Game Development Community

Sebastien Bourgon's Forum Posts

Thread Post Date Posted
Some "Official Clarification" on 1.4 info... What about the plans for 1.5 and the component object model that was previously outlined by Garagega... read more 11/23/2005 (1:20 pm)
Alternate attack I did this for the newest Lore release actually. Added an altTriggerDown/Up event to the shapebas... read more 11/10/2005 (1:28 pm)
Any canadien torquer here Previously, Oakville Ontario. Now Peterborough Ontario. Used to live in Borden a long time ago :)... read more 10/12/2005 (5:26 pm)
Integrating Novodex and Torque Part of the physics handling is in the network update system. Back stepping each object INDIVIDUALLY... read more 10/04/2005 (9:26 pm)
Turning of anti-alias on the GUI Maybe you are forcing AA via drivers?... read more 10/02/2005 (3:48 am)
The phantom At least people (and myself most importantly) got to play Lore at E3 because of em.... read more 09/24/2005 (8:36 am)
Nintendo's New Controller I already chimed in once, but my girlfriend watched the Revolution controller "trailer" afterwards. ... read more 09/16/2005 (7:49 pm)
Nintendo's New Controller Why does everyone say wave it around like a mad man? I really doubt it requires a huge range of moti... read more 09/16/2005 (9:04 am)
Difference Between Client and Server Client scripts are executed when a client is started. This will mostly include gui and message callb... read more 08/31/2005 (4:46 am)
Debug_guard Those lines aren't ifdef'd out in head or 1.3 so I dont see why my fix should involve doing that.... read more 08/30/2005 (11:08 am)
Debug_guard PathManager.cc d:\MaxGaming\loreengine\engine\sim\pathManager.cc(50) : error C2065: 'mPaths' : unde... read more 08/30/2005 (9:38 am)
SetOrbitMode orientation Or even the muzzle point and vector since thats what a projectile starts with also.... read more 08/29/2005 (2:40 pm)
Nintendo! Get away from that dead horse and give me the stick My girlfriend did a quick poll at her work the other day. (She works at a day camp for the ymca) Ab... read more 08/23/2005 (12:14 pm)
Xbox 360 Pricing and Models Announced I would just like to point out that the cheaper, less feature GameCube actually continued to beat th... read more 08/20/2005 (8:57 am)
Duplicate PlayGui? Do you have 2 playGuis saved to the file? Sometimes when you do save a gui, it sometimes ends out a... read more 08/14/2005 (9:14 pm)
Weapon state transitions Its in the script code not the engine code function Ammo::onInventory(%this,%obj,%amount) { ... read more 07/19/2005 (7:11 am)
Possible audio system rewrite (feature requests) There are OpenAL issues with TGE games and OSX 1.4 (Tiger) that are being solved in various ways by ... read more 05/28/2005 (11:11 pm)
Optimized? TBE versus C++ NET 2003, reduced framerate C++.NET 2003 Standard does not come with the optimizing compiler. Only C++.NEt 2003 Professional doe... read more 05/15/2005 (9:07 am)
Dso compatibility for mac and windows We compile our scripts on thier native platform and use those for Lore builds. Easy fix, since you s... read more 04/30/2005 (7:59 pm)
Integrating Novodex and Torque Novodex is a physics engine that would handle realtime physics and collision... read more 04/01/2005 (7:29 am)
Music Track Question %time = alxGetOggLen(%file); schedule(%time * 1000, 0, "nextSong"); GetOggLen is a C++ c... read more 03/31/2005 (6:44 pm)
Integrating Novodex and Torque I actually get the same problem in a 1.3 build.... read more 03/29/2005 (4:06 pm)
Music Track Question Set the intro song to non-looping. Set the loop song to looping. Schedule it to play the loop song ... read more 03/29/2005 (5:37 am)
Visual c++ 6 vs c++ .net2k3 problem Also, .net 2003 STANDARD does not compile with optimizations. It doesn't support it, and the interfa... read more 03/03/2005 (7:44 am)
GUI Editor will not work. What resolution are you running tge in? because the editor wont really display everything at then 80... read more 02/21/2005 (5:23 am)
Multiple muzzlePoints In Lore, I used some hard coded script for our multi-fire weapons. The muzzle flash is off of course... read more 02/07/2005 (6:38 pm)
BattleTech Simulator Demo 3 Available Even with removing the name, if the art resembles Battletech art, it'd still be using the Battletech... read more 01/26/2005 (1:31 pm)
Can't see dedicated server (I know this is an 'old' thread) We recently had this problem with Lore, where our Linux servers ju... read more 01/24/2005 (3:35 pm)
Big Fixes From Lore [b]Crash on Full Server Joins[/b] We would get crashes when a full server had a join request and ... read more 12/21/2004 (1:59 pm)
Odd bug.... Well, death is called in onDamage() I believe. Which calls GameConnection::onDeath() which is what d... read more 12/20/2004 (5:35 pm)
Dual-Wielding weapons possible? To actually get 2 weapons at the same time is really really easy. (It was done in Lore quickly, the ... read more 12/07/2004 (5:49 am)
DSO and bitmap file encryption As far as your images go, you could just make them non-compatible jpgs/pngs/etc. Use the read and w... read more 12/05/2004 (8:10 am)
Darkhorizons Lore, GuiEditor and WorldEditor MOD Well, incase anyone is curious, I have a solution to the whole cant stop this sort of thing. In t... read more 11/23/2004 (2:56 pm)
MainChatHud extents not being calculated correctly The ChatHud and MessageHud share teh same file which is likely the source of the frustration. There... read more 11/11/2004 (1:58 pm)
Sound update (refactoring) Any news on this?... read more 11/09/2004 (6:07 pm)
Can one find the schedule time left? Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4978 Resource on a clock tha... read more 08/10/2004 (8:40 pm)
Compile with Intel C 8.0 If you get it working with the Intel C compiler, you should try the MS one also and give us a quick ... read more 07/08/2004 (1:14 am)
MMO Success, PVPer vs. Newb, lamer, RPer, My promise to world I think your mistaken with the various groups of people who play games. "Newbies" are people new ... read more 07/05/2004 (9:43 pm)
Looking for recurring gui event hook Could look in making a script hook for onMouseMove and tracking that.... read more 06/17/2004 (9:23 pm)
KillerBunny's Wisdom I nominate this to be Post of the Year. I nominate the comment to be Comment of the Year.... read more 05/18/2004 (6:38 pm)
Interesting E3 Phantom pic I'd just like to say that Infinium was showing Lore also (we'll have pics up of it, and I even took ... read more 05/15/2004 (1:29 pm)
Something seems wrong... Technology-wise Moore's Law had NOTHING to do with performance. It has everything to do with transistor count in pr... read more 04/21/2004 (7:59 pm)
Complimentary Copies of Games Just make sure you write down the cd key and information they'd need. Although you could also creat... read more 04/05/2004 (3:30 am)
Level design with dts objects(instead of using .map) I would like to point out that I believe ThinkTanks does not have any interior code at all in it, le... read more 04/01/2004 (2:54 am)
Minigun/Chaingun firing proplem You'll have to change the way the Bots fire so that it stays true until the target is out of LOS.... read more 03/24/2004 (12:23 pm)
Heavily scripted missions, the best way to do it The last function to be compiled with a the same name is the one used. Same for globals, if you re-e... read more 03/22/2004 (7:18 am)
Challenge: Shaders crucial to gameplay A MYST style game could easily require it for anything as the visuals and sounds are a core part of ... read more 03/21/2004 (2:15 pm)
Video Init Error OpenGL D3D not found on WinXP with DirectX9 Ben, the DX problem could still be the same as Lores problem was. And that is on your todo list for ... read more 03/21/2004 (1:54 am)
License just got more strict? Edward: Jeff said that anyone under the old license can stay with the old license. But you cant tak... read more 03/16/2004 (1:43 am)
PopUp Menu Problems - separator color A popup menu requires a bitmap array for its scrollbar I believe So unless a scrollbar bitmap is se... read more 03/04/2004 (2:11 am)