Sebastien Bourgon's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Some "Official Clarification" on 1.4 info... | What about the plans for 1.5 and the component object model that was previously outlined by Garagega... read more | 11/23/2005 (1:20 pm) |
| Alternate attack | I did this for the newest Lore release actually. Added an altTriggerDown/Up event to the shapebas... read more | 11/10/2005 (1:28 pm) |
| Any canadien torquer here | Previously, Oakville Ontario. Now Peterborough Ontario. Used to live in Borden a long time ago :)... read more | 10/12/2005 (5:26 pm) |
| Integrating Novodex and Torque | Part of the physics handling is in the network update system. Back stepping each object INDIVIDUALLY... read more | 10/04/2005 (9:26 pm) |
| Turning of anti-alias on the GUI | Maybe you are forcing AA via drivers?... read more | 10/02/2005 (3:48 am) |
| The phantom | At least people (and myself most importantly) got to play Lore at E3 because of em.... read more | 09/24/2005 (8:36 am) |
| Nintendo's New Controller | I already chimed in once, but my girlfriend watched the Revolution controller "trailer" afterwards. ... read more | 09/16/2005 (7:49 pm) |
| Nintendo's New Controller | Why does everyone say wave it around like a mad man? I really doubt it requires a huge range of moti... read more | 09/16/2005 (9:04 am) |
| Difference Between Client and Server | Client scripts are executed when a client is started. This will mostly include gui and message callb... read more | 08/31/2005 (4:46 am) |
| Debug_guard | Those lines aren't ifdef'd out in head or 1.3 so I dont see why my fix should involve doing that.... read more | 08/30/2005 (11:08 am) |
| Debug_guard | PathManager.cc d:\MaxGaming\loreengine\engine\sim\pathManager.cc(50) : error C2065: 'mPaths' : unde... read more | 08/30/2005 (9:38 am) |
| SetOrbitMode orientation | Or even the muzzle point and vector since thats what a projectile starts with also.... read more | 08/29/2005 (2:40 pm) |
| Nintendo! Get away from that dead horse and give me the stick | My girlfriend did a quick poll at her work the other day. (She works at a day camp for the ymca) Ab... read more | 08/23/2005 (12:14 pm) |
| Xbox 360 Pricing and Models Announced | I would just like to point out that the cheaper, less feature GameCube actually continued to beat th... read more | 08/20/2005 (8:57 am) |
| Duplicate PlayGui? | Do you have 2 playGuis saved to the file? Sometimes when you do save a gui, it sometimes ends out a... read more | 08/14/2005 (9:14 pm) |
| Weapon state transitions | Its in the script code not the engine code function Ammo::onInventory(%this,%obj,%amount) { ... read more | 07/19/2005 (7:11 am) |
| Possible audio system rewrite (feature requests) | There are OpenAL issues with TGE games and OSX 1.4 (Tiger) that are being solved in various ways by ... read more | 05/28/2005 (11:11 pm) |
| Optimized? TBE versus C++ NET 2003, reduced framerate | C++.NET 2003 Standard does not come with the optimizing compiler. Only C++.NEt 2003 Professional doe... read more | 05/15/2005 (9:07 am) |
| Dso compatibility for mac and windows | We compile our scripts on thier native platform and use those for Lore builds. Easy fix, since you s... read more | 04/30/2005 (7:59 pm) |
| Integrating Novodex and Torque | Novodex is a physics engine that would handle realtime physics and collision... read more | 04/01/2005 (7:29 am) |
| Music Track Question | %time = alxGetOggLen(%file); schedule(%time * 1000, 0, "nextSong"); GetOggLen is a C++ c... read more | 03/31/2005 (6:44 pm) |
| Integrating Novodex and Torque | I actually get the same problem in a 1.3 build.... read more | 03/29/2005 (4:06 pm) |
| Music Track Question | Set the intro song to non-looping. Set the loop song to looping. Schedule it to play the loop song ... read more | 03/29/2005 (5:37 am) |
| Visual c++ 6 vs c++ .net2k3 problem | Also, .net 2003 STANDARD does not compile with optimizations. It doesn't support it, and the interfa... read more | 03/03/2005 (7:44 am) |
| GUI Editor will not work. | What resolution are you running tge in? because the editor wont really display everything at then 80... read more | 02/21/2005 (5:23 am) |
| Multiple muzzlePoints | In Lore, I used some hard coded script for our multi-fire weapons. The muzzle flash is off of course... read more | 02/07/2005 (6:38 pm) |
| BattleTech Simulator Demo 3 Available | Even with removing the name, if the art resembles Battletech art, it'd still be using the Battletech... read more | 01/26/2005 (1:31 pm) |
| Can't see dedicated server | (I know this is an 'old' thread) We recently had this problem with Lore, where our Linux servers ju... read more | 01/24/2005 (3:35 pm) |
| Big Fixes From Lore | [b]Crash on Full Server Joins[/b] We would get crashes when a full server had a join request and ... read more | 12/21/2004 (1:59 pm) |
| Odd bug.... | Well, death is called in onDamage() I believe. Which calls GameConnection::onDeath() which is what d... read more | 12/20/2004 (5:35 pm) |
| Dual-Wielding weapons possible? | To actually get 2 weapons at the same time is really really easy. (It was done in Lore quickly, the ... read more | 12/07/2004 (5:49 am) |
| DSO and bitmap file encryption | As far as your images go, you could just make them non-compatible jpgs/pngs/etc. Use the read and w... read more | 12/05/2004 (8:10 am) |
| Darkhorizons Lore, GuiEditor and WorldEditor MOD | Well, incase anyone is curious, I have a solution to the whole cant stop this sort of thing. In t... read more | 11/23/2004 (2:56 pm) |
| MainChatHud extents not being calculated correctly | The ChatHud and MessageHud share teh same file which is likely the source of the frustration. There... read more | 11/11/2004 (1:58 pm) |
| Sound update (refactoring) | Any news on this?... read more | 11/09/2004 (6:07 pm) |
| Can one find the schedule time left? | Http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=4978 Resource on a clock tha... read more | 08/10/2004 (8:40 pm) |
| Compile with Intel C 8.0 | If you get it working with the Intel C compiler, you should try the MS one also and give us a quick ... read more | 07/08/2004 (1:14 am) |
| MMO Success, PVPer vs. Newb, lamer, RPer, My promise to world | I think your mistaken with the various groups of people who play games. "Newbies" are people new ... read more | 07/05/2004 (9:43 pm) |
| Looking for recurring gui event hook | Could look in making a script hook for onMouseMove and tracking that.... read more | 06/17/2004 (9:23 pm) |
| KillerBunny's Wisdom | I nominate this to be Post of the Year. I nominate the comment to be Comment of the Year.... read more | 05/18/2004 (6:38 pm) |
| Interesting E3 Phantom pic | I'd just like to say that Infinium was showing Lore also (we'll have pics up of it, and I even took ... read more | 05/15/2004 (1:29 pm) |
| Something seems wrong... Technology-wise | Moore's Law had NOTHING to do with performance. It has everything to do with transistor count in pr... read more | 04/21/2004 (7:59 pm) |
| Complimentary Copies of Games | Just make sure you write down the cd key and information they'd need. Although you could also creat... read more | 04/05/2004 (3:30 am) |
| Level design with dts objects(instead of using .map) | I would like to point out that I believe ThinkTanks does not have any interior code at all in it, le... read more | 04/01/2004 (2:54 am) |
| Minigun/Chaingun firing proplem | You'll have to change the way the Bots fire so that it stays true until the target is out of LOS.... read more | 03/24/2004 (12:23 pm) |
| Heavily scripted missions, the best way to do it | The last function to be compiled with a the same name is the one used. Same for globals, if you re-e... read more | 03/22/2004 (7:18 am) |
| Challenge: Shaders crucial to gameplay | A MYST style game could easily require it for anything as the visuals and sounds are a core part of ... read more | 03/21/2004 (2:15 pm) |
| Video Init Error OpenGL D3D not found on WinXP with DirectX9 | Ben, the DX problem could still be the same as Lores problem was. And that is on your todo list for ... read more | 03/21/2004 (1:54 am) |
| License just got more strict? | Edward: Jeff said that anyone under the old license can stay with the old license. But you cant tak... read more | 03/16/2004 (1:43 am) |
| PopUp Menu Problems - separator color | A popup menu requires a bitmap array for its scrollbar I believe So unless a scrollbar bitmap is se... read more | 03/04/2004 (2:11 am) |