Game Development Community

Elliott Kelley's Forum Posts

Thread Post Date Posted
Variable Scale Selectron? Haha. I guess I just searched the wrong keywords. Interestingly, I too am intending to use it on f... read more 07/13/2009 (8:45 am)
Mount problems in ShowTool Yeah, i had the same problem in the beginning. I just couldn't figure out why my mount nodes weren'... read more 06/28/2009 (11:39 pm)
How do I rotate a node about the y normal? Excellent! I didn't think of that. That works well, thank you.... read more 12/24/2008 (2:50 pm)
First collision mesh not working There is an extremely easy fix. All i have to do is name the first collision mesh empty "Collision-... read more 12/21/2008 (5:40 pm)
A single missing polygon Oh, ok. thank you very much!... read more 10/19/2008 (7:11 pm)
A single missing polygon Hmm. If i turn on double-sidedness, it's still invisible from both sides. Aslo, flipping the norma... read more 10/17/2008 (10:45 pm)
Weapon Mount Nodes Oriented Incorrectly Ok. so it's likely that TGE will work correctly? i'll try that soon then.... read more 07/24/2008 (7:28 pm)
Weapon Mount Nodes Oriented Incorrectly I'm sorry, i was wrong about the exp-catch-root node being out of place (i think). nothing i have r... read more 07/23/2008 (8:28 pm)
Weapon Mount Nodes Oriented Incorrectly I've only used TorqueShowToolPro for mounting so far, i have not tried in-game. currently, the ex... read more 07/23/2008 (7:47 pm)
Weapon Mount Nodes Oriented Incorrectly Wait. nope, that didn't work. upon further inspection, it seems like the problem is caused by th... read more 07/22/2008 (9:19 pm)
Weapon Mount Nodes Oriented Incorrectly Awesome! thank you very much!... read more 07/20/2008 (10:11 pm)
Weapon Mount Nodes Oriented Incorrectly DTS Exporter 0.963 Blender 2.46 .blend file e-mailed.... read more 07/16/2008 (4:49 pm)