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Dale Best's Forum Posts

Thread Post Date Posted
Tgea 1.7.1 Fsaa + Hdr lol , dont look into the sun for too long! I remember before in other games, across many engines... read more 01/23/2009 (6:22 am)
Xcode error at runtime: "EXC_BAD_ACCESS" thats weird, if you have the device connected to XCode, find the console. The itge might not be able... read more 01/23/2009 (5:44 am)
Xcode error at runtime: "EXC_BAD_ACCESS" Ah, i see. It might be that the resources/dependencies arent being compiled?? what i found is to rig... read more 01/23/2009 (5:20 am)
Xcode error at runtime: "EXC_BAD_ACCESS" EXC_BAD_ACCESS This error is simply saying its trying to access a null pointer. Step through the ... read more 01/23/2009 (4:39 am)
Favorite Mac text editor? textwrangler, its quite nice.... read more 01/23/2009 (4:27 am)
Running iPhone app yea, while the iphone version cant write to the device ALL dso files will need to be built . using t... read more 01/23/2009 (4:23 am)
MarbleBlast Gold for iPhone http://vimeo.com/2493816 I saw this online? ... read more 01/23/2009 (3:45 am)
Porting to mac : xcode and references HMM, it seems that we had the wrong version of iTGE altogether (ill actually use the word "incomplet... read more 10/23/2008 (7:17 am)
Porting to mac : xcode and references Thanks gary, we had no internet for 2 days that was making things a bit slower. Funny enough i h... read more 10/17/2008 (6:06 am)
TGEA Real Time Radiosity Kit Http://tgeaenhanced.blogspot.com its definately possible so it would be a nice community resourc... read more 09/22/2008 (3:38 am)
Porting : TGE 1.5.0 -> TGEA 1.7.1 terrains and other things Clearly reading the thread might have helped, but scaling does not affect the terrain, at all. this ... read more 09/11/2008 (1:13 am)
Problems submitting a .plan Great. Thanks for the reply!... read more 10/22/2007 (7:19 am)
Problems submitting a .plan Thanks David... So, in the event of it NOT disappearing, what would you say the average turnaround w... read more 10/22/2007 (6:53 am)
Dif smoothing Found something its doing something... light_smoothing_scale : 1.0 Inside constructor : cl... read more 04/10/2007 (2:58 am)
Theora Bug We seem to get this, but it appears to be machine-based (ie. video/audio card issues). Our stuff run... read more 03/20/2007 (6:26 am)
Level in just one .dif? @ Surge : Thanks for the links. @ All : Thanks again for the imput. I have already gone throug... read more 03/12/2007 (1:52 am)
Level in just one .dif? Thanks guys for getting back on this for me. VERY much appreciated. @ Bobby : Wow - thanks for t... read more 03/09/2007 (12:40 am)
Level in just one .dif? I am floored that there are only 3 replies on this topic. "if you have a somewhat wider more ope... read more 03/07/2007 (11:57 pm)
Smoothing Lightmaps Across Faces / Brushes You wouldn't necessarily need the tool to supply smoothing/normals to map2dif. You could quite easil... read more 03/06/2007 (11:39 pm)
Smoothing Lightmaps Across Faces / Brushes Thanks Stefan :) I'll look for that plan, but at the moment the only info on GG that I've found e... read more 03/05/2007 (11:18 pm)
Smoothing Lightmaps Across Faces / Brushes My point is that the lightmapping logic uses face normals, not vertex normals for calculating the ac... read more 03/05/2007 (9:17 am)
Smoothing Lightmaps Across Faces / Brushes Thanks for the reply Stefan, but nope. Smoothing groups only work on DTSs as their vertex normals... read more 03/05/2007 (8:32 am)
Shadows class derived from Sceneobject Ok. I thought from your above posts that you were working on an integration into TLK 1.4.2, which me... read more 01/24/2007 (11:02 pm)
Shadows class derived from Sceneobject So it was never actually integrated into TLK 1.4.2? John, do you have any code at all to at least... read more 01/22/2007 (10:50 pm)
Shadows class derived from Sceneobject Hi John, Is there any update on when Duncan's uber-cool module will be integrated into the TLK th... read more 01/18/2007 (1:54 am)
DLR 2.0 for Torque 1.5 Thanks Alex :)... read more 12/11/2006 (8:21 am)
TLK Resources? Yeah, things still appear broken for us as well Eric... I'm not sure if you need to provide us pe... read more 12/11/2006 (8:20 am)