Vern Jensen's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Why did my program lock up? | Yep. I think the dump from console log in memory to console log on disk is probably cached and only ... read more | 05/07/2009 (6:29 pm) |
| GUIListBoxCtrl problems | Huh, doesn't seem like the tutorial can be edited? (If so, where is the edit link?) http://tdn.ga... read more | 05/07/2009 (11:03 am) |
| GUIListBoxCtrl problems | Okay, I figured it out. I needed to create a GuiScrollCtrl and change the "parentGroup" of... read more | 05/07/2009 (11:00 am) |
| GuiBitmapButtonCtrl *with* text possible? | OKay, thanks!... read more | 05/07/2009 (12:59 am) |
| Source codes of our games | Very cool. I always respect the Rake in Grass games... they are always top-notch. I'm really inte... read more | 05/01/2009 (4:41 pm) |
| So I hear that Torque 3D is coming, is anything happening for Torque 2D? | ... and the ability to specify which textures to load into VRAM or take out of VRAM for a given leve... read more | 04/23/2009 (2:08 pm) |
| So I hear that Torque 3D is coming, is anything happening for Torque 2D? | Here's hoping for texture compression...... read more | 04/23/2009 (1:49 pm) |
| Key mappings on the mac | I could dig it up and try to figure out once again what I added and re-send it if interested. The co... read more | 04/06/2009 (9:48 am) |
| Key mappings on the mac | Nope, Melv wasn't working for GarageGames full-time at the time, so I was directed to send it somewh... read more | 04/06/2009 (9:44 am) |
| 1.7.4 : MountForce can't be zeroed | Works great for me too.... thanks so much Melv!... read more | 04/04/2009 (11:42 am) |
| Camera Rotation? Is it possible in script? | Nope. :-(... read more | 04/04/2009 (11:25 am) |
| Increasing speed of a class | I'd put them all in a SimSet to keep track of them. Then when you want to change their velocities, l... read more | 04/04/2009 (11:24 am) |
| Key mappings on the mac | I sent some code to Garage Games nearly 2 years ago that adds modifier key support to the Mac build.... read more | 04/04/2009 (11:17 am) |
| Trying to use aStar with t2dAnimatedSprite | One solution I've found for the annoying "can't unlike namespace" problem is to create the... read more | 04/04/2009 (11:15 am) |
| Cursor bugs | Okay, just realized the revised website has a place for submitting bugs, so I'm using that for this ... read more | 02/09/2009 (5:46 pm) |
| GUI Buttons -- how to have "return" key activate? | *bump* Really, there's no way to do this??... read more | 02/09/2009 (5:41 pm) |
| is there a better way of loading animated sprites? | Sounds like you'd want to go with real-time rendered 3D models for your characters for that sort of ... read more | 02/09/2009 (5:40 pm) |
| Set mouse position?? | Luke, do you have any info on sceneWindow2D.getMousePosition() fixes? I don't have access to the TGE... read more | 02/09/2009 (5:38 pm) |
| Level Editor Crashing on Loading Project! Help! | I'm sure plenty of users who *haven't* found this thread yet, will be grateful (without knowing they... read more | 02/04/2009 (3:52 pm) |
| Level Editor Crashing on Loading Project! Help! | I would expect the file structure in Windows to be the same as on the Mac, just that the common file... read more | 02/04/2009 (11:40 am) |
| Level Editor Crashing on Loading Project! Help! | It seems a simpler solution is to go into the TorqueGameBuilder folder and open up "levelEditor... read more | 02/04/2009 (10:43 am) |
| Level Editor Crashing on Loading Project! Help! | I ran into exactly the same thing today, and thought it was something I did. I did a lot of messing ... read more | 02/04/2009 (10:36 am) |
| Detect alpha pixels on mouse events | Absolutely. While my current project doesn't need it, I'd love to get this for possible future use.... read more | 01/28/2009 (7:32 am) |
| Forums changed? | Personally for me, it's not so much all forums being combined into one, as it is that [SNIP]. Oh I t... read more | 01/17/2009 (1:05 pm) |
| alxPlay() BUG | What were some of the other audio problems you had? And how did you resolve them?... read more | 01/16/2009 (12:18 pm) |
| isMethod() and Namespaces | Sweet, that does the trick. Could've sworn I had tried that and gotten a console error, but I guess ... read more | 01/15/2009 (5:45 pm) |
| alxPlay() BUG | I'm running on a Mac. Maybe it's a Mac-specific bug? (Hence why no one else has reported it yet?) ... read more | 01/15/2009 (2:52 pm) |
| alxPlay() BUG | I have found and fixed (for my purposes) the bug in /source/audio/audio.cc Apparently a long ... read more | 01/15/2009 (2:24 pm) |
| Forums changed? | Hmmm, it's truly unfortunate that the new forums don't contain a link to the thread you're following... read more | 01/15/2009 (11:21 am) |
| Source codes of our games | Thanks Pavel. Question about the Phantasia source... I'm looking to see how you display a black wind... read more | 01/07/2009 (5:54 pm) |
| Music stopping and restarting | Ehrlichmann -- I'm not currently using a 3rd party sound system, which is why I'm having the problem... read more | 01/07/2009 (3:17 pm) |
| Music stopping and restarting | Hmmm, nevermind, this didn't fix it after all. I'll just install a 3rd party C++ music plugin.... read more | 12/31/2008 (3:02 pm) |
| Understanding video memory | If I understand your question correctly, then YES, reusing the same ImageMap will save you memory, v... read more | 12/31/2008 (1:16 pm) |
| Music stopping and restarting | Actually, I *think* I solved the problem by giving the music's AudioDescriptor a different "type" th... read more | 12/31/2008 (1:10 pm) |
| Detect alpha pixels on mouse events | BTW, one of the potential difficulties here is, what is the sprite is scaled smaller such that each ... read more | 12/30/2008 (9:52 pm) |
| Detect alpha pixels on mouse events | I don't know of any way to do this offhand (and have used TGB for nearly 2 years), but I might be un... read more | 12/30/2008 (9:50 pm) |
| Anti-aliased text? | I created my own font-rendering scripts, loading in my own ImageMaps. The result is a MUCH better lo... read more | 12/18/2008 (2:05 pm) |
| Christmas is coming, is TGB2? Well, maybe next Christmas? | A) Gamepad support for Mac?... read more | 12/03/2008 (3:06 pm) |
| 1.7.4 Mac vs. Windows discrepancies | Oh, and I just realized that #5 above is also likely the same problem as #3 -- that when I upgraded ... read more | 10/31/2008 (11:42 am) |
| 1.7.4 Mac vs. Windows discrepancies | Speaking of which, it'd be nice if we were warned, when "updating" a project, that various files in ... read more | 10/29/2008 (5:31 pm) |
| Sound problems in Windows | Also, there are some other odd differences between the folder structure and files in my game when it... read more | 10/29/2008 (4:51 pm) |
| 1.7.4 Mac vs. Windows discrepancies | 2) Okay, so as far as I can tell, these two functions do not behave on Windows the same as they do o... read more | 10/29/2008 (4:14 pm) |
| Sound problems in Windows | Oh, and I think it has little to do with playing lots of sounds at once. Because the game also plays... read more | 10/29/2008 (1:48 pm) |
| Sound problems in Windows | Oh, and I should add: the static is not consistent. I have these buttons on my game's title screen f... read more | 10/29/2008 (1:46 pm) |
| Anti-aliased text? | Thanks Connor, that's what I'm actually in the process of doing (using a sprite-based alphabet), jus... read more | 10/29/2008 (1:34 pm) |
| Risks of using 3D in TGB? | None that I know of (other than them being hard to work with), but I only use one 3D model as a back... read more | 10/27/2008 (1:52 pm) |
| Is possible to make Iso game in TGB? (video memory problem) | Maybe this is what you were referring to James? http://www.garagegames.com/index.php?sec=mg&mod=r... read more | 10/27/2008 (1:50 pm) |
| Is possible to make Iso game in TGB? (video memory problem) | James, can you tell me any more about the .dds texture compression? How is this done, and what does ... read more | 10/27/2008 (1:46 pm) |
| Game hangs up while playing | I've managed to get my project to hang or crash by deleting an object from within a callback. But li... read more | 10/14/2008 (1:28 pm) |
| 1.7.3 Pro Too much memory load | Asset management has been a highly requested feature for the next incarnation of TGB. In the mean... read more | 10/14/2008 (1:26 pm) |