Game Development Community

Sebastien Bourgon's Forum Posts

Thread Post Date Posted
Caligari gameSpace: has anyone followed this? There is a built in DTS exporter and gameSpace 1.5 comes with a "Level Editor" which is a map export... read more 03/01/2004 (9:31 pm)
Name for Torque Script I think TorqueScript is just the defacto name that its been given by the community, I'm pretty sure ... read more 02/17/2004 (10:51 pm)
This is frustrating QuickTime has never been the greatest piece of software in my mind... Although I still remember the ... read more 02/06/2004 (9:06 am)
Mac, Or PC? IBM ThinkPads are very high quality laptops also. My college uses em exclusively and considering the... read more 01/29/2004 (11:25 am)
Isometric Camera Platform I would recommend putting the movement into a simple camera instead. (Modify the camera to move lik... read more 01/21/2004 (10:28 pm)
How do you find if the player is on the ground or not? In the C++ code I would look at Player::UpdateMove() It has a check to see if the player is on the ... read more 01/17/2004 (2:00 pm)
SCripting Help You can save data in a mod directory.... read more 01/14/2004 (11:19 pm)
Adding deploables. You can do it in entirely in script. (Lore does it like so in script)... read more 01/10/2004 (4:51 pm)
Integrated Tools Just like to point something that some may not be thinking about... The more that gets integrated i... read more 01/07/2004 (4:05 pm)
$100 per programmer or $100 per dev team?? Depends what you want to do. If you want a standard FPS game, then no, you dont have to look at the ... read more 01/07/2004 (12:46 pm)
Sniping game - need advice For some... theres a breathing resource to get that sniper movement feel rather then a rock steady g... read more 12/30/2003 (10:43 am)
Max2Dif We are also tired of people complaining about missing features. And the commercial engines that com... read more 12/23/2003 (7:22 am)
Jeff? Anyone? Well, years to learn all aspects of programming. You dont necessarily need to know all to start work... read more 12/07/2003 (8:10 pm)
Seperate DX and OGL?? Torque has a DirectX wrapper that sits on top of OpenGL Although I imagine there is a game or two t... read more 11/18/2003 (11:59 pm)
Gamespace - Great modeling program, real cheap! Well, its trueSpace redone for games. I've been using trueSpace for years. I imagine it doesn't play... read more 11/11/2003 (1:21 am)
Gamespace - Great modeling program, real cheap! At the very least it has a built in MS3D exporter now. Although I'm assuming and hoping that an act... read more 11/10/2003 (11:54 pm)
Moving GUI Objects Relative also RESIZES the buttons. Which is not always good.... read more 10/26/2003 (12:06 am)
Starting mission with singlebutton instead of using mission list I wonder if Eric has any other IP he'd like to make public... read more 10/23/2003 (12:15 am)
MAC G5 Super Saucy All Background apps cant possible use none of the CPU time and still work. (Well some could, interne... read more 10/23/2003 (12:12 am)
Torque Pong You forgot to check the things like say... SMART TAB. Turn that off.... read more 10/15/2003 (12:35 am)
MAC G5 Super Saucy Actually, the dual processor nature would help your system DEAL with the background programs and sti... read more 10/15/2003 (12:32 am)
How easy would it be to... Well, the scripting language is not that complicated. Unfortunately the default scripts appear to b... read more 10/09/2003 (6:39 am)
Can an internet team stick together? Internet teams are great. The distance prevents you from killing team members when you really really... read more 10/08/2003 (10:25 pm)
Where is the in-crowd No, actually we just humor you Ben.... read more 10/07/2003 (6:50 pm)
Industry Professional turns indie - seeks advice Personally. I'm part of the MaxGaming "team" as it were (Dark Horizons:Lore formally Critical Subter... read more 09/26/2003 (12:24 pm)
Web Hosting (Need Recommendations) MGT offers hosting. [url]http://www.maxgaming.net/store.htm[/url] We hit the high end of what you ... read more 09/22/2003 (10:30 pm)
TT taking over forums Please Note this is like the 50th such thread started. Please be patient. Rick, Tim and Jeff are bu... read more 09/21/2003 (3:19 pm)
Bitmap buttons. If you dont have access to Torque code, you can fake it with a bitmap ctrl and mouseevent ctrl. (wh... read more 09/10/2003 (8:14 am)
Questions about developing a 2d game You could theoretically do that just using UI objects... And server limitation is mostly bandwidth ... read more 09/08/2003 (9:14 pm)
Independent Games IRC (chat) It is okay, but on the same token, you can always send people over to the GarageGames chat rooms on ... read more 09/07/2003 (9:46 am)
Think Tanks Moderator? Exited ? I'm willing to bet, seeing as I know Harold, that he's played Marble Blast. You may have ... read more 09/06/2003 (10:08 am)
The OverKill Engine Long live Programmer Art! (Looks good)... read more 09/05/2003 (7:09 pm)
Think Tanks Moderator? It is BraveTree's IRC channel. And posting on a forum is chatting. So you do "sit and chat, pal"... read more 09/05/2003 (3:52 pm)
Action Render using Lore MAV model 200kb screenie Notice how the staff is standing in front of the execs as cannon fodder ?... read more 08/30/2003 (3:21 pm)
Skills needed before using Torque. I second what Jarrod said. You can still do alot without actualy C++ knowledge as long as you have ... read more 08/29/2003 (11:59 am)
Virus Ben, But Blaster has hit at most maybe a million computers. With an exploit that has had a patch fo... read more 08/20/2003 (8:21 pm)
is cgi usefull for anything Perl or PHP and both use mySQL Although I prefer Perl, you can do anything in either without worryi... read more 07/31/2003 (3:11 pm)
Could Torque be used to make console games I'm thinking you'd need to do some serious optimizations no matter the system. Whichever one gives ... read more 07/21/2003 (10:45 pm)
About License's GNU GPL etc... "And OS vendors like Microsoft don't sit on serious security problems for months, they issue patches... read more 07/21/2003 (5:23 pm)
The last update from GG was 6/13. We would like to know which Intern's brain is going into the ThinkTank. The brain pod has to be cust... read more 07/20/2003 (10:58 pm)
Changing IRC Server Software Just needed to bump this up. Unfortunately the change over did not take place. We've had to recompi... read more 07/18/2003 (6:31 pm)
Graveyard of dead projects I would like to congratulate everyone on achieving a 100 post thread that has no skewed off topic, r... read more 07/15/2003 (6:48 pm)
Pay for code, art, etc Paul Dana probally has helped more Torque projects then anyone else (and depending on how one define... read more 07/15/2003 (7:13 am)
Isometric (2D) vs. 3D I could point out that WarCraft 3 doesn't exactly reach stellar framerates easily. MechCommander 2 i... read more 07/15/2003 (5:34 am)
Pay for code, art, etc Bob: Well, if it attracts half the community, you can work on the AI, Dot3 Bumpmapping, Shaders, and... read more 07/15/2003 (5:16 am)
Pay for code, art, etc Its also recommended to include some pizza w/ the video card to trap Melv... read more 07/14/2003 (6:29 pm)
Dialog boxes cause crashing. The message box code is in messagebox.cs in common/scripts/ for all 4 'dialog' boxes. I dont have t... read more 07/10/2003 (7:21 pm)
Isometric (2D) vs. 3D It is unfair to compare the frame rate of 2 unrelated games. But it does say alot about the perform... read more 07/10/2003 (4:06 pm)
What exactly is it that we do? - Part 1 Corre: I think Biowares RPGs are some of the best games to come out lately. And the bioware guys h... read more 07/10/2003 (9:55 am)
Car models in game You can always try and contact someone at GM/Ford/Chrysler (whoever happens to own the car models th... read more 07/09/2003 (7:46 am)