Thomas Buscaglia's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Problems running TorqueCombat | Asserts are messages from the engine to you to notify you of a problem. In this case, it's telling ... read more | 07/14/2007 (2:18 pm) |
| Blurry Image | That's wierd. If you send me a copy of each project (or a simple repro) I can try to help figure it ... read more | 07/14/2007 (2:05 pm) |
| How to add splashscreen? | 1) See the GUISplash class (GarageGames.Torque.GUI). 2) Load the levels in the order you want the... read more | 07/13/2007 (3:21 pm) |
| Profiling question | My instincts tell me it has something to do with your profiler. I don't know what profiler you're us... read more | 07/13/2007 (3:13 pm) |
| Torque X 3D Update - July 10 | Yes, C# is compiled to an intermediate code (MSIL) but if you run a debug build you can break, edit ... read more | 07/13/2007 (3:02 pm) |
| Help Creating Ropes | It might help to compare the component definitions of your ropes and platforms to those in the platf... read more | 07/12/2007 (3:27 pm) |
| Major Problem with the Kit | Is your txproj file in the same directory? If so, it's possible that the error mucked up TXB somehow... read more | 07/12/2007 (3:23 pm) |
| Pushed Dialogs Filling Entire Screen | This is a feature, not a bug. You need a parent control that contains your actual GUI. What Dan post... read more | 07/12/2007 (3:21 pm) |
| More Starter Kits? | Internally the Torque X team is working exclusively on the 3D side of Torque X at the moment. There ... read more | 07/11/2007 (8:55 pm) |
| Deployed project doesnt seem to work on 360.. | (cont.) [code] DeviceType : Hardware PresentInterval : -2147483633 MaxTextureWidth : 8192 Max... read more | 07/11/2007 (8:40 pm) |
| Deployed project doesnt seem to work on 360.. | Hey, guys. According to XNA, the max texture size on the XBox is 8192 (this may not be accurate). Ei... read more | 07/11/2007 (8:39 pm) |
| Strategy game sample/tutorial | The above snippet will of course only work on Windows. You'd really need to draw your own cursor to ... read more | 07/11/2007 (8:22 pm) |
| Strategy game sample/tutorial | *cough* [code] using GarageGames.Torque.XNA; ... TorqueEngineComponent.Instance.Game.IsMouseVi... read more | 07/11/2007 (8:17 pm) |
| Major Problem with the Kit | Look in the build events section of your game project's properties in VS and make sure you see this ... read more | 07/11/2007 (6:02 pm) |
| Collision Material Problem | The tutorials are all based on the PlatformerDemo project. The PlatformerStarter project doesn't hav... read more | 07/11/2007 (5:56 pm) |
| Torque X 3D Update - July 10 | Ah, I see what you're saying. Yea, you don't get the link point to link point allignment. That sound... read more | 07/11/2007 (4:14 pm) |
| Major Problem with the Kit | Just got some feedback from John. Let me know if this helps: [quote] I don't quite know what cau... read more | 07/11/2007 (4:13 pm) |
| Torque X 3D Update - July 10 | @Kzoink: You should be able to do everything you described. You should be able to overlay multiple 2... read more | 07/11/2007 (2:38 pm) |
| Major Problem with the Kit | It shouldn't be neccesary to run the XBox project generator to run a PC project. The XBox project ge... read more | 07/11/2007 (2:12 pm) |
| Torque X 3D Update - July 10 | @Britt: Yes. In fact, you'd just have to change the OwnerAttachNode of that equipment slot to a spin... read more | 07/10/2007 (10:35 pm) |
| Scene not loading' problem. | Let us know if this problem persists with the new project.... read more | 07/10/2007 (8:44 pm) |
| Question regarding Developer Network | I'm sure it would be fine to start up a Platformer Kit section within the Torque X section. I'll tal... read more | 07/10/2007 (8:42 pm) |
| Is xact that bad? | A lot of people dish on XACT, but it does have some nice functionality. It's just not easy to work w... read more | 07/10/2007 (8:37 pm) |
| How to detect a mouse click on a sprite? | Ok, I can't find the post, but I found [url=http://garagegames.com/mg/forums/result.thread.php?qt=62... read more | 07/10/2007 (7:13 pm) |
| XNA doesn't grok DirectInput devices? | [quote]GG REALLY needs to fix search.[/quote] There was a meeting about the site overhaul yesterd... read more | 07/10/2007 (7:09 pm) |
| How to detect a mouse click on a sprite? | I think someone posted a resource on how to do this a couple weeks ago, but I forget what it was cal... read more | 07/10/2007 (7:06 pm) |
| Impressed | Welcome to the GG family. :)... read more | 07/10/2007 (7:03 pm) |
| Torque X 3D Update - July 10 | @Chris Kim: The GUI overlays over 3D scene views the same way it does 2D scene views. The scene v... read more | 07/10/2007 (6:57 pm) |
| Spaces in names | Hmm.. seems like the editor should give you a warning about element names with spaces. We've talked ... read more | 07/06/2007 (5:14 pm) |
| Torque script obsolete? | All things being equal, a C++ game engine will always beat out a C# one in terms of performance. Tha... read more | 07/06/2007 (5:05 pm) |
| BUG: exception during project load | Ah, yea. That's actually a silly mistake. Adam pointed it out to me a couple days ago and we had a g... read more | 07/06/2007 (1:52 pm) |
| Scene not loading' problem. | Check your .txscene file for any oddities. It sounds like maybe something got mucked up. If you're n... read more | 07/06/2007 (1:46 pm) |
| 3D Support Question | The problem with that would be getting the existing posts over to the new system. The forums just ne... read more | 07/06/2007 (1:42 pm) |
| PlatformerFramework | The starter kits are being developed by different parties, so there's no guarantee of shared functio... read more | 07/04/2007 (8:18 pm) |
| What's going to happen next? | The closed beta group will be getting a 3D build as soon as we have a build ready for testing. That'... read more | 07/04/2007 (8:14 pm) |
| Lighting and normal maps | If I'm not mistaken, the normal maps in TankBuster were made by hand using photoshop. Another method... read more | 07/02/2007 (5:15 pm) |
| Feature Suggestion: "In TXB" Black Scene Object labeling | I like the name thing. Another option is to use sprites w/ images that represent the type of object ... read more | 07/02/2007 (5:13 pm) |
| Strange Collision effect | Great! I'm glad this is working. This one had me particularly concerned. Good luck, Will. Post ba... read more | 07/02/2007 (5:08 pm) |
| Using Graphics from Garage Games | Yep. That's part of the deal. :)... read more | 07/02/2007 (5:07 pm) |
| Deployed project doesnt seem to work on 360.. | Cool, Will. I'm glad to know you're up and running on the 360. ;)... read more | 07/02/2007 (5:05 pm) |
| 3D Support Question | Yes. The editors will be similar to the existing mission editors, but with the same drag/drop ease o... read more | 07/02/2007 (5:04 pm) |
| Object Types | TorqueObject (the base class of T2DSceneObject) has a TestObjectType method: [code] // test for ... read more | 06/29/2007 (4:37 pm) |
| Ledge and high platform grabbing | The easiest way would be to implement something similar to ladders where you mount an object on the ... read more | 06/29/2007 (4:32 pm) |
| Slope platform not visible in advanced level creation tutorial | I wish we had a repro in-house so we could pin down the problem. I don't know what could be causing ... read more | 06/29/2007 (3:18 pm) |
| Components for only certain object types? | You can specify dependencies for other components (for example, you can specify that a component req... read more | 06/27/2007 (5:08 pm) |
| Multiline GUIText | We have a GUIMLText GUI control in the newer version, but unfortunately not in 1.0.... read more | 06/27/2007 (1:29 pm) |
| Tdn | Doh! Ok, it turns out it hasn't been made public yet. Apparently only TX Pro users have access right... read more | 06/26/2007 (4:35 pm) |
| TDN TorqueX for TX Pro people only? | Hmm.. We talked about it yesterday and I thought we were just going to make it public to all logged ... read more | 06/26/2007 (4:31 pm) |
| Change tilelayer? | Sorry it took me a little while to get back to this. Tiles attributes are defined by TileType (s... read more | 06/26/2007 (1:54 pm) |
| Tdn | It should be open as of yesterday/today. You can thank Matt Langley for that. It's a pretty bare at ... read more | 06/26/2007 (12:58 pm) |