Jeff Murray's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| UV Animation | Email Mike at mdeschamps@fuelindustries.com he has made some maya tools that mimic 3DS max's UV giz... read more | 08/16/2007 (10:56 am) |
| UV Animation | Is there any particular reason that UV animation could not be added? I have been able to create ... read more | 08/13/2007 (8:27 am) |
| Maya Quaternion Solved | This is a post by Mike Paixao: sorry for the dalay in my response, Ive been busy with other proje... read more | 07/04/2007 (3:06 pm) |
| User Friendly DTS | Another post for Mike Paixao ( any admins able to get Mike his own dev account? :P ) this one is ... read more | 06/04/2007 (10:55 am) |
| User Friendly DTS | This is another post for Mike Paixao ( should really get an account of my own! :P ) heres what iv... read more | 06/01/2007 (11:03 am) |
| User Friendly DTS | These posts are on behalf of Mike Paixao, he is doing the work on this, Unfortunately I am unable... read more | 05/24/2007 (11:20 am) |
| Vista says no | This is true :) Once I figure out why it's defaulting to D3D, we're all Vista compatible wooooot!... read more | 05/14/2007 (1:21 pm) |
| Vista says no | It certainly seems like it, yeah. I haven't seen any problems in TGEA. Just TGE. The awesome dude... read more | 05/14/2007 (1:09 pm) |
| Vista says no | Ok... getting a little closer now... The game is defaulting to render in D3D (even though we have... read more | 05/14/2007 (12:25 pm) |
| Vista says no | Thanks, Ward. I've certainly switched it off now :) Still flickers ... Vista still sucks!!!!... read more | 05/14/2007 (8:42 am) |
| Vista says no | *bump* ... it sure is quiet out here! Has anyone else tested with Vista?... read more | 05/14/2007 (8:17 am) |
| GuiTextListCtrl and usuage of the columns attribute | How did you actually turn off the autoresizing?... read more | 05/02/2007 (10:47 am) |
| AI Player reverse direction?? | Guess no-one likes backwards AI? :p... read more | 02/23/2007 (8:05 am) |
| Player on a track? | Excellent idea :) thanks, David. Just for the record, though, would this be possible through Torq... read more | 02/07/2007 (10:57 am) |
| TGEA starter.kits (Download) | That is AWESOME! Nice job and thanks for sharing :)... read more | 02/06/2007 (8:30 am) |
| ModernizationKit Beta (Mac) | Thanks for sharing this, Alex! Although I can't use it (as a Windows user without the knowledge to p... read more | 01/31/2007 (10:28 am) |
| Problem with collision mesh | Thanks for the reply James, I looked at it, testing different models and such ... hours of headba... read more | 12/05/2006 (6:56 am) |
| Lighting issue | I tried that already, John, but it seems to make no difference whatsoever. I've deleted the .dso fil... read more | 10/31/2006 (7:08 am) |
| Fix for jerky camera orbitmode | Yup, still broken :( Anyone found a fix for 1.4??... read more | 10/14/2006 (9:29 am) |
| Why does the dedicated server crash? | Was this issue ever resolved? I am having the exact same problem....... read more | 10/04/2006 (7:12 am) |
| NewtonPhysics implementation with TGE 1.4 | Well, here's some cool physics ... [url]http://www.garagegames.com/index.php?sec=mg&mod=resource&... read more | 09/15/2006 (11:29 am) |
| LOD is nightmarish with Maya | Ok. Forget about this one too! lol ... I seem to be making posts when we get to a brick wall, then j... read more | 08/24/2006 (11:55 am) |
| Creating non-automatic weapon firing? | Thanks again for the help ... it works perfectly! I switched the states around as you said Paul and ... read more | 08/17/2006 (9:29 am) |
| Creating non-automatic weapon firing? | I'm so impressed by this community ... I post a question and almost always get helpful replies withi... read more | 08/17/2006 (6:16 am) |
| Creating non-automatic weapon firing? | Thanks, guys! I'll go think about that for a bit (initial reading caused brain pop after long day!!)... read more | 08/16/2006 (5:43 pm) |
| Ending the game | Thanks again, mister Sean! All is good in my Torque world again ;) I had assumed that putting the... read more | 08/10/2006 (12:58 pm) |
| Ending the game | Thanks, Cliff and Sean ... scheduling a destroyServer at the game end seems to have done the trick :... read more | 08/10/2006 (11:41 am) |
| Ending the game | Thanks for the reply Sean ... is that the way I *should* be ending the game? ie. am I missing a 'cle... read more | 08/10/2006 (10:32 am) |
| Odd crash with lighting kit | Moving this thread over to the 'getting started', as I believe this has more to do with my being a n... read more | 08/10/2006 (9:09 am) |
| Ending the game | Bob CBuilder said: [quote] Ah I didn't realize you were calling endGame directly. You're mixi... read more | 08/10/2006 (9:08 am) |
| Odd crash with lighting kit | Doh. So the fact that it was crashing on TLK was a red herring eh? Now I just feel a bit daft for ru... read more | 08/09/2006 (9:03 pm) |
| Odd crash with lighting kit | Hi John, Thanks for the reply. Appreciate it :) I'm hoping that it isn't just my two systems t... read more | 08/09/2006 (7:25 pm) |
| Help making muzzlePoint work :) | He cringes like crazy when I mention it ... Next time we're doing the whole 'problem is in code v... read more | 08/09/2006 (5:06 pm) |
| Help making muzzlePoint work :) | Thanks again, Dave, for the help. That was very useful and helped get things going. The crazy thi... read more | 08/09/2006 (4:19 pm) |
| Help making muzzlePoint work :) | My modeller is telling me that he has followed the tutorial ... but it's still not working. Did you ... read more | 08/01/2006 (12:02 pm) |
| Character export | Hi Dave .. thanks for the help - I think that must have been it because once I directed my 3d guy to... read more | 08/01/2006 (9:39 am) |
| Character export | The only notable thing is ... Setting up for sequence export only (dsq) -- turning off optimized ... read more | 07/31/2006 (7:07 am) |
| Character export | They export fine ... but the .cfg file is ignored, so it exports everything including the nodes in t... read more | 07/28/2006 (2:37 pm) |
| Mount Question | Yeah ... I noticed that too and thought it would be a really useful command to know about!!! If y... read more | 07/24/2006 (11:05 am) |
| Starter.Racing demo not working in multiplayer mode | Got the demo ... awesome! I keep saying it ... but ... thanks again!!! ;)... read more | 07/05/2006 (12:32 pm) |
| Starter.Racing demo not working in multiplayer mode | Hi Tim - thanks again :) ... I just re-sent.... read more | 07/05/2006 (10:24 am) |
| Starter.Racing demo not working in multiplayer mode | Thanks, Tim ... I just e-mailed you! :)... read more | 07/05/2006 (8:56 am) |
| White Terrain "Holes" Problem | I have an NVIDIA GeForce 6200 on Windows XP Pro running DirectX9.0c (4.09.0000.0904). I see this too... read more | 07/04/2006 (7:01 am) |
| Starter.Racing demo not working in multiplayer mode | Does anyone have a fix for this stuff? It's a BRUTAL bug, since I wanted to demo this!!!... read more | 07/04/2006 (6:07 am) |
| Any kind of 3d pipeline / workflow?? | Thanks for the awesome help so far. Pity about that maya_to_dif exporter not working with 1.4 ... an... read more | 06/18/2006 (8:03 am) |
| Any kind of 3d pipeline / workflow?? | Thanks, David. Essentially all we're looking for is a way of getting levels out of Maya and into Tor... read more | 06/17/2006 (9:42 pm) |
| DTS casting shadows on DTS | Thanks, John! That's very cool :)... read more | 06/17/2006 (8:11 pm) |
| Any kind of 3d pipeline / workflow?? | Stencil shadows - nice idea, but that's not exactly performance-friendly is it? Couple that with a b... read more | 06/17/2006 (6:19 pm) |
| Can't find the chat gui welcome text | Doh! I was looking in my game dir for it ... of course ... I'll go back to my cave. Thanks, Ru... read more | 06/15/2006 (11:12 am) |
| Maya Exporting question | That's great help, thanks! Of course, it's kind of sad that I will have to get my poor 3d artist to ... read more | 06/12/2006 (6:06 pm) |