Game Development Community

Christopher Harris's Forum Posts

Thread Post Date Posted
Lighting being skipped in 1.0.1 Looks like it has to deal with what release of DirectX9 SDK/DirectX9 you are using. You will notice... read more 05/15/2007 (12:20 pm)
RPG : 1st person or 3rd? IMO i think if anyone does it the best, it's world of warcraft. Oblivion's 3rd person was pointless... read more 11/27/2006 (3:15 pm)
TSE: Unable to compile exe Not a problem, you can always search using this: http://search.garagegames.com/... read more 11/26/2006 (7:52 pm)
Need materials help I was having a similar problem with Blender http://garagegames.com/mg/forums/result.thread.php?qt=5... read more 11/26/2006 (7:47 am)
Camera In the demos you can presss Alt+C to switch from player POV to camera POV, may want to look at that ... read more 11/26/2006 (7:44 am)
TSE: Unable to compile exe Searching for DLibrary on garagegames leads me to: http://www.garagegames.com/mg/forums/result.thre... read more 11/26/2006 (7:39 am)
How do I compile a Demo.exe? (Newbie) @Infinitum3D It may help to note that you're really working with two different systems here, 1. is ... read more 11/26/2006 (7:37 am)
Nintendo Wii I wish we could do that! Then at least I could relax about it and not have to waste my time hunting... read more 11/25/2006 (5:53 pm)
Nintendo Wii @Don, yeah, it's just so hard to be patient, I played the wii the other night and it was simply amaz... read more 11/25/2006 (2:03 pm)
Bad Mesh when exporting Rigging Armature Duh! I didn't have every vertice assigned to a vertex group.... read more 11/25/2006 (9:16 am)
Binding keyboard keys to actions What are the errors you get?... read more 11/25/2006 (6:35 am)
Nintendo Wii Bleh I wish I could even find a wii not on an overpriced auction. OR, I wish my 360 was not broken ... read more 11/24/2006 (9:53 pm)
Static Shape Textures @Stefan: I did try that first one with a mapTo of "imp", but I believe when I did that it gave me ... read more 11/18/2006 (2:29 pm)
Static Shape Textures Yeesh TSE throwing me for loops here. It's working now but, I have no idea why the wierd results. ... read more 11/18/2006 (10:07 am)
Outdoor enrvironment pack from ARTERIA Woah that stuff looks A friggen 1. Great work.... read more 11/17/2006 (9:47 am)
Book for TSE? I'll third that, most of what you'll need to know in TSE will be discussed by the book for TGE... read more 11/15/2006 (1:11 pm)
To save or not to save? I like how Hit Man (Blood Money) has done their saves, only get a couple of saves per level, and the... read more 09/07/2006 (2:00 pm)
What is the FIRST step for creating TSE solution? Actually to use TSE you don't even need to get involved with the C++ engine code at all. Torque pro... read more 08/23/2006 (7:31 pm)
Broke my CD Ha i just did this myself, but good thing I made a copy or eighteen before that... read more 08/23/2006 (1:46 pm)
I just bought TSE!!! Yay for furry animals, I just bought it! Compiled it, working good.... read more 08/21/2006 (12:41 pm)
My support experience with GG Hey ben you are the best dude, I don't know why but you are.... read more 08/18/2006 (10:07 am)
TSE Shader Engine, AMD64 Oh, I was under the impression that it has direct access to RAM since it was PCI Express and that th... read more 08/17/2006 (11:46 am)
TSE Shader Engine, AMD64 @Eric, Duh, good suggestion, forget there were demos.... read more 08/17/2006 (11:13 am)
TSE Shader Engine, AMD64 Yes, you're right, I revise, I'm running x64. The 6200TC is pretty shoddy huh? What specs shoul... read more 08/17/2006 (11:06 am)
Thinktank I AGREE... read more 08/17/2006 (10:02 am)
Torque and your sanity I've read many times that the key to mental exhaustion is to do some physical activity, jog, swim, w... read more 08/17/2006 (7:49 am)
Exposing events to TorqueScript [quote]error C2665: 'execute' : none of the 2 overloads can convert parameter 2 from type 'char *[2]... read more 08/01/2006 (8:43 am)
Water Block Do you even see any water block at all? At first I had a hard time finding my water block, it was hi... read more 07/31/2006 (1:52 pm)
Water Block What is it you're looking to know about Water? Because for the most part, inserting a water block u... read more 07/31/2006 (6:30 am)
Visual c++ 2005 Have you looked at this yet? http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid... read more 07/29/2006 (6:20 pm)
Acquiring an object's handle Be sure to give your objects unique names, because two objects with the same name are still allowed ... read more 07/29/2006 (6:19 pm)
Help getting started You want to add water? Then you would add a water block using the world creator, the water block is... read more 07/25/2006 (1:52 pm)
Project Management Tool I just started using basecamp myself, it does the job so far. http://www.basecamphq.com/... read more 07/23/2006 (9:31 am)
Friday... Ha this thread takes a gazillion years to load, but I love it So woot friday to everyone from EaS... read more 07/21/2006 (10:38 am)
Terrain too big @Stefan I just meant characters and objects in general. So I'd have to remake my terrain for A... read more 07/21/2006 (9:06 am)
Terrain too big Sorry to hijack but I think it applies... @Stefan So If I create on TGE 1.4, and eventually aqui... read more 07/21/2006 (8:19 am)
GarageGames search in Firefox Search box There's also a quick search which is a bit easier to add. Make a firefox bookmark under Quick Searc... read more 07/20/2006 (2:02 pm)
Torque Shader Engine being pirated I noticed this too, it's disheartening to those and me who spend their well earned money on a produc... read more 07/20/2006 (6:32 am)
Making your own game engine Ah yeah I see what you mean. Like prototyping. I always like doing that before diving into a full ... read more 07/17/2006 (12:52 pm)
Making your own game engine Any developer who starts working for a company that has many years of development history are going ... read more 07/17/2006 (9:53 am)
Vote for your 3d package Blender First I tried blender. I loaded it up, had a stroke looking at the interface, then close... read more 07/14/2006 (6:52 pm)
Exporting Problem Did you make a [b]Shape[/b] and [b]Detail32[/b] parent object?... read more 06/26/2006 (6:21 pm)
Material and Textures: OpenGL VS DirectX I thought it would just stretch it out either way... But anyway, I have to make a datablock to ge... read more 06/23/2006 (9:09 pm)
Help compiling 1.4 @Keith Watt Thank you much for this tip, it resolved all of my 1.4 complilation errors on Visual ... read more 06/21/2006 (8:22 pm)
Blender Objects Nigel Symes created some incredible videos for blender, even shows you how to export. http://www.... read more 06/21/2006 (7:23 pm)