Thomas Buscaglia's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| TorqueX Performance Issues | JetBrains dotTrace is a great profiling tool, if you're willing to pay for it. That's what we use fo... read more | 08/29/2007 (8:34 pm) |
| Playing Music | Make sure your output window is set to Debug not Build. Try taking out the \Win\ from the path a... read more | 08/29/2007 (8:29 pm) |
| Playing Music | Did you check the output window in Visual Studio for error messages? The sound manager is pretty goo... read more | 08/29/2007 (4:24 pm) |
| Torque X 3D Update - July 10 | The 3D tools will probably cost money, once they're ready. The 3D upgrade to the engine will be free... read more | 08/29/2007 (4:16 pm) |
| Physics speed going wowowowow | Ooh, yea. I've run into that one myself. :D... read more | 08/22/2007 (2:21 pm) |
| Torque X 3D Update - July 10 | @James: We haven't requested an early build of XNA 2.0 yet, but let's run through the new feature li... read more | 08/22/2007 (2:17 pm) |
| Scene loader problem | I don't think anyone could possibly help without more information. For example: What does the er... read more | 08/20/2007 (2:34 pm) |
| Torque X build releases | We're generally not keen on posting an active task list, but we've been posting semi-regular status ... read more | 08/20/2007 (2:29 pm) |
| Does TorqueX support 2D shaders?(eg. can I make my screen glow?) | Yes, Torque X supports post-processing, but the interface for it in 1.0 is a little wonky and it onl... read more | 08/20/2007 (1:51 pm) |
| Torque X 3D Update - July 10 | @Jonathon: It imports .ter files, so you can edit and then export them from TGE/TGEA. Eventually it ... read more | 08/20/2007 (1:47 pm) |
| Using the ObjectPooler | Yes. That's what MarkedForDelete does. MarkedForDelete, however, is the preferred method because if ... read more | 08/17/2007 (5:15 pm) |
| Tilemaps and torqueX | The interface for modifying tile layers has been simplified quite a bit since 1.0. Sorry for the com... read more | 08/17/2007 (1:01 pm) |
| Questions about Torque-X | Also, there's no need to use .txscene files at all, though your development will be much easier if y... read more | 08/16/2007 (10:42 pm) |
| Support for Color Keyed Images / Materials | Support for this has already been added to the engine since 1.0. Assuming TXB is modified to support... read more | 08/16/2007 (10:31 pm) |
| Not complete close on Game.Instance.Exit() | I'm in!... read more | 08/16/2007 (10:28 pm) |
| Torque X 3D Update - July 10 | Here's a little screenshot of the demo in the meantime... [image]http://farm2.static.flickr.com/1... read more | 08/16/2007 (10:02 pm) |
| I want to buy Torque X | As far as I understand, there will be a set of 3D tools that will at least be as flexible as the one... read more | 08/16/2007 (9:58 pm) |
| I want to buy Torque X | I have heard no plans to charge more for the 3D update to Torque X. I'm fairly sure there won't be a... read more | 08/16/2007 (7:05 pm) |
| Using the ObjectPooler | When using pooling you just have to specify that the object should be pooled. You can safely delete ... read more | 08/16/2007 (6:47 pm) |
| Not complete close on Game.Instance.Exit() | Deleted the post asking if you were using an x64 machine.. I should have read more carefully. Any... read more | 08/16/2007 (6:43 pm) |
| Torque X 3D Update - July 10 | Yes we were. For those of you who didn't make it, we'll have another "3D Update" soon. We're going t... read more | 08/16/2007 (6:38 pm) |
| SceneLoading folders, or control | @Will: That might be a useful resource. @James: Source code is technically only supposed to be po... read more | 08/02/2007 (5:56 pm) |
| Stopping Music | That seems like it would start the music and only stop it if the button was pressed as the sound was... read more | 08/02/2007 (2:58 pm) |
| Stopping Music | Well, like I said, the Game class in the demo project has exactly the code you're looking for. It ha... read more | 08/01/2007 (3:44 pm) |
| 3D Physics | The rigid 3D physics in TX use a single-step system. There's a rigid manager that steps all the rigi... read more | 08/01/2007 (3:38 pm) |
| Not complete close on Game.Instance.Exit() | I've actually noticed this on my x64 machine when using sounds. It had something to do with the soun... read more | 08/01/2007 (3:33 pm) |
| Torque X 3D Update - July 10 | We will have a 3D beta at some point, likely in the months following Gamefest.... read more | 07/31/2007 (3:14 pm) |
| Stopping Music | The platformer starter project doesn't have music. In the platformer demo project, the music is cont... read more | 07/31/2007 (3:12 pm) |
| Type or namespace 'LevelData' could not be found? | That will only convert the scene files, not your C#.... read more | 07/31/2007 (3:09 pm) |
| Type or namespace 'LevelData' could not be found? | It was renamed to TorqueSceneData. :)... read more | 07/30/2007 (10:48 pm) |
| Flipping the actor | That sounds like a bug. I'll look into it.... read more | 07/30/2007 (9:36 pm) |
| Stopping Music | In the PlatformerDemo project, references to each of the Cue objects for background music loops are ... read more | 07/30/2007 (9:32 pm) |
| Torque X 3D Update - July 10 | The 3D stuff is built on the same codebase as the 2D stuff, so it's very much the same 'product'. Th... read more | 07/30/2007 (6:29 pm) |
| Blurry Image | I haven't tested this yet, but we were just talking about this and it's possible that the XNA conten... read more | 07/26/2007 (3:31 pm) |
| Torque X 3D Update - July 10 | We're going to have a playable CTF FPS demo (split-screen). We'll also be speaking about developing ... read more | 07/26/2007 (3:16 pm) |
| Paths in Torque X? | There are moving platforms in the platformer kit, but it's basically just a series of nodes that the... read more | 07/24/2007 (6:25 pm) |
| What's going to happen next? | I'm definitely looking forward to it. We could probably ping MS to find out more details, but I'd ra... read more | 07/24/2007 (4:17 pm) |
| Blurry Image | I haven't gotten around to it yet. We've just been swamped getting the 3D stuff ready for GameFest. ... read more | 07/20/2007 (1:31 pm) |
| Experiencing problems with default schema | Could you be more specific about exactly what's happening? Is it not applying the default value in ... read more | 07/19/2007 (7:40 pm) |
| What's going to happen next? | My guess is that it will probably be an abstracted socket library allowing you to send packets and o... read more | 07/19/2007 (7:30 pm) |
| Torque X and Torque X Builder. | TXB exports .txscene files, which are plain XML. I would suggest using TXB to help you familiarize y... read more | 07/19/2007 (7:23 pm) |
| Drills are free, free falling... | Also, you will probably want to look into InheritedVelocity on the ActorComponent for applying force... read more | 07/18/2007 (12:55 pm) |
| Adding Double Jumping (feedback welcome) | Very nice work! I might've put the "_doubleJumpActivated = false;" lines in the Enter methods on th... read more | 07/18/2007 (12:53 pm) |
| Drills are free, free falling... | I'm not sure exactly what you're talking about. Either way, the InAir physics state is what allows a... read more | 07/17/2007 (1:12 pm) |
| What's going to happen next? | We will if we can. Right now we're focusing on getting 3D ready to test. If we have time we will pin... read more | 07/16/2007 (2:54 pm) |
| Blurry Image | Cool. I'll take a look at them next time I'm at the office.... read more | 07/14/2007 (3:32 pm) |
| GUI Resizing incorrect? | We changed the alignment system and I don't have a copy of 1.0 here at home, but I'm pretty sure the... read more | 07/14/2007 (2:36 pm) |
| Problems running TorqueCombat | I answered [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=64701]the other version if... read more | 07/14/2007 (2:25 pm) |
| Major Problem with the Kit | Yes. I have no idea what could be causing this. Is it possible this is a localization issue?... read more | 07/14/2007 (2:23 pm) |
| Problems running TorqueCombat | Also, spamming and double-posting are generally seen as obnoxious by this community. If you want to ... read more | 07/14/2007 (2:21 pm) |