Cory Anderson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Use of Content Included with TGE | I believe the Indy licence entitles you to it, but I'll have to check...... read more | 08/11/2007 (10:55 pm) |
| Which Modeling Software to Buy? | Well I don't understand why it is you refuse to work with blender. Not only is it perfectly capable... read more | 08/11/2007 (8:29 pm) |
| Missing text labels? | Downloaded 095 and still no text... read more | 08/11/2007 (8:26 pm) |
| Ball Physics | Awesome! Thank you.... read more | 08/11/2007 (8:25 pm) |
| Ball Physics | Haha okay thanks anyway ;) I am thinking of developing a minigolf game, and I would like a realis... read more | 08/11/2007 (12:08 pm) |
| DTS Exporter: Blender | @gamedesigner: Make a different thread for your problem. Your posts don't have anything to do with... read more | 08/10/2007 (10:58 am) |
| Can't get rotation of static object to work | Enter this: 0 0 1 90 If I understand correctly, the first three are values telling the engine wh... read more | 08/10/2007 (10:55 am) |
| Cool water reflection | So would you consider it worth integrating? Or does it cause too many bugs right now?... read more | 08/10/2007 (10:48 am) |
| Wheel mount problems | Solved. My models weren't centered in the blender environment.... read more | 08/10/2007 (8:37 am) |
| Cool water reflection | Is the TGE water upgrade the same shading engine that TGEA uses?... read more | 08/10/2007 (8:36 am) |
| Rope... | Here is a diagram if the above was really confusing ;) [image]http://www.dragonworksmedia.com/tem... read more | 08/09/2007 (7:13 pm) |
| Rope... | One thing that would require a lot of scripting, but would look really good, is to actually make the... read more | 08/09/2007 (6:49 pm) |
| Messed up collision for interiors | I have noticed that Torque seems to give me a fatal error shortly afterward. Once this bug occurs (... read more | 08/09/2007 (6:15 pm) |
| Wheel Mounts Offset? | Aha! I figured it out. Thanks Tyler! I didn't realize that the object actually had to be center... read more | 08/08/2007 (9:48 pm) |
| Wheel Mounts Offset? | They look fine to me... What do I need to change?... read more | 08/08/2007 (9:27 pm) |
| Wheel Mounts Offset? | Here. I zipped my files up. See if you guys can tell me if there is anything wrong with the set up... read more | 08/08/2007 (7:23 pm) |
| Wheel Mounts Offset? | Yeah I tried that a gross amount of times... read more | 08/08/2007 (7:17 pm) |
| Making a door | I found this in the Blender exporter doc, so it must be possible to animate collision meshes. Maybe... read more | 08/08/2007 (3:51 pm) |
| Making a door | As far as I understand, collision meshes are static, which means they can't be animated. You might ... read more | 08/08/2007 (12:36 pm) |
| Render a Shadow Without Rendering its Source Object? | I've never tried this, but what if you create an invisible material for the object, so it is complet... read more | 08/08/2007 (12:30 pm) |
| Wheels Missing from Blender-Exported Vehicle | I checked out your zip file and I'm not sure what the problem is exactly without seeing your scripts... read more | 08/08/2007 (12:23 pm) |
| Wheels Missing from Blender-Exported Vehicle | I checked out your zip file and I'm not sure what the problem is exactly without seeing your scripts... read more | 08/08/2007 (11:15 am) |
| Rope... | Well, as long as the game design is such that there is no slack in the rope at any given time, he sh... read more | 08/08/2007 (10:21 am) |
| Why I must by TGE 1.4? | When is the estimated date for the 1.5 release of the RTS pack? I purchased the RTS pack a while ag... read more | 08/08/2007 (10:06 am) |
| Rope... | Create a rope mesh with a "hand" node, and a "car" node. Then go into the script for your rope and ... read more | 08/08/2007 (9:34 am) |
| Can't export reflection maps | So I can adjust the alpha channel of my main texture, but none of the other parts of the texture mat... read more | 08/08/2007 (8:02 am) |
| Missing text labels? | Huh.... still no change :(... read more | 08/08/2007 (7:58 am) |
| Cool water reflection | Oh thank you very much! :D... read more | 08/07/2007 (9:42 pm) |
| Missing text labels? | There is something wrong with the link... read more | 08/07/2007 (9:35 pm) |
| Missing text labels? | I can see everything on the DX exporter... read more | 08/05/2007 (12:12 pm) |
| Missing text labels? | Here is a screenshot: [image]http://www.dragonworksmedia.com/pics/scrnshot_blender.png[/image]... read more | 08/05/2007 (11:04 am) |
| Missing text labels? | 1-3. The exporter works perfectly fine as far as mechanics go. 4. No custom settings. I tried to c... read more | 08/05/2007 (10:59 am) |
| Creative ways to keep players in the mission block | Try making impassable foliage that gets denser and denser till the player cannot go further. Seems ... read more | 07/24/2007 (2:14 pm) |
| More Tunnel Issues | Yeah I see what you mean, and those are good ideas. I only have a couple issues. 1) What if I do... read more | 05/24/2007 (8:46 am) |
| Flickering Ground | Oh man I just realized a mistake I made, and I hope it didn't matter too much. I am using Torque ... read more | 02/24/2007 (4:59 pm) |
| Flickering Ground | Thanks for the tip; I conducted some experiments. I found that the flickering ground is block abo... read more | 02/24/2007 (4:22 pm) |
| Flickering Ground | Hmm... I tried that and all of my settings were already there. It happens on all of my computers,... read more | 02/24/2007 (12:31 pm) |
| Compiling into one application | Thanks guys. I think I'll do what Infinitum3D said. All I need is for people to not be able to m... read more | 02/24/2007 (12:30 pm) |
| Screen Distortions | Right, but I'm talking about real-time distortion rendering. This has to be done frame-by-frame in ... read more | 01/27/2007 (6:10 pm) |
| DTS Animations? | Wow thanks for the help Todd. I understand how to call upon the animations now, and a little how th... read more | 09/29/2006 (6:11 am) |