Cory Anderson's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Missing text labels? | Hmm... the problem persists in blender 2.45... read more | 02/25/2008 (8:22 pm) |
| RTS documentation | Wow... over a year later, and no new documentation. But... seriously. Where can I get ahold of the... read more | 12/12/2007 (9:45 am) |
| RTS Starter Kit Community Project | Haha I noticed that after I posted. My team (www.dragonworksmedia.com) is currently developing a fi... read more | 12/12/2007 (9:44 am) |
| RTS Starter Kit Community Project | I am very interesting in this project, so let me know how to get involved :D... read more | 12/10/2007 (7:45 pm) |
| Selective Area Relight | Is it absolutely necessary to use Interior files? This would all be much simpler with DTS shapes.... read more | 11/06/2007 (1:14 pm) |
| Modernization Kit Beta Thread 2 | @Bullit: It looks like some files in your project are missing. It really isn't that difficult in V... read more | 11/05/2007 (12:22 pm) |
| Terrain Textures | If it does it's worth upgrading just for that.... read more | 10/31/2007 (10:31 pm) |
| Modernization Kit Beta Thread 2 | Okay I will have to look into that. I compiled it fine but nothing changed, except the interior map... read more | 10/31/2007 (4:25 pm) |
| Modernization Kit Beta Thread 2 | @Koushik: What does your water look like?... read more | 10/30/2007 (1:46 pm) |
| Modernization Kit Beta Thread 2 | Problems are too repetitive. We need to post a master solution that is easier for everyone to find.... read more | 10/05/2007 (2:07 pm) |
| Modernization Kit Beta Thread 2 | Okay so it looks like I'm not the only one having this problem. I think I was being ignored because... read more | 09/06/2007 (8:43 pm) |
| Modernization Kit Beta Thread 2 | Okay there is nothing wrong with my compile. Everything is now compiled fine. I believe I have a p... read more | 08/28/2007 (8:09 pm) |
| Modernization Kit Beta Thread 2 | I think that Fabio means that the value you enter into the visible distance should be greater than t... read more | 08/28/2007 (8:03 pm) |
| Modernization Kit Beta Thread 2 | @ Fabio: ...so how did you fix the black buildings problem?... read more | 08/28/2007 (6:09 pm) |
| Modernization Kit Beta Thread 2 | Oh thanks chris. I totally spaced commenting out those lines :P It compiles now but my water wont ... read more | 08/28/2007 (12:16 pm) |
| Game window disappear | No 1.4.2 still had it but 1.5.2 appears to work correctly. The same thing happened to me.... read more | 08/24/2007 (2:13 pm) |
| Loading the game | Instead of constantly loading, load bits and peices of the world once the player enters that area or... read more | 08/24/2007 (2:11 pm) |
| Larger Textures? | Create multiple materials and arange the uv's for seperate textures, so you have four or five 512x51... read more | 08/24/2007 (2:08 pm) |
| Modernization Kit Beta Thread 2 | @arianit: How did you fix the linking errors?... read more | 08/23/2007 (10:15 am) |
| Modernization Kit Beta Thread 2 | Tried removing them but it just gave me more errors. Sorry for needing help.... read more | 08/23/2007 (7:52 am) |
| Modernization Kit Beta Thread 2 | K now at one. It's looking for a cppunit/extensions/HelperMacros.h Can't find it. I tried usi... read more | 08/22/2007 (7:58 pm) |
| Modernization Kit Beta Thread 2 | Oh sweet! Narrowed it down to 2 errors. Apparently the vc7 has bugs, and there is no vc8 upgrade i... read more | 08/22/2007 (2:55 pm) |
| Modernization Kit Beta Thread 2 | Haha you are right, I am new to VS8. The instructions to insall the MK were clear in saying "all yo... read more | 08/21/2007 (11:00 pm) |
| Modernization Kit Beta Thread 2 | Okay I found the windows.h, and it does exist in the SDK. Something isn't pointing to it correctly.... read more | 08/21/2007 (2:48 pm) |
| Modernization Kit Beta Thread 2 | Why does it build fine until I add the MK? The windows.h isn't touched at all by the files in the M... read more | 08/21/2007 (2:47 pm) |
| Modernization Kit Beta Thread 2 | ... which is where?... read more | 08/21/2007 (2:22 pm) |
| Modernization Kit Beta Thread 2 | 1. Installed Torque 1.5.2 to C:/Modernization Kit/SDK 2. Extracted the Modernization Kit files to C... read more | 08/21/2007 (9:32 am) |
| Modernization Kit Beta Thread 2 | I'll tell you guys what. I will start over with a clean install and log every step I make, that way... read more | 08/21/2007 (9:07 am) |
| Modernization Kit Beta Thread 2 | Hey thanks alot! So you don't have a suspision of which file it may be?... read more | 08/21/2007 (12:28 am) |
| Modernization Kit Beta Thread 2 | As of now I have 52 similar errors (they all start with 'unresolved external symbol...')... read more | 08/20/2007 (9:47 pm) |
| Modernization Kit Beta Thread 2 | I have tried everything and tried every suggestion. I have not been able to compile TGE 1.5 with MK... read more | 08/20/2007 (9:44 pm) |
| How to hide source? | There should be a way to batch all scripts with the application.... read more | 08/20/2007 (4:27 pm) |
| Can't acces 1.4 resources | Yeah, currently Garagegames has 1.4.2 and 1.5 registered as seperate products. This has been an iss... read more | 08/18/2007 (4:43 pm) |
| Protecting Scripts | No problem. The reason you might change the encryption is to prevent users from compiling their own... read more | 08/18/2007 (4:28 pm) |
| Use of Content Included with TGE | I know but there are still restrictions for Indy license holders.... read more | 08/18/2007 (4:26 pm) |
| Use of Content Included with TGE | So... under the Indy License?... read more | 08/18/2007 (2:25 am) |
| Torque vs. q3 engine | AI, Networking, Particle Effects, are included with TGE. The quality of them depends on the program... read more | 08/18/2007 (2:24 am) |
| Switching between players | By MMO camera do you mean Massively Multiplayer Online?... read more | 08/18/2007 (2:21 am) |
| My person | Create your own thread, william. You need modeling software, such as Maya, Lightwave, or Blender.... read more | 08/18/2007 (2:18 am) |
| Animating very distant objects | Just create a relative-positioned billboard.... read more | 08/18/2007 (2:16 am) |
| Protecting Scripts | Your best route would be to go into the c++ source code and change the way the dso files are encrypt... read more | 08/18/2007 (2:14 am) |
| A spaceship made of dif objects | And the first step would be to start constructor ;)... read more | 08/18/2007 (2:11 am) |
| A spaceship made of dif objects | ??? Do you mean you want the interior to translate? That could cause a lot of problems. What I ... read more | 08/18/2007 (2:11 am) |
| Part of my mesh isn't exporting | If you are using quads, covert them to triangles before exporting. I have found this usually helps ... read more | 08/18/2007 (2:05 am) |
| Mount problems | Just create a bone with a title like "mount0". Then, in the script for Torque, you can mount any ob... read more | 08/18/2007 (2:03 am) |
| After relight camera problem | I really hate to bump threads, but this is kind of important :(... read more | 08/15/2007 (3:34 pm) |
| New Low-Poly Character resource | Very nice :)... read more | 08/15/2007 (9:47 am) |
| LateralDamping, etc. | Oh okay that makes much more sense. Thank you. So the force of the springs is based on how they ... read more | 08/15/2007 (9:44 am) |
| LateralDamping, etc. | Oh okay. So you are saying that if I set the following, these are the results? High force, no da... read more | 08/13/2007 (9:05 pm) |
| Missing text labels? | ATI Mobility Radeon 9000 ati2dvag.dll ver. 6.14.0010.6587... read more | 08/11/2007 (10:59 pm) |