Thomas Buscaglia's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| GUI: Control a Folders opacity...how? | Ok, so GUIBitmap apparently didn't have opacity exposed. I just made the change in the engine, but s... read more | 06/14/2007 (6:09 pm) |
| TGBX has expired - I don't own TGB. | Update: see [url=http://garagegames.com/mg/forums/result.thread.php?qt=63445]this thread[/url]. Long... read more | 06/14/2007 (4:31 pm) |
| What is TGBX? | We actually just renamed it to Torque X Builder (TXB) because the name was too confusing. It's TGB (... read more | 06/14/2007 (5:10 am) |
| GUI: Control a Folders opacity...how? | If they're all on the same colored background you could just fade out a grey box on top of them. :D ... read more | 06/14/2007 (3:13 am) |
| Game.exe is a folder | No problem. Post back if you have any issues.... read more | 06/14/2007 (2:25 am) |
| Need a good wolf picture. | This thread made me chuckle.... read more | 06/14/2007 (2:19 am) |
| Decouple physics from t2dSceneObject | With the addition of components to the rest of our tech (ala Torque X) physics will in fact be a dec... read more | 06/14/2007 (2:00 am) |
| Using t2dSceneObjectSet | You'll have more luck if you go with mounting instead of scene object groups (they aren't documented... read more | 06/14/2007 (1:56 am) |
| Game.exe is a folder | Yes, you have to build the game on windows.... read more | 06/13/2007 (10:27 pm) |
| No config datablocks? | Nope, the're still there. Where did you hear this?... read more | 06/13/2007 (9:48 pm) |
| TGBX 30-Day Trial | That's the plan. The tools are undergoing a complete overhaul right now. All our C++ engine and tool... read more | 06/13/2007 (7:48 pm) |
| How to change window position? | The property you want is the window handle. With that you can use the windows api to get or set the ... read more | 06/13/2007 (5:45 pm) |
| Motion trails? | You probably want to use a full triangle strip rather than a quad if you're going for a ribbon effec... read more | 06/12/2007 (9:01 pm) |
| TGBX 30-Day Trial | [quote]Does this me we closed beta people get to see 3D stuff after friday ;)[/quote] It'll proba... read more | 06/12/2007 (8:46 pm) |
| TGBX 30-Day Trial | Spot on. As far as I know, we're still on track for Friday. I would wait till release if it's not cr... read more | 06/12/2007 (7:21 pm) |
| So when does TorqueX get 3D?? :) | The 3D side of Torque X is even more componentized than the 2D. To give you an idea of what I mean, ... read more | 06/12/2007 (7:18 pm) |
| CopyTo | @Stephen: No, the assert happens when you try to clone an object. Specifically, after you clone an o... read more | 06/12/2007 (4:01 pm) |
| So when does TorqueX get 3D?? :) | Don't worry, guys, we've been testing it on the XBox frequently. It runs better than on my work PC (... read more | 06/11/2007 (11:54 pm) |
| So when does TorqueX get 3D?? :) | Yea, what's up there now is the same as the open beta, except with TX source.... read more | 06/11/2007 (7:21 pm) |
| So when does TorqueX get 3D?? :) | (EDIT: post above originally asked if I was playing jokes on the community...) No way! I was play... read more | 06/11/2007 (7:18 pm) |
| So when does TorqueX get 3D?? :) | [b]EDIT: The open beta sign-up mentioned in this post is now [i]over[/i]. Thanks to everyone who sig... read more | 06/11/2007 (3:34 pm) |
| So when does TorqueX get 3D?? :) | @Anton & Matias - I just had you guys added to the closed beta. Matias actually emailed me about it ... read more | 06/11/2007 (3:27 pm) |
| CopyTo | [quote]I come from another programming language, so please bear with me :). In base.CopyTo(obj); , I... read more | 06/11/2007 (2:53 pm) |
| So when does TorqueX get 3D?? :) | [image]http://farm2.static.flickr.com/1033/539991090_71df36f5c3.jpg?v=0[/image] (split-screen, dts ... read more | 06/10/2007 (9:35 pm) |
| Community support | I bitched about the forum search too when I was interning here but until now we haven't really had t... read more | 06/10/2007 (9:14 pm) |
| Please help me get the mouse position | Torque X world coordinates are arbitrary. The camera defaults to be centered on the world origin, bu... read more | 06/09/2007 (8:32 pm) |
| Anyone have any DTS code to share for Xna ? | I do, but we can't post it. :( Hopefully it'll be out soon. I don't know if it's technically lega... read more | 06/09/2007 (2:51 am) |
| Mouse | Mouse input is passed down through the canvas until it hits a GUIControl that specifies that it want... read more | 06/09/2007 (2:42 am) |
| Platformer physics and triggers | You can set the group mask when you cast collisions so it doesn't include the group that the trigger... read more | 06/09/2007 (12:49 am) |
| Is there complete documentation for Torque X yet? | The Torque X community wiki will be open to everyone. I have no idea when it will be open though.... read more | 06/09/2007 (12:33 am) |
| Collision Detection: Wierd Issue | I'm not sure I catch your meaning. What do you mean when you say ProcessTick doesn't generate a coll... read more | 06/09/2007 (12:29 am) |
| TGBX has expired - I don't own TGB. | A little inside info: if you're thinking about buying TGB for TGBX I would wait a couple weeks. Ther... read more | 06/09/2007 (12:24 am) |
| Cannot See Templates in GSE | I think [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=62632]this[/url] might be wha... read more | 06/09/2007 (12:20 am) |
| Community support | The forums aren't for official support - they're for the community to share ideas and help each othe... read more | 06/09/2007 (12:15 am) |
| GUI element sorting weirdness | If the text is fully contained in the bitmap you could set the GUIBitmap to be the folder of the GUI... read more | 06/08/2007 (11:53 pm) |
| Please help me get the mouse position | Torque X is built on XNA, so you can use the exact same XNA methods to get the mouse state. [code... read more | 06/08/2007 (11:47 pm) |
| So when does TorqueX get 3D?? :) | [quote]We promise to be good this time.[/quote] I'm gonna give this a try cause I'm stupid and I ... read more | 06/08/2007 (11:38 pm) |
| Collision Detection: Wierd Issue | If you have the collision info why not explicitly call the OnCollision delegate on the target rather... read more | 05/27/2007 (4:22 pm) |
| How to get screen coordinates | This should work: [code] public Vector2 GetScreenCoordinates(Vector2 worldPosition) { T2DS... read more | 05/24/2007 (10:49 am) |
| Camera Update/Flickering | Just to reiterate, objects' positions are interpolated automatically between ticks to make object mo... read more | 05/24/2007 (10:31 am) |
| Any progress on TorqueX? (eg. no updates in a while) | 3D is well on it's way as we've been working on post-1.0 for several months now. Believe us, we want... read more | 05/24/2007 (9:25 am) |
| Possible | I'll get back to you on that. Edit: I'd think that any modifications might need to be given the O... read more | 05/24/2007 (9:15 am) |
| OnAnimationEndDelegate | Matias had it right. The 'new' statement isn't neccesary.... read more | 05/24/2007 (9:11 am) |
| Question about T2DForceComponent | You should generally avoid using the global input map for gameplay-related things. The movementCompo... read more | 05/24/2007 (9:08 am) |
| Collision Detection | Just to poke an official nose in here: that's the correct way to do it. The resolve is passed in spe... read more | 05/24/2007 (9:05 am) |
| Mouse Question | [code] // make the mouse cursor visible TorqueEngineComponent.Instance.Game.IsMouseVisible = true;... read more | 05/24/2007 (9:02 am) |
| GUI Tutorial | GUI Controls in Torque X are basically folders. The canvas (GUICanvas.Instance in the GarageGames.To... read more | 05/24/2007 (8:30 am) |
| Camera zoom | Yes, MountForce works with the camera. :)... read more | 05/24/2007 (8:02 am) |
| What are you working on? Post Some Screenshots | Looking good, guys. :) [image]http://farm1.static.flickr.com/229/500035760_f422ed89ec.jpg[/image]... read more | 05/15/2007 (3:28 pm) |
| TorqueX question/future | TorqueScript will not be supported by Torque X. TGEA, on the other hand, is the C++ engine modified ... read more | 05/15/2007 (3:18 pm) |