Gabriel Notman's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Building Double-precision Torque |
My few cents:
Several APIs I've used define a type such as |
01/13/2009 (9:56 am) |
| Low fps after compiling TGE1.5.2 (fresh engine) | Try a release build. You will get a larger executable file, and lower frame rate with debug build... read more | 10/15/2008 (1:18 am) |
| Terrain drawing Distance | Try having a look at what the near a far clipping distances are in the render state at the time the ... read more | 10/01/2008 (3:58 pm) |
| Space Vehicle Physics | But in space, which way is up?... read more | 07/10/2008 (1:44 am) |
| TorqueScript Question | Try: [code]newPlayer(%xPos SPC %yPos)[/code] [b]SPC[/b] adds a blank space when concatenating, a... read more | 07/03/2008 (5:55 am) |
| Creating automatic keyboard and mouse events | The mouse and keyboard events which control the player character are bound to functions in TorqueScr... read more | 07/01/2008 (4:59 pm) |
| Round triggers? | Whoops should have tested that first. I haven't tried any other shapes myself, just assumed it was p... read more | 03/30/2008 (12:28 am) |
| Round triggers? | You can specify different shapes for triggers. The default poly is a cube, but you can edit it in th... read more | 03/29/2008 (9:50 am) |
| Changing Code but nothing changin in game | Try adding: [code]%this.setfirstperson(false);[/code] to [b]server/scripts/game.cs[/b] at then e... read more | 03/27/2008 (7:04 pm) |
| Changing Code but nothing changin in game | Erm I think that variable dictates whether to render the player model when in first person mode (so ... read more | 03/27/2008 (6:43 pm) |
| Stop or Cancel the AI Bot on a Path | I probably should explain a bit more. Assuming you are using the path following scripts that com... read more | 02/28/2008 (11:21 am) |
| Stop or Cancel the AI Bot on a Path | Try: [code] %bot.stop(); [/code] Assuming %bot is the script handle of your bot. It works for... read more | 02/28/2008 (11:07 am) |
| Create a directory from script | Have a try at creating a file in a nonexistent directory. See if it results in automatic creation of... read more | 02/22/2008 (8:03 pm) |
| Multi Screen | A good a resource to get you started on the different views: [url] http://www.garagegames.com/inde... read more | 02/21/2008 (3:36 pm) |
| How to verify if a point lies between 2 vectors? | He was asking about 2d vectors. Cross product is 3d operation that returns another 3d vector whi... read more | 02/14/2008 (12:23 am) |
| How to verify if a point lies between 2 vectors? | I assume both vectors have a common start point. Try checking the dot product from each vector ag... read more | 02/13/2008 (2:19 pm) |
| Object ID's on client and server | The object IDs are different on the server then on the client. To convert a server object ID to a cl... read more | 02/04/2008 (2:58 am) |
| Object ID's on client and server | Try [code] %obj.client.player [/code] Gabriel... read more | 02/04/2008 (2:06 am) |
| Don't read. There's nothing here | Bump.... read more | 01/27/2008 (3:35 pm) |
| Bumpmap Artifacts with a Solid Color Bumpmap? | In the above image did you use the per pixel specular option? It appears to be only per vertex, h... read more | 01/24/2008 (5:16 pm) |
| Bumpmap Artifacts with a Solid Color Bumpmap? | Why are you using a map without any detail in it? Have you tried removing the map, and just enabl... read more | 01/24/2008 (4:47 pm) |
| Problem with registering class | Actually that may not be the problem at all seeing as I was probably using a different shape object.... read more | 01/21/2008 (4:56 am) |
| Problem with registering class | I think I have found the possible source of the problem. I ran it in Visual Studio and it crashed... read more | 01/20/2008 (3:33 pm) |
| Problem with registering class | Once you have created a custom class and exposed it correctly to script, you then treat it the same ... read more | 01/19/2008 (6:22 am) |
| Euler Angles, Matrixes and rolling. | Matrices like Quats don't suffer from Gimbal Lock, and can hold additional transform information suc... read more | 01/06/2008 (9:04 am) |
| Need fast(!) help: After compiling TGEA 1.0.3 can't find .exe | Alright I see the issue here. You need to change the default game (MOD) that is run by TGEA. I... read more | 01/05/2008 (12:36 pm) |
| Euler Angles, Matrixes and rolling. | There is a possible error in my code above. [code] //Multiply the matrices to do the rotation ... read more | 01/05/2008 (11:37 am) |
| Need fast(!) help: After compiling TGEA 1.0.3 can't find .exe | Assuming you are using VC 2005. Right click on the [b]Torque Game Engine Advanced[/b] project in ... read more | 01/05/2008 (11:08 am) |
| Platforms Players can Ride Version 1.1 | I believe there was some mention of jitter on secondary clients. eg. When a player is viewing an... read more | 01/05/2008 (7:05 am) |
| Euler Angles, Matrixes and rolling. | Try: [code] void RotatingShape::setPosition(const Point3F& pos,const Point3F& rot) { //Get th... read more | 01/04/2008 (9:11 am) |
| Check if mouse button is being released? | [code] moveMap.bind(mouse, "button0", moveleft ); function moveleft(%val) { //... } [/cod... read more | 12/30/2007 (3:40 pm) |
| Parse error | Are you using Torsion? If so make sure that your configuration is correct. If it cannot find the exe... read more | 12/30/2007 (4:49 am) |
| Config.cs always overwritten? | If you search through the standard scripts you can find the lines which are responsible for writing ... read more | 12/17/2007 (5:47 am) |
| Clone() causes console error | I experienced the same issue with something I was working on a few months back. It appears to be a... read more | 12/07/2007 (1:47 am) |
| Obtaining the whole part of a number | Try mFloor() or mCeil() mFloor always rounds down (x>=1 x<2) = 1 mCeil always rounds up (x>1... read more | 11/26/2007 (7:34 am) |
| Bounding Box not in place | I believe you are required to create a 'Bounds' object prior to exporting your shapes (a box). This ... read more | 11/17/2007 (3:09 pm) |
| Dif Or Dts | With DIFs you are limited to constructing the geometry based on convex pieces (brushes) and CSG oper... read more | 10/14/2007 (8:44 am) |
| Considering | I believe you can actually get both products for the price you pay for TGEA. TGEA: $295 or TGE... read more | 10/06/2007 (4:02 pm) |
| Mask and Bit Question/Problem | Sorry that should read bit 28 (of a range of 1..32). You have only 4 bits available. Test for your ... read more | 10/03/2007 (4:43 am) |
| Mask and Bit Question/Problem | The last used mask in stock player is [b]ImpactMask[/b] which calls in at bit number 27. You should ... read more | 10/03/2007 (4:15 am) |
| Mask and Bit Question/Problem | Are you using the functions: [b]packData/unpackData[/b]? If so, I believe those are the functions... read more | 10/02/2007 (6:21 pm) |
| What is the Difference in AIClient & AIPlayer class | The problem you are experiencing with the 100 vehicles is most likely due to the networking load. AI... read more | 10/01/2007 (4:20 am) |
| How do I make a circular trigger? | If you create a trigger in the editor, the default shape is a cube. You can see how its form there, ... read more | 09/30/2007 (5:17 pm) |
| How do I make a circular trigger? | It would probably be simpler to make a box shaped trigger which is large enough to encompass the cir... read more | 09/29/2007 (3:21 pm) |
| Parse help | I think that function is supposed to be called endGame(). Your script here is somewhat resembles wha... read more | 09/28/2007 (7:48 am) |
| Function for Level Name | I couldn't find a function to return name of the last level loaded. Here is a solution for you, or y... read more | 09/28/2007 (2:50 am) |
| Scripting | Could you please list the commands you enter into the console plus the results, and this will help t... read more | 09/27/2007 (8:51 am) |
| Scripting | I was getting that same error while I was testing your initial scripts. This error was due to it fai... read more | 09/27/2007 (6:53 am) |
| Scripting | If you put your new script file under server/scripts. Then add a line: [code] exec("./MyScript... read more | 09/26/2007 (1:26 pm) |
| Testing if area clear of enemies | There is a function which does just that, however seeing as this is a public forum, I can't really l... read more | 09/25/2007 (8:50 am) |