Game Development Community

jydog's Forum Posts

Thread Post Date Posted
Rotate around arbitrary point >I might actually code that That'd be great.... read more 07/15/2008 (12:57 pm)
9.5 upgrade and price I'm waiting for .5 release : (... read more 06/13/2008 (7:39 am)
TGEA future I'm hoping that importing the Collada format directly is right up there near the top of that list. ... read more 06/05/2008 (9:46 pm)
Behavior mount to display position? Mike - In your PlatformerCameraBehavior you appear to have the scene object that has the camera beha... read more 05/18/2008 (6:53 pm)
Updated Shooter Game Tutorial for TGB 1.7.3 Looks good.... read more 05/17/2008 (7:19 am)
Behavior mount to display position? Yes, studying James and Mikes stuff too.... read more 05/15/2008 (12:37 pm)
Behavior mount to display position? Here is a note from Melv. Will be researching the forum for code snipits to help. As I am not str... read more 05/15/2008 (11:29 am)
Sorry Phil, new problem in .3 No, not with the beta. Its also interesting to watch the drill hit an enemy turn trigger which se... read more 05/15/2008 (9:13 am)
1.7.3 break anything? Your'e on the clock now! Just kidding. ; )... read more 05/14/2008 (7:27 pm)
Pepper Spawn Point problem? I'm guessing you meant "Pepper Template" as a target object option. Seams to work now. I had d... read more 05/10/2008 (4:29 pm)
Lock/unlock all layers button. And add to that hide/unhide all layers buttons.... read more 05/10/2008 (10:58 am)
Behavior mount to display position? Mike: Yah, I am looking at the first option. The camera follows the player. The scene object fol... read more 05/10/2008 (10:41 am)
1.7.3 break anything? I figure you mean that when TGB is updated, Phil will THEN update the PSK. He's good but I doubt ... read more 05/10/2008 (7:36 am)
Networking Overview Page on the Wiki Very good start. : )... read more 05/08/2008 (6:44 am)
TGB 1.7.3 beta 1 Bug? - sticky walls Yes that took care of the sticky walls. Thanks.... read more 05/07/2008 (9:41 am)
Angled ladder possible? Thanks. Will be looking into it. (Will take time though.)... read more 05/06/2008 (5:37 pm)
More free stuff Nice work. Thanks.... read more 05/05/2008 (5:05 pm)
TGB 1.7.3 beta 1 Bug? - sticky walls Of course he is : ) What I meant is; as my coding skills lack much and I figured you two have a ... read more 05/05/2008 (3:51 pm)
1.7.3 break anything? So far I haven't incorporated any significant changes into the behaviors in the game, (just external... read more 05/05/2008 (6:03 am)
TGB 1.7.3 beta 1 Bug? - sticky walls I will have to rely on Phil to give it a clean bill of health.... read more 05/05/2008 (5:47 am)
Collision Detection and Response Article... Appreciate all the info. You can never go overboard. Though I haven't read too far into the first,... read more 05/04/2008 (7:09 pm)
TGB 1.7.3 beta 1 Bug? - sticky walls Thanks for the work. Will be looking at it.... read more 05/04/2008 (4:55 pm)
1.7.3 break anything? Well I saw those too. But I was doing other things to the my game. Thought I had messed something ... read more 05/04/2008 (4:45 pm)
Wish: Asset Library Folders An old thread but still relevant. I would like to throw my vote in on this as well. We need bett... read more 05/01/2008 (12:28 pm)
Adding new behaviors 2) Maybe look at the thread "Spawn Point Behavior not working!" to see if that helps. As for 1) ... read more 04/20/2008 (4:55 pm)
Where is TankBusterScripts.zip these days? I emailed Matt and said Charles got it, I want it too.... read more 04/11/2008 (12:51 pm)
Where is TankBusterScripts.zip these days? I hadn't got any info back either. Still keeping my eyes open for it.... read more 04/10/2008 (9:32 am)
Animation Manager tutorial soon? We gotta make him work for his money! ;) Seriously, the items in the kit are fairly easy to us... read more 04/09/2008 (5:13 am)
PSK Tutorials on TDN I believe I skim and look for blue links first and pictures 2nd. I will likely not find a black lin... read more 04/08/2008 (2:46 pm)
PSK Tutorials on TDN Mike I know this sounds odd but I have used that page many times to go to TGB resources. And I have... read more 04/08/2008 (12:27 pm)
Layer sorting the player? Yes. Went into data/gamescripts/datablock.cs and he is "hardwired" to level 1. Changed him to m... read more 04/06/2008 (12:56 pm)
Layer sorting the player? The Dragon will sort properly when I use the: Add the following 3 behaviors: "Actor Behavior" ... read more 04/06/2008 (11:04 am)
Layer sorting the player? I have. In your picture I see it worked for you. That is what I expected and that works for everyt... read more 04/06/2008 (10:02 am)
Spawn Point Behavior not working!? **Fixed Also you will likely run into the camera not following the player. That is in the "Camera that follo... read more 04/05/2008 (6:49 am)
Spawn Point Behavior not working!? **Fixed Look in the "DragonTemplate not showing in Spawn Point Behaviour" topic in an earlier post. That sho... read more 04/05/2008 (6:39 am)
Is an update going to be release? Phil: You might want to figure out how to keep a list (maybe in the Bug section) of issues you or... read more 04/02/2008 (4:21 am)
Is an update going to be release? I had asked a couple of days ago. Here's his response: ---------------------- Next PSK release... read more 03/31/2008 (1:25 pm)
TGEA 1.7 Python Support Is this going to be dependent on the build version of TGEA 1.7? Randy... read more 03/29/2008 (2:23 pm)
Overlord Management Software Is there a good alternative to it? I am switching from joomla 1 to 1.5.... read more 03/25/2008 (9:39 am)
Overlord Management Software Is there a good alternative to it? I am switching from joomla 1 to 1.5.... read more 03/25/2008 (9:20 am)
Updated Tgae In another post he noted: > The soonest release date will probably be: > final release date of T... read more 03/25/2008 (4:04 am)
Build Probs... > Find and replace this whole section: Sure enough that got it. Is this issue discussed elsewh... read more 03/24/2008 (12:43 pm)
Build Probs... Definetly not here, we got 10-12 inches of snow Saturday.... read more 03/24/2008 (9:07 am)
Behavior listing? I know. Not real important, just wondering if there were a little more info. Still getting a handl... read more 03/24/2008 (4:52 am)
Install path? Mine was empty too. I guess the installer just makes a folder but there is just nothing to put in... read more 03/23/2008 (6:14 pm)
Build Probs... Yeah, I tried it and the same result. Randy... read more 03/23/2008 (6:10 pm)
Install path? OK, it looks like the 1.7 directory is the PSK. We need to change the install path to the current d... read more 03/22/2008 (11:59 am)
Tilemap help It would be great to have sheets. Easier to work with. Also likely a better example on how to do... read more 03/22/2008 (11:51 am)
Did I just make a $295 mistake? > You should have access to TGE now Thats good. Is that standard practice now with GG? Buy TGEA... read more 02/29/2008 (3:36 pm)
AFX 1.1 for TGE Still doesn't seam to be updated. Looks like were going to have to add another level. What - Roust ... read more 02/29/2008 (3:04 pm)