Sebastien Bourgon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Caligari gameSpace: has anyone followed this? | There is a built in DTS exporter and gameSpace 1.5 comes with a "Level Editor" which is a map export... read more | 03/01/2004 (9:31 pm) |
| Name for Torque Script | I think TorqueScript is just the defacto name that its been given by the community, I'm pretty sure ... read more | 02/17/2004 (10:51 pm) |
| This is frustrating | QuickTime has never been the greatest piece of software in my mind... Although I still remember the ... read more | 02/06/2004 (9:06 am) |
| Mac, Or PC? | IBM ThinkPads are very high quality laptops also. My college uses em exclusively and considering the... read more | 01/29/2004 (11:25 am) |
| Isometric Camera Platform | I would recommend putting the movement into a simple camera instead. (Modify the camera to move lik... read more | 01/21/2004 (10:28 pm) |
| How do you find if the player is on the ground or not? | In the C++ code I would look at Player::UpdateMove() It has a check to see if the player is on the ... read more | 01/17/2004 (2:00 pm) |
| SCripting Help | You can save data in a mod directory.... read more | 01/14/2004 (11:19 pm) |
| Adding deploables. | You can do it in entirely in script. (Lore does it like so in script)... read more | 01/10/2004 (4:51 pm) |
| Integrated Tools | Just like to point something that some may not be thinking about... The more that gets integrated i... read more | 01/07/2004 (4:05 pm) |
| $100 per programmer or $100 per dev team?? | Depends what you want to do. If you want a standard FPS game, then no, you dont have to look at the ... read more | 01/07/2004 (12:46 pm) |
| Sniping game - need advice | For some... theres a breathing resource to get that sniper movement feel rather then a rock steady g... read more | 12/30/2003 (10:43 am) |
| Max2Dif | We are also tired of people complaining about missing features. And the commercial engines that com... read more | 12/23/2003 (7:22 am) |
| Jeff? Anyone? | Well, years to learn all aspects of programming. You dont necessarily need to know all to start work... read more | 12/07/2003 (8:10 pm) |
| Seperate DX and OGL?? | Torque has a DirectX wrapper that sits on top of OpenGL Although I imagine there is a game or two t... read more | 11/18/2003 (11:59 pm) |
| Gamespace - Great modeling program, real cheap! | Well, its trueSpace redone for games. I've been using trueSpace for years. I imagine it doesn't play... read more | 11/11/2003 (1:21 am) |
| Gamespace - Great modeling program, real cheap! | At the very least it has a built in MS3D exporter now. Although I'm assuming and hoping that an act... read more | 11/10/2003 (11:54 pm) |
| Moving GUI Objects | Relative also RESIZES the buttons. Which is not always good.... read more | 10/26/2003 (12:06 am) |
| Starting mission with singlebutton instead of using mission list | I wonder if Eric has any other IP he'd like to make public... read more | 10/23/2003 (12:15 am) |
| MAC G5 Super Saucy | All Background apps cant possible use none of the CPU time and still work. (Well some could, interne... read more | 10/23/2003 (12:12 am) |
| Torque Pong | You forgot to check the things like say... SMART TAB. Turn that off.... read more | 10/15/2003 (12:35 am) |
| MAC G5 Super Saucy | Actually, the dual processor nature would help your system DEAL with the background programs and sti... read more | 10/15/2003 (12:32 am) |
| How easy would it be to... | Well, the scripting language is not that complicated. Unfortunately the default scripts appear to b... read more | 10/09/2003 (6:39 am) |
| Can an internet team stick together? | Internet teams are great. The distance prevents you from killing team members when you really really... read more | 10/08/2003 (10:25 pm) |
| Where is the in-crowd | No, actually we just humor you Ben.... read more | 10/07/2003 (6:50 pm) |
| Industry Professional turns indie - seeks advice | Personally. I'm part of the MaxGaming "team" as it were (Dark Horizons:Lore formally Critical Subter... read more | 09/26/2003 (12:24 pm) |
| Web Hosting (Need Recommendations) | MGT offers hosting. [url]http://www.maxgaming.net/store.htm[/url] We hit the high end of what you ... read more | 09/22/2003 (10:30 pm) |
| TT taking over forums | Please Note this is like the 50th such thread started. Please be patient. Rick, Tim and Jeff are bu... read more | 09/21/2003 (3:19 pm) |
| Bitmap buttons. | If you dont have access to Torque code, you can fake it with a bitmap ctrl and mouseevent ctrl. (wh... read more | 09/10/2003 (8:14 am) |
| Questions about developing a 2d game | You could theoretically do that just using UI objects... And server limitation is mostly bandwidth ... read more | 09/08/2003 (9:14 pm) |
| Independent Games IRC (chat) | It is okay, but on the same token, you can always send people over to the GarageGames chat rooms on ... read more | 09/07/2003 (9:46 am) |
| Think Tanks Moderator? | Exited ? I'm willing to bet, seeing as I know Harold, that he's played Marble Blast. You may have ... read more | 09/06/2003 (10:08 am) |
| The OverKill Engine | Long live Programmer Art! (Looks good)... read more | 09/05/2003 (7:09 pm) |
| Think Tanks Moderator? | It is BraveTree's IRC channel. And posting on a forum is chatting. So you do "sit and chat, pal"... read more | 09/05/2003 (3:52 pm) |
| Action Render using Lore MAV model 200kb screenie | Notice how the staff is standing in front of the execs as cannon fodder ?... read more | 08/30/2003 (3:21 pm) |
| Skills needed before using Torque. | I second what Jarrod said. You can still do alot without actualy C++ knowledge as long as you have ... read more | 08/29/2003 (11:59 am) |
| Virus | Ben, But Blaster has hit at most maybe a million computers. With an exploit that has had a patch fo... read more | 08/20/2003 (8:21 pm) |
| is cgi usefull for anything | Perl or PHP and both use mySQL Although I prefer Perl, you can do anything in either without worryi... read more | 07/31/2003 (3:11 pm) |
| Could Torque be used to make console games | I'm thinking you'd need to do some serious optimizations no matter the system. Whichever one gives ... read more | 07/21/2003 (10:45 pm) |
| About License's GNU GPL etc... | "And OS vendors like Microsoft don't sit on serious security problems for months, they issue patches... read more | 07/21/2003 (5:23 pm) |
| The last update from GG was 6/13. | We would like to know which Intern's brain is going into the ThinkTank. The brain pod has to be cust... read more | 07/20/2003 (10:58 pm) |
| Changing IRC Server Software | Just needed to bump this up. Unfortunately the change over did not take place. We've had to recompi... read more | 07/18/2003 (6:31 pm) |
| Graveyard of dead projects | I would like to congratulate everyone on achieving a 100 post thread that has no skewed off topic, r... read more | 07/15/2003 (6:48 pm) |
| Pay for code, art, etc | Paul Dana probally has helped more Torque projects then anyone else (and depending on how one define... read more | 07/15/2003 (7:13 am) |
| Isometric (2D) vs. 3D | I could point out that WarCraft 3 doesn't exactly reach stellar framerates easily. MechCommander 2 i... read more | 07/15/2003 (5:34 am) |
| Pay for code, art, etc | Bob: Well, if it attracts half the community, you can work on the AI, Dot3 Bumpmapping, Shaders, and... read more | 07/15/2003 (5:16 am) |
| Pay for code, art, etc | Its also recommended to include some pizza w/ the video card to trap Melv... read more | 07/14/2003 (6:29 pm) |
| Dialog boxes cause crashing. | The message box code is in messagebox.cs in common/scripts/ for all 4 'dialog' boxes. I dont have t... read more | 07/10/2003 (7:21 pm) |
| Isometric (2D) vs. 3D | It is unfair to compare the frame rate of 2 unrelated games. But it does say alot about the perform... read more | 07/10/2003 (4:06 pm) |
| What exactly is it that we do? - Part 1 | Corre: I think Biowares RPGs are some of the best games to come out lately. And the bioware guys h... read more | 07/10/2003 (9:55 am) |
| Car models in game | You can always try and contact someone at GM/Ford/Chrysler (whoever happens to own the car models th... read more | 07/09/2003 (7:46 am) |