Game Development Community

Heath Rezabek's Forum Posts

Thread Post Date Posted
Torque Showtool and OS X Tiger Updates on this? i have been contemplating buying this tool, but the Demo does not work [as reporte... read more 06/05/2005 (11:37 pm)
XCode 2.0 Steps to compile How difficult is it, taking the other approach, to get Torque to instead use the Tiger-shipped OpenA... read more 05/13/2005 (6:27 am)
XCode 2.0 Steps to compile For the record, the WarZone demo [which ROCKS, and also plays nicely in Widescreen format 1280x800],... read more 05/12/2005 (9:12 pm)
Windows Programmer migrating to MAC I am not a hardcore coder myself, but i'd recommend looking for leads in the extensive O'Reilly libr... read more 05/10/2005 (10:13 pm)
An Open Challenge: Area-Specific Terrain Detail Implementation An update on this long-term challenge: i have not done much more than this, but have become as convi... read more 04/13/2005 (8:19 am)
An Open Challenge: Area-Specific Terrain Detail Implementation [Ed - short note - as for network overhead, if each player *has* a local copy of the map being playe... read more 03/24/2005 (10:19 pm)
An Open Challenge: Area-Specific Terrain Detail Implementation Eli / Kanen [you shld drop back by the Myff neighborhood! :) ] -- thanks for the reply. terrain m... read more 03/24/2005 (10:15 pm)
An Open Challenge: Area-Specific Terrain Detail Implementation Brett - thanks for the reply. i also saw the example of the target image drawn onto the terrain, bu... read more 03/24/2005 (10:05 pm)
An Open Challenge: Area-Specific Terrain Detail Implementation Me too. :) i am beginning to despair, though. i feared i was speaking an alien language. but, i ... read more 03/24/2005 (3:40 pm)
An Open Challenge: Area-Specific Terrain Detail Implementation The Prize: no takers, eh..? :) very well; sweetening the pot; the person who comes up with a so... read more 03/21/2005 (1:48 pm)
An Open Challenge: Area-Specific Terrain Detail Implementation [i sent a note to Ben Garney inviting him to check out this thread, but then checked his .plan and r... read more 03/20/2005 (7:39 pm)
An Open Challenge: Area-Specific Terrain Detail Implementation 2. Imaginary Implementation of The Solution in TSE Terrain we know from Ben Garney's message of M... read more 03/20/2005 (7:23 pm)
An Open Challenge: Area-Specific Terrain Detail Implementation Finally, before closing the door for on the M3 examples, here is a shot from the M3 maptool [Ballist... read more 03/20/2005 (7:22 pm)
An Open Challenge: Area-Specific Terrain Detail Implementation 1. Myth III's Solution to The Problem when Take 2 assembled a team [only to fire them and abandon... read more 03/20/2005 (7:22 pm)
Terrain texture questions Don; thanks for your comments. if you take at my posting just now some pages down ;) in the TSE T... read more 03/20/2005 (4:56 pm)
Terrain texture questions Ok, i've given this a try, in a quick and dirty way, taking copious screenshots. i've ended up more... read more 03/17/2005 (9:32 pm)
Terrain texture questions I came late to this discussion, but this topic is of intense interest to me as well. hopefully, som... read more 03/17/2005 (7:01 pm)
Publishing 3rd party Content Packs? Understood; but it's good to at least know the path exists. a thought: a 3rd party Content Pack t... read more 03/15/2005 (5:16 pm)
Hello and question: creating levels w/o QuArK? Hm, heh, he makes good points. :) me, i just want to edit gameable architecture.... read more 02/22/2005 (10:17 pm)
Hello and question: creating levels w/o QuArK? I'm not keen to use Quiver, or slow-booty non-developing Java apps. i recommend, all in all, gettin... read more 02/22/2005 (10:15 pm)
Hello and question: creating levels w/o QuArK? Ditto. i have VPC on the side for mucking about with QuArK, but if there were a way for this to be ... read more 02/16/2005 (12:06 pm)
Hello and question: creating levels w/o QuArK? Nice to see this thread still alive. it might be worth poking around or asking around on the QuArK ... read more 02/15/2005 (10:22 pm)
IEmulator [QuArK et al on the cheap] After doing all the math, i did indeed end up just buying VPC. now i can finally use QuArK. *sigh*... read more 01/04/2005 (1:31 pm)
Mac users: how to look up / down? What about the Shift key or some other instead? i don't know the ins and outs of course. it just s... read more 12/14/2004 (6:51 pm)
Mac users: how to look up / down? Alright; i did go ahead and edit this file, although it looked as though it reflected changes i had ... read more 12/12/2004 (5:28 pm)
IEmulator [QuArK et al on the cheap] Hm, realized that of course i need a copy of WinWhatever of my own to run on it, which i don't have... read more 12/11/2004 (5:54 pm)
Question: building a text entry 'library' in-game Oh yes; for starters, let's assume this is in the standard shipping FPS prototype.... read more 12/11/2004 (2:04 pm)
TSE Scene/Terrain Questions You know, you could always count on subtle and well-done sounds and disturbingly textured objects an... read more 12/11/2004 (1:37 pm)
TSE Scene/Terrain Questions Although i have not yet seen D3 live, i expect that with the TSE in place the Lighting Pack will be ... read more 12/10/2004 (8:08 pm)
Mac users: how to look up / down? I went ahead and took another look, and w/s do not move the camera; i had already re-bound them [thr... read more 12/09/2004 (4:48 pm)
TSE Scene/Terrain Questions Brian; i myself have extreme interest in photorealism for texturing, so i will definitely be doing a... read more 12/09/2004 (10:02 am)
Possible ZBrush support in/for the TSE? Reference points as to ZBs functionality: http://pixologic.com/zbrush/media_links/movies.html ... read more 12/07/2004 (9:44 pm)
OpenAL problems common? [not the compile error; no sound!] I thought this was the case, but as i try it again, it turns out there's no sound there either. the... read more 12/07/2004 (1:59 pm)
TSE Scene/Terrain Questions If, that is, the D3 engine could accomodate the extra use of texturing on top of all that shader & n... read more 12/06/2004 (4:38 pm)
TSE Scene/Terrain Questions [a notable reference point at the moment is to read some of the reviews of HalfLife2 right now, espe... read more 12/05/2004 (10:08 pm)
TSE Scene/Terrain Questions Since this is definitely of interest to me, i'd love to see screenshots [from anywhere! not just TS... read more 12/05/2004 (6:52 pm)
Customize the health-status-bar? Related question, now that i've been able to do that: where in the code would the variable setting t... read more 12/05/2004 (4:43 pm)
Writing Shaders - Tutorials for Artsts? Adam; i just found this resource, which i am probably going to check into [being on the art side of ... read more 12/05/2004 (4:42 pm)
Dec 4 2004 security update Hi Edward. i too have installed the patch [today], but have not yet tried compiling Torque. i am a... read more 12/05/2004 (4:35 pm)
Mac - retexturing leaves white blobs? So; is this a known issue on the Mac, or must there be something wrong with my configuration? just ... read more 12/05/2004 (2:44 pm)
Mac - can't look up / down? So; is this a known issue on the Mac, or must there be something wrong with my configuration? just ... read more 12/05/2004 (2:44 pm)
Flight game A note to say that i'm keeping my eye on this as well, thanks to thoughts of a 'flying in dataspace'... read more 12/03/2004 (7:06 pm)
Question on BraveTree Content Packs: Mac? Joe, i do look fwd to multi-platform versions; thanks for the info. i will be waiting with baited b... read more 12/03/2004 (3:45 pm)
RTS pack questions It sure was [well, the Getting Started mail]. not sure how i missed it. thanks! i've posted a few... read more 12/03/2004 (9:19 am)
RTS pack questions In a future version, it'd be worth adding a link or note about those forums first thing in the ReadM... read more 12/02/2004 (2:27 pm)
RTS pack questions You mean public-to-Torque-owners? i'm not sure. i certainly see it now that i have bought it, but ... read more 12/02/2004 (1:04 pm)
Another oddness: Mac: retexturing leaves white blobs? Ok.. i will post these to the Bug Forum and try int he future to focus better... sorry about that.... read more 12/01/2004 (3:33 pm)
Mac users: how to look up / down? No dice. is it working for any Mac folks? if nothing else, my poking around may help debugging eff... read more 12/01/2004 (3:26 pm)
OpenAL problems common? [not the compile error; no sound!] I'm just looking for basic sound fx. when the demo is tried, sound fails at first but works when Op... read more 12/01/2004 (3:24 pm)
Customize the health-status-bar? Alright; found it! now. don't tell anyone cool that i'm about to ask this; i know it will sound ve... read more 12/01/2004 (2:15 pm)
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