John Doppler Schiff's Forum Posts
| Thread | Post | Date Posted |
|---|---|---|
| MountImage skinTag issues in TGEA 1.7.1 | Woot! You rock, Dave, thanks! Odd that my player skins don't need a mapTo, though... This code w... read more | 07/31/2008 (5:09 pm) |
| AFX 1.1.2 for TGEA 1.7.1 -- Now Available | I didn't get any virus warning on Norton Antivirus when I downloaded and installed Wednesday afterno... read more | 07/31/2008 (1:22 am) |
| AFX 1.1.2 for TGEA 1.7.1 -- Now Available | Woot! Thanks Jeff!... read more | 07/30/2008 (4:03 pm) |
| DIF Splitting Brushes? | @Kevin: I never, [i]ever[/i] claimed to know what I was doing. =D I was under the impression th... read more | 07/29/2008 (4:57 pm) |
| DIF Splitting Brushes? | Right-o, that's what I said. =D... read more | 07/29/2008 (2:36 pm) |
| The problem with mmorpgs and story... | That's exactly what we're doing in my sci-fi project. Depending on the circumstances of a playe... read more | 07/29/2008 (2:33 pm) |
| Bug: 1.0.51 light_point entities cannot be edited | Awesome, Jaimi, that did the trick! Woot!... read more | 07/28/2008 (7:07 pm) |
| DIF Splitting Brushes? | Well, overlapping brushes are considered bad form, and it can lead to problems. And detail brushes ... read more | 07/28/2008 (4:58 pm) |
| Bug: 1.0.51 light_point entities cannot be edited | Yikes, that's an odd one... Good hunting!... read more | 07/28/2008 (3:05 pm) |
| Have A Command of Bots | Hi Oquzcan, Start with [url=http://tdn.garagegames.com/wiki/Torque/Script/Tutorials/Using_Basic_AI_... read more | 07/28/2008 (2:56 pm) |
| DIF Splitting Brushes? | You should leave HSR enabled whenever possible. Without the HSR pass, your engine will waste valuab... read more | 07/28/2008 (2:38 pm) |
| DIF Splitting Brushes? | Hi Maxwell, The brushes do not necessarily have to intersect to be split; the surfaces only need ... read more | 07/27/2008 (11:54 pm) |
| Bug: 1.0.51 light_point entities cannot be edited | Sorry Jaimi, the problem remains. To reproduce on my system: Start Constructor. Click "Add Po... read more | 07/27/2008 (11:04 pm) |
| Bug: 1.0.51 light_point entities cannot be edited | Thanks Jaimi, we appreciate your hard work!... read more | 07/24/2008 (11:44 pm) |
| Zodiacs gone, new fields appear in mission | Many thanks, Jeff! I'm loving AFX, it's cut months off my development time!... read more | 07/18/2008 (10:55 am) |
| Sound troubles | Aha! Found the problem. If [b]IsLooping[/b] is set to false in the description, the profile need... read more | 07/15/2008 (9:54 am) |
| Polysoup vs. DIF | Awesome, thanks Ben!... read more | 07/15/2008 (1:36 am) |
| Sound troubles | ...bump...... read more | 07/15/2008 (1:32 am) |
| Game launch and establishing a corp entity | Disclaimer: I Am Not A Lawyer. If you decide to form a corporation -- and the tax benefits for do... read more | 07/09/2008 (4:31 pm) |
| Polysoup Overlapped objects collision failure | I've experienced this only on overlapping coplanar faces. Once I corrected my geometry, it worked f... read more | 07/07/2008 (3:22 pm) |
| Game Development Household (SF) | I have to agree with Scott. Working with someone AND living in the same household can quickly becom... read more | 07/07/2008 (3:15 pm) |
| Problems with setSkinName | I'll be damned! It works! Thanks Mark, you made my day!... read more | 07/07/2008 (1:54 pm) |
| Problems with setSkinName | Hello, I think I read on the forums that this is broken in TGEA. (If I'm wrong, please correct me!... read more | 07/06/2008 (1:11 pm) |
| Polysoup vs. DIF | [quote]A hybrid approach would be to set up an interior with appropriate zones, and disable collisio... read more | 07/05/2008 (12:22 am) |
| Polysoup vs. DIF | I can live without lightmaps, if it means functioning interiors! Thank you Ben!... read more | 07/04/2008 (5:26 pm) |
| Content Pack Poll | I buy content packs. Rigged characters are the number one item on my shopping list. I don't have t... read more | 07/03/2008 (4:51 pm) |
| DIF Performance in TGEA | As I understand it, changing all your brushes to detail brushes can introduce performance issues. I... read more | 07/03/2008 (4:44 pm) |
| Near attenuation on spotlights | That's spot on, Jeff! Er, no pun intended. =) Decreasing the radius and offsetting the source w... read more | 07/02/2008 (3:50 pm) |
| Use of Flash For In-Game GUI | Heh, quite a bit of necromancy, Alexander... Try [url=http://www.garagegames.com/index.php?sec=mg... read more | 07/01/2008 (1:18 am) |
| How can I read the private forum. | Hi Maria, Have you (a) logged into your account here, and (b) clicked Edit Forum Subscriptions?... read more | 06/28/2008 (12:22 am) |
| Constructor crashes when slicing sphere | Hi Jeheon, I have the same problem. Using a cube (or other brush) with CSG Subtract seems to work ... read more | 06/25/2008 (12:58 pm) |
| Bug: 1.0.51 Build Sphere fails | It's worked twice for me, but it's erratic. I'll start Constructor, build a sphere, and it works. ... read more | 06/24/2008 (2:07 pm) |
| Bug: 1.0.51 Build Sphere fails | I'd love to see one. Of all the products I've tried, not one has been able to generate a decent sph... read more | 06/24/2008 (10:28 am) |
| Bug: 1.0.51 light_point entities cannot be edited | Ah! A quick clarification on the bug. You *can* edit the lights through the Manage Entities dial... read more | 06/23/2008 (11:03 pm) |
| Bug: 1.0.51 light_point entities cannot be edited | For those who are having this trouble, you can open the .CSX file manually in a text editor and set ... read more | 06/22/2008 (1:58 pm) |
| Lighting Bug (frustrating) | Hi QJ, A few people have experienced this bug -- see [url=http://www.garagegames.com/mg/forums/resu... read more | 06/22/2008 (1:53 pm) |
| Translucent material - what's the secret? | Hi Andy, How are you creating your PNGs? Photoshop's PNG exporter is flawed, and does not export a... read more | 06/21/2008 (6:11 pm) |
| Bug: 1.0.51 light_point entities cannot be edited | I'd be happy to. Feel free to contact me as needed.... read more | 06/19/2008 (3:29 pm) |
| Red line in Constructor | Actually, it *wasn't* a concave face. When I reloaded the map, the problem disappeared. Apparently... read more | 06/19/2008 (11:16 am) |
| Red line in Constructor | Ah dammit, I just spotted it. It's a concave face. Doh!... read more | 06/19/2008 (10:07 am) |
| Good program for detailed buildings. | I've used Quark and 3D World Studio (not free) until recently, but with Constructor 1.0.51, I've swi... read more | 06/19/2008 (8:17 am) |
| 3DS .DTS to .DIF (and why? long thread) | Hi Jamie, DIFs do NOT handle curved shapes well. They have to be broken down into convex brushes, ... read more | 06/19/2008 (8:11 am) |
| Doubt | Hi Scott, If you're comfortable working with the engine source code, there's the following function... read more | 04/19/2007 (5:43 am) |
| Multitexturing? | Hi Woody, I don't know of a resource to do that in TGE, but you can assign "detail" maps to materia... read more | 04/18/2007 (11:14 pm) |
| Critter critiques | The area shown here is just a testbed, it's not the critter's native habitat. Eventually, he'll liv... read more | 04/18/2007 (3:27 pm) |
| Group Logo and Slogan---Join the Polls | #5 gets my vote, with #2 as a runner-up.... read more | 04/17/2007 (3:35 pm) |
| Replacing Player Model | @Jason, Unfortunately, I've misplaced the CDs from the Finney books, and I don't recall how they we... read more | 04/17/2007 (3:33 pm) |
| Critter critiques | Yep! The plasmids are a hodgepodge of DNA, part vegetable, part insect, part alien. "Weird" is wha... read more | 04/17/2007 (12:38 pm) |
| Level lighting tips? | Thanks, Ross... good tips! Unfortunately, relight times will be an issue in my situation; my proj... read more | 04/16/2007 (6:51 pm) |
| Lighting Question | Hi Ron, Are you looking for a visible cone of light projecting down from the object? If so, you'll... read more | 04/16/2007 (4:19 pm) |