Game Development Community

Thomas Buscaglia's Forum Posts

Thread Post Date Posted
XNA 2.0 network Creepy... haunted forums!... read more 09/07/2007 (4:27 pm)
Torque X 3D Update - July 10 Yea, that's stupid. Nobody I've talked to knows how that language got there and the person who wrote... read more 09/07/2007 (4:26 pm)
2 Questions - Please Help That's just an example of how to do it. The message was to store the cue names instead of the actual... read more 09/07/2007 (4:23 pm)
2 Questions - Please Help I took a look at how I did it with the Platformer Demo.. Try something like this: [code] publ... read more 09/06/2007 (3:50 pm)
How to determine the top GUI object Without source, not really. Well, unless you render the text to a texture and use that texture on a ... read more 09/06/2007 (3:40 pm)
TGB vs TGBX advice The last time I tried to use the redist, which was about two weeks ago, it didn't work. It seems lik... read more 09/06/2007 (3:36 pm)
Loading Screen Nice work.... read more 09/06/2007 (3:30 pm)
Multi Line Text? Also, we have a multi-line text control with automatic scrolling controlled by gamepad or keyboard i... read more 09/06/2007 (3:27 pm)
Changing the time scale of individual objects Doh! Yea, you're right. If you have Pro you'll have a much cleaner way to do things. Basically, by a... read more 09/06/2007 (3:23 pm)
XNA 2.0 network Time paradox?... read more 09/06/2007 (3:20 pm)
2 Questions - Please Help Just a head's up cause we've been replying to each other pretty rapidly, I'm heading out of the offi... read more 09/05/2007 (9:48 pm)
2 Questions - Please Help Nothing really jumps out at me as "wrong". It looks perfect. Could you post a screenshot or text ... read more 09/05/2007 (9:33 pm)
XNA 2.0 network I've never personally worked with it. I'd probably just google it, though another thread might be us... read more 09/05/2007 (9:24 pm)
TGBX in windowed mode Ugh.. I've had this problem too. I'm glad there's at least a workaround for now. Edit: I'm runnin... read more 09/05/2007 (9:22 pm)
How to determine the top GUI object Unfortunately, we currently don't have any quick and simple way to pick into GUI folders. You could ... read more 09/05/2007 (9:21 pm)
TGB vs TGBX advice I should probably clarify that Torque X blows TGB out of the water *for now*. We have people working... read more 09/05/2007 (9:16 pm)
Torque X 3D Update - July 10 We don't have our full-bore 3D tools yet, so everyone will likely get the same free 3D tools for the... read more 09/05/2007 (9:13 pm)
2 Questions - Please Help SoundManager really isn't the best place for game-related cues. I'd suggest the Game class, but I gu... read more 09/05/2007 (9:11 pm)
2 Questions - Please Help Hmm... post that whole method plz.... read more 09/05/2007 (9:07 pm)
2 Questions - Please Help This should really be in a separate post, but whatevers. The cue reference you're holding has bee... read more 09/05/2007 (9:02 pm)
How can I attach a particle effect to an object? Quick update: I got an email from Zilla and decided to create a thread detailing exactly how to use ... read more 09/05/2007 (8:30 pm)
2 Questions - Please Help 1. There's a GameTimeScale property on the TorqueEngineComponent singleton (found in the GarageGames... read more 09/05/2007 (8:15 pm)
How can I create a texture is system RAM and then update VRAM? I'd just google it. I have no idea how that kind of system should be set up. Anyone have any experie... read more 09/05/2007 (2:58 pm)
Changing the time scale of individual objects You're definitely going in the right direction. I've never tried to do this, but I imagine you could... read more 09/05/2007 (2:56 pm)
XNA 2.0 network 1. The networking support is based on Live sessions. You can't connect to arbitrary servers. 2. W... read more 09/05/2007 (2:43 pm)
Animating kill triggers The dragon's death animation is in place too. I think you want rigid physics and collision, not anim... read more 09/05/2007 (2:15 pm)
Component Reference There was originally a dump of the API docs in the documentation before we knew we were going to hav... read more 09/05/2007 (2:11 pm)
How can I create a texture is system RAM and then update VRAM? It's possible, it's just not how Torque X is set up by default. I think Worms and Scorched Earth bot... read more 09/04/2007 (5:32 pm)
How can I create a texture is system RAM and then update VRAM? Also, in reference to moving things between system and video memory, it can be pretty fast if you up... read more 09/04/2007 (4:12 pm)
How do i create a sword attack The animation manager has an "Action" animation. When you want your actor to perform an action, such... read more 09/04/2007 (4:04 pm)
Animating kill triggers There are several ways to accomplish stuff like this. One way would be to subclass the kill trigger ... read more 09/04/2007 (4:00 pm)
How can I create a texture is system RAM and then update VRAM? It's also worth noting that the System.Drawing namespace, which houses most of the imaging functiona... read more 09/04/2007 (3:06 pm)
TGB vs TGBX advice There are enormous differences in how they work internally. If you want something easy and fun, go w... read more 09/04/2007 (3:02 pm)
TorqueX Pro Commercial License Oh hey.. I didn't even know about that bit. I'll ping the marketing guys about this.... read more 09/04/2007 (2:47 pm)
Playing Music To get the sound to start with the menu, just wait to call PlaySound until you show the menu. You ca... read more 08/31/2007 (2:28 pm)
Missing starter kit? That's what starter game is supposed to be. If you delete the movement component and the level file ... read more 08/31/2007 (2:23 pm)
Making my character shoot his enemies Tutorials are something that we desperately need more of, I agree. I'm glad you found someone to wor... read more 08/30/2007 (6:12 pm)
Walk Angle? I also want to add that this community is generally very helpful, even if we can be a little defensi... read more 08/30/2007 (4:34 pm)
Does TorqueX support 2D shaders?(eg. can I make my screen glow?) It's the blur in the pixel shader that causes the higher requirements. I'm sure that if we get to it... read more 08/30/2007 (4:26 pm)
Torque X 3D Update - July 10 The Pro price of 2.0 or 1.5 or whatever we're gonna call it will probably not be raised from the cur... read more 08/30/2007 (4:24 pm)
Walk up angle question You'll want to modify the MaxGroundNormalY property of the ActorComponent. Description from the A... read more 08/30/2007 (4:21 pm)
Walk Angle? The truth is, we see stuff like this all the time. Someone posting in a public forum asking question... read more 08/30/2007 (4:15 pm)
Making my character shoot his enemies The starter kit is by no means the end-all for platformer games - it's just a starting point. The tu... read more 08/30/2007 (2:21 pm)
Does TorqueX support 2D shaders?(eg. can I make my screen glow?) Currently the blur pixel shader for the glow effect is PS 2.0, but we might be able to have a PS 1.1... read more 08/30/2007 (2:07 pm)
Walk Angle? It continually amazes me how stupid some people think we are. Oh well.. Please read the documenta... read more 08/30/2007 (1:51 pm)
Playing Music It means you have to enable audio in your project. Add this... [code] trueread more 08/30/2007 (1:34 pm)
Does TorqueX support 2D shaders?(eg. can I make my screen glow?) Glow is normally done with a "glow buffer" which is something we don't have in 1.0. Adam just added ... read more 08/29/2007 (9:12 pm)
Making my character shoot his enemies Sorry it took me a couple days to reply, I've been out of town. >_<; Anyway, all you have to do i... read more 08/29/2007 (9:08 pm)
Deleting torque objects that are stored in an arraylist If it's not registered in the object database you can just drop the reference (i.e. remove it from t... read more 08/29/2007 (8:55 pm)
Music Help See the reply in general. Please don't double-post.... read more 08/29/2007 (8:39 pm)