Heath Rezabek's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Torque Showtool and OS X Tiger | Updates on this? i have been contemplating buying this tool, but the Demo does not work [as reporte... read more | 06/05/2005 (11:37 pm) |
| XCode 2.0 Steps to compile | How difficult is it, taking the other approach, to get Torque to instead use the Tiger-shipped OpenA... read more | 05/13/2005 (6:27 am) |
| XCode 2.0 Steps to compile | For the record, the WarZone demo [which ROCKS, and also plays nicely in Widescreen format 1280x800],... read more | 05/12/2005 (9:12 pm) |
| Windows Programmer migrating to MAC | I am not a hardcore coder myself, but i'd recommend looking for leads in the extensive O'Reilly libr... read more | 05/10/2005 (10:13 pm) |
| An Open Challenge: Area-Specific Terrain Detail Implementation | An update on this long-term challenge: i have not done much more than this, but have become as convi... read more | 04/13/2005 (8:19 am) |
| An Open Challenge: Area-Specific Terrain Detail Implementation | [Ed - short note - as for network overhead, if each player *has* a local copy of the map being playe... read more | 03/24/2005 (10:19 pm) |
| An Open Challenge: Area-Specific Terrain Detail Implementation | Eli / Kanen [you shld drop back by the Myff neighborhood! :) ] -- thanks for the reply. terrain m... read more | 03/24/2005 (10:15 pm) |
| An Open Challenge: Area-Specific Terrain Detail Implementation | Brett - thanks for the reply. i also saw the example of the target image drawn onto the terrain, bu... read more | 03/24/2005 (10:05 pm) |
| An Open Challenge: Area-Specific Terrain Detail Implementation | Me too. :) i am beginning to despair, though. i feared i was speaking an alien language. but, i ... read more | 03/24/2005 (3:40 pm) |
| An Open Challenge: Area-Specific Terrain Detail Implementation | The Prize: no takers, eh..? :) very well; sweetening the pot; the person who comes up with a so... read more | 03/21/2005 (1:48 pm) |
| An Open Challenge: Area-Specific Terrain Detail Implementation | [i sent a note to Ben Garney inviting him to check out this thread, but then checked his .plan and r... read more | 03/20/2005 (7:39 pm) |
| An Open Challenge: Area-Specific Terrain Detail Implementation | 2. Imaginary Implementation of The Solution in TSE Terrain we know from Ben Garney's message of M... read more | 03/20/2005 (7:23 pm) |
| An Open Challenge: Area-Specific Terrain Detail Implementation | Finally, before closing the door for on the M3 examples, here is a shot from the M3 maptool [Ballist... read more | 03/20/2005 (7:22 pm) |
| An Open Challenge: Area-Specific Terrain Detail Implementation | 1. Myth III's Solution to The Problem when Take 2 assembled a team [only to fire them and abandon... read more | 03/20/2005 (7:22 pm) |
| Terrain texture questions | Don; thanks for your comments. if you take at my posting just now some pages down ;) in the TSE T... read more | 03/20/2005 (4:56 pm) |
| Terrain texture questions | Ok, i've given this a try, in a quick and dirty way, taking copious screenshots. i've ended up more... read more | 03/17/2005 (9:32 pm) |
| Terrain texture questions | I came late to this discussion, but this topic is of intense interest to me as well. hopefully, som... read more | 03/17/2005 (7:01 pm) |
| Publishing 3rd party Content Packs? | Understood; but it's good to at least know the path exists. a thought: a 3rd party Content Pack t... read more | 03/15/2005 (5:16 pm) |
| Hello and question: creating levels w/o QuArK? | Hm, heh, he makes good points. :) me, i just want to edit gameable architecture.... read more | 02/22/2005 (10:17 pm) |
| Hello and question: creating levels w/o QuArK? | I'm not keen to use Quiver, or slow-booty non-developing Java apps. i recommend, all in all, gettin... read more | 02/22/2005 (10:15 pm) |
| Hello and question: creating levels w/o QuArK? | Ditto. i have VPC on the side for mucking about with QuArK, but if there were a way for this to be ... read more | 02/16/2005 (12:06 pm) |
| Hello and question: creating levels w/o QuArK? | Nice to see this thread still alive. it might be worth poking around or asking around on the QuArK ... read more | 02/15/2005 (10:22 pm) |
| IEmulator [QuArK et al on the cheap] | After doing all the math, i did indeed end up just buying VPC. now i can finally use QuArK. *sigh*... read more | 01/04/2005 (1:31 pm) |
| Mac users: how to look up / down? | What about the Shift key or some other instead? i don't know the ins and outs of course. it just s... read more | 12/14/2004 (6:51 pm) |
| Mac users: how to look up / down? | Alright; i did go ahead and edit this file, although it looked as though it reflected changes i had ... read more | 12/12/2004 (5:28 pm) |
| IEmulator [QuArK et al on the cheap] | Hm, realized that of course i need a copy of WinWhatever of my own to run on it, which i don't have... read more | 12/11/2004 (5:54 pm) |
| Question: building a text entry 'library' in-game | Oh yes; for starters, let's assume this is in the standard shipping FPS prototype.... read more | 12/11/2004 (2:04 pm) |
| TSE Scene/Terrain Questions | You know, you could always count on subtle and well-done sounds and disturbingly textured objects an... read more | 12/11/2004 (1:37 pm) |
| TSE Scene/Terrain Questions | Although i have not yet seen D3 live, i expect that with the TSE in place the Lighting Pack will be ... read more | 12/10/2004 (8:08 pm) |
| Mac users: how to look up / down? | I went ahead and took another look, and w/s do not move the camera; i had already re-bound them [thr... read more | 12/09/2004 (4:48 pm) |
| TSE Scene/Terrain Questions | Brian; i myself have extreme interest in photorealism for texturing, so i will definitely be doing a... read more | 12/09/2004 (10:02 am) |
| Possible ZBrush support in/for the TSE? | Reference points as to ZBs functionality: http://pixologic.com/zbrush/media_links/movies.html ... read more | 12/07/2004 (9:44 pm) |
| OpenAL problems common? [not the compile error; no sound!] | I thought this was the case, but as i try it again, it turns out there's no sound there either. the... read more | 12/07/2004 (1:59 pm) |
| TSE Scene/Terrain Questions | If, that is, the D3 engine could accomodate the extra use of texturing on top of all that shader & n... read more | 12/06/2004 (4:38 pm) |
| TSE Scene/Terrain Questions | [a notable reference point at the moment is to read some of the reviews of HalfLife2 right now, espe... read more | 12/05/2004 (10:08 pm) |
| TSE Scene/Terrain Questions | Since this is definitely of interest to me, i'd love to see screenshots [from anywhere! not just TS... read more | 12/05/2004 (6:52 pm) |
| Customize the health-status-bar? | Related question, now that i've been able to do that: where in the code would the variable setting t... read more | 12/05/2004 (4:43 pm) |
| Writing Shaders - Tutorials for Artsts? | Adam; i just found this resource, which i am probably going to check into [being on the art side of ... read more | 12/05/2004 (4:42 pm) |
| Dec 4 2004 security update | Hi Edward. i too have installed the patch [today], but have not yet tried compiling Torque. i am a... read more | 12/05/2004 (4:35 pm) |
| Mac - retexturing leaves white blobs? | So; is this a known issue on the Mac, or must there be something wrong with my configuration? just ... read more | 12/05/2004 (2:44 pm) |
| Mac - can't look up / down? | So; is this a known issue on the Mac, or must there be something wrong with my configuration? just ... read more | 12/05/2004 (2:44 pm) |
| Flight game | A note to say that i'm keeping my eye on this as well, thanks to thoughts of a 'flying in dataspace'... read more | 12/03/2004 (7:06 pm) |
| Question on BraveTree Content Packs: Mac? | Joe, i do look fwd to multi-platform versions; thanks for the info. i will be waiting with baited b... read more | 12/03/2004 (3:45 pm) |
| RTS pack questions | It sure was [well, the Getting Started mail]. not sure how i missed it. thanks! i've posted a few... read more | 12/03/2004 (9:19 am) |
| RTS pack questions | In a future version, it'd be worth adding a link or note about those forums first thing in the ReadM... read more | 12/02/2004 (2:27 pm) |
| RTS pack questions | You mean public-to-Torque-owners? i'm not sure. i certainly see it now that i have bought it, but ... read more | 12/02/2004 (1:04 pm) |
| Another oddness: Mac: retexturing leaves white blobs? | Ok.. i will post these to the Bug Forum and try int he future to focus better... sorry about that.... read more | 12/01/2004 (3:33 pm) |
| Mac users: how to look up / down? | No dice. is it working for any Mac folks? if nothing else, my poking around may help debugging eff... read more | 12/01/2004 (3:26 pm) |
| OpenAL problems common? [not the compile error; no sound!] | I'm just looking for basic sound fx. when the demo is tried, sound fails at first but works when Op... read more | 12/01/2004 (3:24 pm) |
| Customize the health-status-bar? | Alright; found it! now. don't tell anyone cool that i'm about to ask this; i know it will sound ve... read more | 12/01/2004 (2:15 pm) |