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Vern Jensen's Forum Posts

Thread Post Date Posted
Making the engine faster for lots of small sprites? As you can see, with a lot of objects, these increase in % processor time considerably: [code] ... read more 05/30/2008 (12:57 pm)
Making the engine faster for lots of small sprites? Next is for 800 stars, plus the same other 22 sprites. [code] Profiler Data Dump: Ordered by no... read more 05/30/2008 (12:53 pm)
Making the engine faster for lots of small sprites? Okay, here are the profiler results. This one is 0 stars, so about 22 other sprites in the scene. ... read more 05/30/2008 (12:52 pm)
Making the engine faster for lots of small sprites? Oh, and as for my 1.2 GHz laptop... It's an iBook, and I find I can get it to simulate a slightly ev... read more 05/30/2008 (12:43 pm)
Making the engine faster for lots of small sprites? For the profiler, I already have results with 4000 stars versus none, which I did as an extreme case... read more 05/30/2008 (12:40 pm)
Making the engine faster for lots of small sprites? No, I made sure to not use the blink option in my starfield command. Sorry for the missing pieces in... read more 05/30/2008 (12:33 pm)
Making the engine faster for lots of small sprites? I did some tests of my own with the debug banner, but on my 1.2GHz laptop (set to power-savings mode... read more 05/30/2008 (12:30 pm)
Making the engine faster for lots of small sprites? Oh yeah, also: I'd test on an older computer if at all possible, Melv. Nothing too old is necessary.... read more 05/30/2008 (12:07 pm)
Making the engine faster for lots of small sprites? I guess it's a matter of perspective how you interpret those results. Your second test, with nothing... read more 05/30/2008 (12:05 pm)
Making the engine faster for lots of small sprites? Yes, I saw very noticeable delays when creating/destroying lots of objects in one shot, and last nig... read more 05/30/2008 (11:55 am)
Making the engine faster for lots of small sprites? James, the problem is that simply having, say, 200 sprites in the scene, causes a major performance ... read more 05/29/2008 (11:04 pm)
Making the engine faster for lots of small sprites? Philip, the starfield is merely a test I did to see if having lots of sprites really was the problem... read more 05/29/2008 (10:41 pm)
Making the engine faster for lots of small sprites? One thing I might add: I turned the profiler on and put a lot of stars in a scene, just to see what ... read more 05/29/2008 (7:26 pm)
Getting a list of folders Ooooh, far nicer. :-)... read more 05/28/2008 (2:12 pm)
Getting a list of folders Ahh, thanks for pointing that out! Here is the fixed version: [code] %list = getDirectoryList( e... read more 05/28/2008 (1:38 pm)
Getting a list of folders Sweet, that did the trick. I really never know when to use expandFilename() or not, since half the t... read more 05/27/2008 (11:41 pm)
Are you a Mac TGB user? I use Mac OS X a my primary development machine. (iMac Intel dual-core). I reboot into Windows using... read more 05/19/2008 (11:08 am)
Input problem Yes, this is a common keyboard limitation, and it varies depending on what keyboard you have. The... read more 05/19/2008 (11:02 am)
Cross Platform Builds I'm on OS X and create my Windows builds from within OS X, and it works perfectly for me. Using 1.7.... read more 05/19/2008 (11:00 am)
Joystick support for Mac? Seth -- Any chance I could get a copy of your changes/additions? I don't need anything full-featured... read more 05/19/2008 (10:56 am)
GUI buttons - mapping return key to button? James, I had tried that before posting, but that didn't work either.... read more 04/23/2008 (4:23 pm)
GUI buttons - mapping return key to button? Doesn't work, most likely because the focus is not on that control when I'm pushing return. There is... read more 04/23/2008 (12:50 pm)
GUI buttons - mapping return key to button? Oh, and while I'm here: is there a way to use the GuiBitmapButtonControl so that a different bitmap ... read more 04/21/2008 (4:48 pm)
GUI Profile -- making it available to GUI editor? Awesome, just the file I was looking for... thanks!!... read more 04/16/2008 (2:21 pm)
Searching for files on a given directory in TGB? Yes, various File I/O problems were fixed in 1.6.... read more 04/16/2008 (11:23 am)
Game startup Ahmm, well, while my method works, I still get about 2 dock icon bounces before the game goes fullsc... read more 04/15/2008 (1:21 pm)
Game startup Ahhh, thanks for the tip Kevin! Thanks to that, I found that in the "common" folder is a main.cs wit... read more 04/15/2008 (11:30 am)
Sharing Engine Code with Mac I don't know the answers to your questions, but I simply kept track of my source modifications when ... read more 04/15/2008 (11:06 am)
How Torque handles VRAM? Awesome, thanks Alex!... read more 04/01/2008 (1:29 pm)
How Torque handles VRAM? Pat, is it fairly simple to disable mipmaps in TGB? I could always test the results and see how it p... read more 04/01/2008 (11:11 am)
How Torque handles VRAM? Thanks so much for the replies, guys! Alex, I really appreciate the explanation of how things are wo... read more 04/01/2008 (12:13 am)
How to dump textures to disk (1.7.2)? Oooooh, it works! (For the first time.) Thanks so much Matthew, the texture dump feature is very hel... read more 03/26/2008 (3:40 pm)
How to dump textures to disk (1.7.2)? Sweet, I'll try that out real soon. Quick question though: the textures dumped... does that represen... read more 03/26/2008 (3:30 pm)
Carrying player stats from level to level I recently ran into this myself. For me, I didn't want loadLevel() to delete the player's sprite, wh... read more 03/26/2008 (12:34 pm)
How to dump textures to disk (1.7.2)? Matthew, you hinted that there is a workaround for Pro users... I would certainly like to dump textu... read more 03/26/2008 (12:23 pm)
Need help sending highscores to a webserver with httpObject Er, nevermind, just saw your post to the other page, where you added more details, and posted some c... read more 03/07/2008 (11:39 am)
Need help sending highscores to a webserver with httpObject Hey Conor, this is great news for me, as I'm looking to do the same thing right now too. As I am als... read more 03/07/2008 (9:56 am)
Online High Scores? Awesome, thanks.... read more 03/07/2008 (9:45 am)
IDE for use on MAC Only! Need debugging I use jEdit with the TIDE extension. I get syntax coloring so that %myValue looks clearly different ... read more 03/06/2008 (10:55 am)
Drawing order With some quick testing just now, it seems that FRONT and BACK have the exact behavior as you sugges... read more 02/25/2008 (1:04 pm)
Drawing order Could you elaborate a little bit on how this command works? If I call: mySceneGraph.setLayerD... read more 02/18/2008 (12:51 pm)
TGB 1.7 Released I'm not positive if this addresses your question Isaac/Kevin, but I believe you want to look at the ... read more 02/18/2008 (11:50 am)
Is Visual Studio the only Windows option? Hmmm, I tried changing the targets to Release build, and that seemed to fix the problems (!). Cool.... read more 01/21/2008 (2:57 pm)
Is Visual Studio the only Windows option? Hmm, well, I've installed the Platform SDK, and updated Visual Studio's headers according to these i... read more 01/21/2008 (2:47 pm)
Is Visual Studio the only Windows option? Thanks for all the help, guys. As a Windows newbie, it's very much appreciated!... read more 01/21/2008 (1:33 pm)
Is Visual Studio the only Windows option? Okay. I did a search for Windows SDK on Microsoft's site, and came up with "Windows Server 2003 R2 P... read more 01/18/2008 (11:59 am)
Is Visual Studio the only Windows option? Hmm, that article is dated Jan 19, 2006. It refers to a DirectX 9 SDK. I wonder if that's still requ... read more 01/18/2008 (8:56 am)
Is Visual Studio the only Windows option? Okay, at the risk of sounding like a complete newbie... Joe, are you referring to an SDK that I woul... read more 01/17/2008 (8:39 pm)
Is Visual Studio the only Windows option? Oh, also, I'm curious: if the build succeeds, where is the build executable placed? And how do I kno... read more 01/17/2008 (5:26 pm)
Is Visual Studio the only Windows option? Okay, I just downloaded Visual Studio Express C++ 2005 edition. And a fresh copy of TGB 1.5.1. And f... read more 01/17/2008 (5:25 pm)