Thomas Buscaglia's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Slope platform not visible in advanced level creation tutorial | Also, if you haven't made any heavy modifications to the source you could just send me the txscene f... read more | 06/26/2007 (12:52 pm) |
| Slope platform not visible in advanced level creation tutorial | What are the specs on your video card? It might not even be supported by XNA. :( Also.. a thought... read more | 06/26/2007 (12:50 pm) |
| Tilemaps? | Understood. It's a very convinient feature. In fact we talked about it for quite some time. Hopefull... read more | 06/26/2007 (12:46 pm) |
| How to control world limit interaction ? | Yep, that would work. :)... read more | 06/26/2007 (12:44 pm) |
| Slopes with ceilings errors | It can definitely be changed to work that way. What you'd want to do is take a look at the ResolveAc... read more | 06/26/2007 (12:41 pm) |
| Confused about Torque X and Torque X Builder | Torque X is our C# engine built on Microsoft's XNA framework. There are two flavors: the free binary... read more | 06/26/2007 (12:27 pm) |
| Platform Invisible problem in TXB | @Matias - That's no good. Were you able to find a sollution?... read more | 06/26/2007 (6:42 am) |
| TorqueX splash screen question | I'm not the authority on this, but I'm pretty sure the written url would be fine. As for the image, ... read more | 06/26/2007 (6:39 am) |
| Confused about Torque X and Torque X Builder | You shoudln't have to install anything else for TXB to work, you should just be able to activate it.... read more | 06/26/2007 (6:35 am) |
| Tilemaps? | The limitation is with tile layers themselves in that individual tiles can't have components because... read more | 06/26/2007 (6:16 am) |
| Slopes with ceilings errors | This was a known issue and was put on the 'will not be fixed' list because it was seen as more of a ... read more | 06/26/2007 (6:05 am) |
| Post Processing? | Hah. Nice work! Yea, if you want better control over passes and techniques you might want to subclas... read more | 06/26/2007 (6:00 am) |
| GUI Controls | Check out the menu in the TorqueCombat demo. It does pretty much what you're describing, except it's... read more | 06/25/2007 (8:01 pm) |
| A Strange Problem.... | Good catch, Dan. @Lee-Orr - Don't sweat it. I make mistakes like that all the time! ;)... read more | 06/25/2007 (7:45 pm) |
| Sprite flickering (floating point or blending issue?) | Roger that. I'll check this out tomorrow when I get into the office. Hopefully I'll have an easy fix... read more | 06/25/2007 (7:39 pm) |
| Slope platform not visible in advanced level creation tutorial | Could you email me your project? I'd like to take a look at this and try to figure out what the heck... read more | 06/25/2007 (2:36 pm) |
| Sprite flickering (floating point or blending issue?) | If you have a solid repro case would you mind zipping it up and emailing it to me? If not, screensho... read more | 06/25/2007 (12:42 pm) |
| Translucent" doesn't work? | Is transpacency working correctly for the images that came with the engine/docs? If so, is it possib... read more | 06/25/2007 (12:34 pm) |
| TBX/XNA using windows form "ActiveForm | This will tell the game to shut down: [code] TorqueEngineComponent.Instance.Exit(); [/code]... read more | 06/25/2007 (12:22 pm) |
| A Strange Problem.... | Each object normally gets its own instance of each of its components when the are deserialized. H... read more | 06/25/2007 (9:32 am) |
| Adding a new state | Yes, if I'm understanding the issue. Correct me if I'm wrong, but the problem is that you need the a... read more | 06/25/2007 (9:08 am) |
| Walking through slopes | I didn't mean to imply that you shouldn't post questions. On the contrary, since we just released I ... read more | 06/25/2007 (8:48 am) |
| Post Processing? | Yea, that's the one. You want to check out _CopyToRenderTarget and swap out the material used to ren... read more | 06/25/2007 (8:40 am) |
| Slope platform not visible in advanced level creation tutorial | ?! Is anyone else having this problem? Could you post a screenshot? Any other details? This is... read more | 06/24/2007 (5:46 pm) |
| Adding a new state | You actually don't need an animation state for each action, you can just use the base ActorAnimation... read more | 06/24/2007 (5:43 pm) |
| Walking through slopes | Where are you seeing this behavior (falling through platforms). Screenshots would be appreciated. It... read more | 06/24/2007 (5:21 pm) |
| Commercial question about Platformer Starter Kit | I think you can sell your game for windows, but not for XBox yet. XNA Pro might change that, but we'... read more | 06/24/2007 (5:13 pm) |
| Post Processing? | Torque X renders everything to a texture and then renders to the screen using a quad. This is where ... read more | 06/24/2007 (5:12 pm) |
| Two small questions for GG | The plan is to release the 3D stuff as an update to Torque X (i.e. a later version of the same produ... read more | 06/22/2007 (2:24 pm) |
| First Poster | @Sean - I'm not sure what you mean. Each cell doesn't have to be the same size across different anim... read more | 06/22/2007 (2:10 pm) |
| Adding a new state | There's actually an ActionState on ActorAnimationManager for just that purpose. We saw the potential... read more | 06/22/2007 (2:02 pm) |
| Torque X Release and Torque X Builder Pricing | [quote] I really liked the tank buster game and is the only reason why I am interested in torque en... read more | 06/21/2007 (7:07 pm) |
| Torque X Release and Torque X Builder Pricing | The creator's club bundle will not get you TGB. The cross-granting of TXB and TGB are for those who ... read more | 06/21/2007 (3:36 pm) |
| Torque X Release and Torque X Builder Pricing | Yep, both. :)... read more | 06/20/2007 (2:16 pm) |
| Strange Collision effect | Oh yea, I meant to mention the image size thing, but forgot. I actually had to resize one of the ima... read more | 06/20/2007 (3:05 am) |
| Change tilelayer? | There's an Edit Tile Layer (not sure of the exact name off-hand) button in the Edit tab. You can als... read more | 06/20/2007 (2:38 am) |
| Deployed project doesnt seem to work on 360.. | Are you using the XBox Project Generator? What exactly happens when you try to run your game on XBox... read more | 06/20/2007 (2:35 am) |
| Torque X Release and Torque X Builder Pricing | I'm sure he'd appreciate a beer-gram. ;) (do they have those?)... read more | 06/20/2007 (2:06 am) |
| Torque X Release and Torque X Builder Pricing | Sorry for the delays. Again, this is part of the deal with being open about planned release dates. :... read more | 06/19/2007 (4:09 pm) |
| Strange Collision effect | I'm seeing the same effect when moving up and down. It's a little hard to follow exactly what's goin... read more | 06/18/2007 (8:30 pm) |
| How to change window position? | That's actually fairly common for system calls. The new profiler does the same thing to expose the m... read more | 06/16/2007 (2:30 pm) |
| Platformer starter kit question | 1) The TGB platformer kit was a pet project of Adam Larson and I. It was actually started before the... read more | 06/16/2007 (6:52 am) |
| Strange Collision effect | Just screenshots would work fine. Or, if you like, you could send either your project to Adam or mys... read more | 06/16/2007 (5:34 am) |
| GUI: Control a Folders opacity...how? | Ooh, nice. Sounds like something we should roll into the engine.... read more | 06/16/2007 (5:30 am) |
| TGBX 30-Day Trial | Yep, that's the idea. ;)... read more | 06/16/2007 (5:29 am) |
| TGB crashes on startup (Fixed) | Wikipedia entry for Daniel Bauman: [quote] Singlehandedly responsible for destroying GarageGames... read more | 06/15/2007 (7:06 am) |
| Torque X Release and Torque X Builder Pricing | Yes. Until now, only those who own TGB have been able to ignite TXB(TGBX). Now that TXB will be a se... read more | 06/15/2007 (6:51 am) |
| Using t2dSceneObjectSet | I agree. There are a few things that they tend to help a lot with, but everything I've used them for... read more | 06/14/2007 (10:59 pm) |
| Anybody Running XNA on a Mac | Hmm.. I haven't tried it. I'll ask around though. Seems like it would work.... read more | 06/14/2007 (7:14 pm) |
| Anybody Running XNA on a Mac | Sorry to burst your bubble, but XNA does not support Mac OS. There are some people out there trying ... read more | 06/14/2007 (6:52 pm) |