Thomas Buscaglia's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Colliding with platforms only when falling on them | Youre probably thinking of CUSTOM response mode. However, that only applies to physics, so you could... read more | 06/25/2006 (7:08 pm) |
| Gravity Wells and Black Holes | Also, just a side note: I'm not positive on this, but I think by default objects only handle one col... read more | 06/25/2006 (7:01 pm) |
| Gravity Wells and Black Holes | By the by, if you wanted to get a repulsion effect rather than the attraction in the above example, ... read more | 06/25/2006 (6:51 pm) |
| Gravity Wells and Black Holes | If anyone is curious how to get a similar effect without modifying the source, here is a simple exam... read more | 06/25/2006 (6:44 pm) |
| Creating english on an object | Have you tried messing with RIGID response mode for your ball? By playing with the friction, restitu... read more | 06/25/2006 (5:34 pm) |
| Handing collisions without physics | In your onCollision callback (or any class method for that matter) the first argument will always be... read more | 06/25/2006 (5:15 pm) |
| Rotation | Here's what I think you're looking for: [code] function cannonGroup::onLevelLoaded(%this, %scene... read more | 06/25/2006 (4:49 pm) |
| SimObject/SimGroup/SimSet Class functions | In case I was vague, here's the original code up top modified per what I was talking about: [code... read more | 06/25/2006 (4:21 pm) |
| SimObject/SimGroup/SimSet Class functions | Why not just create a scriptObject with a simSet on it? That seems like the best solution for you. A... read more | 06/25/2006 (4:15 pm) |
| Inserting a t2dTrigger and stopping items on a path | You can create a trigger (or really any type of object) via script. Lets say, for example, you have ... read more | 06/25/2006 (4:06 pm) |
| Scripting with object created in level builder | Also, it's generally considered to be good programming style to avoid using global variables (and gl... read more | 06/25/2006 (3:42 pm) |
| Torque 2D as a "risk" board game manager? | @Pauliver - I realize this was a fairly old post, but it's something I feel is worth mentioning: it'... read more | 06/25/2006 (8:22 am) |
| Need some serious scripting help... | First off, you should check out the fish game tutorial (different from the fish demo tutorial) which... read more | 06/25/2006 (7:44 am) |
| Long pauses | I've been using TGB on XP x64 for some time now and haven't had anything near the delay you're exper... read more | 06/25/2006 (7:11 am) |
| Shooter Demo | Ah, good catch. yea thats a typo. i believe that code snippet was originally written to go in the in... read more | 06/20/2006 (2:34 pm) |