Game Development Community

Wesley Howe's Forum Posts

Thread Post Date Posted
Havok and Torque?? Havok is used with a lot of games, such as Half Life 2, which plays well here. The announcement o... read more 05/24/2008 (8:28 pm)
Carrara/Hexgon/Bryce bundle as tools for TGEA? A not insignificant of Sims 2 game modders have taken body meshes and passed them into Poser in .obj... read more 05/20/2008 (12:48 pm)
Problem porting CH 4 to TGEA I never did get a solution, and started twiddling other things. There is supposed to be a TGEA upda... read more 02/24/2008 (2:22 pm)
Service Unavailable - Fail to connect After grousing so much about this, for three days in a row this problem HAS NOT happened to me. I ha... read more 02/07/2008 (4:27 pm)
Service Unavailable - Fail to connect The error message I get is not what you normally get when you have a DNS failure. It is a response f... read more 02/05/2008 (5:30 pm)
Question about animations with solid parts If you make a leg from a cylinder, assign half to two different joints and bend it, it will distort ... read more 02/04/2008 (5:57 pm)
Service Unavailable - Fail to connect This is still a problem. While the IP address workaround helps, it still takes extra effort (for one... read more 02/04/2008 (5:40 pm)
Service Unavailable - Fail to connect I would look in the server logs first, were I trying to solve the problem. Someone designed that err... read more 01/24/2008 (2:40 pm)
Service Unavailable - Fail to connect I think someone must have forgotten to feed the poor little hamsters, and now that they are not maki... read more 01/23/2008 (5:46 pm)
Way Off Topic Speaking of Sims... I saw a post recently that the source to the original SimCity game (renamed back... read more 01/20/2008 (9:44 pm)
What Engine and components to buy?? Well, I missed it. And it looks like what a lot of developers have been looking for, especially the ... read more 01/20/2008 (9:38 pm)
Way Off Topic That site, like many, has an agenda behind it, posited in the name of educating the public about the... read more 01/18/2008 (9:51 pm)
Start from scratch? I started to do the 'from scratch' route, and I got very frustrated with it. That is because there a... read more 01/18/2008 (6:55 pm)
Voices So, tell me, how often do you hear these voices?... read more 01/15/2008 (8:12 pm)
Torque DTS/DSQ format description There is a post somewhere (it may be a resource) that someone started and posted part of the format,... read more 01/14/2008 (12:13 pm)
Crazy Polygons bug in TGE For whatever it is worth, I have been using an X1650 Pro on Windows XP for some time now without any... read more 01/13/2008 (8:25 pm)
Torque Constructor vs. TrueSpace and others Thanks for the reply, Ted. I am mainly in the experimenting-with-pipeline-tools-to-avoid-doing-an... read more 01/09/2008 (7:59 am)
Torque Constructor vs. TrueSpace and others Ted, then maybe you can answer this basic question about trueSpace and the mapExporter (I had just u... read more 01/07/2008 (9:45 pm)
Exporting DSQ file and implementing it What I meant was you place the exported animation, walk.dsq in the directory "~/data/shapes/player/"... read more 01/07/2008 (2:27 pm)
Exporting DSQ file and implementing it The player.cs file maps the standard animations to the file names. For your walk, lets say you expo... read more 01/06/2008 (3:06 pm)
Startup window bug I see the same thing, but I can't answer why. It is annoying, but I have a long way to go on my pro... read more 12/31/2007 (8:03 pm)
Milkshape Problem In the lower right corner, below the ANIM button is a box (which probably right now has one or two i... read more 12/28/2007 (7:49 pm)
Character Animations Now there are a lot of things I cannot do well, but I was able to animate a character with MilkShape... read more 12/25/2007 (7:03 pm)
MilkShape, fragMotion and Bone Order Thank you, Alan. You are way ahead of me, I am just starting with Torque. I got all excited today... read more 12/20/2007 (8:37 pm)
Poor Compatibility I understand the graphics will be different. But the same script that runs on TGE when run on TGEA g... read more 12/19/2007 (4:46 pm)
Error I can't explain.. 0xC0000005 is pretty generic, but always seems to be a bad pointer. In your line: AIPathNode* fro... read more 12/18/2007 (5:17 pm)
Garage Games Now we have seen this cycle before. 286, 386, 486, Pentium... Once the newer, shinier model is anno... read more 12/06/2007 (10:21 pm)
Garage Games IAC, which owns GarageGames, is not the same company as Activision, which has itself agreed to be bo... read more 12/06/2007 (8:41 pm)
0 error, 2 warnings, can't find my output files Yes, you are right about the name, I have changed my configuration from Debug. I had the VS 2005 ... read more 12/03/2007 (4:07 pm)
0 error, 2 warnings, can't find my output files It should show up as example/demo/torqueDemo.exe. Look at the filedate. I found that _CRT_SECURE_... read more 12/03/2007 (3:01 pm)
TGEA get started? I am hardly the expert coder, but I moved some stuff from TGE to TGEA by changing the renderer refer... read more 11/27/2007 (11:01 pm)
Character Animations Like most corporate management types, they lack a backbone and thus can't stand on their own feet...... read more 11/27/2007 (9:00 pm)
Buttons in TGEA I know this thread is old, but it has some relevancy. I started a thread here: [url]http://www.gara... read more 11/26/2007 (1:17 pm)
D3D/OpenGL rendering difference Thank you. That makes a lot of sense. I should have thought that with shaders the material definitio... read more 11/26/2007 (7:46 am)
Fatal error LNK1104: cannot open file "d3d9.lib If you have an old copy (Summer 2003) of the DirectX SDK, it will not compile with the rest of the i... read more 11/21/2007 (11:19 am)
Milkshape3D DTS Exporter Update I have fragmotion also. I can get models from The Sims 2 via MilkShape with animation into it and pl... read more 11/20/2007 (3:35 pm)
Milkshape3D DTS Exporter Update I have given this some additional thought, and I think that the best place to make this type of tool... read more 11/18/2007 (9:04 pm)
Milkshape3D DTS Exporter Update It is merely an update of the DTS Exporter plugin that ships with TGE. They took that and modified i... read more 11/17/2007 (10:38 pm)
Milkshape3D DTS Exporter Update Oh! (Wes scrambles to find readme file). Thanks for the pointer. I know I have a lot to learn, but ... read more 11/16/2007 (7:47 pm)
Milkshape3D DTS Exporter Update I am struggling right now to figure out whether the DTS+ exporter or ShowTool Pro is at fault, but w... read more 11/13/2007 (7:45 pm)