Vern Jensen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Making the engine faster for lots of small sprites? | As you can see, with a lot of objects, these increase in % processor time considerably: [code] ... read more | 05/30/2008 (12:57 pm) |
| Making the engine faster for lots of small sprites? | Next is for 800 stars, plus the same other 22 sprites. [code] Profiler Data Dump: Ordered by no... read more | 05/30/2008 (12:53 pm) |
| Making the engine faster for lots of small sprites? | Okay, here are the profiler results. This one is 0 stars, so about 22 other sprites in the scene. ... read more | 05/30/2008 (12:52 pm) |
| Making the engine faster for lots of small sprites? | Oh, and as for my 1.2 GHz laptop... It's an iBook, and I find I can get it to simulate a slightly ev... read more | 05/30/2008 (12:43 pm) |
| Making the engine faster for lots of small sprites? | For the profiler, I already have results with 4000 stars versus none, which I did as an extreme case... read more | 05/30/2008 (12:40 pm) |
| Making the engine faster for lots of small sprites? | No, I made sure to not use the blink option in my starfield command. Sorry for the missing pieces in... read more | 05/30/2008 (12:33 pm) |
| Making the engine faster for lots of small sprites? | I did some tests of my own with the debug banner, but on my 1.2GHz laptop (set to power-savings mode... read more | 05/30/2008 (12:30 pm) |
| Making the engine faster for lots of small sprites? | Oh yeah, also: I'd test on an older computer if at all possible, Melv. Nothing too old is necessary.... read more | 05/30/2008 (12:07 pm) |
| Making the engine faster for lots of small sprites? | I guess it's a matter of perspective how you interpret those results. Your second test, with nothing... read more | 05/30/2008 (12:05 pm) |
| Making the engine faster for lots of small sprites? | Yes, I saw very noticeable delays when creating/destroying lots of objects in one shot, and last nig... read more | 05/30/2008 (11:55 am) |
| Making the engine faster for lots of small sprites? | James, the problem is that simply having, say, 200 sprites in the scene, causes a major performance ... read more | 05/29/2008 (11:04 pm) |
| Making the engine faster for lots of small sprites? | Philip, the starfield is merely a test I did to see if having lots of sprites really was the problem... read more | 05/29/2008 (10:41 pm) |
| Making the engine faster for lots of small sprites? | One thing I might add: I turned the profiler on and put a lot of stars in a scene, just to see what ... read more | 05/29/2008 (7:26 pm) |
| Getting a list of folders | Ooooh, far nicer. :-)... read more | 05/28/2008 (2:12 pm) |
| Getting a list of folders | Ahh, thanks for pointing that out! Here is the fixed version: [code] %list = getDirectoryList( e... read more | 05/28/2008 (1:38 pm) |
| Getting a list of folders | Sweet, that did the trick. I really never know when to use expandFilename() or not, since half the t... read more | 05/27/2008 (11:41 pm) |
| Are you a Mac TGB user? | I use Mac OS X a my primary development machine. (iMac Intel dual-core). I reboot into Windows using... read more | 05/19/2008 (11:08 am) |
| Input problem | Yes, this is a common keyboard limitation, and it varies depending on what keyboard you have. The... read more | 05/19/2008 (11:02 am) |
| Cross Platform Builds | I'm on OS X and create my Windows builds from within OS X, and it works perfectly for me. Using 1.7.... read more | 05/19/2008 (11:00 am) |
| Joystick support for Mac? | Seth -- Any chance I could get a copy of your changes/additions? I don't need anything full-featured... read more | 05/19/2008 (10:56 am) |
| GUI buttons - mapping return key to button? | James, I had tried that before posting, but that didn't work either.... read more | 04/23/2008 (4:23 pm) |
| GUI buttons - mapping return key to button? | Doesn't work, most likely because the focus is not on that control when I'm pushing return. There is... read more | 04/23/2008 (12:50 pm) |
| GUI buttons - mapping return key to button? | Oh, and while I'm here: is there a way to use the GuiBitmapButtonControl so that a different bitmap ... read more | 04/21/2008 (4:48 pm) |
| GUI Profile -- making it available to GUI editor? | Awesome, just the file I was looking for... thanks!!... read more | 04/16/2008 (2:21 pm) |
| Searching for files on a given directory in TGB? | Yes, various File I/O problems were fixed in 1.6.... read more | 04/16/2008 (11:23 am) |
| Game startup | Ahmm, well, while my method works, I still get about 2 dock icon bounces before the game goes fullsc... read more | 04/15/2008 (1:21 pm) |
| Game startup | Ahhh, thanks for the tip Kevin! Thanks to that, I found that in the "common" folder is a main.cs wit... read more | 04/15/2008 (11:30 am) |
| Sharing Engine Code with Mac | I don't know the answers to your questions, but I simply kept track of my source modifications when ... read more | 04/15/2008 (11:06 am) |
| How Torque handles VRAM? | Awesome, thanks Alex!... read more | 04/01/2008 (1:29 pm) |
| How Torque handles VRAM? | Pat, is it fairly simple to disable mipmaps in TGB? I could always test the results and see how it p... read more | 04/01/2008 (11:11 am) |
| How Torque handles VRAM? | Thanks so much for the replies, guys! Alex, I really appreciate the explanation of how things are wo... read more | 04/01/2008 (12:13 am) |
| How to dump textures to disk (1.7.2)? | Oooooh, it works! (For the first time.) Thanks so much Matthew, the texture dump feature is very hel... read more | 03/26/2008 (3:40 pm) |
| How to dump textures to disk (1.7.2)? | Sweet, I'll try that out real soon. Quick question though: the textures dumped... does that represen... read more | 03/26/2008 (3:30 pm) |
| Carrying player stats from level to level | I recently ran into this myself. For me, I didn't want loadLevel() to delete the player's sprite, wh... read more | 03/26/2008 (12:34 pm) |
| How to dump textures to disk (1.7.2)? | Matthew, you hinted that there is a workaround for Pro users... I would certainly like to dump textu... read more | 03/26/2008 (12:23 pm) |
| Need help sending highscores to a webserver with httpObject | Er, nevermind, just saw your post to the other page, where you added more details, and posted some c... read more | 03/07/2008 (11:39 am) |
| Need help sending highscores to a webserver with httpObject | Hey Conor, this is great news for me, as I'm looking to do the same thing right now too. As I am als... read more | 03/07/2008 (9:56 am) |
| Online High Scores? | Awesome, thanks.... read more | 03/07/2008 (9:45 am) |
| IDE for use on MAC Only! Need debugging | I use jEdit with the TIDE extension. I get syntax coloring so that %myValue looks clearly different ... read more | 03/06/2008 (10:55 am) |
| Drawing order | With some quick testing just now, it seems that FRONT and BACK have the exact behavior as you sugges... read more | 02/25/2008 (1:04 pm) |
| Drawing order | Could you elaborate a little bit on how this command works? If I call: mySceneGraph.setLayerD... read more | 02/18/2008 (12:51 pm) |
| TGB 1.7 Released | I'm not positive if this addresses your question Isaac/Kevin, but I believe you want to look at the ... read more | 02/18/2008 (11:50 am) |
| Is Visual Studio the only Windows option? | Hmmm, I tried changing the targets to Release build, and that seemed to fix the problems (!). Cool.... read more | 01/21/2008 (2:57 pm) |
| Is Visual Studio the only Windows option? | Hmm, well, I've installed the Platform SDK, and updated Visual Studio's headers according to these i... read more | 01/21/2008 (2:47 pm) |
| Is Visual Studio the only Windows option? | Thanks for all the help, guys. As a Windows newbie, it's very much appreciated!... read more | 01/21/2008 (1:33 pm) |
| Is Visual Studio the only Windows option? | Okay. I did a search for Windows SDK on Microsoft's site, and came up with "Windows Server 2003 R2 P... read more | 01/18/2008 (11:59 am) |
| Is Visual Studio the only Windows option? | Hmm, that article is dated Jan 19, 2006. It refers to a DirectX 9 SDK. I wonder if that's still requ... read more | 01/18/2008 (8:56 am) |
| Is Visual Studio the only Windows option? | Okay, at the risk of sounding like a complete newbie... Joe, are you referring to an SDK that I woul... read more | 01/17/2008 (8:39 pm) |
| Is Visual Studio the only Windows option? | Oh, also, I'm curious: if the build succeeds, where is the build executable placed? And how do I kno... read more | 01/17/2008 (5:26 pm) |
| Is Visual Studio the only Windows option? | Okay, I just downloaded Visual Studio Express C++ 2005 edition. And a fresh copy of TGB 1.5.1. And f... read more | 01/17/2008 (5:25 pm) |