Marco Meier's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TerrainBlock::import - Heightmap should be 16bit greyscale! | Anyone had some luck with importing Heightmaps? I've tried yesterday but I had no luck at all. I tr... read more | 05/06/2009 (10:58 pm) |
| T3D Web Publishing in detail | Sorry, yes, didn't mentioned that I don't know yet how Torque3D handels that. It's good that your o... read more | 04/16/2009 (12:54 pm) |
| T3D Web Publishing in detail | Dangerous... Yes and no... The more important thing (to developers) is: Players, specially casual... read more | 04/16/2009 (7:36 am) |
| What are .cs files and a couple of questions on starting out | *.cs files are Torque Script Files. Script Files are used to control your game. You can do most thi... read more | 02/13/2009 (2:46 am) |
| Support for XNA 3.0 | Thats' true, Chip. I really understand GG. On the other side I also understand everyone else. Espec... read more | 12/09/2008 (11:03 pm) |
| Why DTS from blender different | I'm not an expert in DTS export from Blender. But I just wanted to throw in that the TGE Lighting Sy... read more | 10/14/2008 (10:54 pm) |
| HELP: with some of these tuts | A script file is just a normal text file. Open a text editor (notepad will do...) paste the code and... read more | 09/01/2008 (1:42 am) |
| TSE's FxFoliage Replicator Doesn't Work Networked | Hm, I never realised that one (never loaded a mission on another client). I have to test it. I will ... read more | 06/02/2006 (3:27 am) |
| 3D World Studio | Hammer is absolutely legal. From the exporter Matrix: "WorldCraft/Hammer has been authorised by V... read more | 06/01/2006 (7:46 am) |
| Vehicle Damage, How? | You can use a debris model like in Tribes for example...... read more | 02/10/2006 (1:26 am) |
| For those SERIOUS about dynamic sky/clouds | Luckily german is my mother tongue :)... read more | 01/31/2006 (8:13 am) |
| Shadows on Terrain... | It's not the position of the sun. But as the level is quiet bright, it could be the ambient which m... read more | 01/18/2006 (5:21 am) |
| Shadows on Terrain... | Thanks guys, I will check that.... read more | 01/17/2006 (7:16 am) |
| Half Life2 mods? | The Half Life 1 (One) was based on the Quake 1 engine, at a later time on the Quake 2 engine. HL2 us... read more | 01/09/2006 (5:03 am) |
| SteeringBehaviours (by Stefan Beffy) | Phil has some info in his latest Blog. Maybe you should post a comment there to get some more inf... read more | 12/30/2005 (7:09 am) |
| Scoring issue in Getting Started Tutorial | Post you source of logoitem.cs around line 21. Maybe someone is able to spot the error. It's not ... read more | 12/29/2005 (7:08 am) |
| 8 Texture limit ? | You're talking about 8 resp. 15 textures limit for the number of Terrain Textures, right?... read more | 12/27/2005 (5:01 am) |
| Call me stupid | TSE is a up to date engine. It has shader support. In comparison to TGE, major Points are: - Com... read more | 12/27/2005 (12:36 am) |
| Torque 1.3 installer | Hey Ian, 1.4 is a stable Release (it has some bugs of course. But 1.3 had also). If you wanna st... read more | 12/16/2005 (6:36 am) |
| 1.3 to 1.4 project problems | Lighting: The TGE 1.4 Demo features the TLK (Torque Lighting Kit). That means that lighting isn't wh... read more | 12/13/2005 (4:28 am) |
| Adjusting ambient mission light? | You can set the ambient light in your *.mis file or through the editor. It's defined in your sun obj... read more | 12/12/2005 (7:49 am) |
| Why I cant buy "RTS Starter Kit"and"Torque Lighting Kit"? | I don't think that you need an extra indie license. If I were you I would contact GG directly by mai... read more | 11/28/2005 (5:40 am) |
| Player Damage in Lava | Open your player.cs file (under server/scripts) Nearly on top of the file you will find a line so... read more | 10/12/2005 (5:11 am) |
| Creating spot lights | I'm not totally sure if spotlights are working out of the box. Maybe you should check the range of y... read more | 10/10/2005 (7:32 am) |
| Newbie problems (Lighting) (Revamped) | As you already said, relighting the scene takes care of the black structures. I'm sure that you alre... read more | 10/10/2005 (7:30 am) |
| Disappointing! Top Game Demo doesn't work | There are many reasons why this can happen... 1) Are you using an up-to-date graphics driver? ... read more | 09/15/2005 (7:18 am) |
| Process of adding new vehicle to game | I suggest you take a look at the racing starter kit. The model is under shapes/buggy or shapes/car ... read more | 08/29/2005 (1:22 am) |
| How to implent a simple multiplayer? | I don't think that he removed multiplayer support for the tuturials. I don't know this tutorials but... read more | 03/07/2005 (7:37 am) |
| Terrain | Start a mission and hit F11. The Ingame Editor should start up. You can use some diffrent Editors (I... read more | 02/24/2005 (3:12 am) |
| Available functions | This is what you're looking for [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more | 02/15/2005 (5:39 am) |
| Just out of curiosity..... | I think you are talking about the Photoshop plugin and Melody. It should work fine for ATI cards. T... read more | 02/15/2005 (5:00 am) |
| Building Torque with TerrainManager | Ok, that's quite... large... As it sounds from the description and what the GG guys tell in the f... read more | 02/15/2005 (4:02 am) |
| Building Torque with TerrainManager | I can't tell you where to find the latest version of TerrainManager. I don't know it. Maybe you got ... read more | 02/15/2005 (3:37 am) |
| Building Torque with TerrainManager | TerrainManager wasn't updated for a while. And as it looks like this is only Build 6 of TerrainManag... read more | 02/15/2005 (2:33 am) |
| Just out of curiosity..... | I don't know, maybe you missed that part. But it is covered in [url=http://www.garagegames.com/docs... read more | 02/15/2005 (1:13 am) |
| Using Torque In Dlls | I don't know if I undestand you corretly but Torque's *.cs scripts are compiled into *.cs.dso at run... read more | 02/04/2005 (3:17 am) |
| So let me get this straight.... | It hasn't to do anything with official or not. What they mean is documentation to the engine itself.... read more | 02/01/2005 (6:54 am) |
| Help with Blender | Hey David, I don't know why this doesn't work. After installing Blender 2.36 and placing the export... read more | 01/31/2005 (4:02 am) |
| Where is Torque? | Just download the demo from the product page (sounds like you've done that already. You have access... read more | 01/20/2005 (3:06 am) |
| Torque Fonts display incorrectly | This is exactly what it looks like when in wireframe mode. But I never saw that in the main menu. Wh... read more | 01/12/2005 (2:20 am) |
| Help with Blender | Try to remove one of your other exporters. Blender seems to have some problems when having more then... read more | 01/09/2005 (11:40 pm) |
| Multiple moving animations/rotational movement | Maybe this resource gets you started on that [url=http://www.garagegames.com/index.php?sec=mg&mod=r... read more | 01/07/2005 (4:08 am) |
| The image and name of "casual" games | What's wrong with the term casual game? I mean they are meant to be for "casual" gamers, right? So c... read more | 01/07/2005 (3:54 am) |
| Dif lightmaps and mission lighting | The ambient light setting when using portals lets you say if light passes through the portal from ou... read more | 12/16/2004 (1:48 am) |
| .map files into Torque | You have to run your .map file through the map2dif command line tool. This will create (as the name ... read more | 12/02/2004 (10:47 pm) |
| Opengl2d3d | What exactly do you mean with older hardware? I never had big problems with "older" hardware as of ... read more | 11/22/2004 (12:45 am) |
| Copying starter.fps for tinkering | I think you have to retexture the terrain. Terraintexutrepaths are stored in the *.ter file as far a... read more | 11/18/2004 (5:49 am) |
| FPS Starter Kit vs Beaver Patrol | The patch is part of the BeaverPatrol download. You will get everything you need. But as Jason said,... read more | 11/16/2004 (4:06 am) |
| FPS+Raceing | You don't need to switch the mod just to drive a vehicle. Just load the scripts in your fps mod... ... read more | 11/16/2004 (2:00 am) |
| Books? And Tutorials - TGE | Take a look at 3D Game Programming All in One by Ken Finney.... read more | 11/11/2004 (4:42 am) |