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Thomas Buscaglia's Forum Posts

Thread Post Date Posted
Colliding with platforms only when falling on them Youre probably thinking of CUSTOM response mode. However, that only applies to physics, so you could... read more 06/25/2006 (7:08 pm)
Gravity Wells and Black Holes Also, just a side note: I'm not positive on this, but I think by default objects only handle one col... read more 06/25/2006 (7:01 pm)
Gravity Wells and Black Holes By the by, if you wanted to get a repulsion effect rather than the attraction in the above example, ... read more 06/25/2006 (6:51 pm)
Gravity Wells and Black Holes If anyone is curious how to get a similar effect without modifying the source, here is a simple exam... read more 06/25/2006 (6:44 pm)
Creating english on an object Have you tried messing with RIGID response mode for your ball? By playing with the friction, restitu... read more 06/25/2006 (5:34 pm)
Handing collisions without physics In your onCollision callback (or any class method for that matter) the first argument will always be... read more 06/25/2006 (5:15 pm)
Rotation Here's what I think you're looking for: [code] function cannonGroup::onLevelLoaded(%this, %scene... read more 06/25/2006 (4:49 pm)
SimObject/SimGroup/SimSet Class functions In case I was vague, here's the original code up top modified per what I was talking about: [code... read more 06/25/2006 (4:21 pm)
SimObject/SimGroup/SimSet Class functions Why not just create a scriptObject with a simSet on it? That seems like the best solution for you. A... read more 06/25/2006 (4:15 pm)
Inserting a t2dTrigger and stopping items on a path You can create a trigger (or really any type of object) via script. Lets say, for example, you have ... read more 06/25/2006 (4:06 pm)
Scripting with object created in level builder Also, it's generally considered to be good programming style to avoid using global variables (and gl... read more 06/25/2006 (3:42 pm)
Torque 2D as a "risk" board game manager? @Pauliver - I realize this was a fairly old post, but it's something I feel is worth mentioning: it'... read more 06/25/2006 (8:22 am)
Need some serious scripting help... First off, you should check out the fish game tutorial (different from the fish demo tutorial) which... read more 06/25/2006 (7:44 am)
Long pauses I've been using TGB on XP x64 for some time now and haven't had anything near the delay you're exper... read more 06/25/2006 (7:11 am)
Shooter Demo Ah, good catch. yea thats a typo. i believe that code snippet was originally written to go in the in... read more 06/20/2006 (2:34 pm)
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