Game Development Community

Philip Loyer's Forum Posts

Thread Post Date Posted
New Game Crashes Yup I found it. http://www.torquepowered.com/community/forums/viewthread/112223 Thanks for th... read more 04/17/2010 (10:19 am)
Torque 3D Crashes when i try to do most things I installed the runtime and the latest directx sdk I still seem to be having that problem, do i need... read more 04/17/2010 (10:01 am)
Torque 3D Crashes when i try to do most things Thanks for the assistance. Now I just have to wait for them to approve my registration =)... read more 04/17/2010 (9:31 am)
New Game Crashes Did you figure out what the issue was? I seem to be having it myself.... read more 04/16/2010 (5:15 pm)
Getting Started Tutorial So what I got from that is you write the game in TGB then just port it over to the iPhone?... read more 04/12/2010 (1:07 pm)
Tutrial on How to Deploy to Xbox 360 with XNA 3.1 and Torque 3.1.0.1? i got mine when it first came out i think it was around 200 or 250, i honestly cant remember... read more 11/01/2009 (3:23 pm)
TorqueObject .MarkForDelete - Cannot mark object for delete Well I am explicitly calling MarkForDelete on a object and it was created using the TorqueObjectData... read more 03/22/2008 (12:15 pm)
Testing to see if a collision would occur if you moved a object Thanks man, I really appreciate it =) Now I get to figure out this SceneQueryData thing lol Phil... read more 03/20/2008 (11:23 pm)
Testing to see if a collision would occur if you moved a object Could I get a code example? I still seem to be have some trouble here, I cannot find the FindObjects... read more 03/20/2008 (11:06 pm)
Testing to see if a collision would occur if you moved a object Ever get that feeling when you get so close to the answer you've been looking for, however it eludes... read more 03/20/2008 (9:01 pm)
Moving a sprite in the coordinate system That worked like a charm John, thanks a ton. I do have two questions though. First why does ... read more 01/03/2008 (6:41 pm)
Multiple Collision Components Ok after some digging I figured it out. I needed to create a ResolveCollision delegate and assign it... read more 01/02/2008 (6:34 pm)
Blaster tutorial giving a "DefaultCollisionMaterial" not found I had to go into the Xml file and manually delete those entries that I got that error on. Give that ... read more 12/29/2007 (11:35 am)