John Doppler Schiff's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Stolen Fire | @NR: No offense taken at all, and thanks! I know that with 6 billion people currently around, and t... read more | 07/13/2006 (4:32 pm) |
| Is Sony trying to fail? | Sounds like a mistake to me, but an amazingly shortsighted and insensitive one. If their marketing ... read more | 07/13/2006 (2:05 am) |
| Torque in browser | Hi Alexey, It's not available out of the box, but Neil Marshall is working on a plugin that's [url=... read more | 07/13/2006 (1:47 am) |
| Imparting momentum from player movement | @Orion: Ah! I didn't realize the first parameter to applyImpulse was the position [i]relative[/i] ... read more | 07/12/2006 (10:15 pm) |
| Stolen Fire | Thanks for the feedback, guys! This one has to wait until my current project is rolling on its own ... read more | 07/12/2006 (8:44 pm) |
| Adding attributes to worldspawn in 3DWS | Well, folks, I got tired of bitching and whining, and decided to do something more constructive. Pe... read more | 07/10/2006 (3:09 pm) |
| I've got a question about LOS | Maxwell, how are you calling GetLOSObject? Also, have you confirmed that an actual player objec... read more | 07/09/2006 (9:33 pm) |
| I've got a question about LOS | Hi Maxwell, I believe you're looking for the [b]ContainerRayCast()[/b] function. Er, it's late a... read more | 07/09/2006 (1:22 am) |
| Global Variables | Doh! You're right, Cliff... it's late, and I'm only reading every other word. Mea culpa. =)... read more | 07/09/2006 (1:18 am) |
| Global Variables | Ramen's right, you can just pass the variables. But, if you really want to make them global: [b]... read more | 07/08/2006 (11:54 pm) |
| Adding attributes to worldspawn in 3DWS | Why not? I've already paid my dues... =)... read more | 07/08/2006 (3:42 pm) |
| Increasing object number | I haven't run into the problem you're describing... is there any info in console.log?... read more | 07/08/2006 (2:21 pm) |
| PvP style - WoW vs SWG | I think it largely depends on the type of the game and the environment you've set up. My personal... read more | 07/08/2006 (2:15 pm) |
| Cat Burglar" -The Game | Thieving games are always fun. It's one of my favorite parts of Oblivion. We've all got a little a... read more | 07/08/2006 (2:00 pm) |
| Blu-ray, do we need the extra storage space? | @Orion: Sure, texture memory limits what you can load in at one time, but what about content that's ... read more | 07/08/2006 (1:59 pm) |
| Adding attributes to worldspawn in 3DWS | Well, this is problematic. Doesn't look like there's any support for it within 3DWS, and there's no... read more | 07/07/2006 (9:16 pm) |
| Transparency - more info needed | The InteriorRender transparency patch seems to work quite well in Torque 1.4, and it was a snap to m... read more | 07/07/2006 (9:48 am) |
| Dts disappearing | @Jenny: It's worked quite well so far, although I did have to increase the visible distance to get ... read more | 07/06/2006 (1:21 pm) |
| Dynamically Placing .DIF objects relative to each other | @Jesse: The idea is to place the framework for your entire map into one file, so that everything is ... read more | 07/06/2006 (1:14 pm) |
| Dts disappearing | In case it's useful, here's the solution I ultimately used. The object in question was a large sp... read more | 07/06/2006 (12:50 am) |
| Dts disappearing | Hi Jenny, How large is the final crowd object? If it's a very large DTS, it will be culled when ... read more | 07/06/2006 (12:03 am) |
| The Rocket Construction Set | What a great idea! I know some space and model rocketry enthusiasts who'll wet themselves when they... read more | 07/05/2006 (4:28 pm) |
| Alien game | How 'bout this: the alien absorbs the essence of whatever it kills. So, the more (evil) guards you... read more | 07/05/2006 (4:21 pm) |
| Portals and transparency | BINGO! Sometimes, all you need to do it talk it out. =) The problem, in theory, is that Torque ... read more | 07/05/2006 (1:27 pm) |
| Portals and transparency | I *think* the problem is that Torque is treating the transparent face as if it were opaque. When th... read more | 07/05/2006 (1:14 pm) |
| Dynamically Placing .DIF objects relative to each other | Oh, I should point out that the modules don't have to be square. As long as your offsets are consis... read more | 07/05/2006 (12:50 pm) |
| Dynamically Placing .DIF objects relative to each other | This has been an ongoing challenge for me, since the mission files I'm creating have a circular layo... read more | 07/05/2006 (12:41 pm) |
| Portals and transparency | Done, Michael.... read more | 07/05/2006 (12:06 pm) |
| Shadows from DTS trees | Hi John, A TSStatic shape with dynamic lighting won't cast a shadow. (Eric's right on -- modeler... read more | 07/04/2006 (8:17 pm) |
| Name that game | No problem! My current project is incorporating a mini-game inspired by those two, so they were fre... read more | 07/03/2006 (4:05 am) |
| Vote for your 3d package | DTS: 3DS Max 5.1, registered and paid in blood DIF: 3DS Max 5.1 with GLB3 and/or 3D World Studio 5.... read more | 06/30/2006 (10:07 am) |
| Name that game | Warheads / Scorched Earth.... read more | 06/30/2006 (7:51 am) |
| Strangest game ever | @David: You scare me...... read more | 06/29/2006 (10:07 am) |
| Varying Max Health | Enthusiasm is a good thing! When you get to the point that you really don't care if anyone answers.... read more | 06/29/2006 (10:05 am) |
| Brainstorming - Suggested props for an evil wizard stronghold | And here, I thought this thread was dead. Long live -- er, exist -- the necromancers! [quote]"Ex... read more | 06/29/2006 (7:58 am) |
| Varying Max Health | I sympathize with the urgency, Kyle, but you've got to give folks more time. Some of us only get ou... read more | 06/29/2006 (6:54 am) |
| Dynamically change the DTS object of a datablock. | Hi Felix, It's my understanding that you can't/shouldn't change a datablock on the fly, you can onl... read more | 06/29/2006 (6:49 am) |
| Random IFL? | Hi Ben, Why use an IFL? Have you looking into the map lights, like the light_strobe or light_fli... read more | 06/29/2006 (6:21 am) |
| Cops | Hi Quentin, This is a fairly deep topic, not just a 3- or 4-line code example. For starters, I'd s... read more | 06/29/2006 (5:58 am) |
| Fresnel Effect | This is more than a bit over my head, Daniel, but for starters, have you looked at prepRenderImage o... read more | 06/26/2006 (10:56 am) |
| Missing faces, shifted geometry | Yep! The whole brush was selected -- multiple brushes, actually. In the above example, I copied th... read more | 06/25/2006 (7:33 pm) |
| Creating a Website-need help | Oh, just to clarify -- you don't have to code HTML from scratch. However, understanding how the tag... read more | 06/25/2006 (9:24 am) |
| Creating a Website-need help | Hi Les, Your best bet is to learn the fundamentals so you can code HTML from scratch. Check out a ... read more | 06/25/2006 (9:21 am) |
| Adding attributes to worldspawn in 3DWS | Thanks for the leads, guys! I'll follow up on 'em right now.... read more | 06/25/2006 (4:25 am) |
| Copyright? Please help | Hi Jason, Likewise, I'm not a lawyer, but "Jedi" is definitely a Lucas Arts / Lucas Licensing Ltd t... read more | 06/25/2006 (4:22 am) |
| Curves Surfaces/Brushes | Hi T^2, Sorry, didn't this earlier! DIFs are not curve-friendly, so it takes a little fussing ... read more | 06/25/2006 (3:56 am) |
| Decals | How about the png itself? Have you tried swapping out another file to see if there's a problem with... read more | 06/24/2006 (3:00 am) |
| What's with the removal of TSE reviews? | Could be, Lee-Orr. It seems out of character for GG to just nuke comments like that. Maybe it's ju... read more | 06/23/2006 (11:33 pm) |
| What's with the removal of TSE reviews? | GG has the right to publish (and censor) anything they like on the website they maintain. However, ... read more | 06/23/2006 (11:05 pm) |
| MMO Economics | @Hege: The economy's not an attraction in and of itself; like stage lighting, it's at its best when ... read more | 06/23/2006 (6:08 am) |