Andres Bordeu's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problems with Light Map (material) in Torque 3D | Oue model has a second UV channel. Doesn't the Light Map slot assign the texture to UV2?... read more | 11/11/2009 (8:10 am) |
| Problems creating breakable props with PhysX | Thanks Kenneth, but I can't access... It's a private forum :(... read more | 09/15/2009 (9:49 am) |
| PhysX pxplugin.dlm download? | Thanks Michael. I don't have your e-mail (it doesn't show up in your profile). Can you mail me? (my ... read more | 09/10/2009 (3:19 pm) |
| Mirrored normal maps - Torque 3D | Thanks Pat. I thought the normal map RGB channel 'orientation' was a convention. Still, it would be ... read more | 08/26/2009 (3:19 pm) |
| Mirrored normal maps - Torque 3D | I don't think it's the normal map. I generated it with a projection. Here's how it renders in Valve'... read more | 08/24/2009 (10:44 am) |
| Mirrored normal maps - Torque 3D | Thanks Logan. You are right. Still, that would involve some extra time in the asset development that... read more | 08/21/2009 (1:19 pm) |
| Mirrored normal maps - Torque 3D | Phil: If I don't weld the vertexes I won't get a smooth shading from one side of the model to the ot... read more | 08/21/2009 (11:03 am) |
| Mirrored normal maps - Torque 3D | Here's a little more research from my side: [image]http://aceteam.cl/Images/normal_test2.jpg[/ima... read more | 08/21/2009 (10:57 am) |
| Mirrored normal maps - Torque 3D | This is very strange... I checked my model again and you are right, the normals are facing inwards. ... read more | 08/21/2009 (10:03 am) |
| Mirrored normal maps - Torque 3D | Thanks Chris & eb! I didn't notice the null when I sent the file before. I emailed the resources... read more | 08/20/2009 (10:14 am) |
| Mirrored normal maps - Torque 3D | Chris, your e-mail bounced. Do you have a valid e-mail address you can provide me?... read more | 08/19/2009 (11:11 am) |
| Mirrored normal maps - Torque 3D | eb: Do you want me to send you the files as well? Are you getting correct results for mirrored model... read more | 08/19/2009 (11:04 am) |
| Mirrored normal maps - Torque 3D | I'm using 3d Studio Max. I don't see how mirroring UVs should affect it. I Reset XForms before expor... read more | 08/19/2009 (10:43 am) |
| Mirrored normal maps - Torque 3D | It's happening with Collada. I haven't tested it with DTS. I'll post some sample info here briefly. ... read more | 08/19/2009 (9:46 am) |
| Max 9 & PhysX issue... | The naming convention isn't directly specified in the docs. The documentation seems to be a bit outd... read more | 07/27/2009 (11:49 am) |
| Max 9 & PhysX issue... | Solved... I had to go through several trials and errors, but just in case someone runs into a simila... read more | 07/27/2009 (9:21 am) |
| Refreshing materials in the World Editor? | Thanks! Problem solved. Found the material editor. :) I was manually changing the values in the m... read more | 07/24/2009 (8:32 am) |