Philip Loyer's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| New Game Crashes | Yup I found it. http://www.torquepowered.com/community/forums/viewthread/112223 Thanks for th... read more | 04/17/2010 (10:19 am) |
| Torque 3D Crashes when i try to do most things | I installed the runtime and the latest directx sdk I still seem to be having that problem, do i need... read more | 04/17/2010 (10:01 am) |
| Torque 3D Crashes when i try to do most things | Thanks for the assistance. Now I just have to wait for them to approve my registration =)... read more | 04/17/2010 (9:31 am) |
| New Game Crashes | Did you figure out what the issue was? I seem to be having it myself.... read more | 04/16/2010 (5:15 pm) |
| Getting Started Tutorial | So what I got from that is you write the game in TGB then just port it over to the iPhone?... read more | 04/12/2010 (1:07 pm) |
| Tutrial on How to Deploy to Xbox 360 with XNA 3.1 and Torque 3.1.0.1? | i got mine when it first came out i think it was around 200 or 250, i honestly cant remember... read more | 11/01/2009 (3:23 pm) |
| TorqueObject .MarkForDelete - Cannot mark object for delete | Well I am explicitly calling MarkForDelete on a object and it was created using the TorqueObjectData... read more | 03/22/2008 (12:15 pm) |
| Testing to see if a collision would occur if you moved a object | Thanks man, I really appreciate it =) Now I get to figure out this SceneQueryData thing lol Phil... read more | 03/20/2008 (11:23 pm) |
| Testing to see if a collision would occur if you moved a object | Could I get a code example? I still seem to be have some trouble here, I cannot find the FindObjects... read more | 03/20/2008 (11:06 pm) |
| Testing to see if a collision would occur if you moved a object | Ever get that feeling when you get so close to the answer you've been looking for, however it eludes... read more | 03/20/2008 (9:01 pm) |
| Moving a sprite in the coordinate system | That worked like a charm John, thanks a ton. I do have two questions though. First why does ... read more | 01/03/2008 (6:41 pm) |
| Multiple Collision Components | Ok after some digging I figured it out. I needed to create a ResolveCollision delegate and assign it... read more | 01/02/2008 (6:34 pm) |
| Blaster tutorial giving a "DefaultCollisionMaterial" not found | I had to go into the Xml file and manually delete those entries that I got that error on. Give that ... read more | 12/29/2007 (11:35 am) |