Game Development Community

John Doppler Schiff's Forum Posts

Thread Post Date Posted
MountImage skinTag issues in TGEA 1.7.1 Woot! You rock, Dave, thanks! Odd that my player skins don't need a mapTo, though... This code w... read more 07/31/2008 (5:09 pm)
AFX 1.1.2 for TGEA 1.7.1 -- Now Available I didn't get any virus warning on Norton Antivirus when I downloaded and installed Wednesday afterno... read more 07/31/2008 (1:22 am)
AFX 1.1.2 for TGEA 1.7.1 -- Now Available Woot! Thanks Jeff!... read more 07/30/2008 (4:03 pm)
DIF Splitting Brushes? @Kevin: I never, [i]ever[/i] claimed to know what I was doing. =D I was under the impression th... read more 07/29/2008 (4:57 pm)
DIF Splitting Brushes? Right-o, that's what I said. =D... read more 07/29/2008 (2:36 pm)
The problem with mmorpgs and story... That's exactly what we're doing in my sci-fi project. Depending on the circumstances of a playe... read more 07/29/2008 (2:33 pm)
Bug: 1.0.51 light_point entities cannot be edited Awesome, Jaimi, that did the trick! Woot!... read more 07/28/2008 (7:07 pm)
DIF Splitting Brushes? Well, overlapping brushes are considered bad form, and it can lead to problems. And detail brushes ... read more 07/28/2008 (4:58 pm)
Bug: 1.0.51 light_point entities cannot be edited Yikes, that's an odd one... Good hunting!... read more 07/28/2008 (3:05 pm)
Have A Command of Bots Hi Oquzcan, Start with [url=http://tdn.garagegames.com/wiki/Torque/Script/Tutorials/Using_Basic_AI_... read more 07/28/2008 (2:56 pm)
DIF Splitting Brushes? You should leave HSR enabled whenever possible. Without the HSR pass, your engine will waste valuab... read more 07/28/2008 (2:38 pm)
DIF Splitting Brushes? Hi Maxwell, The brushes do not necessarily have to intersect to be split; the surfaces only need ... read more 07/27/2008 (11:54 pm)
Bug: 1.0.51 light_point entities cannot be edited Sorry Jaimi, the problem remains. To reproduce on my system: Start Constructor. Click "Add Po... read more 07/27/2008 (11:04 pm)
Bug: 1.0.51 light_point entities cannot be edited Thanks Jaimi, we appreciate your hard work!... read more 07/24/2008 (11:44 pm)
Zodiacs gone, new fields appear in mission Many thanks, Jeff! I'm loving AFX, it's cut months off my development time!... read more 07/18/2008 (10:55 am)
Sound troubles Aha! Found the problem. If [b]IsLooping[/b] is set to false in the description, the profile need... read more 07/15/2008 (9:54 am)
Polysoup vs. DIF Awesome, thanks Ben!... read more 07/15/2008 (1:36 am)
Sound troubles ...bump...... read more 07/15/2008 (1:32 am)
Game launch and establishing a corp entity Disclaimer: I Am Not A Lawyer. If you decide to form a corporation -- and the tax benefits for do... read more 07/09/2008 (4:31 pm)
Polysoup Overlapped objects collision failure I've experienced this only on overlapping coplanar faces. Once I corrected my geometry, it worked f... read more 07/07/2008 (3:22 pm)
Game Development Household (SF) I have to agree with Scott. Working with someone AND living in the same household can quickly becom... read more 07/07/2008 (3:15 pm)
Problems with setSkinName I'll be damned! It works! Thanks Mark, you made my day!... read more 07/07/2008 (1:54 pm)
Problems with setSkinName Hello, I think I read on the forums that this is broken in TGEA. (If I'm wrong, please correct me!... read more 07/06/2008 (1:11 pm)
Polysoup vs. DIF [quote]A hybrid approach would be to set up an interior with appropriate zones, and disable collisio... read more 07/05/2008 (12:22 am)
Polysoup vs. DIF I can live without lightmaps, if it means functioning interiors! Thank you Ben!... read more 07/04/2008 (5:26 pm)
Content Pack Poll I buy content packs. Rigged characters are the number one item on my shopping list. I don't have t... read more 07/03/2008 (4:51 pm)
DIF Performance in TGEA As I understand it, changing all your brushes to detail brushes can introduce performance issues. I... read more 07/03/2008 (4:44 pm)
Near attenuation on spotlights That's spot on, Jeff! Er, no pun intended. =) Decreasing the radius and offsetting the source w... read more 07/02/2008 (3:50 pm)
Use of Flash For In-Game GUI Heh, quite a bit of necromancy, Alexander... Try [url=http://www.garagegames.com/index.php?sec=mg... read more 07/01/2008 (1:18 am)
How can I read the private forum. Hi Maria, Have you (a) logged into your account here, and (b) clicked Edit Forum Subscriptions?... read more 06/28/2008 (12:22 am)
Constructor crashes when slicing sphere Hi Jeheon, I have the same problem. Using a cube (or other brush) with CSG Subtract seems to work ... read more 06/25/2008 (12:58 pm)
Bug: 1.0.51 Build Sphere fails It's worked twice for me, but it's erratic. I'll start Constructor, build a sphere, and it works. ... read more 06/24/2008 (2:07 pm)
Bug: 1.0.51 Build Sphere fails I'd love to see one. Of all the products I've tried, not one has been able to generate a decent sph... read more 06/24/2008 (10:28 am)
Bug: 1.0.51 light_point entities cannot be edited Ah! A quick clarification on the bug. You *can* edit the lights through the Manage Entities dial... read more 06/23/2008 (11:03 pm)
Bug: 1.0.51 light_point entities cannot be edited For those who are having this trouble, you can open the .CSX file manually in a text editor and set ... read more 06/22/2008 (1:58 pm)
Lighting Bug (frustrating) Hi QJ, A few people have experienced this bug -- see [url=http://www.garagegames.com/mg/forums/resu... read more 06/22/2008 (1:53 pm)
Translucent material - what's the secret? Hi Andy, How are you creating your PNGs? Photoshop's PNG exporter is flawed, and does not export a... read more 06/21/2008 (6:11 pm)
Bug: 1.0.51 light_point entities cannot be edited I'd be happy to. Feel free to contact me as needed.... read more 06/19/2008 (3:29 pm)
Red line in Constructor Actually, it *wasn't* a concave face. When I reloaded the map, the problem disappeared. Apparently... read more 06/19/2008 (11:16 am)
Red line in Constructor Ah dammit, I just spotted it. It's a concave face. Doh!... read more 06/19/2008 (10:07 am)
Good program for detailed buildings. I've used Quark and 3D World Studio (not free) until recently, but with Constructor 1.0.51, I've swi... read more 06/19/2008 (8:17 am)
3DS .DTS to .DIF (and why? long thread) Hi Jamie, DIFs do NOT handle curved shapes well. They have to be broken down into convex brushes, ... read more 06/19/2008 (8:11 am)
Doubt Hi Scott, If you're comfortable working with the engine source code, there's the following function... read more 04/19/2007 (5:43 am)
Multitexturing? Hi Woody, I don't know of a resource to do that in TGE, but you can assign "detail" maps to materia... read more 04/18/2007 (11:14 pm)
Critter critiques The area shown here is just a testbed, it's not the critter's native habitat. Eventually, he'll liv... read more 04/18/2007 (3:27 pm)
Group Logo and Slogan---Join the Polls #5 gets my vote, with #2 as a runner-up.... read more 04/17/2007 (3:35 pm)
Replacing Player Model @Jason, Unfortunately, I've misplaced the CDs from the Finney books, and I don't recall how they we... read more 04/17/2007 (3:33 pm)
Critter critiques Yep! The plasmids are a hodgepodge of DNA, part vegetable, part insect, part alien. "Weird" is wha... read more 04/17/2007 (12:38 pm)
Level lighting tips? Thanks, Ross... good tips! Unfortunately, relight times will be an issue in my situation; my proj... read more 04/16/2007 (6:51 pm)
Lighting Question Hi Ron, Are you looking for a visible cone of light projecting down from the object? If so, you'll... read more 04/16/2007 (4:19 pm)