Game Development Community

John Doppler Schiff's Forum Posts

Thread Post Date Posted
Stolen Fire @NR: No offense taken at all, and thanks! I know that with 6 billion people currently around, and t... read more 07/13/2006 (4:32 pm)
Is Sony trying to fail? Sounds like a mistake to me, but an amazingly shortsighted and insensitive one. If their marketing ... read more 07/13/2006 (2:05 am)
Torque in browser Hi Alexey, It's not available out of the box, but Neil Marshall is working on a plugin that's [url=... read more 07/13/2006 (1:47 am)
Imparting momentum from player movement @Orion: Ah! I didn't realize the first parameter to applyImpulse was the position [i]relative[/i] ... read more 07/12/2006 (10:15 pm)
Stolen Fire Thanks for the feedback, guys! This one has to wait until my current project is rolling on its own ... read more 07/12/2006 (8:44 pm)
Adding attributes to worldspawn in 3DWS Well, folks, I got tired of bitching and whining, and decided to do something more constructive. Pe... read more 07/10/2006 (3:09 pm)
I've got a question about LOS Maxwell, how are you calling GetLOSObject? Also, have you confirmed that an actual player objec... read more 07/09/2006 (9:33 pm)
I've got a question about LOS Hi Maxwell, I believe you're looking for the [b]ContainerRayCast()[/b] function. Er, it's late a... read more 07/09/2006 (1:22 am)
Global Variables Doh! You're right, Cliff... it's late, and I'm only reading every other word. Mea culpa. =)... read more 07/09/2006 (1:18 am)
Global Variables Ramen's right, you can just pass the variables. But, if you really want to make them global: [b]... read more 07/08/2006 (11:54 pm)
Adding attributes to worldspawn in 3DWS Why not? I've already paid my dues... =)... read more 07/08/2006 (3:42 pm)
Increasing object number I haven't run into the problem you're describing... is there any info in console.log?... read more 07/08/2006 (2:21 pm)
PvP style - WoW vs SWG I think it largely depends on the type of the game and the environment you've set up. My personal... read more 07/08/2006 (2:15 pm)
Cat Burglar" -The Game Thieving games are always fun. It's one of my favorite parts of Oblivion. We've all got a little a... read more 07/08/2006 (2:00 pm)
Blu-ray, do we need the extra storage space? @Orion: Sure, texture memory limits what you can load in at one time, but what about content that's ... read more 07/08/2006 (1:59 pm)
Adding attributes to worldspawn in 3DWS Well, this is problematic. Doesn't look like there's any support for it within 3DWS, and there's no... read more 07/07/2006 (9:16 pm)
Transparency - more info needed The InteriorRender transparency patch seems to work quite well in Torque 1.4, and it was a snap to m... read more 07/07/2006 (9:48 am)
Dts disappearing @Jenny: It's worked quite well so far, although I did have to increase the visible distance to get ... read more 07/06/2006 (1:21 pm)
Dynamically Placing .DIF objects relative to each other @Jesse: The idea is to place the framework for your entire map into one file, so that everything is ... read more 07/06/2006 (1:14 pm)
Dts disappearing In case it's useful, here's the solution I ultimately used. The object in question was a large sp... read more 07/06/2006 (12:50 am)
Dts disappearing Hi Jenny, How large is the final crowd object? If it's a very large DTS, it will be culled when ... read more 07/06/2006 (12:03 am)
The Rocket Construction Set What a great idea! I know some space and model rocketry enthusiasts who'll wet themselves when they... read more 07/05/2006 (4:28 pm)
Alien game How 'bout this: the alien absorbs the essence of whatever it kills. So, the more (evil) guards you... read more 07/05/2006 (4:21 pm)
Portals and transparency BINGO! Sometimes, all you need to do it talk it out. =) The problem, in theory, is that Torque ... read more 07/05/2006 (1:27 pm)
Portals and transparency I *think* the problem is that Torque is treating the transparent face as if it were opaque. When th... read more 07/05/2006 (1:14 pm)
Dynamically Placing .DIF objects relative to each other Oh, I should point out that the modules don't have to be square. As long as your offsets are consis... read more 07/05/2006 (12:50 pm)
Dynamically Placing .DIF objects relative to each other This has been an ongoing challenge for me, since the mission files I'm creating have a circular layo... read more 07/05/2006 (12:41 pm)
Portals and transparency Done, Michael.... read more 07/05/2006 (12:06 pm)
Shadows from DTS trees Hi John, A TSStatic shape with dynamic lighting won't cast a shadow. (Eric's right on -- modeler... read more 07/04/2006 (8:17 pm)
Name that game No problem! My current project is incorporating a mini-game inspired by those two, so they were fre... read more 07/03/2006 (4:05 am)
Vote for your 3d package DTS: 3DS Max 5.1, registered and paid in blood DIF: 3DS Max 5.1 with GLB3 and/or 3D World Studio 5.... read more 06/30/2006 (10:07 am)
Name that game Warheads / Scorched Earth.... read more 06/30/2006 (7:51 am)
Strangest game ever @David: You scare me...... read more 06/29/2006 (10:07 am)
Varying Max Health Enthusiasm is a good thing! When you get to the point that you really don't care if anyone answers.... read more 06/29/2006 (10:05 am)
Brainstorming - Suggested props for an evil wizard stronghold And here, I thought this thread was dead. Long live -- er, exist -- the necromancers! [quote]"Ex... read more 06/29/2006 (7:58 am)
Varying Max Health I sympathize with the urgency, Kyle, but you've got to give folks more time. Some of us only get ou... read more 06/29/2006 (6:54 am)
Dynamically change the DTS object of a datablock. Hi Felix, It's my understanding that you can't/shouldn't change a datablock on the fly, you can onl... read more 06/29/2006 (6:49 am)
Random IFL? Hi Ben, Why use an IFL? Have you looking into the map lights, like the light_strobe or light_fli... read more 06/29/2006 (6:21 am)
Cops Hi Quentin, This is a fairly deep topic, not just a 3- or 4-line code example. For starters, I'd s... read more 06/29/2006 (5:58 am)
Fresnel Effect This is more than a bit over my head, Daniel, but for starters, have you looked at prepRenderImage o... read more 06/26/2006 (10:56 am)
Missing faces, shifted geometry Yep! The whole brush was selected -- multiple brushes, actually. In the above example, I copied th... read more 06/25/2006 (7:33 pm)
Creating a Website-need help Oh, just to clarify -- you don't have to code HTML from scratch. However, understanding how the tag... read more 06/25/2006 (9:24 am)
Creating a Website-need help Hi Les, Your best bet is to learn the fundamentals so you can code HTML from scratch. Check out a ... read more 06/25/2006 (9:21 am)
Adding attributes to worldspawn in 3DWS Thanks for the leads, guys! I'll follow up on 'em right now.... read more 06/25/2006 (4:25 am)
Copyright? Please help Hi Jason, Likewise, I'm not a lawyer, but "Jedi" is definitely a Lucas Arts / Lucas Licensing Ltd t... read more 06/25/2006 (4:22 am)
Curves Surfaces/Brushes Hi T^2, Sorry, didn't this earlier! DIFs are not curve-friendly, so it takes a little fussing ... read more 06/25/2006 (3:56 am)
Decals How about the png itself? Have you tried swapping out another file to see if there's a problem with... read more 06/24/2006 (3:00 am)
What's with the removal of TSE reviews? Could be, Lee-Orr. It seems out of character for GG to just nuke comments like that. Maybe it's ju... read more 06/23/2006 (11:33 pm)
What's with the removal of TSE reviews? GG has the right to publish (and censor) anything they like on the website they maintain. However, ... read more 06/23/2006 (11:05 pm)
MMO Economics @Hege: The economy's not an attraction in and of itself; like stage lighting, it's at its best when ... read more 06/23/2006 (6:08 am)