Game Development Community

Vern Jensen's Forum Posts

Thread Post Date Posted
Why did my program lock up? Yep. I think the dump from console log in memory to console log on disk is probably cached and only ... read more 05/07/2009 (6:29 pm)
GUIListBoxCtrl problems Huh, doesn't seem like the tutorial can be edited? (If so, where is the edit link?) http://tdn.ga... read more 05/07/2009 (11:03 am)
GUIListBoxCtrl problems Okay, I figured it out. I needed to create a GuiScrollCtrl and change the "parentGroup" of... read more 05/07/2009 (11:00 am)
GuiBitmapButtonCtrl *with* text possible? OKay, thanks!... read more 05/07/2009 (12:59 am)
Source codes of our games Very cool. I always respect the Rake in Grass games... they are always top-notch. I'm really inte... read more 05/01/2009 (4:41 pm)
So I hear that Torque 3D is coming, is anything happening for Torque 2D? ... and the ability to specify which textures to load into VRAM or take out of VRAM for a given leve... read more 04/23/2009 (2:08 pm)
So I hear that Torque 3D is coming, is anything happening for Torque 2D? Here's hoping for texture compression...... read more 04/23/2009 (1:49 pm)
Key mappings on the mac I could dig it up and try to figure out once again what I added and re-send it if interested. The co... read more 04/06/2009 (9:48 am)
Key mappings on the mac Nope, Melv wasn't working for GarageGames full-time at the time, so I was directed to send it somewh... read more 04/06/2009 (9:44 am)
1.7.4 : MountForce can't be zeroed Works great for me too.... thanks so much Melv!... read more 04/04/2009 (11:42 am)
Camera Rotation? Is it possible in script? Nope. :-(... read more 04/04/2009 (11:25 am)
Increasing speed of a class I'd put them all in a SimSet to keep track of them. Then when you want to change their velocities, l... read more 04/04/2009 (11:24 am)
Key mappings on the mac I sent some code to Garage Games nearly 2 years ago that adds modifier key support to the Mac build.... read more 04/04/2009 (11:17 am)
Trying to use aStar with t2dAnimatedSprite One solution I've found for the annoying "can't unlike namespace" problem is to create the... read more 04/04/2009 (11:15 am)
Cursor bugs Okay, just realized the revised website has a place for submitting bugs, so I'm using that for this ... read more 02/09/2009 (5:46 pm)
GUI Buttons -- how to have "return" key activate? *bump* Really, there's no way to do this??... read more 02/09/2009 (5:41 pm)
is there a better way of loading animated sprites? Sounds like you'd want to go with real-time rendered 3D models for your characters for that sort of ... read more 02/09/2009 (5:40 pm)
Set mouse position?? Luke, do you have any info on sceneWindow2D.getMousePosition() fixes? I don't have access to the TGE... read more 02/09/2009 (5:38 pm)
Level Editor Crashing on Loading Project! Help! I'm sure plenty of users who *haven't* found this thread yet, will be grateful (without knowing they... read more 02/04/2009 (3:52 pm)
Level Editor Crashing on Loading Project! Help! I would expect the file structure in Windows to be the same as on the Mac, just that the common file... read more 02/04/2009 (11:40 am)
Level Editor Crashing on Loading Project! Help! It seems a simpler solution is to go into the TorqueGameBuilder folder and open up "levelEditor... read more 02/04/2009 (10:43 am)
Level Editor Crashing on Loading Project! Help! I ran into exactly the same thing today, and thought it was something I did. I did a lot of messing ... read more 02/04/2009 (10:36 am)
Detect alpha pixels on mouse events Absolutely. While my current project doesn't need it, I'd love to get this for possible future use.... read more 01/28/2009 (7:32 am)
Forums changed? Personally for me, it's not so much all forums being combined into one, as it is that [SNIP]. Oh I t... read more 01/17/2009 (1:05 pm)
alxPlay() BUG What were some of the other audio problems you had? And how did you resolve them?... read more 01/16/2009 (12:18 pm)
isMethod() and Namespaces Sweet, that does the trick. Could've sworn I had tried that and gotten a console error, but I guess ... read more 01/15/2009 (5:45 pm)
alxPlay() BUG I'm running on a Mac. Maybe it's a Mac-specific bug? (Hence why no one else has reported it yet?) ... read more 01/15/2009 (2:52 pm)
alxPlay() BUG I have found and fixed (for my purposes) the bug in /source/audio/audio.cc Apparently a long ... read more 01/15/2009 (2:24 pm)
Forums changed? Hmmm, it's truly unfortunate that the new forums don't contain a link to the thread you're following... read more 01/15/2009 (11:21 am)
Source codes of our games Thanks Pavel. Question about the Phantasia source... I'm looking to see how you display a black wind... read more 01/07/2009 (5:54 pm)
Music stopping and restarting Ehrlichmann -- I'm not currently using a 3rd party sound system, which is why I'm having the problem... read more 01/07/2009 (3:17 pm)
Music stopping and restarting Hmmm, nevermind, this didn't fix it after all. I'll just install a 3rd party C++ music plugin.... read more 12/31/2008 (3:02 pm)
Understanding video memory If I understand your question correctly, then YES, reusing the same ImageMap will save you memory, v... read more 12/31/2008 (1:16 pm)
Music stopping and restarting Actually, I *think* I solved the problem by giving the music's AudioDescriptor a different "type" th... read more 12/31/2008 (1:10 pm)
Detect alpha pixels on mouse events BTW, one of the potential difficulties here is, what is the sprite is scaled smaller such that each ... read more 12/30/2008 (9:52 pm)
Detect alpha pixels on mouse events I don't know of any way to do this offhand (and have used TGB for nearly 2 years), but I might be un... read more 12/30/2008 (9:50 pm)
Anti-aliased text? I created my own font-rendering scripts, loading in my own ImageMaps. The result is a MUCH better lo... read more 12/18/2008 (2:05 pm)
Christmas is coming, is TGB2? Well, maybe next Christmas? A) Gamepad support for Mac?... read more 12/03/2008 (3:06 pm)
1.7.4 Mac vs. Windows discrepancies Oh, and I just realized that #5 above is also likely the same problem as #3 -- that when I upgraded ... read more 10/31/2008 (11:42 am)
1.7.4 Mac vs. Windows discrepancies Speaking of which, it'd be nice if we were warned, when "updating" a project, that various files in ... read more 10/29/2008 (5:31 pm)
Sound problems in Windows Also, there are some other odd differences between the folder structure and files in my game when it... read more 10/29/2008 (4:51 pm)
1.7.4 Mac vs. Windows discrepancies 2) Okay, so as far as I can tell, these two functions do not behave on Windows the same as they do o... read more 10/29/2008 (4:14 pm)
Sound problems in Windows Oh, and I think it has little to do with playing lots of sounds at once. Because the game also plays... read more 10/29/2008 (1:48 pm)
Sound problems in Windows Oh, and I should add: the static is not consistent. I have these buttons on my game's title screen f... read more 10/29/2008 (1:46 pm)
Anti-aliased text? Thanks Connor, that's what I'm actually in the process of doing (using a sprite-based alphabet), jus... read more 10/29/2008 (1:34 pm)
Risks of using 3D in TGB? None that I know of (other than them being hard to work with), but I only use one 3D model as a back... read more 10/27/2008 (1:52 pm)
Is possible to make Iso game in TGB? (video memory problem) Maybe this is what you were referring to James? http://www.garagegames.com/index.php?sec=mg&mod=r... read more 10/27/2008 (1:50 pm)
Is possible to make Iso game in TGB? (video memory problem) James, can you tell me any more about the .dds texture compression? How is this done, and what does ... read more 10/27/2008 (1:46 pm)
Game hangs up while playing I've managed to get my project to hang or crash by deleting an object from within a callback. But li... read more 10/14/2008 (1:28 pm)
1.7.3 Pro Too much memory load Asset management has been a highly requested feature for the next incarnation of TGB. In the mean... read more 10/14/2008 (1:26 pm)