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Thomas Buscaglia's Forum Posts

Thread Post Date Posted
TorqueX Performance Issues JetBrains dotTrace is a great profiling tool, if you're willing to pay for it. That's what we use fo... read more 08/29/2007 (8:34 pm)
Playing Music Make sure your output window is set to Debug not Build. Try taking out the \Win\ from the path a... read more 08/29/2007 (8:29 pm)
Playing Music Did you check the output window in Visual Studio for error messages? The sound manager is pretty goo... read more 08/29/2007 (4:24 pm)
Torque X 3D Update - July 10 The 3D tools will probably cost money, once they're ready. The 3D upgrade to the engine will be free... read more 08/29/2007 (4:16 pm)
Physics speed going wowowowow Ooh, yea. I've run into that one myself. :D... read more 08/22/2007 (2:21 pm)
Torque X 3D Update - July 10 @James: We haven't requested an early build of XNA 2.0 yet, but let's run through the new feature li... read more 08/22/2007 (2:17 pm)
Scene loader problem I don't think anyone could possibly help without more information. For example: What does the er... read more 08/20/2007 (2:34 pm)
Torque X build releases We're generally not keen on posting an active task list, but we've been posting semi-regular status ... read more 08/20/2007 (2:29 pm)
Does TorqueX support 2D shaders?(eg. can I make my screen glow?) Yes, Torque X supports post-processing, but the interface for it in 1.0 is a little wonky and it onl... read more 08/20/2007 (1:51 pm)
Torque X 3D Update - July 10 @Jonathon: It imports .ter files, so you can edit and then export them from TGE/TGEA. Eventually it ... read more 08/20/2007 (1:47 pm)
Using the ObjectPooler Yes. That's what MarkedForDelete does. MarkedForDelete, however, is the preferred method because if ... read more 08/17/2007 (5:15 pm)
Tilemaps and torqueX The interface for modifying tile layers has been simplified quite a bit since 1.0. Sorry for the com... read more 08/17/2007 (1:01 pm)
Questions about Torque-X Also, there's no need to use .txscene files at all, though your development will be much easier if y... read more 08/16/2007 (10:42 pm)
Support for Color Keyed Images / Materials Support for this has already been added to the engine since 1.0. Assuming TXB is modified to support... read more 08/16/2007 (10:31 pm)
Not complete close on Game.Instance.Exit() I'm in!... read more 08/16/2007 (10:28 pm)
Torque X 3D Update - July 10 Here's a little screenshot of the demo in the meantime... [image]http://farm2.static.flickr.com/1... read more 08/16/2007 (10:02 pm)
I want to buy Torque X As far as I understand, there will be a set of 3D tools that will at least be as flexible as the one... read more 08/16/2007 (9:58 pm)
I want to buy Torque X I have heard no plans to charge more for the 3D update to Torque X. I'm fairly sure there won't be a... read more 08/16/2007 (7:05 pm)
Using the ObjectPooler When using pooling you just have to specify that the object should be pooled. You can safely delete ... read more 08/16/2007 (6:47 pm)
Not complete close on Game.Instance.Exit() Deleted the post asking if you were using an x64 machine.. I should have read more carefully. Any... read more 08/16/2007 (6:43 pm)
Torque X 3D Update - July 10 Yes we were. For those of you who didn't make it, we'll have another "3D Update" soon. We're going t... read more 08/16/2007 (6:38 pm)
SceneLoading folders, or control @Will: That might be a useful resource. @James: Source code is technically only supposed to be po... read more 08/02/2007 (5:56 pm)
Stopping Music That seems like it would start the music and only stop it if the button was pressed as the sound was... read more 08/02/2007 (2:58 pm)
Stopping Music Well, like I said, the Game class in the demo project has exactly the code you're looking for. It ha... read more 08/01/2007 (3:44 pm)
3D Physics The rigid 3D physics in TX use a single-step system. There's a rigid manager that steps all the rigi... read more 08/01/2007 (3:38 pm)
Not complete close on Game.Instance.Exit() I've actually noticed this on my x64 machine when using sounds. It had something to do with the soun... read more 08/01/2007 (3:33 pm)
Torque X 3D Update - July 10 We will have a 3D beta at some point, likely in the months following Gamefest.... read more 07/31/2007 (3:14 pm)
Stopping Music The platformer starter project doesn't have music. In the platformer demo project, the music is cont... read more 07/31/2007 (3:12 pm)
Type or namespace 'LevelData' could not be found? That will only convert the scene files, not your C#.... read more 07/31/2007 (3:09 pm)
Type or namespace 'LevelData' could not be found? It was renamed to TorqueSceneData. :)... read more 07/30/2007 (10:48 pm)
Flipping the actor That sounds like a bug. I'll look into it.... read more 07/30/2007 (9:36 pm)
Stopping Music In the PlatformerDemo project, references to each of the Cue objects for background music loops are ... read more 07/30/2007 (9:32 pm)
Torque X 3D Update - July 10 The 3D stuff is built on the same codebase as the 2D stuff, so it's very much the same 'product'. Th... read more 07/30/2007 (6:29 pm)
Blurry Image I haven't tested this yet, but we were just talking about this and it's possible that the XNA conten... read more 07/26/2007 (3:31 pm)
Torque X 3D Update - July 10 We're going to have a playable CTF FPS demo (split-screen). We'll also be speaking about developing ... read more 07/26/2007 (3:16 pm)
Paths in Torque X? There are moving platforms in the platformer kit, but it's basically just a series of nodes that the... read more 07/24/2007 (6:25 pm)
What's going to happen next? I'm definitely looking forward to it. We could probably ping MS to find out more details, but I'd ra... read more 07/24/2007 (4:17 pm)
Blurry Image I haven't gotten around to it yet. We've just been swamped getting the 3D stuff ready for GameFest. ... read more 07/20/2007 (1:31 pm)
Experiencing problems with default schema Could you be more specific about exactly what's happening? Is it not applying the default value in ... read more 07/19/2007 (7:40 pm)
What's going to happen next? My guess is that it will probably be an abstracted socket library allowing you to send packets and o... read more 07/19/2007 (7:30 pm)
Torque X and Torque X Builder. TXB exports .txscene files, which are plain XML. I would suggest using TXB to help you familiarize y... read more 07/19/2007 (7:23 pm)
Drills are free, free falling... Also, you will probably want to look into InheritedVelocity on the ActorComponent for applying force... read more 07/18/2007 (12:55 pm)
Adding Double Jumping (feedback welcome) Very nice work! I might've put the "_doubleJumpActivated = false;" lines in the Enter methods on th... read more 07/18/2007 (12:53 pm)
Drills are free, free falling... I'm not sure exactly what you're talking about. Either way, the InAir physics state is what allows a... read more 07/17/2007 (1:12 pm)
What's going to happen next? We will if we can. Right now we're focusing on getting 3D ready to test. If we have time we will pin... read more 07/16/2007 (2:54 pm)
Blurry Image Cool. I'll take a look at them next time I'm at the office.... read more 07/14/2007 (3:32 pm)
GUI Resizing incorrect? We changed the alignment system and I don't have a copy of 1.0 here at home, but I'm pretty sure the... read more 07/14/2007 (2:36 pm)
Problems running TorqueCombat I answered [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=64701]the other version if... read more 07/14/2007 (2:25 pm)
Major Problem with the Kit Yes. I have no idea what could be causing this. Is it possible this is a localization issue?... read more 07/14/2007 (2:23 pm)
Problems running TorqueCombat Also, spamming and double-posting are generally seen as obnoxious by this community. If you want to ... read more 07/14/2007 (2:21 pm)