John Doppler Schiff's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| Programmer.setSkinName('baffled') | Absolutely... it works fine from the console, it's just not working in the OnAdd() method. I just... read more | 03/19/2007 (10:49 am) |
| Programmer.setSkinName('baffled') | That crossed my mind; I tried it with a double-quoted string, but still no success. It's a real hea... read more | 03/19/2007 (10:34 am) |
| Programmer.setSkinName('baffled') | @James: Sorry, I meant that the texture filename was base.elevator.jpg, not the 3DS Max material na... read more | 03/18/2007 (5:57 pm) |
| Gui's | Yep, that will show you the essential fields for each control; you'll probably set most of these pro... read more | 03/14/2007 (10:01 pm) |
| Is Torque Capable for creating MMORPG'S | [quote]Q:Can you make a __TEXT ADVENTURE___ with Torque A:Hell Yes,but why?[/quote] Because text... read more | 03/14/2007 (8:26 am) |
| Platforms Players can Ride Version 1.1 | Might be a transitory problem, it's working for me.... read more | 03/14/2007 (12:51 am) |
| 1.5 Map2Dif_plus crashes on any map | That's really baffling. I'm running it against a Quark map with just a cube, nothing more. Nothing... read more | 03/14/2007 (12:49 am) |
| 1.5 Map2Dif_plus crashes on any map | A breakthrough: I recompiled Map2Dif.exe, removed the wad entity from the .map, and lo and behold, i... read more | 03/13/2007 (10:10 am) |
| Minor 1.5 dtsSDKPlus bug (exporters) | Aha! Success, of a sort. I've recompiled Map2Dif.exe, removed the wad entity from the .MAP complet... read more | 03/13/2007 (10:07 am) |
| 1.5 Map2Dif_plus crashes on any map | Not recompiled? Stephan, can you do me a huge favor and run it from the command line without any ar... read more | 03/13/2007 (9:43 am) |
| 1.5 Map2Dif_plus crashes on any map | What flavor and version of compiler are you using?... read more | 03/13/2007 (4:56 am) |
| Why is there two versions of map2dif | Actually, I see from the usage info that this version is the one from July 2005. It's the same one ... read more | 03/13/2007 (4:48 am) |
| Why is there two versions of map2dif | You've got the gist of it. Map2Dif is the original software. It had troubles with floats and had s... read more | 03/13/2007 (4:42 am) |
| 1.5 Map2Dif_plus crashes on any map | Exact procedure will depend on what compiler and version you're using. And of course, you'll need t... read more | 03/13/2007 (4:29 am) |
| Minor 1.5 dtsSDKPlus bug (exporters) | Yah, the pathname issue has been circumvented, but I've got a slew of new errors. I'll post those l... read more | 03/13/2007 (2:29 am) |
| 1.5 Map2Dif_plus crashes on any map | @Francisco: Yes, you'll need to recompile; these are changes to the source code.... read more | 03/13/2007 (2:28 am) |
| 3DS Max Help | Right-o! Anything that's referred to as a "node" in the documentation should be a dummy object.... read more | 03/11/2007 (11:48 am) |
| Singularity FPS teaser video (Torque 1.5) | Nice! I like the detail in the room, like the library sticker on the cart. You might consider cr... read more | 03/11/2007 (10:46 am) |
| 3DS Max Help | Ahhh, that's an important one. In 3DS Max, there are objects called "Dummy" objects. You can creat... read more | 03/10/2007 (8:41 pm) |
| 3DS Max Help | Hi Dro, I haven't worked with vehicles, so I'm throwing rocks in the dark here... * You said yo... read more | 03/10/2007 (6:51 pm) |
| 3D Game Programming All In One - blows | Well, I think that just about sums up the sophistication of this thread, and the value of Kyle's opi... read more | 03/10/2007 (5:16 am) |
| Minor 1.5 dtsSDKPlus bug (exporters) | Not sure if that would help much -- the .map I'm processing is ridiculously simple. I'm using 3D Wo... read more | 03/09/2007 (10:10 pm) |
| Minor 1.5 dtsSDKPlus bug (exporters) | Rats... it seems that my problems run deeper than this. Both the rebuilt Map2Dif and Map2Dif_plus c... read more | 03/09/2007 (2:53 pm) |
| Assigning methods to dynamically created controls | Beautiful! =D... read more | 03/09/2007 (10:25 am) |
| Assigning methods to dynamically created controls | Ah, that should work... I was looking for something a little more OOP-y, but that should do nicely. ... read more | 03/08/2007 (8:58 pm) |
| 1.5 Map2Dif_plus crashes on any map | Fan-freakin'-tastic! Thank you, thank you!... read more | 03/08/2007 (8:39 pm) |
| Minor 1.5 dtsSDKPlus bug (exporters) | Ah! That sounds like the solution to my woes, Joel! Many, many thanks! I'm a raw beginner to C+... read more | 03/08/2007 (8:38 pm) |
| Is Torque Capable for creating MMORPG'S | That would be awesome... But given the size of GG's to-do list, I won't hold my breath for anything ... read more | 03/08/2007 (3:11 pm) |
| Is Torque Capable for creating MMORPG'S | There's also Dreamer's MMO Kit which will save you a LOT of work. See [url=http://www.mydreamrpg.co... read more | 03/08/2007 (12:20 pm) |
| Fighting Game Engine == TGE ?? | Hi Saix, #1 is a loaded question... it all depends on what you're envisioning, and what your resour... read more | 03/07/2007 (6:48 am) |
| 1.5 Map2Dif_plus crashes on any map | *bump* Has anyone gotten the 1.5 version of Map2Dif_plus to work, or is it bugged?... read more | 03/06/2007 (1:33 am) |
| Deathless Deathmatch | Or let them continue to interact by making them into slow-moving ghosts; let 'em throw ectoplasm to ... read more | 03/04/2007 (9:44 pm) |
| Need Help on Game Concept | Be glad they pay you. I don't get paid at all for my thoughts. =) I don't know the first thing ... read more | 03/04/2007 (3:59 pm) |
| Elevators, Lifts, Platforms | Oooooh, I hadn't considered ODE! That might be the ticket, as we're considering some mini-games tha... read more | 03/04/2007 (11:17 am) |
| Particles not facing the camera? Possible? | Hi Ramen, IIRC, setting [b]orientParticles = true[/b] and [b]orientOnVelocity = true[/b] in the Par... read more | 03/04/2007 (12:17 am) |
| FPS player rotation in 1.5 | Hi Frank, I've got a virgin install of TGE 1.5; Kork spins 'til he's dizzy with no apparent limits,... read more | 03/04/2007 (12:07 am) |
| Custom progress bar in mission load process | Hi Abelmon, [b]/client/ui/LoadingGui.gui[/b] holds the actual controls. [b]/client/scripts/mission... read more | 03/02/2007 (4:57 pm) |
| GuiProgressCtrl question | Hi Eric, I haven't done any research on this, so I'm talking out of my backside here. It's my ... read more | 03/02/2007 (4:31 pm) |
| Can a GUI control ignore mouse events? | Oh fer cryin' out loud... I knew it had to be something straightforward. Many thanks, Orion!... read more | 03/01/2007 (9:32 am) |
| Wacom tablets | I live by Wacom tablets! Since the prices have come down, there's no reason not to buy a Wacom. I ... read more | 02/24/2007 (3:58 pm) |
| Max2Map? | GLB is not an ideal solution. Biggest trouble you'll run into is ensuring that all your meshes are ... read more | 02/24/2007 (3:53 pm) |
| Tutorials for 3dsmax for games | That's a great place to start: using the UVW Unwrap modifier and Texporter to skin your models. The... read more | 02/24/2007 (3:44 pm) |
| Yikes! GUI Editting Fun | Order and spacing are the top problems, definitely. However, it was a malformed .PNG format that ... read more | 02/23/2007 (10:58 am) |
| Tutorials for 3dsmax for games | Oof. That's a tall order, Braedon: 3DS Max has a staggering learning curve, especially when it come... read more | 02/23/2007 (10:33 am) |
| Jaw-drop-inducing awe | Welcome aboard, Kouga! It's nice to hear that you've got a focus on games [i]and[/i] film and l... read more | 02/23/2007 (10:28 am) |
| Character - Clothes | @Scott: Do you mean an impact on rendering speed? Impact on rendering is almost nil. I get the sam... read more | 02/19/2007 (6:19 pm) |
| Map2Dif Infinite Loop / Stall | Whoa... that's a big .MAP! That could well be the source of your problems. I've never built one th... read more | 02/19/2007 (9:39 am) |
| Map2Dif Infinite Loop / Stall | Hi Timothy, Are you running Map2Dif from the command line, or through a third-party program like 3D... read more | 02/18/2007 (7:37 pm) |
| Character - Clothes | Scott, a lot depends on the complexity of your models and how many options you want to offer. If yo... read more | 02/16/2007 (11:29 am) |
| Pan's Labrynth | Because it's forbidden, of course. And why is it always fruit? Why not the Forbidden Cheeseburge... read more | 02/15/2007 (3:18 pm) |