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John Doppler Schiff's Forum Posts

Thread Post Date Posted
Pan's Labrynth I loved the Pale Man segment. The first thing that sprang to mind for me was the underworld myths, ... read more 02/15/2007 (3:13 pm)
Sony Acid Matthew: Most loop collections are royalty-free, but read the license to be sure. Case in point, I ... read more 02/15/2007 (1:50 pm)
Pan's Labrynth @Blake L.: Yes, reading is required for this one, but it's worth it! @David: Well said! I read o... read more 02/15/2007 (1:40 pm)
Pan's Labrynth Righto, but taken in the aggregate, that's a lot of blood and gore and violence packed into two hour... read more 02/15/2007 (1:32 pm)
Pan's Labrynth @Allyn: Well-l-l-l-l, let's not downplay it: it was more than a few seconds, and these were not cuta... read more 02/15/2007 (12:18 pm)
Pan's Labrynth Showgirls was pretty tragic... And Cabin Boy. Anything starring Chris Elliott is a tragedy. =)... read more 02/13/2007 (8:23 pm)
Pan's Labrynth It was bloody, I'll grant you that, and I cringed in several spots. But was the violence really gra... read more 02/13/2007 (6:55 pm)
Gui Skins Aha! Figured out the second question: no, they do not have to be the same width and height. My tru... read more 02/12/2007 (8:00 am)
Simulating (explosive) decompression Hi Joe, I've been tossing around the same question for a while for my current project. I have a pi... read more 02/08/2007 (6:36 am)
Pan's Labrynth I wholeheartedly agree! I was expecting something a little more childlike, more along the lines of ... read more 02/04/2007 (8:56 pm)
Modeling Hair Hair is definitely something that will make you grit your teeth, which is why so many avatars in gam... read more 01/24/2007 (3:56 am)
Clothing and Armor Meshes I've been using Poser to streamline development... after removing the unneeded components (teeth, ey... read more 01/24/2007 (3:50 am)
An idea for a new kind of card game Interested in what? In hearing your idea? In building it? In buying it? All in all, an excepti... read more 01/24/2007 (3:44 am)
Mmo not built around combat Most MMOs implement non-combat play as crafting puzzles or head-to-head games (such as poker). Ther... read more 01/21/2007 (6:13 am)
Angels and Demons Is there life after the afterlife? Sounds like a fun theme. Random thoughts: I *hate* the nam... read more 01/14/2007 (11:47 pm)
How to change mesh or how to change shape? Having the arm morph into the monster's appendage would definitely be the cooler approach, but skele... read more 01/10/2007 (12:24 pm)
Destructable Buildings Sean, I just stumbled across a thread that might help; it allows you to change textures on DIF inte... read more 01/09/2007 (5:01 pm)
Reflection in Torque 1.5 Yes, Adobe really screwed up its PNG export; out of the box, Photoshop exports "transparency", but n... read more 01/09/2007 (12:52 pm)
DIF transparency OK, looks like I was on the right track. Thanks for the clarification!... read more 01/09/2007 (12:36 pm)
DIF transparency Actually, I don't see SG_TRANSPARENT_INTERIORS anywhere in TGE 1.5's sgLighting.h, so I'm assuming t... read more 01/08/2007 (3:27 pm)
1.5 Map2Dif_plus crashes on any map I don't think that's correct, but even if it were... a .MAP is a .MAP regardless of the engine. I'm... read more 01/06/2007 (7:44 am)
Map2Dif Linking Errors OK, problem resolved. The LightingSystem directory was missing from my workspace, for some reason... read more 01/05/2007 (2:47 pm)
Building...buildings I'm partial to 3DWS for the simplicity of its interface. Exports have been slightly better than Qua... read more 01/05/2007 (6:40 am)
Magic ground circles Hi Tom, Arcane-FX calls those as "zodiacs", and it's a name that seems to be catching on. If y... read more 08/21/2006 (7:24 pm)
Games Sustained By Ads Oof... Guys, where games are concerned, advertising is supplemental income, not a primary source of ... read more 08/21/2006 (7:06 pm)
Is it possible to turn copyright a game idea? @Steven: Well said! @Kostya: Tetris is still embroiled in lawsuits because its creator never se... read more 08/21/2006 (6:38 pm)
3dworldstudio5.49 not making dv file Good tip, Jeff! I didn't know you could do that.... read more 08/20/2006 (2:07 am)
3dworldstudio5.49 not making dv file Ahh, I understand now. The file you're looking for is a .DIF file, but if you have Quicktime instal... read more 08/19/2006 (8:01 pm)
Moral Dilemma" with Concept Art? If you're in the U.S., reprinting that material or creating derivative works could be a recipe for t... read more 08/19/2006 (6:22 pm)
RPG's---How much is TOO much? Excessive realism can be the death of a game! Fun gameplay is far more important than a realistic r... read more 08/19/2006 (6:15 pm)
3dworldstudio5.49 not making dv file Hi Gordon, I'm not sure what a "DV" file is. Do you mean a DIF file? If you're looking for a DI... read more 08/19/2006 (6:04 pm)
Video Game into Films/Movies @David: Dear God. That... looks... [i]horrible![/i] (shudder) And it stars Roddy "Will Act For F... read more 08/17/2006 (1:46 pm)
Video Game into Films/Movies @Cliff: Sort of! The movie revolved around a kid obsessed with a character in a video game. There ... read more 08/17/2006 (1:44 pm)
Video Game into Films/Movies Never heard of this one: [url=http://us.imdb.com/title/tt0426600/]Three Lives[/url]... read more 08/17/2006 (1:30 pm)
Video Game into Films/Movies @David: You're making this up, right? I find it difficult to believe that a movie [i]THAT[/i] bad w... read more 08/17/2006 (1:22 pm)
Video Game into Films/Movies Missed one... [url=http://us.imdb.com/title/tt0452188/]Dance Dance Documentary[/url]... read more 08/17/2006 (1:11 pm)
Video Game into Films/Movies More video game-related movies... [url=http://us.imdb.com/title/tt0098663/]The Wizard[/url] [url... read more 08/17/2006 (1:08 pm)
Video Game into Films/Movies If we're including fictional video games: [url=http://us.imdb.com/title/tt0087597/]The Last Starfig... read more 08/17/2006 (12:46 pm)
RPG's---How much is TOO much? [quote]I think specialized skills are a bad idea. Skills are useless unless you can use them for som... read more 08/17/2006 (8:36 am)
Hack World of Warcraft Ah, understood. I still have to question whether any software product is really contributing to... read more 08/17/2006 (8:24 am)
Hack World of Warcraft @Jonathon: Sounds good to me! I'd love to be a part of that. @Orion: Can you really be held acco... read more 08/17/2006 (7:24 am)
RPG's---How much is TOO much? Aside from being a pain in the butt to code, offering the player a "level of realism" setting would ... read more 08/17/2006 (6:24 am)
Some Music To share with GG Comunity @Pedro: Ah, pity! Your work is excellent... If you ever choose to donate something to the GG commun... read more 08/14/2006 (4:36 am)
Deforming armor @Ben: Check out [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=48985]this recent thr... read more 08/14/2006 (4:28 am)
How to create changeable armour and clothes @Adam: A quick addendum... You're probably better off incorporating the armor into the mesh of the c... read more 08/11/2006 (6:22 am)
How to create changeable armour and clothes There are resources for hiding particular nodes or meshes, so you can incorporate multiple meshes in... read more 08/11/2006 (5:52 am)
Array size OK, for the sake of future generations, here's what I wound up with: [code] warn("______________... read more 08/07/2006 (5:26 pm)
Array size That's what I was thinking -- one SimSet + ScriptObject per dimension, with an encompassing SimSet t... read more 08/07/2006 (4:07 pm)
Starting from zero Ulisse: I'm not sure what you mean by "empty". How did you create the project? Most folks start... read more 08/06/2006 (1:28 pm)
3D World Studio Tutorials Hi TO, I haven't seen many tutorials on it, but there's a Torque-oriented video [url=http://www.3dr... read more 08/06/2006 (3:46 am)