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ysun's Forum Posts

Thread Post Date Posted
Chinese Ancient City Gate @ Andrew, the approximate steps are: At first define a gate texture on the cube, and then build a... read more 04/23/2007 (8:16 pm)
Chinese Ancient City Gate Thanks. ;)... read more 04/23/2007 (5:56 pm)
Does Constructor support CAULK texture? I knew 'caulk' from quake3 radiant editor, I didn't know this word before, eighter. ;P... read more 04/22/2007 (6:42 am)
Does Constructor support CAULK texture? Ah... got it. Thank you. ;)... read more 04/22/2007 (6:24 am)
Does Constructor support CAULK texture? I was going to check the things you mentioned just now, thank you for your reply. ;) The caulk te... read more 04/22/2007 (6:17 am)
In Game Multi-language Support The IME problem is still in 1.51. When will this problem be resolved?... read more 04/12/2007 (2:23 am)
Testing textures The image tag in this forum is [image]... read more 04/10/2007 (8:42 pm)
Ideal Arch Tool Can you make the right/left side of the arch like this? [image]http://www.fpschina.com/uploads/11... read more 04/10/2007 (6:26 pm)
TGEA 1.01 Out Ah~ After installed DX february edition, it works fine, thanks, John.... read more 04/07/2007 (7:04 pm)
TGEA 1.01 Out [quote]When i run the Interactive Walkthrough get a yellow screen (DRL on) and pink screen with (DRL... read more 04/07/2007 (1:10 am)
Thanks for Constructor Me, too, would like to say Thank you! for the beta tester opportunity, for the perfect tool, for the... read more 04/06/2007 (6:44 am)
Working directory of Constructor I see, thank you, m8s.... read more 03/31/2007 (3:28 am)
Is it a bug or I did something wrong? @David, I found it's no problem to use the .dif exported by map2dif, but if use the .dif directly ex... read more 03/29/2007 (10:19 pm)
Working directory of Constructor @Matt, I copied all things from constructor directory to sdk/example directory, but when I run tutor... read more 03/29/2007 (10:15 pm)
Working directory of Constructor [quote]Running it out of sdk/example could definitely cause some big bugs![/quote] Ah... really? ... read more 03/29/2007 (4:55 pm)
Working directory of Constructor So Constructor and the Torque example are running separately though they have the same directory str... read more 03/28/2007 (10:15 pm)
Is it a bug or I did something wrong? Thanks, I will have a try. ;)... read more 03/28/2007 (8:10 pm)
Interesting... Yes, TGE/A doesn't support curves. I imported a .map file created in MOH Radiant and the curves were... read more 03/26/2007 (9:12 pm)
Interesting... Yes, there are curves in the original model (the round corner walls and arches were curves). After i... read more 03/26/2007 (8:17 am)
No arch tool anymore? @Tom - Thanks for the information.... read more 03/25/2007 (8:31 pm)
No arch tool anymore? [quote]No reason why someone couldn't write a new arch tool using the plugin interface for Construct... read more 03/25/2007 (1:05 am)
Torque Constructor Release Candidate 1 @Matt, No problem, I will report the bugs into Mantis. ;)... read more 03/24/2007 (10:12 pm)
Torque Constructor Release Candidate 1 [quote]Try 20,000 and see if that works :)[/quote] On my PC it's crashed. But earlier I have trie... read more 03/24/2007 (10:11 pm)
Torque Constructor Release Candidate 1 @ all, so the next aim is 50,000 or 100,000 brushes? ;P Mine was crashed when I tried to make a 1... read more 03/24/2007 (11:39 am)
No arch tool anymore? I can wait. ;) I will try to find some other ways to make an arch in current version. If ther... read more 03/24/2007 (10:56 am)
Torque Constructor Release Candidate 1 I have made about 1400 boxes and it didn't crash. ;) [image]http://www.fpschina.com/uploads/11743... read more 03/24/2007 (10:47 am)
Torque Constructor Release Candidate 1 Working fine on my OS, WinXP with SP2.... read more 03/23/2007 (7:07 pm)
Current Beta Version Good news!... read more 03/12/2007 (5:40 am)
Weapon Tutorial Thanks for your tutorial, can't wait to read it. ;)... read more 02/09/2007 (9:49 am)
Will Torque support playing video files? Yes, you post the "video on in-game object" and I watched it, this is what I want. ;P... read more 02/06/2007 (9:25 am)
Will Torque support playing video files? Got the answer from the post: http://www.garagegames.com/mg/forums/result.thread.php?qt=57578 Tha... read more 02/06/2007 (8:52 am)
Will Torque support playing video files? [quote]Theora in-game It is for TGE 1.3 and relies heavily on the fxRenderObject. I'm not sure ho... read more 02/06/2007 (8:48 am)
Will Torque support playing video files? Thanks. It seems always face to the player, is it possible to make it as one face of a brush, so it ... read more 02/05/2007 (9:47 pm)
Will Torque support playing video files? Thanks. It seems always face to the player, is it possible to make it as one face of a brush, so it ... read more 02/05/2007 (9:46 pm)
How do you guys resize an already made brush? Using the Vertices Tool can prevent scaling the textures. But the Edges Tool seems not functional ye... read more 02/04/2007 (11:05 am)
2 Quick Questions ;) Well, got the answer for the 1st question. Use Properties -> Tool -> Bevel -> Radius can make one... read more 02/02/2007 (5:37 am)
When will the Constructor be released? Thanks, Paul and Vashner, you got my points which I can not express exactly in english. ;-) and ... read more 01/24/2007 (12:36 am)
When will the Constructor be released? David, you might don't know our situation exactly. I agreed part of your point, but my men can not r... read more 01/23/2007 (8:28 am)
When will the Constructor be released? Through ppl's talk on other tools and I tried some trial version, I didn't see any 3rd tools better ... read more 01/22/2007 (9:58 pm)
Developer interview: John Romero I have read the chinese edition of 'Masters of Doom' written by David Kushner 2 times. We can see th... read more 01/22/2007 (8:58 pm)
When will the Constructor be released? Why I don't try other tools is because we want all things officially, it will make less trouble duri... read more 01/22/2007 (6:12 pm)
When will the Constructor be released? As a customer in China, I need things to ensure I can go faster than other local studios, China spee... read more 01/22/2007 (9:50 am)
When will the Constructor be released? Sigh... Really don't know the 'soon' is how soon. Maybe Garage Games feels good to take such a lo... read more 01/22/2007 (9:20 am)
Does anyone know the L3DT for Torque? Thanks for the information.... read more 01/15/2007 (10:16 am)
Does anyone know the L3DT for Torque? Yes, I read it, thanks. I want to know if there are some screenshots that someone use L3DT in To... read more 01/11/2007 (11:55 am)
When will the Constructor be released? Thanks for the information. Hope the "almost upon" is "almost" enough. ;P... read more 01/07/2007 (10:55 am)
When will the Constructor be released? No problem. 2 hours is much better than 2 years. LOL... read more 01/06/2007 (10:34 pm)
When will the Constructor be released? Are you sure?... read more 01/06/2007 (10:28 pm)
PSP games? I see. Thank you. SNSYS ProDG is a good site, but virtools... there are too much things to learn, cu... read more 12/20/2006 (6:40 pm)
PSP games? I am not sure about the development license, here are some links: http://www.pspbrew.com/wiki/ind... read more 12/20/2006 (11:15 am)