Game Development Community

Vern Jensen's Forum Posts

Thread Post Date Posted
SetImageMap too slow when running TGB with no editors Marc, How do you do #4 from your list? (Manually force unloading of graphics at the end of a leve... read more 07/06/2007 (1:23 pm)
SimSets and delete() Very cool. Thanks!... read more 07/03/2007 (3:43 pm)
Automatic Sprite sizes. I'm not sure Tom, but I think what Nicolas was asking for was a way to have sprites that have the pr... read more 07/03/2007 (3:29 pm)
Dynamic masking It would be great if this were added to Torque directly, as a supported feature of the engine. I've ... read more 07/03/2007 (2:32 pm)
GG: Any status update on the final 1.5 release? I have to agree with David Blake. It's much better to wait, if necessary, to release Mac and Windows... read more 07/03/2007 (2:27 pm)
Can't get alxGetStreamDuration work I think you may have been confused, as I was, about this function. alxGetStreamDuration does not wor... read more 07/03/2007 (2:23 pm)
Screen aspect ratios Awesome, I'll give that a try!... read more 06/23/2007 (10:48 am)
Changing engine to support modifier keys? Yeah, that unfortunately works on Windows only, not on Mac, from what I gather. Maybe I should repor... read more 06/15/2007 (12:49 pm)
Sprite Size Ken, one more question -- is this code something you use to "adjust" for when your game runs fullscr... read more 06/13/2007 (8:29 pm)
Sprite Size Ken, just saw your message. Thanks! I was looking around in the TGB reference for any calls I could ... read more 06/13/2007 (8:22 pm)
Sprite Size Well, let's say you're using a placeholder image, and maybe it's 60x70 pixels. So you enter that int... read more 06/13/2007 (8:19 pm)
Sprite Size Aren't datablocks unsupported in 1.5? I used to use them and loved them, but it seems the latest bet... read more 06/13/2007 (1:07 pm)
Class Inheritance Just a quick correction to your source code, if anyone else is following this thread. When calling P... read more 06/01/2007 (11:32 am)
Class Inheritance Wow, thanks for the detailed reply! I will go through that in detail soon, and probably try putting ... read more 05/31/2007 (11:53 pm)
Files and paths Greg -- Your code gives me the same result -- "Contents of file are: " with nothing after it, indica... read more 05/15/2007 (10:11 am)
Files and paths Nope, there is no directory named VernsTestFile. I've made no custom directories in any of the folde... read more 05/14/2007 (10:57 pm)
Files and paths Thanks, didn't think of that. The path is "game/VernsTestFile" so I created a file there named Ve... read more 05/14/2007 (11:33 am)
Files and paths Okay, how about this: I actually don't care at this point about *creating* files. I just tried creat... read more 05/11/2007 (11:44 am)
Files and paths Okay, so I tried: [code] %filePath = expandFilename("~/VernsTestFile"); %myFileObject... read more 05/11/2007 (11:39 am)
Files and paths Could you post what you did? I'm not sure exactly how to do a "full path" -- where do you start? (Ev... read more 05/10/2007 (12:32 pm)
Files and paths Surely *someone* on here has worked with files before...... read more 05/09/2007 (12:38 pm)
Files and paths Quick follow-up. If I attempt to read the file I just created, I get a blank line written to the con... read more 05/07/2007 (2:38 pm)
Somebody using TGB1.5B3 with 1.3 games? Still no one has answered my question... where can I read about behaviours and how to use them? Wher... read more 05/07/2007 (10:24 am)
Mounting and object space Okay, I *think* I solved my problem, almost immediately after posting. (I guess typing that message ... read more 05/03/2007 (10:59 pm)
Somebody using TGB1.5B3 with 1.3 games? What is the new "behavior" approach in 1.5? Is there a changelist for 1.5 somewhere? I'd love to hea... read more 05/03/2007 (2:22 pm)
JEdit with TIDE questions Okay, took some time to figure it out by looking at the C file, but I got it, and here is what you d... read more 05/03/2007 (2:17 pm)
What is REAL version of Torque Game Builder for Mac? Paul, I've been out of the Torque loop for a while, so when I came back I found 1.5 beta, which was ... read more 04/27/2007 (12:42 pm)
Modifier keys fail to register with moveMap.bindCmd Huh, that's pretty surprising, given that most gamers who play action games would want to use modifi... read more 04/25/2007 (10:42 am)
Modifier keys fail to register with moveMap.bindCmd Yes, I want to get an event when *only* the modifier key is pushed, not it in combination with some ... read more 04/25/2007 (10:10 am)
Modifier keys fail to register with moveMap.bindCmd Nope, lshift fails to respond as well. Is anyone on here using a Mac, who can confirm if this is ... read more 04/24/2007 (10:33 pm)
Upgrading projects from TGB 1.1.1 to 1.5 Beta 3? I just noticed the File menu has a "Import Project" menu item that currently does nothing. I suppose... read more 04/23/2007 (10:19 pm)
Quite curiouse...... The readme with TIDE contains detailed steps on getting the cs extension recognized and color... read more 01/04/2007 (7:02 pm)
Quite curiouse...... Alright, I've gotten SideKick and TideBrowse to appear, but I think one or both aren't working quite... read more 01/04/2007 (5:28 pm)
Quite curiouse...... Thanks for the reply Greg! I totally missed the Font stuff in the Preferences. I don't know how. It'... read more 01/04/2007 (5:03 pm)
Quite curiouse...... David, are you using the latest version of BBEdit? Do you have a configuration file that works with ... read more 01/04/2007 (1:31 pm)
Quite curiouse...... Greg, I just tried jEdit again, and remembered the main reason I'm not using it: there doesn't seem ... read more 01/04/2007 (1:19 pm)
Quite curiouse...... My problem isn't that JEdit doesn't work... it's that I don't like the way it "behaves" on a Mac... ... read more 01/04/2007 (1:16 pm)
Dialog box for entering name? So, when using the GUI builder, can you customize the look of the dialog? For instance, check ou... read more 01/04/2007 (1:12 pm)
Quite curiouse...... Okay, I also just tried out SubEthaEdit and its TorqueScript plugin, which also fails to work. I bel... read more 01/02/2007 (10:25 pm)
Quite curiouse...... Okay, tried the BBEdit plugin at the web site above, and can't get it to do anything in BBEdit 8.5. ... read more 01/02/2007 (10:09 pm)
Quite curiouse...... Okay, I've tried Smultron, and it the function list popup does not work very well with TorqueScript ... read more 01/02/2007 (9:59 pm)
Quite curiouse...... I just tried TIDE with jEdit, and unless I'm missing something, there is no pop-up menu with a list ... read more 01/02/2007 (9:25 pm)
Quite curiouse...... Thanks Ryan, I've been looking for a good editor myself. Been using XCode, but that doesn't let you ... read more 01/02/2007 (8:20 pm)
Sound engine dilemma Thanks, to both of you. Jason -- I'm trying to understand your code -- how you can use %datablock... read more 01/01/2007 (1:43 pm)
Tgb 1.1.2 Mac Crash Oh, I forgot to ask: how do you make an *official* bug report with GarageGames? I was unaware there ... read more 12/31/2006 (5:51 pm)
Tgb 1.1.2 Mac Crash Geez, I should get my facts straight. Sorry, the OS on that computer is 10.4.8 (according to the cra... read more 12/31/2006 (5:49 pm)
Tgb 1.1.2 Mac Crash Oh, my mistake -- the computer it's crashing on is a G4, not a G3. And it seems that it meets the mi... read more 12/30/2006 (3:24 pm)
Mac TGB 1.1.3 release? Although, I must say, this *is* a welcome improvement from the 1.1.2 release, which didn't even ment... read more 12/30/2006 (1:30 pm)
Email notification of TGB updates? Okay, but that's still something you have to remember to *check*, and then you must dig through all ... read more 12/30/2006 (1:23 pm)
Scrolling the editor area Awe sweet, thanks! Even nicer would be if it didn't stop scrolling once the mouse leaves the edit... read more 12/06/2006 (11:19 pm)