Game Development Community

Thomas Buscaglia's Forum Posts

Thread Post Date Posted
Problems running TorqueCombat Asserts are messages from the engine to you to notify you of a problem. In this case, it's telling ... read more 07/14/2007 (2:18 pm)
Blurry Image That's wierd. If you send me a copy of each project (or a simple repro) I can try to help figure it ... read more 07/14/2007 (2:05 pm)
How to add splashscreen? 1) See the GUISplash class (GarageGames.Torque.GUI). 2) Load the levels in the order you want the... read more 07/13/2007 (3:21 pm)
Profiling question My instincts tell me it has something to do with your profiler. I don't know what profiler you're us... read more 07/13/2007 (3:13 pm)
Torque X 3D Update - July 10 Yes, C# is compiled to an intermediate code (MSIL) but if you run a debug build you can break, edit ... read more 07/13/2007 (3:02 pm)
Help Creating Ropes It might help to compare the component definitions of your ropes and platforms to those in the platf... read more 07/12/2007 (3:27 pm)
Major Problem with the Kit Is your txproj file in the same directory? If so, it's possible that the error mucked up TXB somehow... read more 07/12/2007 (3:23 pm)
Pushed Dialogs Filling Entire Screen This is a feature, not a bug. You need a parent control that contains your actual GUI. What Dan post... read more 07/12/2007 (3:21 pm)
More Starter Kits? Internally the Torque X team is working exclusively on the 3D side of Torque X at the moment. There ... read more 07/11/2007 (8:55 pm)
Deployed project doesnt seem to work on 360.. (cont.) [code] DeviceType : Hardware PresentInterval : -2147483633 MaxTextureWidth : 8192 Max... read more 07/11/2007 (8:40 pm)
Deployed project doesnt seem to work on 360.. Hey, guys. According to XNA, the max texture size on the XBox is 8192 (this may not be accurate). Ei... read more 07/11/2007 (8:39 pm)
Strategy game sample/tutorial The above snippet will of course only work on Windows. You'd really need to draw your own cursor to ... read more 07/11/2007 (8:22 pm)
Strategy game sample/tutorial *cough* [code] using GarageGames.Torque.XNA; ... TorqueEngineComponent.Instance.Game.IsMouseVi... read more 07/11/2007 (8:17 pm)
Major Problem with the Kit Look in the build events section of your game project's properties in VS and make sure you see this ... read more 07/11/2007 (6:02 pm)
Collision Material Problem The tutorials are all based on the PlatformerDemo project. The PlatformerStarter project doesn't hav... read more 07/11/2007 (5:56 pm)
Torque X 3D Update - July 10 Ah, I see what you're saying. Yea, you don't get the link point to link point allignment. That sound... read more 07/11/2007 (4:14 pm)
Major Problem with the Kit Just got some feedback from John. Let me know if this helps: [quote] I don't quite know what cau... read more 07/11/2007 (4:13 pm)
Torque X 3D Update - July 10 @Kzoink: You should be able to do everything you described. You should be able to overlay multiple 2... read more 07/11/2007 (2:38 pm)
Major Problem with the Kit It shouldn't be neccesary to run the XBox project generator to run a PC project. The XBox project ge... read more 07/11/2007 (2:12 pm)
Torque X 3D Update - July 10 @Britt: Yes. In fact, you'd just have to change the OwnerAttachNode of that equipment slot to a spin... read more 07/10/2007 (10:35 pm)
Scene not loading' problem. Let us know if this problem persists with the new project.... read more 07/10/2007 (8:44 pm)
Question regarding Developer Network I'm sure it would be fine to start up a Platformer Kit section within the Torque X section. I'll tal... read more 07/10/2007 (8:42 pm)
Is xact that bad? A lot of people dish on XACT, but it does have some nice functionality. It's just not easy to work w... read more 07/10/2007 (8:37 pm)
How to detect a mouse click on a sprite? Ok, I can't find the post, but I found [url=http://garagegames.com/mg/forums/result.thread.php?qt=62... read more 07/10/2007 (7:13 pm)
XNA doesn't grok DirectInput devices? [quote]GG REALLY needs to fix search.[/quote] There was a meeting about the site overhaul yesterd... read more 07/10/2007 (7:09 pm)
How to detect a mouse click on a sprite? I think someone posted a resource on how to do this a couple weeks ago, but I forget what it was cal... read more 07/10/2007 (7:06 pm)
Impressed Welcome to the GG family. :)... read more 07/10/2007 (7:03 pm)
Torque X 3D Update - July 10 @Chris Kim: The GUI overlays over 3D scene views the same way it does 2D scene views. The scene v... read more 07/10/2007 (6:57 pm)
Spaces in names Hmm.. seems like the editor should give you a warning about element names with spaces. We've talked ... read more 07/06/2007 (5:14 pm)
Torque script obsolete? All things being equal, a C++ game engine will always beat out a C# one in terms of performance. Tha... read more 07/06/2007 (5:05 pm)
BUG: exception during project load Ah, yea. That's actually a silly mistake. Adam pointed it out to me a couple days ago and we had a g... read more 07/06/2007 (1:52 pm)
Scene not loading' problem. Check your .txscene file for any oddities. It sounds like maybe something got mucked up. If you're n... read more 07/06/2007 (1:46 pm)
3D Support Question The problem with that would be getting the existing posts over to the new system. The forums just ne... read more 07/06/2007 (1:42 pm)
PlatformerFramework The starter kits are being developed by different parties, so there's no guarantee of shared functio... read more 07/04/2007 (8:18 pm)
What's going to happen next? The closed beta group will be getting a 3D build as soon as we have a build ready for testing. That'... read more 07/04/2007 (8:14 pm)
Lighting and normal maps If I'm not mistaken, the normal maps in TankBuster were made by hand using photoshop. Another method... read more 07/02/2007 (5:15 pm)
Feature Suggestion: "In TXB" Black Scene Object labeling I like the name thing. Another option is to use sprites w/ images that represent the type of object ... read more 07/02/2007 (5:13 pm)
Strange Collision effect Great! I'm glad this is working. This one had me particularly concerned. Good luck, Will. Post ba... read more 07/02/2007 (5:08 pm)
Using Graphics from Garage Games Yep. That's part of the deal. :)... read more 07/02/2007 (5:07 pm)
Deployed project doesnt seem to work on 360.. Cool, Will. I'm glad to know you're up and running on the 360. ;)... read more 07/02/2007 (5:05 pm)
3D Support Question Yes. The editors will be similar to the existing mission editors, but with the same drag/drop ease o... read more 07/02/2007 (5:04 pm)
Object Types TorqueObject (the base class of T2DSceneObject) has a TestObjectType method: [code] // test for ... read more 06/29/2007 (4:37 pm)
Ledge and high platform grabbing The easiest way would be to implement something similar to ladders where you mount an object on the ... read more 06/29/2007 (4:32 pm)
Slope platform not visible in advanced level creation tutorial I wish we had a repro in-house so we could pin down the problem. I don't know what could be causing ... read more 06/29/2007 (3:18 pm)
Components for only certain object types? You can specify dependencies for other components (for example, you can specify that a component req... read more 06/27/2007 (5:08 pm)
Multiline GUIText We have a GUIMLText GUI control in the newer version, but unfortunately not in 1.0.... read more 06/27/2007 (1:29 pm)
Tdn Doh! Ok, it turns out it hasn't been made public yet. Apparently only TX Pro users have access right... read more 06/26/2007 (4:35 pm)
TDN TorqueX for TX Pro people only? Hmm.. We talked about it yesterday and I thought we were just going to make it public to all logged ... read more 06/26/2007 (4:31 pm)
Change tilelayer? Sorry it took me a little while to get back to this. Tiles attributes are defined by TileType (s... read more 06/26/2007 (1:54 pm)
Tdn It should be open as of yesterday/today. You can thank Matt Langley for that. It's a pretty bare at ... read more 06/26/2007 (12:58 pm)