Vern Jensen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Is Visual Studio the only Windows option? | So I want to get the 2005 version instead of the 2008 version?... read more | 01/17/2008 (1:21 pm) |
| TGB 1.6 Released | Matthew, Thanks SO much for focusing on a stability release. That's really the most important to ... read more | 01/01/2008 (1:27 pm) |
| Scroller trouble | Here's a quick thing anyone could check and report back here: go to your project, and in the "Scroll... read more | 12/12/2007 (4:28 pm) |
| Scroller trouble | Nope, tried turning off filter pad just now, didn't help. Huh. Besides that though, it's *blocks* of... read more | 12/12/2007 (10:45 am) |
| Scroller trouble | Huh. What are their dimensions? I wonder why mine aren't working unless the width equals the height.... read more | 12/11/2007 (6:49 pm) |
| Scroller trouble | In further testing, I've found it seems to need to be both a power of two *and* the same width as it... read more | 12/11/2007 (2:03 pm) |
| Accessing script variable from engine code? | Okay, one more quick question: when calling setDataField, if I want to pass it an F32, I need to con... read more | 12/08/2007 (2:06 pm) |
| Passing an object from script to C | Awesome, that looks like exactly what I'm looking for... will try it later tonight. Thanks a ton!... read more | 12/07/2007 (10:41 pm) |
| Accessing script variable from engine code? | Yeah, I will probably end up creating persistent fields, but for now, I can quickly test stuff with ... read more | 12/07/2007 (12:35 pm) |
| Accessing script variable from engine code? | Sweet! While that wasn't what I was looking for, it allowed me to find what I was: getDataField(). B... read more | 12/07/2007 (11:33 am) |
| Porting Script to Engine | Dustin, I've had the exact same need as you... In my game, I *need* to call certain object's onTimer... read more | 12/05/2007 (4:00 pm) |
| Submitting an engine modification? | Cool, good to hear.... read more | 12/05/2007 (1:29 pm) |
| Disabling frame skipping | Found the answer to my own question: I want to edit the file: main.cc Go to the function proce... read more | 12/05/2007 (12:42 pm) |
| Submitting an engine modification? | Oh, one other thing: I've noticed that, after adding this code, it changes how other things respond.... read more | 12/05/2007 (12:22 pm) |
| Submitting an engine modification? | Okay, first, the code, which goes into macCarbEvents.cc, replacing the existing _OnRawModifiers() fu... read more | 12/05/2007 (12:14 pm) |
| Submitting an engine modification? | Alright. I've been doing some testing and fine-tuning, and will post here once I'm content that I've... read more | 12/05/2007 (11:21 am) |
| Recompiling "TGBGame"? | Okay, I'm tempted to delete my post, because I found the answer to my question (DUH!). The solut... read more | 12/03/2007 (12:44 pm) |
| Compiling TGB 1.5 Beta 3 for Mac on XCode? | FYI, this error still exists in the latest build of TGB. (1.5.1)... read more | 11/29/2007 (1:54 pm) |
| What you want in Documentation? | Where can I read more about Torque 2.0? I've heard the name mentioned a few times in the forums, but... read more | 11/15/2007 (4:18 pm) |
| Class hierarchy | Alright, thanks for explaining that, Ricardo. Much appreciated.... read more | 10/31/2007 (12:01 pm) |
| Texture sizes and VRAM | I generally do this, which may or may not be correct. In Millions of colors, each pixel takes 4 b... read more | 10/16/2007 (11:08 am) |
| Displaying text? | I wonder if it actually creates an image in RAM for each character in the alphabet, or if it just cr... read more | 10/10/2007 (2:09 pm) |
| Displaying text? | Okay, nevermind, looks like anti-aliasing is on after all. Phillip, thanks so much for all the h... read more | 10/10/2007 (11:28 am) |
| Displaying text? | Oh, and is there a way to turn on anti-aliasting for the text? I notice that if you blow it up real ... read more | 10/10/2007 (11:18 am) |
| Displaying text? | [quote]If you want to create a GUI object, I would recommend just creating a GUI then opening up the... read more | 10/10/2007 (11:02 am) |
| Displaying text? | Ahhh, I see what you're getting at. Just noticed that the TextObject is an object in the editor that... read more | 10/09/2007 (4:35 pm) |
| Displaying text? | I was to display text in my game, via script, using some sort of a font. It will be used to show eac... read more | 10/09/2007 (4:18 pm) |
| Displaying text? | That looks great, but still no documentation or sample code on how to use the t2dTextObject class it... read more | 10/09/2007 (10:00 am) |
| What you want in Documentation? | One more thing: documentation for t2dTextObject. (Added to 1.5.) Have no idea how to use it, but wou... read more | 10/08/2007 (11:00 am) |
| Texture sizes and VRAM | I guess I'm curious what older cards come with. So if I aim for, say, 32 MB minimum VRAM, what years... read more | 10/08/2007 (10:49 am) |
| What you want in Documentation? | I guess another good thing to document would be things that are broken, or that are advertised as be... read more | 09/26/2007 (11:04 am) |
| GamePads on a Mac? | Any GG staff care to chime in here and say if this will ever be supported in future versions?... read more | 09/25/2007 (8:20 am) |
| Looping through files in a folder | Okay, I solved my problem. Turns out these functions use paths that go beyond what is just specific ... read more | 09/19/2007 (12:41 pm) |
| What you want in Documentation? | This is really specific, but I'd like to see documentation for the FileSystem class. For instance, c... read more | 09/19/2007 (12:12 pm) |
| 3D objects - lighting or bump mapping? | Yep, I had thought of the transparent sprite method, and just might end up doing that.... read more | 08/22/2007 (9:03 pm) |
| Game won't work in 1.5.1? | Well, I've discovered that it works as long as I keep my game outside of the 1.5.1 folder directory.... read more | 08/22/2007 (1:32 pm) |
| Creating my own 3D shapes? | And one more thing. Apparently it's *really involved* to create something in Blender and export it. ... read more | 08/17/2007 (11:22 am) |
| Creating my own 3D shapes? | Nevermind, I found one doing a Google search: http://projects.blender.org/frs/?group_id=95&releas... read more | 08/17/2007 (11:14 am) |
| Creating my own 3D shapes? | Okay, I've downloaded Blender, and searched their website for "Torque," but only came up with a dead... read more | 08/17/2007 (11:12 am) |
| Widescreen? | In my game, the camera size is fixed, so I have the option when going full-screen of either stretchi... read more | 08/17/2007 (10:55 am) |
| Creating my own 3D shapes? | Oh. I forgot to mention: I use a Mac as my main dev. environment. Anything that exports .dst on Mac ... read more | 08/16/2007 (3:48 pm) |
| Problems in "bindCmd | I've been told that, at least on Macs, the modifier keys can NOT trigger events by themselves. They ... read more | 08/16/2007 (1:08 pm) |
| Game won't work in 1.5.1? | *bump* No one's seen this error before or has any ideas???... read more | 07/31/2007 (10:27 am) |
| Executing commands stored in a string? | Sweet, thanks!... read more | 07/25/2007 (5:32 pm) |
| Automatic Sprite sizes. | Okay, I'm an idiot. You can get an animated sprite's imageMap by using: %mySprite.getAnimation().... read more | 07/09/2007 (11:54 am) |
| Automatic Sprite sizes. | Tom, to answer your question, this is the code I use to fix a sprite's size, if it's a *static* spri... read more | 07/09/2007 (11:44 am) |
| Automatic Sprite sizes. | Are you sure? When I try to use getImageMap() on an *animated* sprite, I get a console error "Unknow... read more | 07/09/2007 (11:42 am) |
| GetCurrentCameraSize() and getCurrent CameraArea() are off by 1 | Actually, I'm not sure your explanation is really the cause of the problem. I don't think it could b... read more | 07/09/2007 (10:13 am) |
| GetCurrentCameraSize() and getCurrent CameraArea() are off by 1 | Hmm, interesting. It would be great to get feedback from a GG employee, but I can always just add 1 ... read more | 07/09/2007 (10:03 am) |
| 1.5 beta 3 Mac crash | Thanks, Guy. I had a fuzzy recollection of having seen the isobject() call before, but wasn't sure i... read more | 07/09/2007 (9:53 am) |