Game Development Community

John Doppler Schiff's Forum Posts

Thread Post Date Posted
My first character model [quote] Looks terrific! i wouldn't worry about the polycount, unless you're aiming for low-end mach... read more 04/16/2007 (2:20 pm)
Replacing Player Model Hi Jason, Are you trying to create a new model from scratch, or do you already have a model that yo... read more 04/16/2007 (2:01 pm)
This or Keith Finney's That's a surprise -- I've found the 2nd book to be far more valuable than the first. The first is m... read more 04/14/2007 (10:21 pm)
Transparency I haven't worked with GIMP, but a quick romp through Google turned up a [url=http://kimihia.org.nz/h... read more 04/13/2007 (4:38 pm)
Transparency James, Personally, I hate patch files. They're a pain to integrate manually, and the automated pat... read more 04/13/2007 (11:44 am)
How to just play an anim sequence Hi, If you're calling it from the server side, this should do the trick. %client.player.setAc... read more 04/12/2007 (8:00 pm)
Random Bullet Ricochet Noises There's also alxPlay(), which is a client-side function I believe. Are you calling playAudio() on... read more 04/12/2007 (4:12 pm)
Transparency Yes it does, Dan. I just merged in the resource today, and tested it with a quickie DIF from Constr... read more 04/11/2007 (11:06 pm)
TGEA Compatibility Depends entirely on your target audience, Braedon. If you're aiming at FPS gamers, chances are good... read more 04/11/2007 (10:51 pm)
Disabling collisions between players Better yet, listen to Stefan. He's better-versed in all these newfangled code doohickeys than I am.... read more 04/11/2007 (4:53 pm)
Disabling collisions between players Whup! You're absolutely right, Henry! Richard, a quick romp through the forums turns up the disa... read more 04/11/2007 (4:52 pm)
Random Bullet Ricochet Noises Let's start with playAudio(). That's a server-side function, so you should be calling it in a serve... read more 04/11/2007 (4:39 pm)
Disabling collisions between players Hi Richard, You'll want to look at the Armor::onCollision method, I'd think. [code] Create a fi... read more 04/11/2007 (11:25 am)
Random Bullet Ricochet Noises Just winging it here, but how about this...? [code] datablock ProjectileData(RicochetBullet) { ... read more 04/10/2007 (9:55 pm)
On choose team, change skin problem Hi Rafael, I've run into the same problem. It may be that you're trying to set the skin before the... read more 04/10/2007 (9:44 pm)
This or Keith Finney's Hi 540, I have all three books, and they're all extremely useful. I find Finney's book to be a li... read more 04/09/2007 (5:26 am)
Torque Constructor is out!! .... go get it I'd like to make a request of the GG staff: Can you please post pictures of the floor of your offic... read more 04/09/2007 (5:15 am)
Welcome message? If you're "de-branding" Torque, don't forget to edit TorqueConfig.h in the source code, in the /engi... read more 04/08/2007 (4:55 pm)
What if making entire environment with DTS? Hi Daniel, That same LOD approach can be used with DIFs to simulate damage to an entire structure. ... read more 04/08/2007 (4:47 pm)
Adding AI abilities to the player Holy synchronicity, Batman! The "[url=http://www.garagegames.com/mg/forums/result.thread.php?qt=5... read more 04/08/2007 (3:56 am)
First or Third Person? In my experience, there's always folks who love one mode and hate the other. It's always a good ide... read more 04/07/2007 (2:45 am)
DTS: Multiple materials and memory Bee-yootiful! Thanks for the info. =)... read more 04/06/2007 (4:25 am)
Ball - projectile, or object? Looks like the link has to end in an HTML file; it doesn't seem to recognize .RTF as a valid URL des... read more 04/05/2007 (11:41 pm)
DTS: Multiple materials and memory Does this same issue apply to DTS objects created from multiple objects in 3DS Max? Let's say I hav... read more 04/05/2007 (11:39 pm)
How to fade StaticShape to a certain percent Hi Tony, To the best of my ability, it's an all-or-nothing affair, unless you make changes to the s... read more 04/05/2007 (3:50 pm)
Is GG killing MMOKit? Perhaps I phrased that poorly. Yes, if Dream Games yanked their product and discontinued all su... read more 04/04/2007 (8:41 am)
Engine Based Animations Not Working In Game Hi Mark, Yes, to the best of my knowledge, the core animations are required. I'm afraid I haven't ... read more 04/04/2007 (6:45 am)
Is GG killing MMOKit? It seems to me that this is a business arrangement between two companies, and it's really not our pl... read more 04/04/2007 (6:22 am)
Ball - projectile, or object? Rigid body physics are a little rough, in my opinion. The objects I've tried to implement tend to s... read more 04/03/2007 (9:04 am)
TGE 1.5 with lightining Kit: BEST FULL MOD Short answer: no. There are some collections of related resources, like the Flight Compendium, but ... read more 04/02/2007 (8:17 pm)
2D primitives in 3-space ? Greg, there's a resource to implement [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&... read more 04/01/2007 (2:09 pm)
How can I disable collisioin Hi Caitlyn, To make a new thread, you need to go to the main forum listing, then view the messages ... read more 04/01/2007 (2:02 pm)
Ideas for TGE 1.5 taglines TGE: This tagline is a Work in Progress. (edit) >=)... read more 03/29/2007 (11:12 am)
How to make WheeledVehicle move via script? This might be putting the cart before the horse, but if you're looking for AI controlled vehicles, c... read more 03/29/2007 (4:45 am)
3DWorld Studio The "Run Map" option in 3DWS can be configured to automatically run Map2Dif or Map2Dif_plus without ... read more 03/28/2007 (10:58 pm)
Torque Tool Lib project won't compile map2dif* for VS2005 Hi guys, Be sure to check out [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=56204]... read more 03/28/2007 (10:17 pm)
What if making entire environment with DTS? DTS should be used sparingly, but for a scene like the one you've linked to, I'd say DTS is appropri... read more 03/28/2007 (2:10 am)
Help! Lightmap size issue Hi, If you're using the version of Map2Dif(_plus) that came with TGE 1.5, the "not a power of 2" ma... read more 03/27/2007 (7:41 pm)
Projectile particles not appearing on client For the effect I'm looking for, I need to move the source of the particles upwards to create a trail... read more 03/24/2007 (10:31 pm)
Error, ran over the shapebase assumptions about convex hulls. Rolling in poly soup sounds nasty... like wallowing in your own filth. =D... read more 03/22/2007 (4:54 pm)
Error, ran over the shapebase assumptions about convex hulls. Keep in mind that you can use multiple meshes for your collision shapes. The 256 hull limit is per ... read more 03/22/2007 (8:46 am)
Error, ran over the shapebase assumptions about convex hulls. Hi Igor, The problem is most likely in your collision mesh. Collision meshes should be as simple ... read more 03/22/2007 (6:42 am)
I want to create a gameserver, but how? Hi Destenay, Are you asking about a dedicated server, or peer-to-peer connections?... read more 03/22/2007 (6:10 am)
Doing some research on what people want to see in FPS games... Honestly, I don't expect any FPS to stay with me for years. The technology, the industry, and the w... read more 03/22/2007 (6:07 am)
Projectile particles not appearing on client Oh for crying out loud... I was spawning the projectiles on the player's location, so naturally,... read more 03/22/2007 (12:35 am)
Programmer.setSkinName('baffled') Excellent! Thank you all for your help... I'm going to wade through some code, and I'll post the up... read more 03/20/2007 (10:00 am)
Programmer.setSkinName('baffled') No dice. I'm pretty sure the problem isn't with the tagged strings; I've tried direct references an... read more 03/19/2007 (6:31 pm)
Programmer.setSkinName('baffled') Whup! Missed the last part. That displays correctly on the connected client, but the new client ... read more 03/19/2007 (6:18 pm)
Programmer.setSkinName('baffled') When I'm running in single-player mode, and I type .setSkinName(broken); from the cli... read more 03/19/2007 (6:06 pm)
Programmer.setSkinName('baffled') Works perfectly in ShowTool Pro. I force it to use "broken", and it pops right up. SetSkinName()... read more 03/19/2007 (11:01 am)