Albert Steckenborn's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Vehicle in multiplayer | No reply, as ever... read more | 11/01/2006 (10:14 pm) |
| Vehicle in multiplayer | Hi. Why should the server calculate the physics ? Only for cheating puroposes. What is when 64 Pl... read more | 10/29/2006 (5:42 am) |
| Vehicle in multiplayer | Hi, thx for reply. Now i understand. I've read that the simulation is normally done by both (cl... read more | 10/25/2006 (1:51 pm) |
| Joystick | No one tested a Joystick ? :-D... read more | 10/09/2006 (4:12 am) |
| Game Physics engine | Puuuh. now its working very well :-D i use the following code [code] MatrixF mat; //=mObjToW... read more | 10/07/2006 (9:09 am) |
| Game Physics engine | No one ?... read more | 10/02/2006 (5:22 am) |
| Game Physics engine | Hi, i've fixed the problem with the physics engine. Now the boxes are falling correct. Only one pr... read more | 09/30/2006 (7:20 am) |
| Starter.fps for MS4 | Hi, when i will start a lan session and a client will join the game then the game of the client wil... read more | 09/21/2006 (7:53 am) |
| Game Physics engine | @Ben: We are in contact with the developer of these physic engine. I've seen some demos of him an... read more | 09/19/2006 (10:38 am) |
| ODEScript New Thread | Hi Gary, thx for fast reply. I see, it's all in german. grrrr. It's may be because he is a german... read more | 09/11/2006 (1:15 pm) |
| ODEScript New Thread | Hi, Gary: Thx for reply and for the good stuff. I'm comparing it with this ressource : [url] ... read more | 09/11/2006 (2:31 am) |
| Position of Nodes. Help needed | Thx man. I will check it :-D... read more | 09/11/2006 (2:24 am) |
| Position of Nodes. Help needed | No one ?... read more | 09/10/2006 (11:01 am) |
| Position of Nodes. Help needed | Ok. i've found it out. Only one question left. with these code i can change the position of the c... read more | 09/09/2006 (6:40 am) |
| ODEScript New Thread | Hi, good stuff ! I have one question to it. When i compare the PhysX integration with Ode Script... read more | 09/09/2006 (4:05 am) |
| Atlas 2 and Mapping | If you want to set a House on a area then the area must be flat (around the house). If it's not flat... read more | 08/30/2006 (5:49 am) |
| ODEScript New Thread | Can anybody help ? c:\copy\torque\TGE\engine\odescript\tjoint.cc(274): error C2664: 'NetConnectio... read more | 08/22/2006 (4:52 am) |
| Team member access rights | Hi, good idea. I'm on holiday for two weeks the i will contact you. May be it's possible to contact... read more | 08/07/2006 (5:16 am) |
| Team member access rights | Hi Jeff, we are planning to buy some 1 commercial Version of TSE and some Indie Licences for our em... read more | 08/01/2006 (3:40 am) |
| Physx and Torque | It would be great to get an really official statement of GG how they want to go with physics in TSE.... read more | 07/19/2006 (11:00 pm) |
| Physx and Torque | [quote] Why implement it now, if you're an inexperienced C++ user, and it hardly supports much in T... read more | 07/18/2006 (11:29 pm) |
| Bravetree Tankpack and TSE material | Can no one help me to convert the Bravetree Tank Tracks to MS3.5 ? THX... read more | 07/16/2006 (11:04 pm) |
| Bravetree Tankpack and TSE material | Hi. thanks for helping but i do not understand how it should ever work. At the moment the "lefttre... read more | 07/16/2006 (5:01 am) |
| Tank pack and vehicle resource | Have anybody a solution for it ? I have the same problem... read more | 07/16/2006 (1:39 am) |
| TSE Buggy problem | Not really more ^^ [code] Console trace is on. Mapping string: AddCar to index: 3 Entering ser... read more | 07/15/2006 (1:30 am) |
| TSE Buggy problem | Nothing usable [code] Successfully loaded mission lighting file: 'starter.fps/data/missions/str... read more | 07/14/2006 (2:21 pm) |
| BraveTree Tank Pack for TSE | Hi, i've done everything explained in this post and the following post [URL]http://www.garagegames... read more | 07/13/2006 (9:15 am) |
| TSE "Milestone 3.5" Update | I've load a clean copa but the terrain is still white. And i do not understand a second thing: ... read more | 07/07/2006 (5:43 am) |
| Physx and Torque | Take a look into the ODE Script Resource. Great stuff at the beginning but no update since 6 month. ... read more | 06/26/2006 (2:20 pm) |
| Physx and Torque | Hi, i've opened these post not for discussing Torque and PhysX. [QUOTE] But may be we can do it ... read more | 06/26/2006 (1:46 pm) |
| Physx and Torque | -> moved to the ressource page<-... read more | 06/26/2006 (1:24 pm) |
| Physx and Torque | It sounds good and i hope it will be real, but it's not official ^^... read more | 06/26/2006 (11:32 am) |
| Physx and Torque | It will be good to get an official statement if it's so or not :-D... read more | 06/26/2006 (8:57 am) |
| ODE Torque Stuff | Hmm. this is not good. It would be great to have it to ODE 0.6 and TSE :-D... read more | 06/23/2006 (2:00 pm) |
| Tanks Exporting problem | Got it. i have to insert the parameter for the multire modifier. ggrrrr... read more | 06/23/2006 (9:25 am) |
| Tanks Exporting problem | Still crashing. I'm really sad of this. The Tank pack is not really good documentated. The most i... read more | 06/23/2006 (8:52 am) |
| Tanks Exporting problem | I thin i know where the problem is. Take a look here: http://tdn.garagegames.com/wiki/DTS/OldDoc/Se... read more | 06/23/2006 (5:22 am) |
| ODE Torque Stuff | Hi, the last update is one year left. Is this project still alive ?... read more | 06/23/2006 (12:49 am) |
| Tanks Exporting problem | Hi, thx for reply but i do not find anything about my problem in the forum search...... read more | 06/22/2006 (12:34 pm) |