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Tetraweb's Forum Posts

Thread Post Date Posted
Is there ANY way to get a callback from a Tile Layer? I can verify that it is absolutely possible to have a sprite object with collision callback enabled ... read more 03/20/2008 (5:30 pm)
Service Unavailable - Fail to connect I haven't been able to get on except with the IP address for days now. I'm sorry, it seems like an e... read more 03/19/2008 (8:46 pm)
Ending the game The objects in the scene are deleted when you end the level. Since the object that is calling the en... read more 03/18/2008 (5:21 pm)
Tutorial Troubles What error do you get when you try to open it? It should be in /install directory/games/behaviourpla... read more 03/18/2008 (5:11 pm)
Upgrading from binary to source question ... Yes, that's always bothered me. I have the binary and would love to upgrade to the pro, but I haven'... read more 03/18/2008 (5:07 pm)
Service Unavailable - Fail to connect I now have it constantly, any word? The server is temporarily unable to service your request. P... read more 03/12/2008 (7:56 pm)
IDE for use on MAC Only! Need debugging Not a true IDE, no tracing or debugging, but TextMate with the Torquescript bundle and project level... read more 03/04/2008 (4:11 pm)
Cannot Save Settings Isaac, It has to do with the fact that the loading with exec looks first in the ~/game/data fold... read more 02/25/2008 (8:39 pm)
Cannot Save Settings I wouldn't trust 1.5.1 implementation; it may be an unworkable bug. I have moved on and am happy wit... read more 02/24/2008 (7:28 am)
Two cursors in Mac full screen I fixed the link. I was logged in to the IP when I posted this; I have been having the same problem ... read more 02/19/2008 (4:40 am)
GuiTextCtrl You're not alone with the documentation frustration. Put the profile in game/gameScripts/guiProfiles... read more 02/16/2008 (4:29 am)
Can't track mouse movement if hardware cursor hidden I can't duplicate your issue; I've been hiding the cursor and successfully using sceneWindow2D.getMo... read more 02/12/2008 (3:58 pm)
This.playThread() There are several things wrong with your logic and script usage here, too many to offer a simple cor... read more 02/11/2008 (3:43 pm)
File IO - Creating a Directory using Script From 1.6 on, saving files can only occur in the Application Data directory. Greg... read more 02/11/2008 (3:17 pm)
TGB Audio fades and pans You need to save your handle in a global variable, so when you start your music do this, for example... read more 02/09/2008 (9:27 am)
Vector Object in OS X If you could work this into the fix as well http://www.garagegames.com/mg/forums/result.thread.php?... read more 02/07/2008 (4:41 am)
Vector Object in OS X Echos v1.7.2 I do have 1.7.2 installed alongside 1.6 on the same machine, if that makes a differe... read more 02/06/2008 (5:33 pm)
Vector Object in OS X Just running a the editor from a fresh install of 1.7.2 (or 1.7.1 or 1.7.0) greg... read more 02/06/2008 (5:07 pm)
Vector Object in OS X When starting up, this is in the console tools/levelEditor/scripts/toolbar.ed.cs (471): Unable to... read more 02/06/2008 (4:45 pm)
TGB 1.7 Released Except these two minor bugs remain unfixed: http://www.garagegames.com/mg/forums/result.thread.php?... read more 02/06/2008 (3:53 pm)
Custom cursor still displays hardware cursor Unfixed in 1.7.2. Frustrated user. Greg... read more 02/06/2008 (3:51 pm)
Vector Object in OS X Still unfixed in 1.7.2 Greg... read more 02/06/2008 (3:49 pm)
File IO - Creating a Directory using Script The directories will be created automatically in the Application Data directory when you, for exampl... read more 02/05/2008 (3:26 pm)
Custom cursor still displays hardware cursor Thanks, but I don't have access to the source. I don't suppose you got this fix into the 1.7.1 relea... read more 02/02/2008 (2:59 am)
Custom cursor still displays hardware cursor Sent you a zipped test project. Thanks. Greg [Edit] While you're in there, the new Vector Obj... read more 02/01/2008 (3:32 am)
TGB 1.7 Released Mac custom cursor/hardware cursor bug still there. I'm disappointed this has gone unfixed for so lon... read more 01/31/2008 (3:09 am)
Custom cursor still displays hardware cursor Still this bug persists. Introduced in 1.5, and unfixed in 1.5.1, then 1.6, then 1.7. If any GG e... read more 01/31/2008 (3:03 am)
Gui Bitmap Button Control Bug Yes, in the GUI file it needs to look like this for example: [code] new GuiBitmapButtonCtrl() {... read more 01/22/2008 (3:51 am)
Game updated and still unable to save data Hi Isaac, It does work in 1.6. Re-read my post, if you could. It is not a bug, but a change in ... read more 01/12/2008 (4:15 pm)
How to show the right font Isaac, With 1.6 I'm having no trouble with the fonts showing up for non-installed fonts as long as... read more 01/10/2008 (7:27 pm)
Game updated and still unable to save data Wow, rapid fire answers! Obviously a hot topic! Greg... read more 01/10/2008 (7:18 pm)
Game updated and still unable to save data Hi Isaac, It seems that the '~' is no longer is necessary or works in 1.6. That '~' denotes that we... read more 01/10/2008 (7:16 pm)
Updated TGB Hub on TDN I'll be adding a nice multi-part tutorial in about two weeks. Greg... read more 01/06/2008 (6:23 pm)
How to show the right font Even when you include the uft fonts in the game/common/fonts folder before building the game? Gre... read more 01/03/2008 (1:39 pm)
Custom cursor still displays hardware cursor Any employee that can respond to this thread would be appreciated. Even a "I don't know" would be be... read more 01/02/2008 (5:53 pm)
Better TGB Bug Tracker As an example of what Clint was talking about, I submitted a bug note in the forum when 1.5 then 1.5... read more 01/02/2008 (5:50 pm)
TGB 1.6 Crash - OS X I was able to duplicate this in 10.4.11 on PPC in TGB 1.6. Switched res back and forth from full to ... read more 12/27/2007 (9:09 am)
Pulling data from datablock If this is an exact copy of your code, you are putting the local variable denoter % in front of the... read more 12/19/2007 (12:59 pm)
TGB 1.6 won't start on a Mac I had the same problem at first with 10.4 on a powerbook. I had to go into /user/Library/Application... read more 12/16/2007 (4:49 am)
Custom cursor still displays hardware cursor Bug still exists on 1.6, to my dismay. Custom cursor displayed with hardware cursor on top. Can anyo... read more 12/14/2007 (6:03 pm)
Locking Mouse As I have ranted [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=68905]elsewhere[/url... read more 12/01/2007 (5:28 pm)
Fullscreen in editor Thanks, Spider. That is useful to know, of course. That's an example of one of the frustrating thing... read more 12/01/2007 (5:21 pm)
Fullscreen in editor Speaking for myself, I can programmatically get it windowed mode when running a level, using a combi... read more 11/30/2007 (5:36 pm)
Fullscreen in editor I have the same problem on my windows laptop test machine. I have uninstalled and reinstalled 1.5.1 ... read more 11/30/2007 (8:28 am)
Clamp mouse to window? Jerrod, I am right in the middle of developing a game tutorial that is directly on point with what y... read more 11/04/2007 (2:37 pm)
Clamp mouse to window? You can manually check with a timer if the mouse is outside the bounds of your scenewindow and put i... read more 11/03/2007 (3:45 am)
Installer fail in OSX 10.5 Quite a few of us. Greg... read more 10/31/2007 (3:54 am)
Upgrading to Pro We'll I guess where you stand depends on where you sit. They may be encouraging pre-purchasers to bu... read more 10/27/2007 (4:04 am)
Modulo math bug Oddly, echo(mFloor($a)+300); =>-40 Greg... read more 10/22/2007 (6:09 pm)
Gui button -Simple question to answer - I hope [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=67988]Here[/url] Greg... read more 10/11/2007 (4:33 pm)