Vern Jensen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| SetImageMap too slow when running TGB with no editors | Marc, How do you do #4 from your list? (Manually force unloading of graphics at the end of a leve... read more | 07/06/2007 (1:23 pm) |
| SimSets and delete() | Very cool. Thanks!... read more | 07/03/2007 (3:43 pm) |
| Automatic Sprite sizes. | I'm not sure Tom, but I think what Nicolas was asking for was a way to have sprites that have the pr... read more | 07/03/2007 (3:29 pm) |
| Dynamic masking | It would be great if this were added to Torque directly, as a supported feature of the engine. I've ... read more | 07/03/2007 (2:32 pm) |
| GG: Any status update on the final 1.5 release? | I have to agree with David Blake. It's much better to wait, if necessary, to release Mac and Windows... read more | 07/03/2007 (2:27 pm) |
| Can't get alxGetStreamDuration work | I think you may have been confused, as I was, about this function. alxGetStreamDuration does not wor... read more | 07/03/2007 (2:23 pm) |
| Screen aspect ratios | Awesome, I'll give that a try!... read more | 06/23/2007 (10:48 am) |
| Changing engine to support modifier keys? | Yeah, that unfortunately works on Windows only, not on Mac, from what I gather. Maybe I should repor... read more | 06/15/2007 (12:49 pm) |
| Sprite Size | Ken, one more question -- is this code something you use to "adjust" for when your game runs fullscr... read more | 06/13/2007 (8:29 pm) |
| Sprite Size | Ken, just saw your message. Thanks! I was looking around in the TGB reference for any calls I could ... read more | 06/13/2007 (8:22 pm) |
| Sprite Size | Well, let's say you're using a placeholder image, and maybe it's 60x70 pixels. So you enter that int... read more | 06/13/2007 (8:19 pm) |
| Sprite Size | Aren't datablocks unsupported in 1.5? I used to use them and loved them, but it seems the latest bet... read more | 06/13/2007 (1:07 pm) |
| Class Inheritance | Just a quick correction to your source code, if anyone else is following this thread. When calling P... read more | 06/01/2007 (11:32 am) |
| Class Inheritance | Wow, thanks for the detailed reply! I will go through that in detail soon, and probably try putting ... read more | 05/31/2007 (11:53 pm) |
| Files and paths | Greg -- Your code gives me the same result -- "Contents of file are: " with nothing after it, indica... read more | 05/15/2007 (10:11 am) |
| Files and paths | Nope, there is no directory named VernsTestFile. I've made no custom directories in any of the folde... read more | 05/14/2007 (10:57 pm) |
| Files and paths | Thanks, didn't think of that. The path is "game/VernsTestFile" so I created a file there named Ve... read more | 05/14/2007 (11:33 am) |
| Files and paths | Okay, how about this: I actually don't care at this point about *creating* files. I just tried creat... read more | 05/11/2007 (11:44 am) |
| Files and paths | Okay, so I tried: [code] %filePath = expandFilename("~/VernsTestFile"); %myFileObject... read more | 05/11/2007 (11:39 am) |
| Files and paths | Could you post what you did? I'm not sure exactly how to do a "full path" -- where do you start? (Ev... read more | 05/10/2007 (12:32 pm) |
| Files and paths | Surely *someone* on here has worked with files before...... read more | 05/09/2007 (12:38 pm) |
| Files and paths | Quick follow-up. If I attempt to read the file I just created, I get a blank line written to the con... read more | 05/07/2007 (2:38 pm) |
| Somebody using TGB1.5B3 with 1.3 games? | Still no one has answered my question... where can I read about behaviours and how to use them? Wher... read more | 05/07/2007 (10:24 am) |
| Mounting and object space | Okay, I *think* I solved my problem, almost immediately after posting. (I guess typing that message ... read more | 05/03/2007 (10:59 pm) |
| Somebody using TGB1.5B3 with 1.3 games? | What is the new "behavior" approach in 1.5? Is there a changelist for 1.5 somewhere? I'd love to hea... read more | 05/03/2007 (2:22 pm) |
| JEdit with TIDE questions | Okay, took some time to figure it out by looking at the C file, but I got it, and here is what you d... read more | 05/03/2007 (2:17 pm) |
| What is REAL version of Torque Game Builder for Mac? | Paul, I've been out of the Torque loop for a while, so when I came back I found 1.5 beta, which was ... read more | 04/27/2007 (12:42 pm) |
| Modifier keys fail to register with moveMap.bindCmd | Huh, that's pretty surprising, given that most gamers who play action games would want to use modifi... read more | 04/25/2007 (10:42 am) |
| Modifier keys fail to register with moveMap.bindCmd | Yes, I want to get an event when *only* the modifier key is pushed, not it in combination with some ... read more | 04/25/2007 (10:10 am) |
| Modifier keys fail to register with moveMap.bindCmd | Nope, lshift fails to respond as well. Is anyone on here using a Mac, who can confirm if this is ... read more | 04/24/2007 (10:33 pm) |
| Upgrading projects from TGB 1.1.1 to 1.5 Beta 3? | I just noticed the File menu has a "Import Project" menu item that currently does nothing. I suppose... read more | 04/23/2007 (10:19 pm) |
| Quite curiouse...... |
The readme with TIDE contains detailed steps on getting the cs extension recognized and color... read more |
01/04/2007 (7:02 pm) |
| Quite curiouse...... | Alright, I've gotten SideKick and TideBrowse to appear, but I think one or both aren't working quite... read more | 01/04/2007 (5:28 pm) |
| Quite curiouse...... | Thanks for the reply Greg! I totally missed the Font stuff in the Preferences. I don't know how. It'... read more | 01/04/2007 (5:03 pm) |
| Quite curiouse...... | David, are you using the latest version of BBEdit? Do you have a configuration file that works with ... read more | 01/04/2007 (1:31 pm) |
| Quite curiouse...... | Greg, I just tried jEdit again, and remembered the main reason I'm not using it: there doesn't seem ... read more | 01/04/2007 (1:19 pm) |
| Quite curiouse...... | My problem isn't that JEdit doesn't work... it's that I don't like the way it "behaves" on a Mac... ... read more | 01/04/2007 (1:16 pm) |
| Dialog box for entering name? | So, when using the GUI builder, can you customize the look of the dialog? For instance, check ou... read more | 01/04/2007 (1:12 pm) |
| Quite curiouse...... | Okay, I also just tried out SubEthaEdit and its TorqueScript plugin, which also fails to work. I bel... read more | 01/02/2007 (10:25 pm) |
| Quite curiouse...... | Okay, tried the BBEdit plugin at the web site above, and can't get it to do anything in BBEdit 8.5. ... read more | 01/02/2007 (10:09 pm) |
| Quite curiouse...... | Okay, I've tried Smultron, and it the function list popup does not work very well with TorqueScript ... read more | 01/02/2007 (9:59 pm) |
| Quite curiouse...... | I just tried TIDE with jEdit, and unless I'm missing something, there is no pop-up menu with a list ... read more | 01/02/2007 (9:25 pm) |
| Quite curiouse...... | Thanks Ryan, I've been looking for a good editor myself. Been using XCode, but that doesn't let you ... read more | 01/02/2007 (8:20 pm) |
| Sound engine dilemma | Thanks, to both of you. Jason -- I'm trying to understand your code -- how you can use %datablock... read more | 01/01/2007 (1:43 pm) |
| Tgb 1.1.2 Mac Crash | Oh, I forgot to ask: how do you make an *official* bug report with GarageGames? I was unaware there ... read more | 12/31/2006 (5:51 pm) |
| Tgb 1.1.2 Mac Crash | Geez, I should get my facts straight. Sorry, the OS on that computer is 10.4.8 (according to the cra... read more | 12/31/2006 (5:49 pm) |
| Tgb 1.1.2 Mac Crash | Oh, my mistake -- the computer it's crashing on is a G4, not a G3. And it seems that it meets the mi... read more | 12/30/2006 (3:24 pm) |
| Mac TGB 1.1.3 release? | Although, I must say, this *is* a welcome improvement from the 1.1.2 release, which didn't even ment... read more | 12/30/2006 (1:30 pm) |
| Email notification of TGB updates? | Okay, but that's still something you have to remember to *check*, and then you must dig through all ... read more | 12/30/2006 (1:23 pm) |
| Scrolling the editor area | Awe sweet, thanks! Even nicer would be if it didn't stop scrolling once the mouse leaves the edit... read more | 12/06/2006 (11:19 pm) |