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Andres Bordeu's Forum Posts

Thread Post Date Posted
Problems with Light Map (material) in Torque 3D Oue model has a second UV channel. Doesn't the Light Map slot assign the texture to UV2?... read more 11/11/2009 (8:10 am)
Problems creating breakable props with PhysX Thanks Kenneth, but I can't access... It's a private forum :(... read more 09/15/2009 (9:49 am)
PhysX pxplugin.dlm download? Thanks Michael. I don't have your e-mail (it doesn't show up in your profile). Can you mail me? (my ... read more 09/10/2009 (3:19 pm)
Mirrored normal maps - Torque 3D Thanks Pat. I thought the normal map RGB channel 'orientation' was a convention. Still, it would be ... read more 08/26/2009 (3:19 pm)
Mirrored normal maps - Torque 3D I don't think it's the normal map. I generated it with a projection. Here's how it renders in Valve'... read more 08/24/2009 (10:44 am)
Mirrored normal maps - Torque 3D Thanks Logan. You are right. Still, that would involve some extra time in the asset development that... read more 08/21/2009 (1:19 pm)
Mirrored normal maps - Torque 3D Phil: If I don't weld the vertexes I won't get a smooth shading from one side of the model to the ot... read more 08/21/2009 (11:03 am)
Mirrored normal maps - Torque 3D Here's a little more research from my side: [image]http://aceteam.cl/Images/normal_test2.jpg[/ima... read more 08/21/2009 (10:57 am)
Mirrored normal maps - Torque 3D This is very strange... I checked my model again and you are right, the normals are facing inwards. ... read more 08/21/2009 (10:03 am)
Mirrored normal maps - Torque 3D Thanks Chris & eb! I didn't notice the null when I sent the file before. I emailed the resources... read more 08/20/2009 (10:14 am)
Mirrored normal maps - Torque 3D Chris, your e-mail bounced. Do you have a valid e-mail address you can provide me?... read more 08/19/2009 (11:11 am)
Mirrored normal maps - Torque 3D eb: Do you want me to send you the files as well? Are you getting correct results for mirrored model... read more 08/19/2009 (11:04 am)
Mirrored normal maps - Torque 3D I'm using 3d Studio Max. I don't see how mirroring UVs should affect it. I Reset XForms before expor... read more 08/19/2009 (10:43 am)
Mirrored normal maps - Torque 3D It's happening with Collada. I haven't tested it with DTS. I'll post some sample info here briefly. ... read more 08/19/2009 (9:46 am)
Max 9 & PhysX issue... The naming convention isn't directly specified in the docs. The documentation seems to be a bit outd... read more 07/27/2009 (11:49 am)
Max 9 & PhysX issue... Solved... I had to go through several trials and errors, but just in case someone runs into a simila... read more 07/27/2009 (9:21 am)
Refreshing materials in the World Editor? Thanks! Problem solved. Found the material editor. :) I was manually changing the values in the m... read more 07/24/2009 (8:32 am)