Adam's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Cursor position | I agree with this completely, it has become a big issue for me. Now I add a space between the funct... read more | 05/18/2007 (4:57 pm) |
| Torsion 1.1.53 Beta | Ahhh, that makes sense kind of, how would I go about generating the engine exports? There is really... read more | 03/29/2007 (6:42 am) |
| Torsion 1.1.53 Beta | Maybe I worded that wrong, I was saying I wish there was a way to toggle this off because when I nee... read more | 03/28/2007 (8:28 pm) |
| Torsion 1.1.53 Beta | One request, or maybe a toggle if everyone else likes it. When typing a function and intellisense... read more | 03/28/2007 (4:44 pm) |
| Torsion 1.1.53 Beta | Interesting theres another Adam Larson, nice to meet ya. Nice job on the release.... read more | 03/27/2007 (11:44 am) |
| Torsion 1.1.28 Beta | I can confirm that this happens on XP. After running on my laptop for 4 hours I'm up to about 2500 ... read more | 03/20/2007 (11:30 am) |
| Torsion: timers fire when breakppointed | You know what happens to me more than anything, is that F10 is set to open up the GUI editor. So st... read more | 03/16/2007 (8:53 am) |
| REQ: Experienced Programmer for coding new Grass? | Wow that sounds tough. I added 3d grass to a game engine that I built from the ground up, but I did... read more | 03/14/2007 (8:42 pm) |
| Intel Core 2 Duo Pixel Shader 3.0 Support?. | Using the TGEA water demo as a testbed for my integrated graphics I get between 25-50 fps depending ... read more | 03/14/2007 (8:38 pm) |
| Torsion 1.1.28 Beta | Interesting, after 7 hours today I'm only up to 508, and I'm working it pretty hard. I do still fee... read more | 03/13/2007 (10:51 am) |
| Intel Core 2 Duo Pixel Shader 3.0 Support?. | Agreed, I'm really disappointed with my laptop, but I didn't have time to shop around because I need... read more | 03/13/2007 (7:33 am) |
| Torsion 1.1.28 Beta | Just a quick question, what operating system are you guys using? I'm using Vista Home Premium, and ... read more | 03/13/2007 (6:44 am) |
| Trouble with an if statement in gui | Don't worry I think we've all done stuff like that before :)... read more | 03/11/2007 (8:47 am) |
| Intel Core 2 Duo Pixel Shader 3.0 Support?. | Alright I finally got it to work on my laptop, granted the shaders are a little rough around the edg... read more | 03/11/2007 (8:25 am) |
| Intel Core 2 Duo Pixel Shader 3.0 Support?. | Oh by the way the Vertex shaders work fine and check out everytime. Its the pixel shaders that bail... read more | 03/10/2007 (5:41 pm) |
| Intel Core 2 Duo Pixel Shader 3.0 Support?. | I have onboard graphics and posted a question a little while ago. I tried to rewrite some of the gr... read more | 03/10/2007 (5:34 pm) |
| Wish: ctrl-F3 for find current selection | What I normally do is hit Ctrl-F when I have the text highlighted then just hit F3 to find the next ... read more | 03/09/2007 (7:08 am) |
| Torsion 1.1.28 Beta | I've been using for about 5 1/2 hours so far and I'm still at 530 GDI handles, nice job getting that... read more | 03/02/2007 (12:37 pm) |
| Torsion 1.1.006 still doesn't work right | Awesome I'm glad to hear you got it figure out, I can't wait for the release.... read more | 02/22/2007 (2:09 pm) |
| Suggestion: Find and Replace in ... | Thanks Tom, you have a great product here and I couldn't imagine working without it. Adam... read more | 02/21/2007 (10:20 am) |
| Time budget for pathfinding of 100 npcs at a time. | What I've done in the past just allow one pass through the A* algorithm, this will mean that the npc... read more | 02/16/2007 (3:37 pm) |
| Almost their but need help with ai | Agree setup a trigger, and then when your guy enters the trigger do what you need to to end the game... read more | 02/16/2007 (3:35 pm) |
| Suggestion: Find and Replace in ... | I agree this would be a handy feature, I always find my self wanting to replace stuff in a highlight... read more | 02/16/2007 (1:36 pm) |
| How to learn the code? Overview.Engine.txt? | Torquescript is similar in TGEA and TGE, and there really isn't any major differences. Torquescript... read more | 02/15/2007 (7:40 pm) |
| TGEA 1.0 crashing from new install | Are you running the executable that comes with the download or are you building it in Visual Studio.... read more | 02/15/2007 (7:36 pm) |
| Running TSE MS4 | Thats a really good point, so I checked to see if I could run the samples of vertex shaders just fin... read more | 02/12/2007 (2:07 pm) |
| Running TSE MS4 | I modified the code to create a software vertex processing device and it doesn't work so a hardware ... read more | 01/03/2007 (6:28 am) |
| Running TSE MS4 | Yeah that is kind of what I was figuring, I just ran some Device Caps in DirectX and found out that ... read more | 01/02/2007 (10:49 am) |
| Ahh...After 4 days working on a new mission it now does not load | Cool, I'm glad you got it figured out... read more | 12/13/2006 (11:20 am) |
| Help in tge in pushing objects | I was thinking the same thing, get the world center of each object and calculate a vector between th... read more | 12/13/2006 (11:19 am) |
| Ahh...After 4 days working on a new mission it now does not load | Chad Anyway I've had the same problem in the past, mainly it depends on what items you are placin... read more | 12/13/2006 (11:11 am) |
| TGE 1.5 Performance Issues | I think its because of all the added particle effects. I am getting between 33 and 70 depending on ... read more | 11/22/2006 (2:27 pm) |
| AI tutorials for TGB | I did a very simple Deathmatch mod using Torque, you can download it here http://adamwlarson.com/AI... read more | 10/16/2006 (3:14 pm) |
| AIplayer | Mark Thank you that is exactly what was happening, I added code to make the enemies spawn on spaw... read more | 09/25/2006 (9:44 am) |
| AIplayer | I want to thank you for pushing me to use Torsion because it is awesome, I was using Codeweaver for ... read more | 09/24/2006 (12:25 pm) |
| AIplayer | I have Torsion installed now, I just have to figure out how to load starter.fps into it.... read more | 09/24/2006 (11:19 am) |
| How to make AI player jump or fire? | I am glad you posted that resource that is an incredible download. I will learn a lot from this :)... read more | 09/23/2006 (7:50 pm) |
| Need Generic Help | You need to bind a key such as 2 to switch back to the hammer. I can't remember what file but I thi... read more | 09/23/2006 (7:49 pm) |
| AIplayer | Now I've got one guy shooting back at me when I get so close, I would like to be able to add multipl... read more | 09/23/2006 (7:25 pm) |
| AIplayer | I don't have Torsion installed, I probably should and see what I get. That error is logged in cons... read more | 09/21/2006 (6:36 pm) |
| Hole in waterblock and more than one block? | Hey I was just reading in The Game Programmers Guide to Torque about this problem. You must have ma... read more | 09/16/2006 (3:01 pm) |
| Weapons | Wow, that was a lot easier than I thought, I didn't realize all I had to do was bind the commandToSe... read more | 09/16/2006 (3:00 pm) |
| Obj.setVelocity() question | While, I'm on this topic, would it be possible to create two Player datablocks and then just switch ... read more | 09/16/2006 (2:58 pm) |
| Obj.setVelocity() question | While, I'm on this topic, would it be possible to create two Player datablocks and then just switch ... read more | 09/16/2006 (2:54 pm) |
| Obj.setVelocity() question | Wow that is an excellent tip, I never thought about that thanks a lot.... read more | 09/15/2006 (4:55 pm) |
| Where can I download TGE v1.4.2? | Interesting :) I didn't even know there was a version 1.4.1, is that ready for download yet? I... read more | 09/15/2006 (1:09 pm) |
| Hole in waterblock and more than one block? | Strange sounds like your having some weird problems. I read somewhere that you need to use 32 unit ... read more | 09/14/2006 (7:13 pm) |
| Why do some static objects... | Thats interesting, I pulled those trees right out of the combo pack, I should see if I can open that... read more | 09/13/2006 (12:16 pm) |
| Organizing files in the World Creator | That worked perfectly, thank you both for the quick responses. Adam... read more | 09/12/2006 (7:58 am) |
| Keymaps | I just got it working perfectly. I ended up binding a single key in each actionmap to pop the curre... read more | 09/01/2006 (10:48 am) |