Game Development Community

Mark Cecil's Forum Posts

Thread Post Date Posted
Adding collisions to your shapes. Any luck yet Todd?... read more 03/26/2002 (6:33 pm)
Memory Leaks, Bad Handles, Resources ... Just thought I would post a little bit of the code I used in my test's for Mike. #include "stdafx... read more 03/13/2002 (1:48 pm)
Memory Leaks, Bad Handles, Resources ... Heya Mike, I was goofing off with it too, right after my last post. But I was able to put it in a ... read more 03/11/2002 (4:31 pm)
Memory Leaks, Bad Handles, Resources ... To some degree. But his method does not catch resorce leaks, com pointer loss's with BSTR. But u... read more 03/08/2002 (2:33 pm)
Memory Leaks, Bad Handles, Resources ... Kind of what Robert suggests: Look here, I haven't tried this yet, but I believe it will work great... read more 03/07/2002 (3:08 pm)
Memory Leaks, Bad Handles, Resources ... Forgot to mention, look into suppressing errors, that you know are not real. It will help a lot!... read more 03/07/2002 (12:29 pm)
Memory Leaks, Bad Handles, Resources ... BoundsChecker is not perfect. I haven't tried to checkout our game & the torque engine with it ye... read more 03/06/2002 (2:54 pm)
Jeff is right. We suck creatively. Let's do something about it. Jeff, Good wine is not made on it's creation day. It must be aged. (But don't wait too long, or y... read more 03/02/2002 (1:53 pm)
Online Dictionary Yes Console doc tells you what things exist. But I would like something that tells what those thing... read more 02/14/2002 (3:31 pm)
New Component Blues Tim, some header files appear as external dependancies because they were not directly included in t... read more 02/06/2002 (11:55 am)
Blender and DTS Blender is a nice program. Look for a cheap application called, 3D exploration. It allows you ... read more 01/25/2002 (11:17 am)