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Tetraweb's Forum Posts

Thread Post Date Posted
Custom Cursor Yes, in the bug forum I posted that this was a problem on the Mac version only. Greg... read more 10/11/2007 (3:25 pm)
Mac Performance issues? I develop first on the Mac, and then port to PC. I have not been able to duplicate your problem. I j... read more 10/08/2007 (9:41 pm)
Setting button inactive on GUI load As far as I know, the scripted method is the only way. For those who don't know what we mean, name t... read more 10/08/2007 (2:40 pm)
Custom cursor still displays hardware cursor Only on Mac. Works fine on PC. Any clue how I can track down why this is occuring ? Greg... read more 10/05/2007 (1:26 pm)
Logical testing not working -- what am I overlooking? You say the capitalization does not make a difference, but from the console set $temp to true and ec... read more 09/30/2007 (1:30 pm)
Writing a file using save on 1.5 versus 1.3 You aren't missing anything. The bug in the file i/o is causing it not to save. But do this: [code]... read more 09/30/2007 (1:17 pm)
Custom Cursor This no longer seems to work for me in 1.5.1, at least on Mac. My custom cursor displays, but the de... read more 09/30/2007 (5:26 am)
Writing a file using save on 1.5 versus 1.3 [url]http://www.garagegames.com/mg/forums/result.thread.php?qt=66100[/url] At the bottom of the p... read more 09/30/2007 (4:39 am)
Cannot Save Settings Here is the function I use in my game.cs file: [code] function expandFilenameFix(%thePath) { %pr... read more 09/29/2007 (2:09 pm)
Loading levels in script %level=expandFilename("~/data/levels/Level 01.t2d"); startGame(%level); Greg... read more 08/15/2007 (3:45 pm)
Loading levels in script In general, a function attached to an object in a scenegraph should not directly load a level, in my... read more 08/15/2007 (5:06 am)
Info regarding product page launch/TGB not launching issue Hate to be a bump pest, but is this waiting for a version upgrade to be fixed? Is it widespread, or ... read more 07/17/2007 (6:15 pm)
Info regarding product page launch/TGB not launching issue Anything else I can do? Are all Mac users having this issue? I suppose not, it seems like there woul... read more 07/14/2007 (7:04 am)
Info regarding product page launch/TGB not launching issue I never had a trial expire on this machine. Then only unusual thing in the console log that I see is... read more 07/13/2007 (4:37 am)
Info regarding product page launch/TGB not launching issue No change, still shuts down immediately after it starts. Greg... read more 07/13/2007 (4:30 am)
Info regarding product page launch/TGB not launching issue Not sure what 'trial' you are talking about. I have a licensed version of TGB 1.1.3. I don't want ... read more 07/12/2007 (5:32 pm)
Cough 1.5 Release Cough On Mac, 1.5.0 installs, starts up then instantly quits. Console.log below: //--------------------... read more 07/11/2007 (7:49 pm)
Schedule Problems Igor is correct. Don't confuse timer() with schedule(). Though now that I see who wrote that, of cou... read more 06/18/2007 (5:25 pm)
Simplest collision example isn't working? Hi, when you drag the object onto the scene, the detection mode defaults to 'polygon' but no polygon... read more 05/27/2007 (6:37 am)
Download links not working from Account page Still waiting for this. Any other way to download? Greg... read more 05/27/2007 (5:53 am)
Files and paths Try this and see what happens: [code] %filePath = expandFilename("~/VernsTestFile"); %myF... read more 05/15/2007 (3:30 am)
Files and paths If VernsTestFile is a directory in /games then you may be having a problem trying to create a file i... read more 05/14/2007 (7:42 pm)
Files and paths Do this: %filePath = expandFilename("~/VernsTestFile"); echo(%filePath); and see what it says. ... read more 05/11/2007 (7:04 pm)
Files and paths You can use the expandFilename() function %fullfile=expandFilename("~/MyTestFile"); %myFileObjec... read more 05/11/2007 (10:11 am)
Capture Mouse Click on a Tile Map In an onMouseDown event you can send the world position to the pickTile function and it will return ... read more 05/11/2007 (10:06 am)
Simple scripting question The getWord function is what you are looking for. %tmp = mainTileMap.getTileCollision(%x, %y); %... read more 04/27/2007 (4:15 am)
Arrows movement I would let the gravity do the work as Kevin said instead of doing it yourself on a timer. It's almo... read more 04/12/2007 (11:17 am)
Loading new levels Try this: [code] %level=expandFilename("~/data/levels/level1.t2d"); if( isFile( %level ) || isFi... read more 04/09/2007 (7:37 pm)
Mounting particle effect to player missle I think you may be trying to run before you walk, Joseph. There are a number of errors in the code ... read more 04/08/2007 (4:12 am)
Problem with Tetris Tutorial (TGB) In the Create tab on the right, the Tilemaps section is right below the effects section. Drag a new ... read more 04/03/2007 (1:59 pm)
Having trouble with movements It's the logic of your routines. [code] if (%this.moveUp) { $pBall.setImpulseForce(... read more 03/28/2007 (3:28 am)
Sound I exclusively use .ogg, the Ogg Vorbis format. It is a kind of open source mp3 (which you could also... read more 03/23/2007 (6:49 pm)
Losing mouse control of object at packaged game start If you are binding the mouse to a function with playerMap.bind( mouse0 , "xaxis" , moveXAxis ); th... read more 03/12/2007 (1:13 pm)
Mac version of Torsion? Ditto.... read more 03/07/2007 (10:02 am)
1.1.3 - installer bug, mac & linux versions Looks like the Mac 1.1.3 is available now. Greg... read more 03/06/2007 (3:47 pm)
Differences between Mac and PC torque I would check that you packaged the PC build with the same exact version that you are using on the M... read more 03/02/2007 (12:08 pm)
Losing mouse control of object at packaged game start With binding the xaxis of the mouse with: playerMap.bind( mouse0 , "xaxis" , moveXAxis ); I do se... read more 02/27/2007 (5:41 pm)
Losing mouse control of object at packaged game start Canvas.setCursor(false) has no effect, in fact errors that "0 is not a cursor" Likewise Canvas.rep... read more 02/26/2007 (3:36 pm)
Combining response modes @David, I think your tactic is going to work fine. Instead of having the object have RIGID response,... read more 02/22/2007 (6:07 am)
Combining response modes I'm still a bit confused. Setting aside the factors of density, mass and inertialmoment, which I hav... read more 02/21/2007 (8:03 am)
Combining response modes I think I understand. In my settings above, both objects are set to send and receive so I should be ... read more 02/20/2007 (3:08 pm)
Combining response modes Yes, I have it so the ball, though it is set with BOUNCE is still sending physics information [co... read more 02/20/2007 (3:57 am)
Getting class name Thanks very much. I just put a beer in your fridge, behind the orange juice. It's on me. Greg... read more 02/19/2007 (7:07 pm)
BOUNCE Collision Bug (Fixed - Code Provided) Can you post the code that describes your objects, their physics settings and response modes, etc? ... read more 02/14/2007 (4:07 pm)
Toggle fullscreen to Window I've just been using this code: [code] function setupKeybinds() { new ActionMap(moveMap); ... read more 02/09/2007 (2:12 pm)
Breakout physics That works well. Excellent suggestion, why didn't I think of that. Thank you, Guy. Greg... read more 02/02/2007 (3:53 am)
Breakout physics After more testing, I must conclude that I have to use bounce mode for the ball. You can see in the ... read more 01/26/2007 (5:04 am)
Breakout physics Thanks for the reply. Yes, I have had the friction set to 0, and still it slows over time. minLinear... read more 01/23/2007 (10:50 am)
Quite curiouse...... Go to the Plugin Manager menu and install Project Viewer and relaunch. Greg... read more 01/04/2007 (7:32 pm)
Quite curiouse...... The readme with TIDE contains detailed steps on getting the cs extension recognized and colored as t... read more 01/04/2007 (5:51 pm)