Game Development Community

Richard McKinney's Forum Posts

Thread Post Date Posted
Can you use newline in a gui? i get a block... Look into using GuiMLTextCtrl if you want to support new lines.... read more 11/01/2006 (11:14 pm)
Where does SceneWindow2D come from? It's defined in gui/mainScreen.gui by default.... read more 11/01/2006 (11:05 pm)
Memory leak in streaming audio To update here are the lines that allocate memory in this cycle and what they're allocating, followe... read more 11/01/2006 (9:52 pm)
Confused While there is unfortunately no way to enforce protection levels, you should be able to treat everyt... read more 10/28/2006 (11:13 am)
OpenGL disallowed on intel chipsets? Thanks a lot for the information guys. Sounds like we mostly just have to hope there are newer driv... read more 10/23/2006 (11:01 pm)
OpenGL disallowed on intel chipsets? Thanks for the heads up Thomas. I sent him an email on Saturday about the issue, but haven't heard ... read more 10/18/2006 (11:29 pm)
HOWTO - create a KOF like life bar[answered You'll need two images, one for what it looks like when your lifebar is full and one for when it's e... read more 10/15/2006 (11:16 am)
Layering of tile layers problem on specific machines Updated with specs on the second machine seeing this problem.... read more 10/12/2006 (1:00 pm)
Import/exportCachedFont() questions Fixed my problem by changing gNewFont.cc's GFont::exportStrip() method to not add its padding at the... read more 09/21/2006 (6:35 pm)
Import/exportCachedFont() questions I still can't get this working perfectly. I've got everything writing to the cache fine, and export... read more 09/21/2006 (1:45 pm)
Truetype font quirkiness Thanks for the post Scott. I'd already tried giving him the .uft files, but it looks like we put th... read more 08/04/2006 (9:51 am)
Langc for TGB (Localization tool) Right, basically it's a nice little tool to convert .lang files into the .lsos that Torque wants to ... read more 07/25/2006 (10:04 pm)
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