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Thomas Buscaglia's Forum Posts

Thread Post Date Posted
Slope platform not visible in advanced level creation tutorial Also, if you haven't made any heavy modifications to the source you could just send me the txscene f... read more 06/26/2007 (12:52 pm)
Slope platform not visible in advanced level creation tutorial What are the specs on your video card? It might not even be supported by XNA. :( Also.. a thought... read more 06/26/2007 (12:50 pm)
Tilemaps? Understood. It's a very convinient feature. In fact we talked about it for quite some time. Hopefull... read more 06/26/2007 (12:46 pm)
How to control world limit interaction ? Yep, that would work. :)... read more 06/26/2007 (12:44 pm)
Slopes with ceilings errors It can definitely be changed to work that way. What you'd want to do is take a look at the ResolveAc... read more 06/26/2007 (12:41 pm)
Confused about Torque X and Torque X Builder Torque X is our C# engine built on Microsoft's XNA framework. There are two flavors: the free binary... read more 06/26/2007 (12:27 pm)
Platform Invisible problem in TXB @Matias - That's no good. Were you able to find a sollution?... read more 06/26/2007 (6:42 am)
TorqueX splash screen question I'm not the authority on this, but I'm pretty sure the written url would be fine. As for the image, ... read more 06/26/2007 (6:39 am)
Confused about Torque X and Torque X Builder You shoudln't have to install anything else for TXB to work, you should just be able to activate it.... read more 06/26/2007 (6:35 am)
Tilemaps? The limitation is with tile layers themselves in that individual tiles can't have components because... read more 06/26/2007 (6:16 am)
Slopes with ceilings errors This was a known issue and was put on the 'will not be fixed' list because it was seen as more of a ... read more 06/26/2007 (6:05 am)
Post Processing? Hah. Nice work! Yea, if you want better control over passes and techniques you might want to subclas... read more 06/26/2007 (6:00 am)
GUI Controls Check out the menu in the TorqueCombat demo. It does pretty much what you're describing, except it's... read more 06/25/2007 (8:01 pm)
A Strange Problem.... Good catch, Dan. @Lee-Orr - Don't sweat it. I make mistakes like that all the time! ;)... read more 06/25/2007 (7:45 pm)
Sprite flickering (floating point or blending issue?) Roger that. I'll check this out tomorrow when I get into the office. Hopefully I'll have an easy fix... read more 06/25/2007 (7:39 pm)
Slope platform not visible in advanced level creation tutorial Could you email me your project? I'd like to take a look at this and try to figure out what the heck... read more 06/25/2007 (2:36 pm)
Sprite flickering (floating point or blending issue?) If you have a solid repro case would you mind zipping it up and emailing it to me? If not, screensho... read more 06/25/2007 (12:42 pm)
Translucent" doesn't work? Is transpacency working correctly for the images that came with the engine/docs? If so, is it possib... read more 06/25/2007 (12:34 pm)
TBX/XNA using windows form "ActiveForm This will tell the game to shut down: [code] TorqueEngineComponent.Instance.Exit(); [/code]... read more 06/25/2007 (12:22 pm)
A Strange Problem.... Each object normally gets its own instance of each of its components when the are deserialized. H... read more 06/25/2007 (9:32 am)
Adding a new state Yes, if I'm understanding the issue. Correct me if I'm wrong, but the problem is that you need the a... read more 06/25/2007 (9:08 am)
Walking through slopes I didn't mean to imply that you shouldn't post questions. On the contrary, since we just released I ... read more 06/25/2007 (8:48 am)
Post Processing? Yea, that's the one. You want to check out _CopyToRenderTarget and swap out the material used to ren... read more 06/25/2007 (8:40 am)
Slope platform not visible in advanced level creation tutorial ?! Is anyone else having this problem? Could you post a screenshot? Any other details? This is... read more 06/24/2007 (5:46 pm)
Adding a new state You actually don't need an animation state for each action, you can just use the base ActorAnimation... read more 06/24/2007 (5:43 pm)
Walking through slopes Where are you seeing this behavior (falling through platforms). Screenshots would be appreciated. It... read more 06/24/2007 (5:21 pm)
Commercial question about Platformer Starter Kit I think you can sell your game for windows, but not for XBox yet. XNA Pro might change that, but we'... read more 06/24/2007 (5:13 pm)
Post Processing? Torque X renders everything to a texture and then renders to the screen using a quad. This is where ... read more 06/24/2007 (5:12 pm)
Two small questions for GG The plan is to release the 3D stuff as an update to Torque X (i.e. a later version of the same produ... read more 06/22/2007 (2:24 pm)
First Poster @Sean - I'm not sure what you mean. Each cell doesn't have to be the same size across different anim... read more 06/22/2007 (2:10 pm)
Adding a new state There's actually an ActionState on ActorAnimationManager for just that purpose. We saw the potential... read more 06/22/2007 (2:02 pm)
Torque X Release and Torque X Builder Pricing [quote] I really liked the tank buster game and is the only reason why I am interested in torque en... read more 06/21/2007 (7:07 pm)
Torque X Release and Torque X Builder Pricing The creator's club bundle will not get you TGB. The cross-granting of TXB and TGB are for those who ... read more 06/21/2007 (3:36 pm)
Torque X Release and Torque X Builder Pricing Yep, both. :)... read more 06/20/2007 (2:16 pm)
Strange Collision effect Oh yea, I meant to mention the image size thing, but forgot. I actually had to resize one of the ima... read more 06/20/2007 (3:05 am)
Change tilelayer? There's an Edit Tile Layer (not sure of the exact name off-hand) button in the Edit tab. You can als... read more 06/20/2007 (2:38 am)
Deployed project doesnt seem to work on 360.. Are you using the XBox Project Generator? What exactly happens when you try to run your game on XBox... read more 06/20/2007 (2:35 am)
Torque X Release and Torque X Builder Pricing I'm sure he'd appreciate a beer-gram. ;) (do they have those?)... read more 06/20/2007 (2:06 am)
Torque X Release and Torque X Builder Pricing Sorry for the delays. Again, this is part of the deal with being open about planned release dates. :... read more 06/19/2007 (4:09 pm)
Strange Collision effect I'm seeing the same effect when moving up and down. It's a little hard to follow exactly what's goin... read more 06/18/2007 (8:30 pm)
How to change window position? That's actually fairly common for system calls. The new profiler does the same thing to expose the m... read more 06/16/2007 (2:30 pm)
Platformer starter kit question 1) The TGB platformer kit was a pet project of Adam Larson and I. It was actually started before the... read more 06/16/2007 (6:52 am)
Strange Collision effect Just screenshots would work fine. Or, if you like, you could send either your project to Adam or mys... read more 06/16/2007 (5:34 am)
GUI: Control a Folders opacity...how? Ooh, nice. Sounds like something we should roll into the engine.... read more 06/16/2007 (5:30 am)
TGBX 30-Day Trial Yep, that's the idea. ;)... read more 06/16/2007 (5:29 am)
TGB crashes on startup (Fixed) Wikipedia entry for Daniel Bauman: [quote] Singlehandedly responsible for destroying GarageGames... read more 06/15/2007 (7:06 am)
Torque X Release and Torque X Builder Pricing Yes. Until now, only those who own TGB have been able to ignite TXB(TGBX). Now that TXB will be a se... read more 06/15/2007 (6:51 am)
Using t2dSceneObjectSet I agree. There are a few things that they tend to help a lot with, but everything I've used them for... read more 06/14/2007 (10:59 pm)
Anybody Running XNA on a Mac Hmm.. I haven't tried it. I'll ask around though. Seems like it would work.... read more 06/14/2007 (7:14 pm)
Anybody Running XNA on a Mac Sorry to burst your bubble, but XNA does not support Mac OS. There are some people out there trying ... read more 06/14/2007 (6:52 pm)