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Gabriel Notman's Forum Posts

Thread Post Date Posted
Building Double-precision Torque My few cents: Several APIs I've used define a type such as which has definitions for both ... read more 01/13/2009 (9:56 am)
Low fps after compiling TGE1.5.2 (fresh engine) Try a release build. You will get a larger executable file, and lower frame rate with debug build... read more 10/15/2008 (1:18 am)
Terrain drawing Distance Try having a look at what the near a far clipping distances are in the render state at the time the ... read more 10/01/2008 (3:58 pm)
Space Vehicle Physics But in space, which way is up?... read more 07/10/2008 (1:44 am)
TorqueScript Question Try: [code]newPlayer(%xPos SPC %yPos)[/code] [b]SPC[/b] adds a blank space when concatenating, a... read more 07/03/2008 (5:55 am)
Creating automatic keyboard and mouse events The mouse and keyboard events which control the player character are bound to functions in TorqueScr... read more 07/01/2008 (4:59 pm)
Round triggers? Whoops should have tested that first. I haven't tried any other shapes myself, just assumed it was p... read more 03/30/2008 (12:28 am)
Round triggers? You can specify different shapes for triggers. The default poly is a cube, but you can edit it in th... read more 03/29/2008 (9:50 am)
Changing Code but nothing changin in game Try adding: [code]%this.setfirstperson(false);[/code] to [b]server/scripts/game.cs[/b] at then e... read more 03/27/2008 (7:04 pm)
Changing Code but nothing changin in game Erm I think that variable dictates whether to render the player model when in first person mode (so ... read more 03/27/2008 (6:43 pm)
Stop or Cancel the AI Bot on a Path I probably should explain a bit more. Assuming you are using the path following scripts that com... read more 02/28/2008 (11:21 am)
Stop or Cancel the AI Bot on a Path Try: [code] %bot.stop(); [/code] Assuming %bot is the script handle of your bot. It works for... read more 02/28/2008 (11:07 am)
Create a directory from script Have a try at creating a file in a nonexistent directory. See if it results in automatic creation of... read more 02/22/2008 (8:03 pm)
Multi Screen A good a resource to get you started on the different views: [url] http://www.garagegames.com/inde... read more 02/21/2008 (3:36 pm)
How to verify if a point lies between 2 vectors? He was asking about 2d vectors. Cross product is 3d operation that returns another 3d vector whi... read more 02/14/2008 (12:23 am)
How to verify if a point lies between 2 vectors? I assume both vectors have a common start point. Try checking the dot product from each vector ag... read more 02/13/2008 (2:19 pm)
Object ID's on client and server The object IDs are different on the server then on the client. To convert a server object ID to a cl... read more 02/04/2008 (2:58 am)
Object ID's on client and server Try [code] %obj.client.player [/code] Gabriel... read more 02/04/2008 (2:06 am)
Don't read. There's nothing here Bump.... read more 01/27/2008 (3:35 pm)
Bumpmap Artifacts with a Solid Color Bumpmap? In the above image did you use the per pixel specular option? It appears to be only per vertex, h... read more 01/24/2008 (5:16 pm)
Bumpmap Artifacts with a Solid Color Bumpmap? Why are you using a map without any detail in it? Have you tried removing the map, and just enabl... read more 01/24/2008 (4:47 pm)
Problem with registering class Actually that may not be the problem at all seeing as I was probably using a different shape object.... read more 01/21/2008 (4:56 am)
Problem with registering class I think I have found the possible source of the problem. I ran it in Visual Studio and it crashed... read more 01/20/2008 (3:33 pm)
Problem with registering class Once you have created a custom class and exposed it correctly to script, you then treat it the same ... read more 01/19/2008 (6:22 am)
Euler Angles, Matrixes and rolling. Matrices like Quats don't suffer from Gimbal Lock, and can hold additional transform information suc... read more 01/06/2008 (9:04 am)
Need fast(!) help: After compiling TGEA 1.0.3 can't find .exe Alright I see the issue here. You need to change the default game (MOD) that is run by TGEA. I... read more 01/05/2008 (12:36 pm)
Euler Angles, Matrixes and rolling. There is a possible error in my code above. [code] //Multiply the matrices to do the rotation ... read more 01/05/2008 (11:37 am)
Need fast(!) help: After compiling TGEA 1.0.3 can't find .exe Assuming you are using VC 2005. Right click on the [b]Torque Game Engine Advanced[/b] project in ... read more 01/05/2008 (11:08 am)
Platforms Players can Ride Version 1.1 I believe there was some mention of jitter on secondary clients. eg. When a player is viewing an... read more 01/05/2008 (7:05 am)
Euler Angles, Matrixes and rolling. Try: [code] void RotatingShape::setPosition(const Point3F& pos,const Point3F& rot) { //Get th... read more 01/04/2008 (9:11 am)
Check if mouse button is being released? [code] moveMap.bind(mouse, "button0", moveleft ); function moveleft(%val) { //... } [/cod... read more 12/30/2007 (3:40 pm)
Parse error Are you using Torsion? If so make sure that your configuration is correct. If it cannot find the exe... read more 12/30/2007 (4:49 am)
Config.cs always overwritten? If you search through the standard scripts you can find the lines which are responsible for writing ... read more 12/17/2007 (5:47 am)
Clone() causes console error I experienced the same issue with something I was working on a few months back. It appears to be a... read more 12/07/2007 (1:47 am)
Obtaining the whole part of a number Try mFloor() or mCeil() mFloor always rounds down (x>=1 x<2) = 1 mCeil always rounds up (x>1... read more 11/26/2007 (7:34 am)
Bounding Box not in place I believe you are required to create a 'Bounds' object prior to exporting your shapes (a box). This ... read more 11/17/2007 (3:09 pm)
Dif Or Dts With DIFs you are limited to constructing the geometry based on convex pieces (brushes) and CSG oper... read more 10/14/2007 (8:44 am)
Considering I believe you can actually get both products for the price you pay for TGEA. TGEA: $295 or TGE... read more 10/06/2007 (4:02 pm)
Mask and Bit Question/Problem Sorry that should read bit 28 (of a range of 1..32). You have only 4 bits available. Test for your ... read more 10/03/2007 (4:43 am)
Mask and Bit Question/Problem The last used mask in stock player is [b]ImpactMask[/b] which calls in at bit number 27. You should ... read more 10/03/2007 (4:15 am)
Mask and Bit Question/Problem Are you using the functions: [b]packData/unpackData[/b]? If so, I believe those are the functions... read more 10/02/2007 (6:21 pm)
What is the Difference in AIClient & AIPlayer class The problem you are experiencing with the 100 vehicles is most likely due to the networking load. AI... read more 10/01/2007 (4:20 am)
How do I make a circular trigger? If you create a trigger in the editor, the default shape is a cube. You can see how its form there, ... read more 09/30/2007 (5:17 pm)
How do I make a circular trigger? It would probably be simpler to make a box shaped trigger which is large enough to encompass the cir... read more 09/29/2007 (3:21 pm)
Parse help I think that function is supposed to be called endGame(). Your script here is somewhat resembles wha... read more 09/28/2007 (7:48 am)
Function for Level Name I couldn't find a function to return name of the last level loaded. Here is a solution for you, or y... read more 09/28/2007 (2:50 am)
Scripting Could you please list the commands you enter into the console plus the results, and this will help t... read more 09/27/2007 (8:51 am)
Scripting I was getting that same error while I was testing your initial scripts. This error was due to it fai... read more 09/27/2007 (6:53 am)
Scripting If you put your new script file under server/scripts. Then add a line: [code] exec("./MyScript... read more 09/26/2007 (1:26 pm)
Testing if area clear of enemies There is a function which does just that, however seeing as this is a public forum, I can't really l... read more 09/25/2007 (8:50 am)
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