Thomas Buscaglia's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| XNA 2.0 network | Creepy... haunted forums!... read more | 09/07/2007 (4:27 pm) |
| Torque X 3D Update - July 10 | Yea, that's stupid. Nobody I've talked to knows how that language got there and the person who wrote... read more | 09/07/2007 (4:26 pm) |
| 2 Questions - Please Help | That's just an example of how to do it. The message was to store the cue names instead of the actual... read more | 09/07/2007 (4:23 pm) |
| 2 Questions - Please Help | I took a look at how I did it with the Platformer Demo.. Try something like this: [code] publ... read more | 09/06/2007 (3:50 pm) |
| How to determine the top GUI object | Without source, not really. Well, unless you render the text to a texture and use that texture on a ... read more | 09/06/2007 (3:40 pm) |
| TGB vs TGBX advice | The last time I tried to use the redist, which was about two weeks ago, it didn't work. It seems lik... read more | 09/06/2007 (3:36 pm) |
| Loading Screen | Nice work.... read more | 09/06/2007 (3:30 pm) |
| Multi Line Text? | Also, we have a multi-line text control with automatic scrolling controlled by gamepad or keyboard i... read more | 09/06/2007 (3:27 pm) |
| Changing the time scale of individual objects | Doh! Yea, you're right. If you have Pro you'll have a much cleaner way to do things. Basically, by a... read more | 09/06/2007 (3:23 pm) |
| XNA 2.0 network | Time paradox?... read more | 09/06/2007 (3:20 pm) |
| 2 Questions - Please Help | Just a head's up cause we've been replying to each other pretty rapidly, I'm heading out of the offi... read more | 09/05/2007 (9:48 pm) |
| 2 Questions - Please Help | Nothing really jumps out at me as "wrong". It looks perfect. Could you post a screenshot or text ... read more | 09/05/2007 (9:33 pm) |
| XNA 2.0 network | I've never personally worked with it. I'd probably just google it, though another thread might be us... read more | 09/05/2007 (9:24 pm) |
| TGBX in windowed mode | Ugh.. I've had this problem too. I'm glad there's at least a workaround for now. Edit: I'm runnin... read more | 09/05/2007 (9:22 pm) |
| How to determine the top GUI object | Unfortunately, we currently don't have any quick and simple way to pick into GUI folders. You could ... read more | 09/05/2007 (9:21 pm) |
| TGB vs TGBX advice | I should probably clarify that Torque X blows TGB out of the water *for now*. We have people working... read more | 09/05/2007 (9:16 pm) |
| Torque X 3D Update - July 10 | We don't have our full-bore 3D tools yet, so everyone will likely get the same free 3D tools for the... read more | 09/05/2007 (9:13 pm) |
| 2 Questions - Please Help | SoundManager really isn't the best place for game-related cues. I'd suggest the Game class, but I gu... read more | 09/05/2007 (9:11 pm) |
| 2 Questions - Please Help | Hmm... post that whole method plz.... read more | 09/05/2007 (9:07 pm) |
| 2 Questions - Please Help | This should really be in a separate post, but whatevers. The cue reference you're holding has bee... read more | 09/05/2007 (9:02 pm) |
| How can I attach a particle effect to an object? | Quick update: I got an email from Zilla and decided to create a thread detailing exactly how to use ... read more | 09/05/2007 (8:30 pm) |
| 2 Questions - Please Help | 1. There's a GameTimeScale property on the TorqueEngineComponent singleton (found in the GarageGames... read more | 09/05/2007 (8:15 pm) |
| How can I create a texture is system RAM and then update VRAM? | I'd just google it. I have no idea how that kind of system should be set up. Anyone have any experie... read more | 09/05/2007 (2:58 pm) |
| Changing the time scale of individual objects | You're definitely going in the right direction. I've never tried to do this, but I imagine you could... read more | 09/05/2007 (2:56 pm) |
| XNA 2.0 network | 1. The networking support is based on Live sessions. You can't connect to arbitrary servers. 2. W... read more | 09/05/2007 (2:43 pm) |
| Animating kill triggers | The dragon's death animation is in place too. I think you want rigid physics and collision, not anim... read more | 09/05/2007 (2:15 pm) |
| Component Reference | There was originally a dump of the API docs in the documentation before we knew we were going to hav... read more | 09/05/2007 (2:11 pm) |
| How can I create a texture is system RAM and then update VRAM? | It's possible, it's just not how Torque X is set up by default. I think Worms and Scorched Earth bot... read more | 09/04/2007 (5:32 pm) |
| How can I create a texture is system RAM and then update VRAM? | Also, in reference to moving things between system and video memory, it can be pretty fast if you up... read more | 09/04/2007 (4:12 pm) |
| How do i create a sword attack | The animation manager has an "Action" animation. When you want your actor to perform an action, such... read more | 09/04/2007 (4:04 pm) |
| Animating kill triggers | There are several ways to accomplish stuff like this. One way would be to subclass the kill trigger ... read more | 09/04/2007 (4:00 pm) |
| How can I create a texture is system RAM and then update VRAM? | It's also worth noting that the System.Drawing namespace, which houses most of the imaging functiona... read more | 09/04/2007 (3:06 pm) |
| TGB vs TGBX advice | There are enormous differences in how they work internally. If you want something easy and fun, go w... read more | 09/04/2007 (3:02 pm) |
| TorqueX Pro Commercial License | Oh hey.. I didn't even know about that bit. I'll ping the marketing guys about this.... read more | 09/04/2007 (2:47 pm) |
| Playing Music | To get the sound to start with the menu, just wait to call PlaySound until you show the menu. You ca... read more | 08/31/2007 (2:28 pm) |
| Missing starter kit? | That's what starter game is supposed to be. If you delete the movement component and the level file ... read more | 08/31/2007 (2:23 pm) |
| Making my character shoot his enemies | Tutorials are something that we desperately need more of, I agree. I'm glad you found someone to wor... read more | 08/30/2007 (6:12 pm) |
| Walk Angle? | I also want to add that this community is generally very helpful, even if we can be a little defensi... read more | 08/30/2007 (4:34 pm) |
| Does TorqueX support 2D shaders?(eg. can I make my screen glow?) | It's the blur in the pixel shader that causes the higher requirements. I'm sure that if we get to it... read more | 08/30/2007 (4:26 pm) |
| Torque X 3D Update - July 10 | The Pro price of 2.0 or 1.5 or whatever we're gonna call it will probably not be raised from the cur... read more | 08/30/2007 (4:24 pm) |
| Walk up angle question | You'll want to modify the MaxGroundNormalY property of the ActorComponent. Description from the A... read more | 08/30/2007 (4:21 pm) |
| Walk Angle? | The truth is, we see stuff like this all the time. Someone posting in a public forum asking question... read more | 08/30/2007 (4:15 pm) |
| Making my character shoot his enemies | The starter kit is by no means the end-all for platformer games - it's just a starting point. The tu... read more | 08/30/2007 (2:21 pm) |
| Does TorqueX support 2D shaders?(eg. can I make my screen glow?) | Currently the blur pixel shader for the glow effect is PS 2.0, but we might be able to have a PS 1.1... read more | 08/30/2007 (2:07 pm) |
| Walk Angle? | It continually amazes me how stupid some people think we are. Oh well.. Please read the documenta... read more | 08/30/2007 (1:51 pm) |
| Playing Music |
It means you have to enable audio in your project.
Add this...
[code]
|
08/30/2007 (1:34 pm) |
| Does TorqueX support 2D shaders?(eg. can I make my screen glow?) | Glow is normally done with a "glow buffer" which is something we don't have in 1.0. Adam just added ... read more | 08/29/2007 (9:12 pm) |
| Making my character shoot his enemies | Sorry it took me a couple days to reply, I've been out of town. >_<; Anyway, all you have to do i... read more | 08/29/2007 (9:08 pm) |
| Deleting torque objects that are stored in an arraylist | If it's not registered in the object database you can just drop the reference (i.e. remove it from t... read more | 08/29/2007 (8:55 pm) |
| Music Help | See the reply in general. Please don't double-post.... read more | 08/29/2007 (8:39 pm) |