Game Development Community

Marco Meier's Forum Posts

Thread Post Date Posted
TerrainBlock::import - Heightmap should be 16bit greyscale! Anyone had some luck with importing Heightmaps? I've tried yesterday but I had no luck at all. I tr... read more 05/06/2009 (10:58 pm)
T3D Web Publishing in detail Sorry, yes, didn't mentioned that I don't know yet how Torque3D handels that. It's good that your o... read more 04/16/2009 (12:54 pm)
T3D Web Publishing in detail Dangerous... Yes and no... The more important thing (to developers) is: Players, specially casual... read more 04/16/2009 (7:36 am)
What are .cs files and a couple of questions on starting out *.cs files are Torque Script Files. Script Files are used to control your game. You can do most thi... read more 02/13/2009 (2:46 am)
Support for XNA 3.0 Thats' true, Chip. I really understand GG. On the other side I also understand everyone else. Espec... read more 12/09/2008 (11:03 pm)
Why DTS from blender different I'm not an expert in DTS export from Blender. But I just wanted to throw in that the TGE Lighting Sy... read more 10/14/2008 (10:54 pm)
HELP: with some of these tuts A script file is just a normal text file. Open a text editor (notepad will do...) paste the code and... read more 09/01/2008 (1:42 am)
TSE's FxFoliage Replicator Doesn't Work Networked Hm, I never realised that one (never loaded a mission on another client). I have to test it. I will ... read more 06/02/2006 (3:27 am)
3D World Studio Hammer is absolutely legal. From the exporter Matrix: "WorldCraft/Hammer has been authorised by V... read more 06/01/2006 (7:46 am)
Vehicle Damage, How? You can use a debris model like in Tribes for example...... read more 02/10/2006 (1:26 am)
For those SERIOUS about dynamic sky/clouds Luckily german is my mother tongue :)... read more 01/31/2006 (8:13 am)
Shadows on Terrain... It's not the position of the sun. But as the level is quiet bright, it could be the ambient which m... read more 01/18/2006 (5:21 am)
Shadows on Terrain... Thanks guys, I will check that.... read more 01/17/2006 (7:16 am)
Half Life2 mods? The Half Life 1 (One) was based on the Quake 1 engine, at a later time on the Quake 2 engine. HL2 us... read more 01/09/2006 (5:03 am)
SteeringBehaviours (by Stefan Beffy) Phil has some info in his latest Blog. Maybe you should post a comment there to get some more inf... read more 12/30/2005 (7:09 am)
Scoring issue in Getting Started Tutorial Post you source of logoitem.cs around line 21. Maybe someone is able to spot the error. It's not ... read more 12/29/2005 (7:08 am)
8 Texture limit ? You're talking about 8 resp. 15 textures limit for the number of Terrain Textures, right?... read more 12/27/2005 (5:01 am)
Call me stupid TSE is a up to date engine. It has shader support. In comparison to TGE, major Points are: - Com... read more 12/27/2005 (12:36 am)
Torque 1.3 installer Hey Ian, 1.4 is a stable Release (it has some bugs of course. But 1.3 had also). If you wanna st... read more 12/16/2005 (6:36 am)
1.3 to 1.4 project problems Lighting: The TGE 1.4 Demo features the TLK (Torque Lighting Kit). That means that lighting isn't wh... read more 12/13/2005 (4:28 am)
Adjusting ambient mission light? You can set the ambient light in your *.mis file or through the editor. It's defined in your sun obj... read more 12/12/2005 (7:49 am)
Why I cant buy "RTS Starter Kit"and"Torque Lighting Kit"? I don't think that you need an extra indie license. If I were you I would contact GG directly by mai... read more 11/28/2005 (5:40 am)
Player Damage in Lava Open your player.cs file (under server/scripts) Nearly on top of the file you will find a line so... read more 10/12/2005 (5:11 am)
Creating spot lights I'm not totally sure if spotlights are working out of the box. Maybe you should check the range of y... read more 10/10/2005 (7:32 am)
Newbie problems (Lighting) (Revamped) As you already said, relighting the scene takes care of the black structures. I'm sure that you alre... read more 10/10/2005 (7:30 am)
Disappointing! Top Game Demo doesn't work There are many reasons why this can happen... 1) Are you using an up-to-date graphics driver? ... read more 09/15/2005 (7:18 am)
Process of adding new vehicle to game I suggest you take a look at the racing starter kit. The model is under shapes/buggy or shapes/car ... read more 08/29/2005 (1:22 am)
How to implent a simple multiplayer? I don't think that he removed multiplayer support for the tuturials. I don't know this tutorials but... read more 03/07/2005 (7:37 am)
Terrain Start a mission and hit F11. The Ingame Editor should start up. You can use some diffrent Editors (I... read more 02/24/2005 (3:12 am)
Available functions This is what you're looking for [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&page=v... read more 02/15/2005 (5:39 am)
Just out of curiosity..... I think you are talking about the Photoshop plugin and Melody. It should work fine for ATI cards. T... read more 02/15/2005 (5:00 am)
Building Torque with TerrainManager Ok, that's quite... large... As it sounds from the description and what the GG guys tell in the f... read more 02/15/2005 (4:02 am)
Building Torque with TerrainManager I can't tell you where to find the latest version of TerrainManager. I don't know it. Maybe you got ... read more 02/15/2005 (3:37 am)
Building Torque with TerrainManager TerrainManager wasn't updated for a while. And as it looks like this is only Build 6 of TerrainManag... read more 02/15/2005 (2:33 am)
Just out of curiosity..... I don't know, maybe you missed that part. But it is covered in [url=http://www.garagegames.com/docs... read more 02/15/2005 (1:13 am)
Using Torque In Dlls I don't know if I undestand you corretly but Torque's *.cs scripts are compiled into *.cs.dso at run... read more 02/04/2005 (3:17 am)
So let me get this straight.... It hasn't to do anything with official or not. What they mean is documentation to the engine itself.... read more 02/01/2005 (6:54 am)
Help with Blender Hey David, I don't know why this doesn't work. After installing Blender 2.36 and placing the export... read more 01/31/2005 (4:02 am)
Where is Torque? Just download the demo from the product page (sounds like you've done that already. You have access... read more 01/20/2005 (3:06 am)
Torque Fonts display incorrectly This is exactly what it looks like when in wireframe mode. But I never saw that in the main menu. Wh... read more 01/12/2005 (2:20 am)
Help with Blender Try to remove one of your other exporters. Blender seems to have some problems when having more then... read more 01/09/2005 (11:40 pm)
Multiple moving animations/rotational movement Maybe this resource gets you started on that [url=http://www.garagegames.com/index.php?sec=mg&mod=r... read more 01/07/2005 (4:08 am)
The image and name of "casual" games What's wrong with the term casual game? I mean they are meant to be for "casual" gamers, right? So c... read more 01/07/2005 (3:54 am)
Dif lightmaps and mission lighting The ambient light setting when using portals lets you say if light passes through the portal from ou... read more 12/16/2004 (1:48 am)
.map files into Torque You have to run your .map file through the map2dif command line tool. This will create (as the name ... read more 12/02/2004 (10:47 pm)
Opengl2d3d What exactly do you mean with older hardware? I never had big problems with "older" hardware as of ... read more 11/22/2004 (12:45 am)
Copying starter.fps for tinkering I think you have to retexture the terrain. Terraintexutrepaths are stored in the *.ter file as far a... read more 11/18/2004 (5:49 am)
FPS Starter Kit vs Beaver Patrol The patch is part of the BeaverPatrol download. You will get everything you need. But as Jason said,... read more 11/16/2004 (4:06 am)
FPS+Raceing You don't need to switch the mod just to drive a vehicle. Just load the scripts in your fps mod... ... read more 11/16/2004 (2:00 am)
Books? And Tutorials - TGE Take a look at 3D Game Programming All in One by Ken Finney.... read more 11/11/2004 (4:42 am)
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