... read more | 06/28/2009 (11:39 pm) |
| How do I rotate a node about the y normal? | Excellent! I didn't think of that. That works well, thank you.... read more | 12/24/2008 (2:50 pm) |
| First collision mesh not working | There is an extremely easy fix. All i have to do is name the first collision mesh empty "Collision-... read more | 12/21/2008 (5:40 pm) |
| A single missing polygon | Oh, ok. thank you very much!... read more | 10/19/2008 (7:11 pm) |
| A single missing polygon | Hmm. If i turn on double-sidedness, it's still invisible from both sides. Aslo, flipping the norma... read more | 10/17/2008 (10:45 pm) |
| Weapon Mount Nodes Oriented Incorrectly | Ok. so it's likely that TGE will work correctly? i'll try that soon then.... read more | 07/24/2008 (7:28 pm) |
| Weapon Mount Nodes Oriented Incorrectly | I'm sorry, i was wrong about the exp-catch-root node being out of place (i think). nothing i have r... read more | 07/23/2008 (8:28 pm) |
| Weapon Mount Nodes Oriented Incorrectly | I've only used TorqueShowToolPro for mounting so far, i have not tried in-game. currently, the ex... read more | 07/23/2008 (7:47 pm) |
| Weapon Mount Nodes Oriented Incorrectly | Wait. nope, that didn't work. upon further inspection, it seems like the problem is caused by th... read more | 07/22/2008 (9:19 pm) |
| Weapon Mount Nodes Oriented Incorrectly | Awesome! thank you very much!... read more | 07/20/2008 (10:11 pm) |
| Weapon Mount Nodes Oriented Incorrectly | DTS Exporter 0.963 Blender 2.46 .blend file e-mailed.... read more | 07/16/2008 (4:49 pm) |