Game Development Community

Vern Jensen's Forum Posts

Thread Post Date Posted
Anyone ever seen this before? @Sherman - Interesting. Is there a way to tell if a given JPEG file is CMYK versus RGB? I have Photo... read more 08/27/2009 (8:15 pm)
Unloading an imageMap? Bummer. What about from C++ then? Any way to free up system memory (unload a datablock) from C++? I'... read more 08/27/2009 (5:30 pm)
Anyone ever seen this before? Nope, the JPEGs I was using weren't progressive. I even tried re-saving them in another program to s... read more 08/27/2009 (2:31 pm)
Unloading an imageMap? safeDelete() simply helps you avoid crashes. For instance, if you want to delete an object from with... read more 08/27/2009 (2:29 pm)
Unloading an imageMap? Experimenting further, it seems that the code below does the job. Can anyone confirm that this is ho... read more 08/27/2009 (2:08 am)
X=0 and Y=0 in center of Screen Sure. Change your camera position. Click on the Project tab, then on your SceneGraph, then on the Ed... read more 08/26/2009 (4:21 pm)
Loading masked images from JPEGs? Okay, so after 2 hours of tinkering around, I've figured out why it wasn't working. Two problems in ... read more 08/26/2009 (3:20 pm)
Audio fix for Windows **Update** I had my beta testers test the game after recompiling as described above, and it still... read more 08/25/2009 (5:11 pm)
Audio fix for Windows Oh, and also yes, what I wrote in my previous post is required too -- you need to keep the al_func.h... read more 08/24/2009 (5:34 pm)
Audio fix for Windows OKay, so here's what I did: I copied over altypes.h and alctypes.h from the original TGB 1.7.4 di... read more 08/24/2009 (5:33 pm)
Audio fix for Windows Okay, here are my *revised* thoughts about what headers to use and not use. 1)Any files like &quo... read more 08/24/2009 (3:52 pm)
Audio fix for Windows Okay, in looking at this more, I'm reasonably sure I never got my copy of winOpenAL.cc to recompile.... read more 08/24/2009 (3:25 pm)
Audio fix for Windows Hmm, looking over my original post, I see that in a different file I did replace ALubyte* with ALCch... read more 08/24/2009 (3:01 pm)
Audio fix for Windows Those errors are all on line 49. Mine reads the same as yours: fnAddress = alGetProcAddress( (ALu... read more 08/24/2009 (2:58 pm)
Two Windows When Launched? Yes, I'm using 1.7.4. I also have a change Melv May sent me that reduces the memory consumption by a... read more 08/22/2009 (9:25 pm)
Anyone ever seen this before? "Just use PNGs" is not an acceptable solution... my game's download size is already nearly... read more 08/21/2009 (11:22 pm)
Anyone ever seen this before? Also, info about the user's computer: Video card: Radeon X1600/X1650 Series OS: WindowsXP, Home ... read more 08/21/2009 (6:02 pm)
Two Windows When Launched? That doesn't work for me. If I make fadeWindows false, I get *no windows*, at all, when switching fr... read more 08/21/2009 (5:44 pm)
jump once You would have to post sample code or something. It's impossible to even guess at what might be wron... read more 08/21/2009 (4:48 pm)
Where to find beta testers? Thanks... I've sent you an email with the details.... read more 08/12/2009 (11:44 am)
Where to find beta testers? Didn't see an email in your profile. Anyone interested can email me: vern "AT" actionso... read more 08/11/2009 (1:19 pm)
Audio fix for Windows Okay, so if I have not upgraded it correctly, how do I do it right? I had attempted to recompile ... read more 08/08/2009 (11:39 pm)
Get the desktop resolution upon game launch? %info = getDesktopResolution(); %width = getWord(%info, 0); %height = getWord(%info, 1); %dep... read more 08/08/2009 (10:38 am)
IDE for a Mac I use jEdit with TIDE. It's a pain to get set up properly, but once you do, it's pretty decent. Not ... read more 08/05/2009 (1:58 pm)
Two Windows When Launched? Yes, this bug appears only on Intel Macs from what I understand. Any GG employees reading this???... read more 08/05/2009 (1:54 pm)
sceneWindow2D.setViewLimitOn(-40MinX, -40MinY, 880MaxX, 40MaxY); This statement: sceneWindow2D.setViewLimitOn(-40MinX, -40MinY, 880MaxX, 40MaxY); is incorrect... read more 08/05/2009 (1:52 pm)
Mac bug fix for 1.7.4: onWindowFocusChange() Cool, good to hear these are being tracked.... read more 08/03/2009 (11:38 am)
Audio fix for Windows Just tested putting the OpenAL32.dll file from the Windows system into my TGB folder, and running bo... read more 06/18/2009 (9:47 am)
Audio fix for Windows Okay, will doing Properties->File Version gives me this: 6.14.357.24 I have no idea what that... read more 06/18/2009 (9:39 am)
Audio fix for Windows Okay, found an answer to my own question about DLL files: http://vlaurie.com/computers2/Articles/... read more 06/17/2009 (2:10 pm)
Display a mini lifebar when a key is pressed Something I like to do when debugging (since I'm on the Mac without Torsion, so no debugger) is add ... read more 06/17/2009 (1:50 pm)
List of TGB developers - Please Add Your Name Vern Jensen Programmer Skills: C/Java/TorqueScript Completed games: Midnight Mansion (using C, ... read more 06/17/2009 (1:44 pm)
Iterate through all GUI elements in a dialog box? Totally forgot about the .dump() command. Thanks!... read more 06/10/2009 (9:04 pm)
TGB Vista Fix Can you post the fix here? I too would be interested.... read more 06/10/2009 (4:56 pm)
Mac bug fix for 1.7.4: onWindowFocusChange() Good to hear. There was a time before Melv became a GG employee that bugs kinda just feel through th... read more 06/10/2009 (1:59 pm)
Creating sprites causes hiccups My game was never a memory hog before (I've trimmed down my texture sizes many times in the past, by... read more 06/10/2009 (12:42 pm)
Creating sprites causes hiccups Melv, as for preload: the problem is that any sprite that doesn't have preload=true (and is allowed ... read more 06/09/2009 (11:39 am)
Creating sprites causes hiccups I can only hypothesize that my brain was fried last night from too much coding, and so it was "... read more 06/09/2009 (10:40 am)
Creating sprites causes hiccups Okay, WEIRD. I ran the test again, creating *100* stars at once, and now it's working without a hitc... read more 06/09/2009 (10:34 am)
Creating sprites causes hiccups Melv wrote: >>Things to watch out for would be an image-map that's set to load when used (pre... read more 06/09/2009 (10:21 am)
Creating sprites causes hiccups Dave -- The problem is that the time-consuming part already *is* in the engine. The "new t2dSta... read more 06/09/2009 (10:18 am)
Creating sprites causes hiccups Original source image is 5x5 pixels. Rounded up to 8x8 of course. I'm setting it to size 0.3 in thes... read more 06/09/2009 (12:23 am)
1.7.3 Black window on Mac I wonder if GarageGames would consider charging for engine updates that fix bugs. I'd happily pay $1... read more 06/08/2009 (11:55 am)
Two Windows When Launched? It's a bug in Torque on the Mac side. Unfortunately, Mac bugs haven't been getting fixed. ... read more 06/08/2009 (11:54 am)
Web access from within engine? (HTTP) My needs are quite simple. Turns out that thanks to another resource I found on TDN, I got it wor... read more 05/21/2009 (11:31 am)
Porting from TGB to XBox? Don't own an XBox, so I'm not too familiar with community vs. regular... can a community arcade game... read more 05/13/2009 (11:32 pm)
Porting from TGB to XBox? And with the first method, you can still sell the game on XBox Live Arcade for profit? Or can you on... read more 05/13/2009 (10:38 pm)
Porting from TGB to XBox? Does one of these options have an easier port path than the other?... read more 05/13/2009 (5:17 pm)
Deleting a file? An alternative approach would be for me to stuff all the profile data in one file... from your post ... read more 05/08/2009 (11:14 am)
Gladly Pay to Learn TGB - Scripting Actually, knowing C++ would help you quite a bit with TorqueScript. Some of your questions are answe... read more 05/07/2009 (6:41 pm)