Game Development Community

John Doppler Schiff's Forum Posts

Thread Post Date Posted
Isometric assets Mario: What software do you have available? Are you using one of the Torque products yet? Assumi... read more 08/05/2006 (7:13 pm)
Intro video - how important? Personally, I love a good cinematics. A gorgeous bit of animation helps set the mood for the game, ... read more 08/05/2006 (5:57 pm)
Dynamic content I doubt you'll see a resource that fits your needs exactly... You'll need to grow your own. A goo... read more 08/02/2006 (10:30 pm)
Dynamic content Hi Laurence, I'm not sure what sort of project you're working on -- are you envisioning a sim game,... read more 08/02/2006 (9:18 pm)
Suggest Phrases for a New Voice Over Pack Humorous taunts are always a good addition! I think funny is beter than aggressive... although I di... read more 08/02/2006 (6:50 pm)
Request for advice -- numerous signs Thanks for the feedback! I'm currently working with the DTS approach, and it looks like a winner. ... read more 08/02/2006 (6:39 pm)
Player Groups in a Circle Gordon, I suspect that mount points are not the way to go here. Sam's right on: it's a fairly easy ... read more 08/02/2006 (6:24 pm)
Questions about 3D World Studio Bottom line: try Quark, try the trial version of 3DWS, and see which one rings yer chimes. Both wor... read more 08/01/2006 (7:51 pm)
Questions about 3D World Studio @Art: I got my code promptly, but other folks have reported problems. Leadwerks is obviously having... read more 08/01/2006 (4:14 pm)
Questions about 3D World Studio Sadly, the difficulty in creating spheres and similar shapes is really a limitation of the BSP techn... read more 08/01/2006 (4:07 pm)
Questions about 3D World Studio @Mark: Why? What do you like about it over 3DWS? (Not being argumentative here, just curious.) =... read more 08/01/2006 (2:50 pm)
Exposing events to TorqueScript Thanks much, Stefan! I never searched for examples, foolishly assuming that the documentation on Co... read more 08/01/2006 (12:53 pm)
Questions about 3D World Studio Right, I gotcha. It makes sense that it wouldn't export -- they're only references. However, I'm... read more 08/01/2006 (12:49 pm)
Exposing events to TorqueScript That's the problem -- it doesn't! That's the error message in its entirety. I have no clue what it... read more 08/01/2006 (12:27 pm)
Top 10 Games... of all time. And prove why. I'll take Top Ten computer games, in no particular order: 1. [b]Zork[/b]. Pioneering title in t... read more 07/31/2006 (10:01 pm)
Questions about 3D World Studio @Maurice: Last I heard, Constructor was due in November! Am I confused? @Chris G: I love the 3DW... read more 07/31/2006 (9:29 pm)
GG website is soooo slowwwwww It's noticeably slower today, but not unusable; I've had no real trouble browsing through posts.... read more 07/31/2006 (9:07 pm)
Linking object positions in editor A bump and a prayer...... read more 07/31/2006 (1:54 pm)
Viking willage (level pieces) @Radoslaw: Have you tried 3D World Studio? I absolutely love their editor, and the texture coordina... read more 07/31/2006 (12:46 pm)
DTS Culling Issue Robert, First off, scaling is a bad idea in either 3DS or Torque; it wreaks havoc with all sorts of... read more 07/30/2006 (9:41 am)
Please Paintover this Schematic Ack, Nibbuls, excuse me -- my head is so far up my butt this week that I can perform my own colonosc... read more 07/29/2006 (8:01 pm)
World editor question FYI: Rotating with the alt key will always rotate the object around its center. Using the numeric t... read more 07/29/2006 (6:50 pm)
Crawling on Walls Hi Ed, There's lots of directions you could take to implement this, but it will almost certainly in... read more 07/29/2006 (6:46 pm)
Mythology Games [i]grin[/i] Ideas are cheap... it's bringing them to fruition that's an unholy bitch. =)... read more 07/29/2006 (6:31 pm)
Mythology Games Some mythos have been "overgrazed" -- done to death. Greek and Roman mythologies definitely top the... read more 07/29/2006 (2:50 pm)
Forget about Oblivion, Dark Messiah of Might & Magic is coming.. That's a shame... I used to love the non-linear format of the old M&M games. That's what set them a... read more 07/29/2006 (8:27 am)
Player stops dead on any obstacle @Tim: Is there a problem with the soldier pack? @Chris: Right-o... I'm using small ramps to smoot... read more 07/29/2006 (8:17 am)
Please Paintover this Schematic The object should be parented to your start node. Again, check out the simple character tutorial, e... read more 07/28/2006 (9:02 pm)
Player stops dead on any obstacle Well, I've got two workarounds, but neither is ideal. Workaround #1: Use multiple stairs. A sin... read more 07/28/2006 (1:08 pm)
Please Paintover this Schematic Hi Nib, I'm away from my computer right now and can't do an image for you, but a few glitches in yo... read more 07/26/2006 (1:22 pm)
Pitch parrallel to floor/terrain Yep, it's been thought of and done, Tom. Someone was also working on a wall-walking mod, but I'm no... read more 07/25/2006 (5:22 pm)
OpenAL Issue @Cliff: I've hiked up the datablock volume, and it had no noticeable effect. I haven't run into i... read more 07/23/2006 (1:58 am)
Looking for Feedback: Master Server/Database Configuration Hi David, First off, what's your project? Are we looking at a MMO, FPS, impromptu games...? At ... read more 07/22/2006 (7:25 am)
Hanging out the sign - New texture site Terrific, Anthony! Always happy to see more textures available. =) -- JohnDopp... read more 07/22/2006 (7:17 am)
Buying the book via GG Hi Todd, My book arrived fairly quickly, but was poorly packaged and torn to hell in shipping. I... read more 07/22/2006 (7:15 am)
Texture size, baking and lightmap Hi Renzo, What tools are you using?... read more 07/22/2006 (7:08 am)
More than 192 objects in one DTS file Mak, Check your console.log file and see if any errors were encountered. If no errors were encou... read more 07/20/2006 (4:30 am)
Female version of Link (And other media) Hi Bryn, Yup, the first thought that crossed my head when I saw this was . o O ( girl scout? ) I... read more 07/20/2006 (4:16 am)
Stolen Fire At the moment, there is none; I'm just hashing out the storyline. I find that games are much easier... read more 07/19/2006 (7:23 pm)
Does TGE/TSE do lightmapping or not? Andres, I don't quite understand your irritation at the thought of purchasing a lighting add-on. I... read more 07/16/2006 (3:17 am)
Rhinull (rhino humaniod) - WIP Hi Sarah, Love the design so far! I think it would definitely benefit from some light texturing...... read more 07/15/2006 (10:13 pm)
Mydreamrpg.com doesn't work... Works fine on this end of the world, Matt. Try the IP instead: [url=http://69.60.117.0/]69.60.117.0... read more 07/15/2006 (6:44 pm)
A materials pack Righto... if you're texturing something like a character or vehicle, something fairly detailed, you'... read more 07/15/2006 (3:54 am)
Implementing Speech Bubbles Whup! Look at that... nailed it on the first guess. Check out [url=http://www.garagegames.com/inde... read more 07/14/2006 (9:01 pm)
Implementing Speech Bubbles Yeah, this is a stumper for me... I haven't had to implement anything of the sort. Pulling ideas ... read more 07/14/2006 (8:58 pm)
Interiors @Stefan: I'm using TLK 1.4. When the terrain was removed, I wound up with bizarre collision problem... read more 07/14/2006 (6:12 pm)
Interiors @Sean: Be warned that I've run into various odd behavior on missions without terrains. I've been us... read more 07/14/2006 (3:42 pm)
Is Sony trying to fail? @Ajari: Heh, I thought that might be the case! =) @Eric: You're right, she's not throttling... b... read more 07/14/2006 (3:36 pm)
Is Sony trying to fail? Ajari, did you see the whole ad? The image of a white person throttling a black person just [i]migh... read more 07/13/2006 (11:55 pm)
Is Sony trying to fail? No, Eric, just a horndog. =)... read more 07/13/2006 (11:35 pm)