John Doppler Schiff's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| My first character model | [quote] Looks terrific! i wouldn't worry about the polycount, unless you're aiming for low-end mach... read more | 04/16/2007 (2:20 pm) |
| Replacing Player Model | Hi Jason, Are you trying to create a new model from scratch, or do you already have a model that yo... read more | 04/16/2007 (2:01 pm) |
| This or Keith Finney's | That's a surprise -- I've found the 2nd book to be far more valuable than the first. The first is m... read more | 04/14/2007 (10:21 pm) |
| Transparency | I haven't worked with GIMP, but a quick romp through Google turned up a [url=http://kimihia.org.nz/h... read more | 04/13/2007 (4:38 pm) |
| Transparency | James, Personally, I hate patch files. They're a pain to integrate manually, and the automated pat... read more | 04/13/2007 (11:44 am) |
| How to just play an anim sequence | Hi, If you're calling it from the server side, this should do the trick. %client.player.setAc... read more | 04/12/2007 (8:00 pm) |
| Random Bullet Ricochet Noises | There's also alxPlay(), which is a client-side function I believe. Are you calling playAudio() on... read more | 04/12/2007 (4:12 pm) |
| Transparency | Yes it does, Dan. I just merged in the resource today, and tested it with a quickie DIF from Constr... read more | 04/11/2007 (11:06 pm) |
| TGEA Compatibility | Depends entirely on your target audience, Braedon. If you're aiming at FPS gamers, chances are good... read more | 04/11/2007 (10:51 pm) |
| Disabling collisions between players | Better yet, listen to Stefan. He's better-versed in all these newfangled code doohickeys than I am.... read more | 04/11/2007 (4:53 pm) |
| Disabling collisions between players | Whup! You're absolutely right, Henry! Richard, a quick romp through the forums turns up the disa... read more | 04/11/2007 (4:52 pm) |
| Random Bullet Ricochet Noises | Let's start with playAudio(). That's a server-side function, so you should be calling it in a serve... read more | 04/11/2007 (4:39 pm) |
| Disabling collisions between players | Hi Richard, You'll want to look at the Armor::onCollision method, I'd think. [code] Create a fi... read more | 04/11/2007 (11:25 am) |
| Random Bullet Ricochet Noises | Just winging it here, but how about this...? [code] datablock ProjectileData(RicochetBullet) { ... read more | 04/10/2007 (9:55 pm) |
| On choose team, change skin problem | Hi Rafael, I've run into the same problem. It may be that you're trying to set the skin before the... read more | 04/10/2007 (9:44 pm) |
| This or Keith Finney's | Hi 540, I have all three books, and they're all extremely useful. I find Finney's book to be a li... read more | 04/09/2007 (5:26 am) |
| Torque Constructor is out!! .... go get it | I'd like to make a request of the GG staff: Can you please post pictures of the floor of your offic... read more | 04/09/2007 (5:15 am) |
| Welcome message? | If you're "de-branding" Torque, don't forget to edit TorqueConfig.h in the source code, in the /engi... read more | 04/08/2007 (4:55 pm) |
| What if making entire environment with DTS? | Hi Daniel, That same LOD approach can be used with DIFs to simulate damage to an entire structure. ... read more | 04/08/2007 (4:47 pm) |
| Adding AI abilities to the player | Holy synchronicity, Batman! The "[url=http://www.garagegames.com/mg/forums/result.thread.php?qt=5... read more | 04/08/2007 (3:56 am) |
| First or Third Person? | In my experience, there's always folks who love one mode and hate the other. It's always a good ide... read more | 04/07/2007 (2:45 am) |
| DTS: Multiple materials and memory | Bee-yootiful! Thanks for the info. =)... read more | 04/06/2007 (4:25 am) |
| Ball - projectile, or object? | Looks like the link has to end in an HTML file; it doesn't seem to recognize .RTF as a valid URL des... read more | 04/05/2007 (11:41 pm) |
| DTS: Multiple materials and memory | Does this same issue apply to DTS objects created from multiple objects in 3DS Max? Let's say I hav... read more | 04/05/2007 (11:39 pm) |
| How to fade StaticShape to a certain percent | Hi Tony, To the best of my ability, it's an all-or-nothing affair, unless you make changes to the s... read more | 04/05/2007 (3:50 pm) |
| Is GG killing MMOKit? | Perhaps I phrased that poorly. Yes, if Dream Games yanked their product and discontinued all su... read more | 04/04/2007 (8:41 am) |
| Engine Based Animations Not Working In Game | Hi Mark, Yes, to the best of my knowledge, the core animations are required. I'm afraid I haven't ... read more | 04/04/2007 (6:45 am) |
| Is GG killing MMOKit? | It seems to me that this is a business arrangement between two companies, and it's really not our pl... read more | 04/04/2007 (6:22 am) |
| Ball - projectile, or object? | Rigid body physics are a little rough, in my opinion. The objects I've tried to implement tend to s... read more | 04/03/2007 (9:04 am) |
| TGE 1.5 with lightining Kit: BEST FULL MOD | Short answer: no. There are some collections of related resources, like the Flight Compendium, but ... read more | 04/02/2007 (8:17 pm) |
| 2D primitives in 3-space ? | Greg, there's a resource to implement [url=http://www.garagegames.com/index.php?sec=mg&mod=resource&... read more | 04/01/2007 (2:09 pm) |
| How can I disable collisioin | Hi Caitlyn, To make a new thread, you need to go to the main forum listing, then view the messages ... read more | 04/01/2007 (2:02 pm) |
| Ideas for TGE 1.5 taglines | TGE: This tagline is a Work in Progress. (edit) >=)... read more | 03/29/2007 (11:12 am) |
| How to make WheeledVehicle move via script? | This might be putting the cart before the horse, but if you're looking for AI controlled vehicles, c... read more | 03/29/2007 (4:45 am) |
| 3DWorld Studio | The "Run Map" option in 3DWS can be configured to automatically run Map2Dif or Map2Dif_plus without ... read more | 03/28/2007 (10:58 pm) |
| Torque Tool Lib project won't compile map2dif* for VS2005 | Hi guys, Be sure to check out [url=http://www.garagegames.com/mg/forums/result.thread.php?qt=56204]... read more | 03/28/2007 (10:17 pm) |
| What if making entire environment with DTS? | DTS should be used sparingly, but for a scene like the one you've linked to, I'd say DTS is appropri... read more | 03/28/2007 (2:10 am) |
| Help! Lightmap size issue | Hi, If you're using the version of Map2Dif(_plus) that came with TGE 1.5, the "not a power of 2" ma... read more | 03/27/2007 (7:41 pm) |
| Projectile particles not appearing on client | For the effect I'm looking for, I need to move the source of the particles upwards to create a trail... read more | 03/24/2007 (10:31 pm) |
| Error, ran over the shapebase assumptions about convex hulls. | Rolling in poly soup sounds nasty... like wallowing in your own filth. =D... read more | 03/22/2007 (4:54 pm) |
| Error, ran over the shapebase assumptions about convex hulls. | Keep in mind that you can use multiple meshes for your collision shapes. The 256 hull limit is per ... read more | 03/22/2007 (8:46 am) |
| Error, ran over the shapebase assumptions about convex hulls. | Hi Igor, The problem is most likely in your collision mesh. Collision meshes should be as simple ... read more | 03/22/2007 (6:42 am) |
| I want to create a gameserver, but how? | Hi Destenay, Are you asking about a dedicated server, or peer-to-peer connections?... read more | 03/22/2007 (6:10 am) |
| Doing some research on what people want to see in FPS games... | Honestly, I don't expect any FPS to stay with me for years. The technology, the industry, and the w... read more | 03/22/2007 (6:07 am) |
| Projectile particles not appearing on client | Oh for crying out loud... I was spawning the projectiles on the player's location, so naturally,... read more | 03/22/2007 (12:35 am) |
| Programmer.setSkinName('baffled') | Excellent! Thank you all for your help... I'm going to wade through some code, and I'll post the up... read more | 03/20/2007 (10:00 am) |
| Programmer.setSkinName('baffled') | No dice. I'm pretty sure the problem isn't with the tagged strings; I've tried direct references an... read more | 03/19/2007 (6:31 pm) |
| Programmer.setSkinName('baffled') | Whup! Missed the last part. That displays correctly on the connected client, but the new client ... read more | 03/19/2007 (6:18 pm) |
| Programmer.setSkinName('baffled') |
When I'm running in single-player mode, and I type |
03/19/2007 (6:06 pm) |
| Programmer.setSkinName('baffled') | Works perfectly in ShowTool Pro. I force it to use "broken", and it pops right up. SetSkinName()... read more | 03/19/2007 (11:01 am) |